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The Cruelest Month: Air War Over Arras, April 1917 by Against The Odds Magazine  The game that comes along with this 2020 Annual from Agains...

The Cruelest Month: Air War Over Arras, April 1917 by Against The Odds Magazine The Cruelest Month: Air War Over Arras, April 1917 by Against The Odds Magazine

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

1917




The Cruelest Month: Air War Over Arras, April 1917


by


Against The Odds Magazine





 The game that comes along with this 2020 Annual from Against the Odds magazine is about 'Bloody April'. In a war that saw so many bloody months, April 1917 saw the Royal Flying Corps (it would not become the Royal Air Force until April 1st, 1918) almost bleed out. British pilots' lives were counted in hours and days during Bloody April. This being the Holiday Season, one is reminded of Snoopy and the Red Baron song. Unfortunately for the British, the lines in the song "Ten, twenty, thirty, forty, fifty or more, the Bloody Red Baron was rollin' up the score", are quite apt for Bloody April, if not for the Richtofen himself.  


 This is what ATO has to say about the game:

"The average flying life of an RFC pilot in Arras in April was 18 hours in the air. Our whole picture-- from movies like "Dawn Patrol" or "Aces High" -- of young men going straight from flying school into combat (and straight into the ground shortly after) comes from this six-week period, preparing for and supporting the "spring offensive."


Now, Paul Rohrbaugh's The Cruelest Month looks at this struggle, with the focus primarily on-air operations and ground battle abstracted (something like he did in Chennault's First Fight.) As the British player, you will marshal your limited numbers of fighters to help secure the skies for 2-seaters that would be better suited to training planes. As the German player, you will employ your well-armed modern fighters against waves of RFC planes that simply keep coming, regardless of how many you shoot down."


This is what comes with the Annual 2020 issue:


Maps - One full color 22" x 34" hex mapsheet

Counters - 176 full color 5/8" die-cut counters

Air Displays - 2

Rules length - 16 pages

Charts and tables - 2 pages

Complexity - Medium

Playing time - Up to 3 to 4 hours

How challenging is it solitaire? - Average


Designer - Paul Rohrbaugh

Development - Steve Rawling

Graphic Design - Mark Mahaffey


Very nicely done counters and map


 As usual, this issue of ATO is filled with excellent articles from all ages of military history. These are:


THE CRUELEST MONTH:

The Arras Campaign, 1917 

 by Paul Rohrbaugh

Appendix 1: Dramatis Personae 

Appendix 2: Aircraft of Bloody April 

A TALE OF TWO PLANES by Kevin Duke

Some Other Plane Stories 

Rules of Play for The Cruelest Month: Air War over Arras 1917

 by Paul Rohrbaugh

Rules of Play for Backlash! An Expansion for The Lash of the Turk

by Andy Nunez

THE TRIPLE ENTENTE TAKES THE DARDANELLES:

What if Britain and France had won the Dardanelles Campaign? by Matthew Adams

A FURIOUS BACKLASH:

The Holy League invades occupied Hungary, 1685-99 by Andy Nunez

THE ROLE OF RACE IN PACIFIC WAR PROPAGANDA by Sam Sheikh


These are from 'Backlash' an add-on for "Lash of the Turk'

 

 As with any issue of ATO, you get a huge dose of history and a well-designed game. The Annual issues give you more of a dose than the normal issues. The articles that come with any ATO issue, at least the ones I have read, are as well written as a military history book. They should be, because a lot of the article writers have written their own books.

 At the end of the article, The Cruelest Month, are two appendices. The first, Dramatis Personae, has bios for Major General Sir Hugh Trenchard (the father of the Royal Air Force), Field Marshal Sir Douglas Haig, commander of the British Empire's troops in France, General Erich Friedrich Wilhelm Ludendorff, usually considered the brains of the Great General Staff for the second half of World War I, General Ludwig von Kalkenhausen, German general in charge of the defense of the Arras Front. Appendix 2 gives us the information on all of the aircraft on either side that fought the battle in the air. The next article, A Tale of Two Planes, is a deeper dive into some of the major aircraft from both sides and how they were used in Bloody April. 


Some of the two-part map


 Just so you understand, this is not a game of air-to-air combat above the fields around Arras. This game puts you in the general's seat of either side. Here is more information about the game:


"While losses in the air were puny compared to the thousands dying on the ground, those aerial actions had great impact on how things worked out on the ground. The Cruelest Month will give you a full selection of aerial operations, including balloon busting, ground attack, bombing, and the all-important photo-recon and artillery observation missions, plus the fighter dogfights that center around protecting or stopping all the others. You'll use a Air Battle Board for these fights, and your planes will interact with ground forces on a map of the Arras area.

On the ground, your gray-suited soldiers will face mines, tanks, and the newly adapted "creeping barrage," in trying to maintain your hold on key defense lines. Can you hold the line? For the British, your objective is not so focused on the big "breakthrough," but now working with the idea of biting off chunks of key landscape and holding it. Can you equal the magnificent Canadian assault on Vimy Ridge?"




English Air/Ground Display


 This is the game's Sequence of Play:


Random Event Phase

Airbase Construction Phase

Initiative Phase

Air Operations Phase

Ground Operations Phase

Supply Determination Phase

Regroup Phase

Allied reinforcement Phase

Victory Points Phase


 The victory levels are determined by subtracting the German VP total from the Allied VP total. The victory levels are:


19 or fewer VPs: German Victory

20-40 VPs: Draw

41 or more VPs: Allied victory (historic result)


 The victory points are received by either forcing your opponent to abort air missions or by losing air strength points. At the end of the game, you also get victory points for losing or gaining ground hexes, specifically for the Allies to take Vimy Ridge and parts of the Hindenburg Line or for the Germans to keep them in their control.


 The magazine itself is 53 pages. It comes with the articles listed above. It is its usual beautiful full color self. There is one full counter sheet for The Cruelest Month game. There is also a smaller counter sheet for use with the add on scenarios for ATO's earlier game, The Lash of the Turk. The counters for The Cruelest Month are 5/8" in size. The plane counters show an above view of each plane that is in that group. The counters are all very nicely done. The ground campaign counters are not little works of art like the plane ones. However, they are easily read and some, like the artillery, tanks, and balloons are made as well as the plane ones. There is an Airbase Display for each player. These are made of thin cardboard. You may want to copy them and use the printed sheets. The map is split into two separate sections. One is a map for the ground war and the operations of the air groups. The other contains the Air Battle Board for resolving aerial combats. Printed on the map are also the Turn Record Track, Game Record track, Random Events Table, and the Sequence of Play. All of the components are well done. Be careful when unfolding the map. I fat fingered it and ripped a small hole in it. Fortunately for me, where I damaged it has no bearing on the map's usefulness at all. 


German Air/Ground Display


  I very much like the game and its play. Please remember that you are not dogfighting separate planes but groups of them. This is an operational look at the air and ground war around Arras in 1917. If your play is bad enough you can call in reserves. However, like a lot of games, you will get penalized in victory points for doing so. The Allied player will also be penalized if there is clear weather, and he does not execute a bombing mission. This gives the German player a whopping +4 victory points. So, try to avoid this at all costs.


Another look at the counters


 This large annual edition is also filled with excellent information on other times and wars. The issue also comes with rules and counters for 'Backlash' a few scenarios to add to one of ATOs earlier games Lash of the Turk. The scenarios look interesting; however, I do not own that issue so I cannot give you a rundown of them and the game.


 Thank you, Against The Odds for letting me review this close look at Bloody April from a totally different view than the cockpit. 


 They also have a surprise for we grognards. ATO is doing a reprint of 'Stalingrad Verdun on the Volga' in an annual issue format. This game originally only came in a boxed version. It sold out incredibly fast and is now as rare as hen's teeth. This is what comes with the Ziplock version:


 Maps - One full color 17" x 44" hex mapsheet

Counters - 230+ full color 5/8" die-cut counters

Rules length - 24 pages

Charts and tables - 4 pages

Complexity - Medium

Playing time - Up to 3 to 4 hours

How challenging is it solitaire? - Average


Designer - Mikael Rinella

Development - Kevin Duke

Graphic Design - Mark Mahaffey





   Just a few pics to wet your whistle.


Robert

Against the Odds Magazine:

The Cruelest Month: Air War over Arras, April 1917:

Stalingrad: Verdun on the Volga:


 


 

A year after the Battle of the Somme the British Expeditionary Force (BEF) were tasked with pushing through Ypres in Belgium and occupyi...

The Passchendaele Campaign 1917 by Andrew Rawson The Passchendaele Campaign 1917 by Andrew Rawson

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

1917


A year after the Battle of the Somme the British Expeditionary Force (BEF) were tasked with pushing through Ypres in Belgium and occupying the high ground and ridge-lines to the East. This battle now known as the Battle of Passchendaele or the Third Battle of Ypres is succinctly covered in Andrew Rawson's latest book in the BEF series from Pen & Sword Publishing.

The book starts, just as the battle did, with a series of explosions in mines sunk beneath the Allied trenches and tunnelled underneath German defensive positions. Although the Germans were listening for the tell-tale sounds of boring machinery, they couldn't hear it because the mines were so deep and machinery wasn't involved. The author tells us that humans, literally 'diggers' were quieter and quicker than any machinery of the time.

Initial successes literally became stuck in the mud as the Flanders coast saw unprecedented rainfall throughout August. This left each side not only fighting each other but also the quagmire in which they lived and died.

I was expecting this book to be a bit of a slog (no pun intended) but the way in which the author breaks down each battle with an accompanying map into Divisions and Brigade level really helped my comprehension of what was happening. The author states that his inspiration for this approach came from a book about the American Civil War, 'A Testing of Courage'. I've not read that volume but I think Andrew has achieved his aim of clearly explaining the force disposition, terrain and outcome into a coherent narrative.

I've long known about the terrific amount of ordnance fired by artillery pieces throughout WWI but I've never read an account of how precisely it was integrated into the whole offensive. Not only that but I was surprised at how 'joint' were the separate military outfits. The Royal Flying Corps and Royal Naval Air Service, with the subterranean diggers, with the modern tank, alongside the ubiquitous infantryman all supported with artillery. The level of coordination between all of these services must have been immense and it was achieved primarily by runners and pigeons!

Passchendaele village before and after artillery barrage.
 A common artillery tactic mentioned frequently in the book was the artillery barrage. This served to soften up the German positions but scarily the infantry would hug the line of explosions and walk just behind the explosions in order to capitalise on the defenders turmoil. The numbers of shells fired, given by Mr Rawson are frankly terrifying to comprehend.

I found the prose to be rather terse as the author whips you through one Brigade of a Division then onto another very quickly. The briefest mentions of individual acts of bravery are given scant acknowledgement, with the oft repeated phrase '...for this he received the Victoria Cross'. I appreciated this style as it kept the book flowing along at a very steady clip. If nothing else, the book is a thorough account of the entire Flanders campaign in just over 200 pages.

Bovington Tank Museum diorama of combined arms during WWI
I would have liked more picture inserts as those that the author put in were just enough to whet my appetite. Their clarity was surprising and complemented the text very well.

If you're looking for a good introduction to the battles in and around Ypres then look no further.


Book: The Passchendaele Campaign 1917
Author: Andrew Rawson
Publisher: Pen & Sword Books
hpssims.com