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Armored Brigade, the real-time tactical sandbox which covers a vast swath of Cold War gone hot possibilities, has received its first add on...

Armored Brigade - Italy-Yugoslavia Pack + Campaign Generator Armored Brigade - Italy-Yugoslavia Pack + Campaign Generator

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Armored Brigade


Armored Brigade, the real-time tactical sandbox which covers a vast swath of Cold War gone hot possibilities, has received its first add on content. It's called Nation Pack: Italy-Yugoslavia, and as the name suggests, it adds two unique new nations to the game. I won't go too far into describing the base game, since Robert did a good job of that here. Suffice to say, this a 2D RTS that will feel familiar to anyone who has played Close Combat or Combat Mission. 



What really sets the game apart is its vast scope. The game covers theoretical war in Europe between the years of 1965 and 1991. Accurate army rosters are available for 7 different nations in the base game, with this add-on increasing the count to 9. The other significant feature of the game is how it generates battlefields. Rather than having hand crafted maps or randomly generated ones, the game ships with several gigantic, accurate maps of various interesting locales in Europe. Individual maps are then generated from this by simply drawing a box of your desired size on that big map, and there you go, a new place to fight over. Combat can scale from company sized skirmishes to brigade sized brawls. This is the beauty of the game, it can be stretched and squeezed to give you exactly the sort of battle you want. 


Infantry squad knocks out a T-55 after losing their ride into town.
This new nation pack extends that sandbox even further by giving you two new nations to play with and a new map that covers 61 square kilometers of the Italian-Yugoslavian border. The two nations combined add over 250 new units to the game. That's a lot of new toys to play with! Now, I'm no aficionado of the Italian and Yugoslavian military makeup in this era (or any, really), so I'll link to the official description here which has a nice summary of the strategic thinking in those nations during the Cold War. The short version is, these nations were not the titans of the world, fielding first rate tanks and elite infantry. These are the oddballs, nations that had no desire to fight WW3 to begin with, nor did they have the resources to match the big boys if they wanted to. I've loved playing these sorts of secondary powers in every wargame since I got Combat Mission: Barbarossa to Berlin as a kid. It's always fascinating to dig around in the OOB and see what kinds of units are available, and then figuring out how to fight a battle with what you've got. Here I was especially interested in some of the earliest formations, which include plenty of WW2 leftovers. I know lots of people are clamoring for the game to be expanded into a full on WW2 game, but here you can at least get a taste. 



Now, let's look at the new map a bit, as it offers a great variety of terrain to fight over. There are constricting mountain valleys, wide open plains, urban zones, coastal areas, and lots of rivers to cross. I have not fully explored the map yet, of course, but every battle so far has been on a tactically interesting battlefield. Where the map really shines is when you combine it with the new campaign generator.

The one great shortcoming of Armored Brigade (besides the lack of multiplayer) is that the game does not come with any campaigns and only a handful of scenarios. Those scenarios are mostly tutorials, and after playing around with them you are left with only one-off battles that you generate. While the battles you can generate are excellent, and created exactly the way you want, they are still just one off battles with no narrative or larger stakes to consider. That has all be changed with the free update launching alongside this nation pack, which adds a dynamic campaign generator to Armored Brigade, even if you don't have the DLC. 


Each green box represents a potential battlefield for the campaign. It can be much shorter, of course, or feature much larger battlefields.
This campaign generator is analogous to the single battle generator in that it is very flexible and easy to use. You just click on the map to indicate the general track you want the campaign to take, tweak the settings and scope as you please, and away you go. Each campaign starts off with a meeting engagement, and then the winner will advance and the loser retreat. As the battle moves towards one end of the campaign track or the other, the defender will be able to get more supply points and be able to build fixed defenses like pillboxes and such. If the momentum of the battle shifts and the fighting passes back over old ground, the destruction of the previous fights will be evident. This can change the landscape of a battlefield that is fought over several times, creating an immersive narrative for the player. Losses also carry over from one battle to the next. The player will receive a certain amount of supply points after each battle, and these can be used to repair and refit units lost in the fighting. 



This is a feature that the game desperately needed, and I'm happy to see it added as a free update. Really the only thing that I didn't like about the base game was that the battles never felt like they carried much weight, since they were just randomly generated one-off affairs. Now you can have a narrative arc, with real consequences for your losses and poor (or brilliant) decisions in battle. I haven't had enough time with the game to play out any epic campaigns just yet, but I imagine many players will be firing up a titanic US vs USSR campaign that spans the length of the Germany map. The especially cool thing is that everyone's campaign will be unique!

So, if you have been enjoying Armored Brigade so far, this is an easy recommendation. The two new nations add some extra variety to what is available in the base game, and the new map is excellent. If you were on the fence about Armored Brigade, the free update including the campaign generator has given it a lot more value, and I suggest that you take another look. I imagine we will be seeing several nation packs similar to this one over the next couple of years, and I look forward to trying them out. In a sandbox of a game like this, you can never have too many toys or too much sand.

Armored Brigade and the Italy-Yugoslavia Nation Pack are available directly from Matrix/Slitherine.

- Joe Beard






Armored Brigade By Matrix/Slitherine       Armored Brigade is out and wargamers around the world are thankful dur...

Armored Brigade by Matrix/Slitherine Armored Brigade by Matrix/Slitherine

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Armored Brigade



By




  



 
 Armored Brigade is out and wargamers around the world are thankful during this season of thanks. It is an adult sized toy chest filled with wargaming goodness for those of us who enjoy gaming a fictional World War III. The forces that you have at your fingertips never really fought each other. A lot of the actual weapons did fight each other, but mostly they were in the hands of different troops. Many of the Middle East conflicts had these same weapons in use. The sheer scope of this game is pretty amazing. I will have quite a few links at the end of the review because this game has had more buzz about it than any game for a good long time.

 The first thing you need to know about the game is that it comes with fifteen scenarios. This game is the ultimate sandbox for wargaming the last years of the 20th century in parts of Europe. The player has a tremendous amount of variables to use in making his various scenarios. From what I have read there will be DLCs with more player ready scenarios and possibly campaigns. The second thing you need to know is that this was a free download game for a long time. What you need to know about this is that this game in its core resembles the free game. In reality the game has come a long way since then. You can see by the list below what is actually included for the player to use in their scenarios. Below that you will see the seven nations that are included with the game.


 
  

 This will be my take on the AI. Yes, it may make mistakes that some (remember that word some) human players might not make. However, the idea that is floated about is that all human players will play better than any game's AI is completely wrong. A human player can sometimes be a terrible player of a game, be it chess, wargames, or poker. The only things that a human player does sometimes that an AI almost never does are these:

1. A human player sometimes makes some incredibly foolish, or if you will stupid, moves that take you by surprise. If an AI is not done right it will make stupid moves, but they will be logical stupid moves not illogical.
2. A human player will sometimes game the system by using bad or incomplete rules to win a game by completely non-historical or insane means. What I mean by this is games that allow a regiment of AA to take a city the size of Moscow. 

 The AI in Armored Brigade is done well enough to keep the average wargamer on his toes. It will not (no AI will) be competitive to a gamer who plays one game sixteen hours a day for a month or two. I will say if that is your life, you are not a wargamer, just a person in need of a new hobby or something. Most of us have only limited time to play our wargames. If we are lucky we might get in up to four or five straight hours in a week. I also suspect that many are like myself and play different games pretty much each gaming session we can cram in, meaning that most of us do not play enough of one game to find the AI's pattern in them. Are there games out there with bad AIs, yes. Is this one of them, no. The defense rests.



 So, the salient parts of the game are this. It is single player only (gasp from the audience). On the other hand, I have seen it posted in articles that as low as 10% of all gamers play multiplayer. It comes with only fifteen preset scenarios. I would have liked to see more, and maybe at least one campaign added. I am not a fan of the DLC model that computer games are heading in. I do understand the higher costs companies are dealing with and why the DLC model is probably necessary. However, that does not mean I have to like it.


Farthest Out Zoom

 On the plus side you have a robust AI. The mission generator is one of the best as far as ease and amount of variables a player can use for his scenarios. I do believe by all the buzz that we will be able to choose from a large amount of player made scenarios. Matrix/Slitherine has developed or been involved with a lot of videos to explain most of the game's rules etc. With these, any player who has any questions can get playing in no time, although I did find the game to be intuitive and started playing right away. The scope of the weaponry and troops goes from 1965-1991. With this game you have a very large sandbox for battles in the late 20th century in a lot of Europe. The maps can vary from extremely large to very small to represent any size combat that you want. As a player, you can send orders to different parts of your own force to help with micromanagement. As for the AI on your side please see above. If you are a micromanager, the game allows you to play that way also. It is an RTS, but I wish we would come up with a different moniker. RTS always leaves a bad taste in my mouth and brings visions of Command and Conquer to mind. Maybe we can call these games wargames played in realtime, WPIR instead. Visually the game is a wargame sort of in the mold of the Close Combat series of games. You can zoom in very far, but you will not see tanks done in 3D. You will see very well done top down views of tanks etc. One great addition is that of dummy objectives. This is a neat addition to the game.



Closest Zoom


 My esteemed colleague on the blog would like to see the following added:
Snipers
Engineers
Paratroopers
 So in wrapping up I am happy to endorse the game to anyone who wants my opinion. The only thing I can really knock the game for is not coming with enough scenarios or a campaign.
Game Trailer:
How to move units:
AB developer interview:

This is a link to the manual:

DDR faction video:
Here is a write up about night time operations:

Robert

Preview of Armored Brigade by Matrix Games and Veitikka Studios  It is big and it is beautiful, and it ...

Preview of Armored Brigade by Matrix Games and Veitikka Studios Preview of Armored Brigade by Matrix Games and Veitikka Studios

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Armored Brigade

Preview of Armored Brigade

by

Matrix Games

and

Veitikka Studios










 It is big and it is beautiful, and it is all dolled up to come to your home in a short while. I believe it was Ty Bomba who said "Nato, Nukes, and Nazis" sell wargames. By the amount of gamers that want to wargame a possible World War III, I believe he is right. In lieu of a box cover I have used this pretty painted pachyderm.







Main Menu Screen




 I have had the privilege bestowed upon me by Matrix Games and Slitherine to take the soon to be released Armored Brigade for a spin. To sum up the game in one word, it is 'excellent'. The game play and components added are exactly what you would want and expect from a Cold War gone hot land game. Each side's night fighting capabilities etc. have been factored in. However, the greatest part of the game are the abilities that the game gives you when you generate your own missions. First,we have the maps; you can make your own or use any size that come with the game. These can be from as small or as large as you want. One of the very interesting parts of the game is that neither side knows exactly where all of their objectives actually are. The years that the game can model the NATO and Warsaw Pact forces are from 1965-1991. You have four preset choices for your forces: Armored, Mechanized, Infantry, or Dynamic, although you can pretty much mix and match for any force you want for both sides. So, you can see that the player gets to play with a vast amount of choices to make any mission you can envision. Unlike many other World War III games, this does include Finnish forces.

 At the moment there are no campaigns, and few scenarios that you can jump right into. As we mentioned, the mission generator is pretty easy to use, so you will be up and firing in no time. In talking with the developer, campaigns will be added as DLCs later on. This game is meant for single player only right now.


 Just remember that these screen pictures are still of a preview version and they could change.

Here is the link to the trailer:
Fulda Gap Map


 I had downloaded and played the free version a few years ago and it was a good game. Now it has really grown up. The game has been described as a cross between the Close Combat Games and Command Ops. I think that hits the nail right on the head. The following Twitch stream of the game is all encompassing. Just so you know, it is over 2 1/2 hours long. About half of the video is on how many choices you have in generating a mission. Yes, there is that much stuff to play with. The other half is actual game play. Here is the link:
https://www.twitch.tv/videos/320309527


 Armored Brigade also has dynamic weather which you can see in this video:

https://www.youtube.com/watch?v=yXnAMa9XeoY&feature=share 

Warsaw Pact Setup For The River Crossing Scenario

This Is A Close-up Of The Above Scenario
 

 
hpssims.com