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Old School Tactical volume II by    Flying Pig Games  I was lucky enough to have been able to review Volume I. Ple...

Old School Tactical Volume II by Flying Pig Games Old School Tactical Volume II by Flying Pig Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!







 I was lucky enough to have been able to review Volume I. Please see my review here:


 Once again, the heaviness and size of the box surprised me. It is large, and weighs enough to use to kill small varmints. So right off the bat what are the differences? Well, first off you are fighting in Western Europe, and this time it is the Americans against the Germans. This is a list of the new units that come with the game:

German

  • Brummbar
  • SdKfz 251/22
  • Panther
  • Puma
  • PzKpfw IV H
  • Wirbelwind
  • PaK 40 75mmATG
  • German 2nd Line Infantry
  • Panzerfaust
  • Panzershreck

American

  • M5A1 halftrack
  • M16 halftrack (4x.50cal)
  • M8 Greyhound
  • M5 Stuart
  • M4A1 Sherman
  • M4A3e8 (Easy Eight)
  • M4A3 Sherman (105)
  • M10 Wolverine
  • HMG,MMG,BAR
  • Bazooka
  • Rifle and Engineer units
  • Leaders and Snipers







 This is a list of what comes with the game:


Base Game Includes:

  • 3 sheets of unit, weapon, vehicle, and condition counters.
  • a large (We are talking HUGE!) 30" x 41" mounted game map, hexes are 1".
  • 18 luck cards, such as Trigger Happy, Unexpected Obstacle, and Surprise Attack.
  • 36 unit data cards.
  • scenarios.
  • player aid card.
  • color rule book.
  • dice.
  • massive box - varmint killer size













 Brummbar (German for Brown Bear) is the 150mm assault gun meant for street fighting. The next size up would be the Sturm Tiger. I just like the look of both of them, but I digress. You also get the 'Panzer terror' and 'Panzer fist' (Panzerschreck and Panzerfaust), and of course the American Bazooka (named after a strange musical instrument).








 
 The newest version of the rules can be downloaded here:

https://www.dropbox.com/s/56cfsf2vglyh6on/OST-Rules5.5-Final.pdf?dl=0

 The counters are very nice looking. Unfortunately, taking them out of the cardboard sprue is a mixed bag. Some have popped out as easy as if they were buttered, and others gave me some hassle. As is mentioned, the mounted map is huge and almost a work of art. The player aid card is large and easy to read and very easy to understand. Both the rule book and the scenario booklet are large sized and also easy to read and written for someone like me.






 So we know what we get, but how does it play? From the ground up this series, and all the Flying Pig games I have played, are meant to be played and not sit on the shelf looking pretty. I do not want to say they are simplified, but in the way the rules are done it seems so, meaning that it is easy to setup the game, read through the rules, and start playing. You do not need to send emails or phone a friend to figure out the game's mechanics. Old School Tactical games were meant to be played. The game comes with sixteen scenarios, and an additional two solitaire scenarios to be played as the American against the Germans. This is the turn sequence:

Turn Marker
Reinforcements
Attach Leaders/Weapons
Smoke Counters
Scenario Rolls
Free Rally/Bog Rolls
Initiative Roll
Impulse roll
Play Turn
Melee Phase
Remove Unit Markers
Score Victory Points
End Of Turn
Extended Play Check (Last Turn)
End Of Game
Victory - possibly with an added end zone dance







 One thing I had forgotten about the game is that the turns count down and not up. So you might be a little non-plussed if you just jump into the scenario book and see that all of the units show up on turn five of a five turn scenario. 

 This is my setup for the first scenario. The American MMG is crucial to being able to stop the German onslaught. I have played the scenario through a few times and it is always a close run to victory. The next two pics are of my setup for one game of scenario one.





 Here is a free download for more scenarios for three of the Flying Pig Games (Night Of Man, '65, Old School Tactical II):

https://flyingpiggames.com/products/flying-pig-games-free-scenario-pack-pdf-download-only


 This is a link for Old School Tactical Paratrooper Expansion Volume II:

https://flyingpiggames.com/products/old-school-tactical-paratroop-expansion

  The Old School Tactical series are a new take on a tried and true formula. The word 'old' really should not be included, because the rules and components are up to today's standards. The games' rules are well thought out and very well written so that there is really no wiggle room. The scenarios have a relatively small amount of counters for the player to keep track of. Play is quick and moves along well through the different sequences. Now that we have an east and west version, Flying Pig Games can branch out to adding the different missing pieces in the war ie. British troops etc. The only drawback for some gamers would be the massive size of the map. Because of the game's short playing time you do not need it out for long, but you do need to have the space available sans children and animals.

 If you are looking for some fast and furious Vietnam tactical gaming, see my review of Flying Pig Games '65:

http://www.awargamersneedfulthings.co.uk/2017/10/65-by-flying-pig-games.html


Robert




























Pemberton & Grant Vicksburg Campaign of 1863  by Worthington Publishing  Decisions, decisions, decision...

Pemberton & Grant Vicksburg Campaign of 1863 by Worthington Publishing Pemberton & Grant Vicksburg Campaign of 1863 by Worthington Publishing

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



 by










 Decisions, decisions, decisions; we are told that life is full of them. It was drummed into our heads by after-school specials to make sure we made the correct ones. This is the perfect segue for Worthington Publishing's Pemberton & Grant. The game is chock full of decisions that both players have to make, and the repercussions that they have on play. This game is one of a four part series of games on the American Civil War. The other games are:


 Please see my review of Grant's Gamble for more of a background on the game mechanics:


 This game is about Grant's campaign to take Vicksburg, and to capture the last Confederate stronghold on the Mississippi River. A lot of military historians have written that Grant's generalship during the campaign was second to none. Many times Grant is just decried as a butcher who was lucky to have a 2 to 1 advantage over the Army of Northern Virginia in 1864.This campaign and some earlier ones are proof of his military skill.



 Back to the decisions. As I said, Pemberton & Grant is full of them. The first decision is made by the Confederates on turn four. Port Hudson is portrayed by an off board inset. It has the Confederate Gardner unit being besieged by the Union XIX Corps. If the Confederate player evacuates Port Hudson he receives the Gardner unit as a reinforcement. Then the Union player starts on turn seven to make a single die roll and on a roll of six the Union XIX Corps shows up as a Union reinforcement. If the Confederate player does not evacuate Port Hudson, then starting on turn ten the Union player rolls one die and if it is a six Port Hudson falls. If a roll of six occurs, then on the next turn the Union XIX Corps comes on board as a Union reinforcement. A single die roll is used to see how many hits have occurred to the XIX Corps before placing it on the map. Another decision is if the Union player controls Vicksburg or Chicksaw Bluff he can try and add to his replacement points, but again at a possible cost. The Union player may also call in more reinforcements (XVI, IX, Corps or the Herron unit) at the price of substantial victory points. The list goes on and on.




 The Union player, naturally as the attacker, has the most options to start with. He can go straight after Vicksburg or head to the north of the map to Chicksaw Bluff  to ease his supply situation and to hamper the Confederates. He can also head straight to Jackson in the northeast corner to impact the Confederates' possible reinforcements later in the game. The Union player is blessed with Grant and his higher CAP (Command Action Points) compared to the other two Confederate generals, Pemberton and Johnston. 





 The Confederate player is hampered by your lack of CAP points and the small amount of troops you have to defend so many areas so far apart. The Confederate player on turns four through nine has to make a die roll for reinforcements. So playing as the Confederate, do you sit tight in your trenches and hope for lucky rolls, or actively try and battle with Grant? Because Grant and only one Union corps are on the board for the first turn and the Confederates start on turn one as the active player, some people on BGG have stated a good strategy is to attack Grant on the first turn. This can only be accomplished if you have clear weather.




 These Civil War series games, I know it's been used to death, are easy to learn and hard to master. The small amount of and easily understood rules make the game very easy to learn. The small amount of counters the player has to use also helps with the ease of play. However none of these can help the player make the right decision. That is all up to him and the vagaries that the game system throws at him. The map and block stickers are easy to read and very functional. The games are meant to cut to the heart of gaming and focus on the playing of the game, and not setup or rulebook browsing. Two questions have come up about the game. The first is where does the Pemberton counter start? It is not shown on the setup portion of the games rulebook. He starts in Vicksburg. There are rivers and railroad lines on the map, and the game series talks about rules for movement on them. They are not used in this game. The next game I will be reviewing of Worthington Publishing will be 'Hold the Line: The American Revolution'. All of the Worthington Publishing games have high ratings on BGG.

Robert

Immortal Fire a DLc for Field of Glory II by Slitherine    This is the first, hopefully in a long line, of DLCs re...

Immortal Fire a DLc for Field of Glory II by Slitherine Immortal Fire a DLc for Field of Glory II by Slitherine

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Immortal Fire a DLc for Field of Glory II


by


Slitherine

 


 This is the first, hopefully in a long line, of DLCs released for Field of Glory II. For those of you living in a cave, Field of Glory II is the newest ancient battle game released by Slitherine. I am a ancient history nut, and to me and many others, Field of Glory II  has really hit the sweet spot. Please see my review of the base game here:







 This DLC goes back in time to the first battles between the Grecian city states and the Persian Empire. Then the DLC continues to Alexander's battles and the ones of his successors (the Diadochi). The earliest epic (historical) battle is Thymbra in 547 B.C., and the latest is Raphia in 217 B.C. Here is a list of what comes with the DLC:

  • 8 new factions: Achaemenid Persians, Etruscans, Antigonos, Lysimachos, Spartans, Latins, Lydians, Kyrenean Greeks, Thessalian Greeks.

  • 10 new units: Persian Immortals, Persian sparabara foot, Persian armoured cavalry with bow, Persian improvised camelry, armoured citizen hoplites, armoured veteran hoplites (with Spartan variant), shallowly formed armoured citizen hoplites, Lydian cavalry, Carthaginian chariots, Macedonian prodromoi.

  • 30 new army lists (expanding the total number of army list to 105):
    - Achaemenid Persian 550-546 BC
    - Achaemenid Persian 545-481 BC
    - Achaemenid Persian 480-461 BC
    - Achaemenid Persian 460-420 BC
    - Achaemenid Persian 419-329 BC
    - Antigonid 320-301 BC
    - Carthaginian 490-411 BC
    - Carthaginian 410-341 BC
    - Carthaginian 340-281 BC
    - Etruscan 490-331 BC
    - Etruscan 330-280 BC
    - Gallic 390-301 BC
    - Greek 550-461 BC
    - Greek 460-281 BC
    - Kyrenean Greek 550-461 BC
    - Kyrenean Greek 460-322 BC
    - Latin 490-338 BC
    - Lydian 550-546 BC
    - Lysimachid 320-281 BC
    - Macedonian 355-329 BC (Philip and Alexander)
    - Macedonian 328-321 BC (Alexander and first phase of the wars of the Diadochi)
    - Roman 490-341 BC
    - Roman 340-281 BC
    - Seleucid 320-303 BC
    - Seleucid 302-301 BC
    - Skythian or Saka 550-301 BC
    - Spartan 550-461 BC
    - Spartan 460-281 BC
    - Syracusan 421-281 BC
    - Thessalian 404-353BC

  • 10 new Epic Battles: Thymbra 547 BC, Marathon 490 BC, Plataea 479 BC, Cunaxa 401 BC, Chaironeia 338 BC, Granikos 334 BC, Issos 333 BC, Gaugamela 331 BC, Hydaspes 326 BC, Raphia 217 BC (all playable from either side). Five of these track the career of Alexander the Great.

  • 24 new Quick Battles (each playable from either side).

  • Expanded Immortal Fire Custom Battles module includes all 105 army lists from Rise of Rome and Immortal Fire.

  • Expanded Immortal Fire Sandbox Campaigns module includes all 105 army lists from Rise of Rome and Immortal Fire.

  • 4 new historically-based campaigns: Xenophon, Philip of Macedon, Seleukos I Nikator, Seven Hills of Rome. (Alexander the Great's battles are covered in the Epic Battles).

  • 1 what-if campaign: Alexander the Great (what he might have done next if he had not died in 323 BC). (His historical battles are covered in the Epic Battles).
  




  With the armies that come with the DLC, your ancient wargaming is now endless. You also get a what-if campaign of Alexander. This postulates that he did not die in 323 B.C. He was already contemplating conquering at least some of Arabia.




 The Persian Immortals are here, as are the Macedonian Silver Shields. You can recreate battles between Carthage and Syracuse or Pyrrhus. The armies of Greece in the Peloponnesian War are also here for your gaming pleasure. 

 The base game Field of Glory II is so versatile that all of the DLCs that came with its older brother Field of Glory I can, and probably will, be added to its portfolio. As you can see, the ancient army list is now up to a whopping 105. For various reasons, I did not play Field of Glory I much at all. This is not the case with Field of Glory II, and now with the DLCs starting to come, it will be hard for me to tear myself away from the game. 

  The AI in the game is as good as the one in one of their other titles 'Pike and Shot'. The graphics in Field of Glory II are amazing. Field of Glory II is driven by a long standing table top miniatures set of rules. So it not only looks like you are playing miniatures, you really are. I just lost a game of the battle of Raphia to the AI. 




 Playing as the Seleucids, who are on the right hand side of these pictures, I thought that I could crush the Ptolemy left flank before my left would be in too much trouble. What I should have done was to refuse my left and let the Ptolemaic right hook catch nothing but air. I did somewhat destroy their left flank, but not before they had inflicted more casualties on my left. I would like to show you pics, but I had a senior moment and was using the print screen button instead of F12. Sorry, I didn't have time to re-fight the battle. So I just took some shots of the setup of the forces once I realized my mistake.





 With the release of The operational Art of War IV and Field of Glory II, among others,  Slitherine/Matrix certainly have given us wargamers a plethora of gaming. Now, their sister company Ageod has to get going and release 'The Wars of Succession' so I can get my early 18th century itch scratched.



 This just went up on the Slitherine website. It is an announcement about the new field of Glory II 'TT' mod. The 'TT' stands for table top. This adds an immense amount of units etc. to the game. It is not necessary to own 'Immortal Fire' for the mod, but it can only make this great game better.


FIELD OF GLORY II “TT MOD” - DESIGNER NOTES FROM PAUL ADAWAY
This mod greatly expands the units in Field of Glory 2. I am calling it the TT Mod. “TT” because I have got most of my inspiration from the original Field of Glory Table Top army lists. I have added back into the lists a lot of the units from the tabletop version that were left out of the PC version of the game. The mod will come in two forms, a sandbox campaign and a skirmish module (with SP and MP versions).
Nearly all nations have their own specific Pike Phalanx. I have created lots of extra Heavy and Light Cavalry units to replace the ubiquitous vanilla versions. Unfortunately I have no 3D modelling skills, but a lot can be done with new textures, new alpha layers and modding the animation/effects unit.txt files.
I have not modded game play in any way. All unit stats are consistent with the vanilla game. I was tempted to put in my Elephant mod, that I have used in some of my scenarios (i.e. Apollonia), but at the moment it is not included. If I get positive feedback about it, I may add it in later.
This is what is new in the mod:
New army lists:
"Indian (Royal) 500 BC – 180 BC",
"Indian (Royal)179 BC – 319 AD",
"Indian (Republican) 500 BC – 180 BC",
"Indian (Republican) 179 BC – 319 AD",
The vanilla Indian list has been split into 4, the Republican armies having no elephants, and the early lists having no light horse archers.
“Georgian 331 BC – 252 AD”,
The vanilla Iberian list has been renamed as Georgian to stop confusion with the “Spanish” Iberians, who now have their own list.
“Iberian 300-10 BC”,
“Celtiberian 300-10 BC”,
“Lusitanian 300-10 BC”,
The Spanish list has been split into the three main tribal groups.
"Pyrrhic (in Italy) 280-272 BC",
"Pyrrhic (in Greece) 280-272 BC",
The Pyrrhic list has been split into two.
“Achaian League 280-209 BC”,
“Achaian League 208-147 BC”,
“Achaian League 146-146 BC”,
“Aetolian 280-146 BC”,
“Boiotian League 280-271 BC”,
“Boiotian League 270-246 BC”,
“Boiotian League 245-146 BC”,
“Athenian 280-146 BC”,
“Eleian 280-146 BC”,
“Spartan 280-228 BC”,
“Spartan 227-222 BC”,
“Spartan 221-146 BC”,
The Hellenistic Greek lists have been split into several state specific lists.
“Gallic Lowland Tribes 300-201 BC”,
“Gallic Lowland Tribes 200-101 BC”,
“Gallic Hill Tribes 300-201 BC”,
“Gallic Hill Tribes 200-101 BC”,
“Gallic Lowland Tribes 100-50 BC”,
“Gallic Hill Tribes 100-50 BC”,
“Gallic Lowland Tribes 390-301 BC”,
“Gallic Hill Tribes 390-301 BC”,
The Gallic lists have been split into separate ones for lowland and hill tribes.
“Galatian 280-279 BC”,
“Galatian 278-228 BC”,
“Galatian 227-63 BC”,
The Early Galatian list has been split into three era specific lists.
“Graeco-Bactrian 250-211 BC”,
“Graeco-Bactrian 210-130 BC”,
The Graeco-Bactrian list has been split into two era specific lists.
“Carthaginian 235-201 BC”,
“Carthaginian 200-146 BC”,
The late Carthaginian list has been split into a Second Punic War and Post Second Punic War list.
“Kushan 130 BC – 24 AD”,
“Kushan 25 AD – 476 AD”,
The Kushan list has been split into two era specific lists.
“Indo-Skythian 95 BC – 24 AD”,
“Indo-Skythian 25 BC – 50 AD”,
The Indo-Skythian list has been split into two era specific lists.
"Parthian (Saka campaign) 129 BC – 129 BC",
The Parthian Saka campaign gets it's own list.
“Athenian 550 BC – 461 BC”,
“Corinthian 550 BC – 461 BC”,
“Boiotian League 550 BC – 461 BC”,
“Aetolian 550 BC – 461 BC”,
“Akarnanian 550 BC – 461 BC”,
“Phokian 550 BC – 461 BC”,
“Syracusan 550 BC – 461 BC”,
"Greek (Western) 550 BC – 461 BC",
"Greek (Asiatic) 550 BC – 461 BC",
“Athenian 460 BC – 381 BC”,
“Corinthian 460 BC – 381 BC”,
“Boiotian League 460 BC – 381 BC”,
“Aetolian 460 BC – 381 BC”,
“Akarnanian 460 BC – 381 BC”,
“Phokian 460 BC – 381 BC”,
“Syracusan 460 BC – 413 BC”,
"Greek (Western) 460 BC – 381 BC",
"Greek (Asiatic) 460 BC – 381 BC",
“Athenian 380 BC – 281 BC”,
“Corinthian 380 BC – 281 BC”,
“Boiotian League 380 BC – 281 BC”,
“Aetolian 380 BC – 281 BC”,
“Akarnanian 380 BC – 281 BC”,
“Phokian 380 BC – 281 BC”,
"Greek (Western) 380 BC – 281 BC",
"Greek (Asiatic) 380 BC – 281 BC",
The Classical Greek lists have been split into several state specific lists.
“Carthaginian 550-411 BC”,
Extended Early Carthaginian list back to 550 BC.
“Spartan 461-381 BC”,
“Spartan 380-281 BC”,
I have split the late Spartan list into two.
“Seleucid 300-280 BC”,
“Seleucid 279-206 BC”,
“Ptolemaic 320-280 BC”,
“Ptolemaic 279-167 BC”,
“Macedonian 320-280 BC”,
“Macedonian 279-261 BC”,
The early Seleucid, Ptolemaic and Macedonian lists have been split into pre and post 280 BC lists. To reflect a number of changes that happened around that date: availability of Celtic mercenaries, shielded heavy cavalry, Thureophoroi replacing Iphikratean Hoplites.
"Spartan (2nd Invasion Peloponnese) 369-368 BC",
The Spartan army at the time of the 2nd invasion of the Peloponnese gets its own list with Spanish and Celtic troops provided by Syracuse.
"Achaemenid Persian (Gaugamela) 331-331 BC",
"Achaemenid Persian (Bessos) 329-329 BC",
Two new campaign specific lists for the Achaemenid Persians.
"Syracusan (Agathokles in Africa) 310-307 BC",
A new campaign specific list for Syracuse.
“Eumenes 321-316 BC”,
A new army list for Eumenes.
"Greek (Xenophon) 401-399 BC",
A new army list for Xenophon's March of the Ten Thousand.

Some changes to vanilla side names, and 15 new ones added. In some cases giving unique side names to some vanilla armies that share with other nations in the vanilla game:
IDS_SIDENAME_36,“Skythian”, 
IDS_SIDENAME_38,“Iberian”,
IDS_SIDENAME_600,“Celtiberian”,
IDS_SIDENAME_601,“Lusitanian”,
IDS_SIDENAME_602,“Rhoxolani”,
IDS_SIDENAME_603,“Achaian League”,
IDS_SIDENAME_604,“Aetolian”,
IDS_SIDENAME_605,“Boiotian”,
IDS_SIDENAME_606,“Athenian”,
IDS_SIDENAME_607,“Eleian”,
IDS_SIDENAME_608,“Saka”,
IDS_SIDENAME_609,“Sertorian”,
IDS_SIDENAME_610,“Corinthian”,
IDS_SIDENAME_611,“Akarnanian”,
IDS_SIDENAME_612,“Phokian”,
IDS_SIDENAME_613,“Eumenes”,
IDS_SIDENAME_614,“Xenophon”,
Some existing units have been renamed, of these the two Greek cavalry units have new textures:
IDS_UNITNAME18, “Numidian Light Javelin Horse”,
IDS_UNITNAME21, “Gallic Armoured Cavalry”,
IDS_UNITNAME34, “Iberian Scutarii”,
IDS_UNITNAME38, “Veteran Greek Armoured Cavalry”,
IDS_UNITNAME104, “Greek Armoured Cavalry”,
New units, the vast majority with new textures:
IDS_UNITNAME401, “Italian Armoured Cavalry”,
IDS_UNITNAME402, “Italian Citizen Hoplites”,
IDS_UNITNAME403, “Eastern Irregular Foot”,
IDS_UNITNAME404, “Eastern Light Javelinmen”,
IDS_UNITNAME405, “Eastern Massed Archers”,
IDS_UNITNAME406, “Eastern Light Archers”,
IDS_UNITNAME407, “Eastern Light Javelin Horse”,
IDS_UNITNAME408, “Ligurian Spearmen”,
IDS_UNITNAME409, “Apulian Cavalry”,
IDS_UNITNAME410, “Italian Veteran Armoured Cavalry”,
IDS_UNITNAME411, “Tarantine Light Javelin Horse”,
IDS_UNITNAME412, “Illyrian Spearmen”,
IDS_UNITNAME413, “Thracian Armored Cavalry”,
IDS_UNITNAME414, “Macedon Chalkaspides Phalanx”,
IDS_UNITNAME415, “Macedon Peltastai Phalanx”,
IDS_UNITNAME416, “Macedon Agema Phalanx”,
IDS_UNITNAME417, “Macedon Guard Xystophoroi”,
IDS_UNITNAME418, “Seleucid Chalkaspides Phalanx”,
IDS_UNITNAME419, “Seleucid Argyraspides Phalanx”,
IDS_UNITNAME420, “Seleucid Xystophoroi”,
IDS_UNITNAME421, “Agema Cavalry”,
IDS_UNITNAME422, “Companions”,
IDS_UNITNAME423, “Ptolemaic Regular Pike Phalanx”,
IDS_UNITNAME424, “Ptolemaic Agema Phalanx”,
IDS_UNITNAME425, “Ptolemaic Xystophoroi”,
IDS_UNITNAME426, “Mercenary Galatian Warband”,
IDS_UNITNAME427, “Ptolemaic Guard Cavalry”,
IDS_UNITNAME428, “Egyptian Levy Pike Phalanx”,
IDS_UNITNAME429, “Hispanic Heavy Cavalry”,
IDS_UNITNAME430, “Hispanic Light Cavalry”,
IDS_UNITNAME431, “Celtiberian Warband”,
IDS_UNITNAME432, “Caetrati light javelinmen”,
IDS_UNITNAME433, “Heavy Caetrati”,
IDS_UNITNAME434, “Pontic Levy Pike Phalanx”,
IDS_UNITNAME435, “Tarantine Pike Phalanx”,
IDS_UNITNAME436, “Pyrrhic Agema Cavalry”,
IDS_UNITNAME437, “Pyrrhic Pike Phalanx”,
IDS_UNITNAME438, “African Light Javelinmen”,
IDS_UNITNAME439, “Libyphoenician Armoured Cavalry”,
IDS_UNITNAME440, “Euzonoi light javelinmen”,
IDS_UNITNAME441, “Greek Pike Phalanx”,
IDS_UNITNAME442, “Early Cataphracts”,
IDS_UNITNAME443, “Armenian Levy Pike Phalanx”,
IDS_UNITNAME444, "Raw Hastati/Principes",
IDS_UNITNAME445, “Pedites Extraordinarii”,
IDS_UNITNAME446, “Roman Armoured Cavalry”,
IDS_UNITNAME447, “Soldurii”,
IDS_UNITNAME448, “Gaesatae”,
IDS_UNITNAME449, “Bactrian Light Horse”,
IDS_UNITNAME450, “Graeco Bactrian Pike Phalanx”,
IDS_UNITNAME451, “Iranian Lancers”,
IDS_UNITNAME452, “Graeco Bactrian Xystophoroi”,
IDS_UNITNAME453, “Graeco Bactrian Cataphracts”,
IDS_UNITNAME454, “Spartan Pike Phalanx”,
IDS_UNITNAME455, “Freed Slave Pike Phalanx”,
IDS_UNITNAME456, “Numidian Foot”,
IDS_UNITNAME457, “Libyan Foot”,
IDS_UNITNAME458, “Civic Militia Light Javelin Horse”,
IDS_UNITNAME459, “Seleucid Cataphracts”,
IDS_UNITNAME460, “Indo Greek Armoured Cavalry”,
IDS_UNITNAME461, “Indo Greek Pike Phalanx”,
IDS_UNITNAME462, “Cretan Levy Foot”,
IDS_UNITNAME463, “Nubian Mercenary Cavalry”,
IDS_UNITNAME464, “Graeco Bactrian Pike Phalanx”,
IDS_UNITNAME465, “Chalybes Spearmen”,
IDS_UNITNAME466, “Pontic Chalkaspides Phalanx”,
IDS_UNITNAME467, "Germanic Warband (Loose Order)",
IDS_UNITNAME468, "Germanic Warband (Close Order)",
IDS_UNITNAME469, “Galatian Warband”,
IDS_UNITNAME470, “Pontic Imitation Legionaries”,
IDS_UNITNAME471, “Macedonian Armoured Cavalry”,
IDS_UNITNAME472, “Macedonian Guard Cavalry”,
IDS_UNITNAME473, “Macedon Leukaspides Phalanx”,
IDS_UNITNAME474, “Ex Seleucid Pike Phalanx”,
IDS_UNITNAME475, “Freed Helot Pike Phalanx”,
IDS_UNITNAME476, “Arab Light Javelin Horse”,
IDS_UNITNAME477, “Perioikoi Hoplites”,
IDS_UNITNAME478, “Spartiatai Hoplites”,
IDS_UNITNAME479, “Gladiators”,
IDS_UNITNAME480, “Persian Heavy Chariots”,
IDS_UNITNAME481, “Phrygian Foot”,
IDS_UNITNAME482, “Phrygian light javelinmen”,
IDS_UNITNAME483, “Raw Hoplites”,
IDS_UNITNAME484, “Lydian Raw Hoplites”,
IDS_UNITNAME485, “Lydian Light Cavalry”,
IDS_UNITNAME486, “Lydian Light Chariots”,
IDS_UNITNAME487, “Thracian Swordsmen”,
IDS_UNITNAME488, “Citizen Hoplites”,
IDS_UNITNAME489, “Greek Cavalry”,
IDS_UNITNAME490, “Armoured Spartiatai Hoplites”,
IDS_UNITNAME491, “Spartiatai Hoplites”,
IDS_UNITNAME492, “Saka Foot”,
IDS_UNITNAME493, “Phoenician Marines”,
IDS_UNITNAME494, “Armoured Theban Hoplites”,
IDS_UNITNAME495, “Theban Sacred Band Hoplites”,
IDS_UNITNAME496, “Theban Hoplites”,
IDS_UNITNAME497, “Theban Pike Phalanx”,
IDS_UNITNAME498, “Carthaginian Sacred Band”,
IDS_UNITNAME499, “Poeni Cavalry”,
IDS_UNITNAME500, “Italian Mercenary Hoplites”,
IDS_UNITNAME501, “1st Class Roman Spearmen”,
IDS_UNITNAME502, "2nd & 3rd Class Roman Spearmen",
IDS_UNITNAME503, “Mixed Class Roman Spearmen”,
IDS_UNITNAME504, “4th Class Roman Foot”,
IDS_UNITNAME505, “Roman Cavalry”,
IDS_UNITNAME506, “1st Class Latin Spearmen”,
IDS_UNITNAME507, "2nd & 3rd Class Latin Spearmen",
IDS_UNITNAME508, “Mixed Class Latin Spearmen”,
IDS_UNITNAME509, “4th Class Latin Foot”,
IDS_UNITNAME510, “Italian Cavalry”,
IDS_UNITNAME511, “1st Class Etruscan Spearmen”,
IDS_UNITNAME512, "2nd & 3rd Class Etruscan Spearmen",
IDS_UNITNAME513, “Mixed Class Etruscan Spearmen”,
IDS_UNITNAME514, “Etruscan Cavalry”,
IDS_UNITNAME515, “Devoted Foot Spearmen”,
IDS_UNITNAME516, “Etruscan Light Chariots”,
IDS_UNITNAME517, “Etruscan Axemen”,
IDS_UNITNAME518, “Crescent Shield Spearmen”,
IDS_UNITNAME519, “Greek Light Javelin Horse”,
IDS_UNITNAME520, “Iphikratean Hoplites”,
IDS_UNITNAME521, “Theban Sacred Band Hoplites”,
IDS_UNITNAME522, “Italian Veteran Armoured Cavalry”,
IDS_UNITNAME523, “Italian Citizen Hoplites”,
IDS_UNITNAME524, “Guard Apple Bearers”,
IDS_UNITNAME525, “Persian Guard Lancers”,
IDS_UNITNAME526, “Illyrian light javelinmen”,
IDS_UNITNAME527, “Spartan Armoured Cavalry”,
IDS_UNITNAME528, “Rowers disguised as Hoplites ”,
IDS_UNITNAME529, “Foot Companions Phalanx”,
IDS_UNITNAME530, “Hypaspists Phalanx”,
IDS_UNITNAME531, “Companion Cavalry”,
IDS_UNITNAME532, “Agema Cavalry”,
IDS_UNITNAME533, “Thessalian Armoured Cavalry”,
IDS_UNITNAME534, “Agrianian Light Javelinmen”,
IDS_UNITNAME535, “Accensi”,
IDS_UNITNAME536, “2nd Class Etruscan Pilum Foot”,
IDS_UNITNAME537, “3rd Class Etruscan Pilum Foot”,
IDS_UNITNAME538, “Antigonid Pantodapoi Phalanx”,
IDS_UNITNAME539, “Lysimachid Pantodapoi Phalanx”,
IDS_UNITNAME540, “Antigonid Veteran Phalanx”,
IDS_UNITNAME541, “Lysimachid Veteran Phalanx”,
IDS_UNITNAME542, “Eumenes Pantodapoi Phalanx”,
IDS_UNITNAME543, “Eumenes Veteran Phalanx”,
IDS_UNITNAME544, “Eumenes Argyraspides Phalanx”,
IDS_UNITNAME545, “Hypaspists Phalanx”,
  
 This is absolutely amazing.

Robert
hpssims.com