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 Assault Sicily 43 – on Gamefound starting 13th October 2023 – Subscribers get a free gift discount.    “Mediterranean Sea, southwest coast ...

Assault Sicily 43 by Assault Games Assault Sicily 43 by Assault Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Italian Campaign



 Assault Sicily 43 – on Gamefound starting 13th October 2023 – Subscribers get a free gift discount. 


 

“Mediterranean Sea, southwest coast of the island of Sicily.

It was the early morning of 10 July 1943 when the first landing craft their ramps at Gela and the first units of US Rangers set their boots on Italian soil. Together with the British and Canadian units that had landed further east, the Western Allies launched an unprecedented landing operation to push open the gate to Fortress Europe.

The night before, on 9 July, American and British airborne troops had already dropped into enemy territory behind the planned beach landing zones to occupy important positions. This was to prevent or delay timely counterattacks by Italian and German troops on the day of the landing.

This operation, called Husky, was the beginning of the end of the Italian army as an ally of the German Wehrmacht. It was the additional front, long demanded by Stalin, and thus brought the necessary relief of the Eastern Front.

Assault Sicily 43 is the second volume in a planned series of tactical level wargames in which players lead historical units into battle during the landing and airborne operations around Gela Beachhead in July 1943.

Americans, Italians and Germans fight bitterly for the backdoor Sicily as a launchpad for the invasion of the continent.”








Assault Sicily 43 is the first Western Front module in the Assault Games tactical war game system. The developers are Wolfgang Klein and Erich Rankl, who also designed the first Assault Games debut Eastern Front module Assault Red Horizon 41 (The Players Aid Top 10 Wargames 2021). 

Assault Sicily 43 is the second volume in a planned series of tactical-level wargames in which players lead historical units into battle during the landing and airborne operations around Gela Beachhead in July 1943. Americans, Italians and Germans fight bitterly for the back door of Sicily as a launch pad for the invasion of the continent. 

The scenarios and included dynamic campaign show the fierce and brutal fighting in the early days of the landing. US Rangers and Airborne soldiers face Italians and German counterattacks by Panzer grenadiers and the Hermann Göring Division, supported by the 504th Heavy Panzer detachment. Become part of the courageously led assaults on Italian positions by the American airborne troops of the 505th Parachute Infantry Regiment dropped the night before the landings.

Subscribe to be notified when we go live. You will get a free gift - 5,00 € discount.






Find more details and content following this link:

https://gamefound.com/en/projects/assault-games/assaultsicily43

 

About Assault Games:

Assault Games is a German board game publisher and was founded in 2020.

We want to create easy-to-learn, intense and action-packed gaming experiences.

We love tactical wargames!

Find our webshop and more information about us on: www.assault-games.com


Many thanks for your support

Wolfgang Klein.

Owner of Assaut! Games.

 

 

 


 


 

  Old School Tactical VOL IV on Kickstarter NEXT WEEK! First pledgers get a game for $1 USD by Flying Pig Games   The portable porcines are ...

Old School Tactical VOL IV on Kickstarter NEXT WEEK! First pledgers get a game for $1 USD by Flying Pig Games Old School Tactical VOL IV on Kickstarter NEXT WEEK! First pledgers get a game for $1 USD by Flying Pig Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Italian Campaign




 Old School Tactical VOL IV on Kickstarter NEXT WEEK! First pledgers get a game for $1 USD


by


Flying Pig Games





 The portable porcines are at it again! OST Volume IV begins selling on KS on September 21st 12 EDT.

 This is straight from the old boar's mouth:

"Old School Tactical, the acclaimed tabletop wargame series, is gearing up for its next exciting installment as it transports gamers to the battlefields of the Italian Theater during World War II. The much-anticipated Old School Tactical Volume IV, along with its expansion "For the Empire," is set to launch on Kickstarter on September 21st at 12 Noon EDT.



This Kickstarter campaign promises an opportunity for history buffs and strategy enthusiasts to immerse themselves in the intense battles that defined the Italian campaign from 1943 to 1945.


Sign up to be notified the second we go live: https://www.kickstarter.com/projects/markhwalker/old-school-tactical-vol-iv-italian-theater-1943-45.


After the success of the Allied forces in North Africa, strategists turned their attention to what was deemed the 'soft underbelly' of Europe — Italy. The campaign was devised to eliminate Italy from the Axis alliance and divert Axis troops from other fronts. Commencing with the invasion of Sicily in July 1943, the Allies embarked on a relentless push against formidable resistance. The drive through Sicily, the landing at Salerno, the harrowing Anzio beachhead, and the continuous push towards Rome were marked by numerous river valleys and fortified defensive lines that posed immense challenges for both sides. Names like the Volturno River, the Rapid River, the Liri Valley, the Gustav Line, and the Caesar Line became synonymous with the grueling battles that unfolded. The campaign exacted a heavy toll on both Allied and Axis forces and concluded on May 2, 1945, with the formal surrender of all Axis troops in Italy.


Old School Tactical Volume IV introduces gamers to this demanding theater of World War II, featuring British forces engaging German and Italian units in treacherous terrain. Players will command Vickers machine guns, Commandos, Bren guns, PIATs, and sticky bombs as part of the British arsenal, alongside an array of vehicles such as Sherman and Churchill tanks. The German and Italian forces, on the other hand, deploy formidable panzers, including the Marder III and Elefant.


A visually stunning map depicting the picturesque Italian countryside has been meticulously designed to provide the backdrop for thrilling scenarios included in the playbook.


Old School Tactical is a two-player wargame that allows players to recreate these historic battles using counters representing soldiers, weapons, and vehicles. The gameplay revolves around the strategic use of Impulse Points to coordinate actions for each player's forces. At the end of each battle, casualties and victory points are tallied to determine the victor.

Infantry units target other soft units using their Firepower value against the target's Defense value, with the attack's effectiveness influenced by Leadership, support weapons, and terrain. Close Combat occurs during intense situations when infantry units move into enemy hexes. Assaults are resolved using the Infantry Combat Table, and the results are implemented. Attacking armored vehicles involves rolling to hit the target, and the attacker's Firepower is applied against the target's defense values. Dice rolls for vehicles are made using the Vehicle Combat Table.


Each game includes:

3 sheets of unit, weapon, vehicle, and condition counters.
A large 30" x 41" mounted game map with 1" hexes.
18 luck cards with unique effects.
36 unit data cards.
Scenarios such as "Find Those Guns," "Guards Brigade," and "Fallen Allies."
A player aid card.
A color rule book.
Dice.
A massive box to store all components.

Old School Tactical IV Italian Theater 1943-45 and "For the Empire" expansion offer an immersive and historically accurate gaming experience that will delight both veteran wargamers and newcomers alike. Don't miss your chance to be part of this Kickstarter campaign and secure exclusive rewards. Sign up at the provided link to be notified when the campaign goes live.


About Old School Tactical:

Old School Tactical is a renowned tabletop wargame series that brings historical battles to life through strategic gameplay. Developed by Mark H. Walker, the series has gained a dedicated following for its authenticity and immersive experience. Old School Tactical Volume IV takes players to the challenging Italian Theater of World War II, introducing British, German, and Italian forces in epic battles. The "For the Empire" expansion adds depth and excitement to the gameplay, offering players a chance to rewrite history through strategic decisions and tactical brilliance."



Mark H. Walker
Owner, Flying Pig Games

  Monte Cassino A German View by Rudolf Bohmer   This is an older book that was published in German in 1956. This translation is exactly wha...

Monte Cassino: A German View by Rudolf Bohmer Monte Cassino: A German View by Rudolf Bohmer

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Italian Campaign




 Monte Cassino


A German View


by Rudolf Bohmer





  This is an older book that was published in German in 1956. This translation is exactly what a reader who is interested in the Italian Campaign and the Battle of Monte Cassino is looking for. Despite the name of the book, the author goes into the entire Italian Campaign from the invasion of Sicily to fighting for the heights of Monte Cassino. The author was actually a German officer during the campaign. So he has first hand knowledge of a lot of the battles for Italy. 


 He starts the book with the choices that the Allies had in 1943. Whether to attack Italy proper, Sicily, Corsica and Sardinia, or the Balkans. Churchill fought long and hard for an invasion of the Balkans, but the American brass would have none of it. The author shows how the Germans were confused by the tentativeness of the Allies, and how they helped the Germans repeatedly to fight the battle for Italy on their terms.


 Monte Cassino was one of the linchpins of the Germans' 'Gustav Line' of defense across the width of Italy. The tenacious German defense, and offensive at Salerno, allowed the Germans to build a series of defensive lines, each tougher than the last. 


 Even though he was a German officer, the author has nothing but praise for the individual Allied Units. In the Italian Campaign the Allies had a polyglot group of Units from across the globe. According the the writer, the French North African troops came very close to capturing Monte Cassino on their very first attack. Unfortunately, they had far outrun any of their supports on either flank. This meant that the battle became a hell on earth for the common soldier for the next few months. 


 The next part of the battle that he goes into is the very controversial, even at the time, Allied decision to bomb the monastery at the top of Monte Cassino. The author quotes scripture and verse about how the Germans helped the monks move everything valuable out of the monastery and turned it over to the Vatican. All this, in the middle of a battle. The truth of the Germans helping with the removal, and the fact that there were never any Germans inside the monastery until after the bombing, has been proved factual after the war. The bombing of the monastery was actually one of the few propaganda coups that the Western Allies handed the Germans during the war.


 This is for the reader who wants to know the intimate details of the Allied and German strategical choices and plans about the Italian campaign. If someone wants to read about the minute details of the tactical battle for Monte Cassino, this is also the book. The author has an uncanny way of moving from large overviews about the campaign to boots on the ground without skipping the proverbial beat. To refer this book to anyone interested in either parts of the campaign is a no-brainer. This is a very well written and detailed look at it. Thank you very much Casemate Publishers for letting me review it.


Robert

Book: Monte Cassino: A German View

Author: Rudolf Bohmer

Publisher: Pen & Sword

Distributor: Casemate Publishers

 







Combat Mission Fortress Italy Rome to Victory by Battlefront  So, Winston Churchill has made his second gre...

Combat Mission Fortress Italy: Rome to Victory by Battlefront Combat Mission Fortress Italy: Rome to Victory by Battlefront

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Italian Campaign




Combat Mission Fortress Italy

Rome to Victory

by

Battlefront





 So, Winston Churchill has made his second great mistake. In World War I it was the forcing of the Dardanelles. In World War II it was attacking the 'soft underbelly' of Europe. The only problem was he didn't look at a topographical map. Physically, Italy is a defender's dream and an attacker's nightmare. From the spine that divides the campaign into two separate pieces to every other known natural obstacle, Italy has it. The Allies have been slogging up the Italian peninsula since invading Salerno and jumping over from Sicily in 1943. The campaign was supposed to have taken Rome already or diverted huge amounts of German soldiers and arms to the Peninsula. Instead, the Germans have been able to defend this natural fortress with minimal forces. Battlefront has already put out one add-on for Fortress Italy, that was Gustav Line. So, this is the second add-on for this game. Let us see how it looks and plays.




 Fighting in Italy is much different than the plains of Russia or other places the Combat Mission has gone. From the soaring heights of Monte Cassino (my favorite battles in Fortress Italy), to the beaches of Salerno, it is one big wrestling match in the mud. The campaign is much like the bocage in Normandy, except that it never really ends. Each day it is one more ridge or valley for the Allies to try and pry the Germans loose of. We will start with a list of the new equipment you get with RTV:

Brummbar (late)
Brummbar (mid)
StuG IIIG (late)
StuG IV (early)
StuH 42 (late)
StuH 42 (latest)
Wespe
Hummel
Panther A (late)
Panzer IIIM (flame)
Pz IV J (early)
Tiger I (latest)
Hetzer (late)
JPz IV (late)
Allied (United States, India, Free France, Brazil, and South Africa)
Note: Equipment available will vary with nationality.
M7B1 Priest
M24 Chaffee
M4(105) (early)
M4(105) (mid)
M4A3(76)W (early)
M4A3(76)W (improved)
M10 GMC (late)
M18 GMC
Bofors 40mm SP
Kangaroo (Priest)
Kangaroo (Sherman III)
Churchill Mk V
Churchill Mk VII
Churchill Mk VII Crocodile
Churchill NA75
Churchill AVRE
Sherman IB
Sherman IC Firefly
Sherman IC Firefly Hybrid
Sherman IIA
Sherman VC Firefly
M4 Sherman Crab
Achilles
Archer

M4A1

 This list, coupled with the list of new formations (Waffen SS, Heer, Luftwaffe Field Division, together with new forces from the seven countries that compose the Allies), makes a pretty large amount of new material to use in the base game. You also get two campaigns and fifteen stand alone battles. The campaigns are:

First Blood at Cellene
Operation Encore




 So now we get to the meat of the argument. A lot of Wargamers, if not all, love freebies. On the other hand, coders and their families like to eat. Please let me make one thing clear, owners of wargame companies do not drive Maseratis, unless their wives are wealthy. This is a niche group, that is part of another niche group. It is a lot like those Russian dolls. The cost for RTV is $35. This is also the cost for Gustav Line. The main game by itself goes for $60. Right now you can buy the entire ensemble for $95. That is a lot of gaming for probably two dinners out with the wife. If you are bringing some older children it is probably less than you would spend for the dinner. If you are extremely lucky, it is just about three tanks of gas. The amount of gaming YEARS you will get out of the game is simply amazing. But, you say, Battlefront charges for upgrades. Yes, you could get the 4.0 upgrade from Battlefront for all five of their games for $25. Could most of us afford to buy Battlefront's entire catalog at one time? Absolutely not. We can, as I have, buy one for a birthday or Christmas etc. for a few years running. So, the price point on all games is a personal opinion. I would like to end my tirade at Speakers Corner with: coders and their families like to eat.

 So how does it play? The good thing is if you picked up one of the first Combat Mission games about twenty years ago you would not be adrift in the game. You would however, be simply amazed at how far all of the parts of the game have come. Visually it is not 'stunning'; it leans more toward the workman than artist. You would not take a screenshot of RTV, or any of their games, and print it and hang it on a wall (unless you were very lonely or divorced). On the other hand, the forces under your control, and more importantly under the AI, go about their job following orders like you would expect World War II soldiers would.




 The game itself is, as was mentioned, based on the Italian Peninsula. The fighting here is much more akin to the Pacific Island battles than thrusting Panzers or T-34s on the steppe. You can play all the old ways you have become used to down the years. This is a synopsis written by Battlefront, but it is right on the money:

"Tactical warfare at battalion and below scale in a true 3D environment
Command individual vehicles, teams, and squads
Expansive simulation of "soft factors" such as Morale, Experience, and Leadership
Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
Unmatched realistic physics, ballistics, and battlefield effects
Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
Unique hybrid system for RealTime or WeGo (turn based) play
Full featured Editor for maps, scenarios, and campaigns
Quick Battle system sets up deliberate or randomized battles based on player specifications
Single player and head to head play, including Play By Email (PBEM)
Supported for the long haul with patches, upgrades, and expansions"

 So, if you are interested in tactical wargaming during World War II, this is your heaven. If you are looking to see exactly what the two sides had to deal with in Italy on the tactical level, again this Bud's for you (for that I might get a year's supply or sued). There really isn't that much to say. If you have ever enjoyed a Combat Mission game then what are you waiting for. If you played one and hated it, you will argue with me until the end of time (we grognards are good at that). But before you do, let me fire up RTV again to play while I am countering your arguments. Thank you Battlefront for the chance to review RTV, and for all of your games and updates down through the years.

Link to Rome to Victory:

Robert


hpssims.com