AGAINST THE IRON RING
VUCA SIMULATIONS
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AGAINST THE IRON RING FROM VUCA SIMULATIONS As with several previous Vuca Simulations games, Against the Iron Ring is a significant revam...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
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Hubris: Twilight of the Hellenistic World, 220-165 BCE by GMT Games This game deals with the period of history that I love the most. Thi...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Hubris: Twilight of the Hellenistic World, 220-165 BCE
by
GMT Games
This game deals with the period of history that I love the most. This would be the period from the death of Alexander to the fall of the Roman Republic. The game period also mostly corresponds to the rule of Antiochos III the Great from 223-187 BC of the Seleucid Empire (He was also the Great Grandfather of Mithridates VI Eupator, Rome's most inveterate enemy). Antiochos is my third favorite ruler from the time. The first two would be Antigonus and Pyrrhus. The year 220 BC is two years before the start of the second Punic War between Rome and Carthage. This time period is called the Hellenistic Age. The three families of generals of Alexander had carved up his empire and now ruled it along with some smaller states. The Greece city states were shades of their former glory and power. The Antigonids ruled in Macedon, Lagids (Ptolemies) ruled in Egypt, and the Seleucids had power over a large part of the Asian empire of Alexander. To be correct, the Seleucid empire was not doing that well when Antiochus III came to power. Antiochos first tried to conquer Egypt, but he was repulsed at the Battle of Raphia. After that, he decided to reconquer the other kingdoms in central Asia that had broken free from the Seleucid yoke. His triumphant march reestablished the Seleucid power and earned him his moniker. These three states had now had to deal with a relatively newcomer on the world stage the Republic of Rome. So, the stage is set and the players are on their marks. The curtain rises on them, and the winner of the contest will become the ruler of the Mediterranean. This is what comes with the game:
One 22” x 34” Mounted Map
69 Leader Cards
62 Event Cards
Three Double-sided Roman Agenda Cards
Five Double-sided Punic Wars Cards
37 Optional Satrapy Mini-Cards
25 Leader Blocks with Stickers
Three Countersheets of 5/8”, 2/3” round, and ½” Markers and Counters
Three Player Aid Foldouts
One Player Aid Card & Map Legend
One Solitaire Guidelines Foldout
Three Sets of Four 6-sided Dice
One Rulebook
One Playbook with Examples of Play and Background Material
Published: 2025
Designer: Morgane Gouyon-Rety
Developer: Kevin Bernatz
Art Director: Oliver Chanry
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| This is from GMT Games and shows all of the components |
Unclaimed Victory: Glory & Empire Pre-Orders are now Open! by Old Guard Publishing Relive the epic struggle May 1811 with Unclaimed Vi...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Unclaimed Victory: Glory & Empire Pre-Orders are now Open!
by
Old Guard Publishing
Relive the epic struggle May 1811 with Unclaimed Victory: Fuentes de Oñoro! The next masterpiece in the Glory & Empire series pits Wellington’s defense against Masséna’s desperate offensive. From tactical village fighting to grand-tactical flanking with the Marshal’s Game, experience Napoleonic warfare at its peak. New features include: Aide-de-camp solitaire player aid, Marshal's Game providing an operational context to the battle, acrylic artillery overlays, history volume.
Secure your copy now: strictly manufactured to pre-order demand!
Order Here:
Please select your option carefully.
### UK Residents: Second Chance Games You may need to nudge them to get the game page up.
### European-Middle East-North Africa Residents: Agorajeux
### Everywhere else: Old Guard Publishing
If you have issues ordering please send an email to contact@oldguardpublishing.com
Wargame Design Studio and STEAM! There are people who love Steam and people who hate it. Most of the hate comes from the fact that you do...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Wargame Design Studio and STEAM!
There are people who love Steam and people who hate it. Most of the hate comes from the fact that you do not really 'own' the software that you buy on it. It looks like WDS has found a way to make everyone happy. So, this is Wargame Design Studios big announcement in all of its glory:
"It's been more than four years since we took over the John Tiller catalog and we've made some big strides in that time. Not only in updating the various games visually, but adding in new functionality and of course creating entirely new games.
We have also made significant strides towards making it easier on the customer base to access and manage the games they have purchased. In 2021 you still had to save a copy of the installer when you bought a game for later use, or contact Support to have a new link sent. We now have the Store Account system in place so you can login whenever you wish and access a completely up-to-date installer and your serial number. Games from the original JTS Store are also there as are games that were migrated from HPS... really a massive leap forward in accessibility and convenance for all involved.
Our vision is to continue to improve our offerings, adding new features and refining older processes to make playing the games easier and more enjoyable. We have a tremendous amount of work happening behind the scenes that we will eventually share with you... if all goes well, before the end of this year we will be able to start providing a glimpse of what is coming.
But now we are taking a step in expanding our presence in the gaming world as a whole. For decades these games have inhabited a tiny corner of the internet. Ever since Talonsoft came out of physical stores really. It was almost a case of word-of-mouth to find them. Very limited advertising, and in the early days platforms like Facebook did not exist. We have expanded on that a bit since we have been in control of the IP, but it is a challenge to get much traction for a small developer through traditional advertising channels. So, we are embarking on a new chapter today, we are branching out onto Steam.
We have been asked, repeatedly, when we would be doing it. We batted it around here and there, but honestly, we wanted to get the games up to a better level before making the jump. While we still have a lot more work planned, we do feel the time is right to dip our toe in and see what kind of reception awaits us.
We will be leading with Crusades: Book I & Book II, making them available for wishlisting starting today. This particular timing has been chosen because Steam is having a "Medieval Fest" starting on April 20th, and we intend to have these titles available for sale at that time. (Note: Book I is live now, Book II will follow in a few days.)
Everyone who has purchased these games through our Store will be issued a Steam Key when they go live on Steam.
Our plan will be to always launch new games on our site first, followed a few weeks later on Steam. So, in the future we will issue Steam Keys at time of purchase in our Store in the same manner you get your serial numbers now. Our continued primary focus will be our Store front and direct sales. Nothing will change in the service you have been receiving, how you access your purchases and so forth. If you aren't a Steam user nothing needs to change for you at all.
Our pricing will be consistent across both platforms. When a game is on sale, it will be for the same price, on both our Store and Steam.
Expanding out on this platform might alter some of our policies and procedures... really remains to be seen. For example, you need to have a significant amount of lead time for people to wishlist games there, and we are generally pretty closed mouth about release dates - until it's upon us. So, you may see that loosen a bit, as we adapt.
We do not currently have plans to move the entire catalog up there. We will be focusing on new & newer games - at least for the short term. Titles that are built with our latest enhancements fully implemented as well as those with significant graphical overhauls.
What we would like to ask of our community is, if you are a Steam user and you have enjoyed the Crusades titles, that you would head up there and "wishlist" these titles. Again, not asking you to re-buy them... you will get a free key when the games release there.
Once they are released, we would ask that you would leave a positive review as well... as the growth on Steam will be very heavily dependent on the rating/review system. Since we are an unknown entity to the vast majority of people up there, it will be an uphill battle.
That concludes today's announcement. But here's a recap:
Not a Steam user - nothing changes.
Steam user who buys direct - you will get a Steam key along with your purchase.
Steam user who wants to only be on Steam, you'll be able to do that too as games release.
Pricing will be the same on both locations.
As always, we appreciate your interest and support. We couldn't do what we do without you"
Please do not forget to wishlist the two titles. Thank you WDS!
Sword and Siege: Age of Longbow Volume I by Wargame Design Studio So, here we have the battles of Henry V, Jeanne d'Arc, Talbot, Cons...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Sword and Siege: Age of Longbow Volume I
by
Wargame Design Studio
So, here we have the battles of Henry V, Jeanne d'Arc, Talbot, Constable Bertrand du Guesclin, and Sir John Oldcastle (you know him just not by his real name). You also have some sideline characters such as mad King Charles VI and his son Charles VII. In England you have Henry VI given the crown as a child and suffering some of the delusions of his grandfather Charles VI. At least he did not seem to believe he was made of glass or murderously attack his own valets and knights. Here is what Wargame Design Studio says about the game:
"The lengthy conflict between England and France and their various allies, now known as the Hundred Years War, broke out after the death of Charles IV of France without a male heir. Charles' closest male relative was his nephew, the English King Edward III, who also controlled extensive lands in Gascony, in the south of France. Gascony was another major source of friction between the French and English crowns since the time of Edward's grandfather Edward I, but the English kings also had territorial claims to Normandy and other French regions dating back to the 12th century.
The Hundred Years War is usually divided into a number of phases. The first is the Edwardian phase (1337-60) which covers the famous campaigns of Edward III and his son Edward the Black Prince and the victories of Crecy and Poitiers. The War of the Breton Succession (1341-64) is an important sub-phase of this initial stage of the conflict, with England supporting John III's half-brother, John de Montfort, and France supporting the claim of Charles de Blois, nephew of the French king. Ironically, in the case of Brittany, the rival English and French kings were supporting the hereditary principles directly opposed to their own claim to the French throne! The capture of the French King John II at Poitiers in 1356 led to the temporary collapse of central authority in France. The subsequent 1360 Treaty of Brétigny effectively ended the initial phase of the Hundred Years War, with the English king receiving an extensive territory - effectively a much-enlarged Gascony – free from homage to the French crown. In return, the English King renounced his claim to the French crown itself. However, the treaty failed to secure a lasting peace.
While England and France were technically at peace during the 1360s, both powers intervened in the 1351-69 Castilian Civil War between Pedro I and his illegitimate half-brother Henry of Trastamara. To keep England safe from the powerful Castilian fleet, Edward III's son, Edward the Black Prince, who had taken part at Crecy and led the English army at Poitiers, led an army of English, Gascon and other mercenaries to assist Pedro I recover his throne. Meanwhile, Trastamara received assistance from France and the neighboring kingdom of Aragon. The Black Prince secured a decisive victory at Najera on 3 April 1367, but Trastamara survived and would later seize the Castilian throne, resulting in significant naval assistance for the French in subsequent decades. However, English support would later help prevent Portugal falling into Castilian hands in 1385.
The second phase of the Hundred Years War is termed the Caroline phase 1369-89, after the French king Charles V. With Edward III now old and the Black Prince ill, the French, supported by Castile, regained all the territory ceded to Edward III by the Treaty of Brétigny, not by winning decisive battles but mainly through Constable Bertrand du Guesclin's attritional strategy. Nevertheless, du Guesclin was ready to fight when a suitable opportunity arose and he could catch the enemy at a disadvantage, as at Pontvallain on 4 December 1370. The English naval defeat at La Rochelle in June 1372 had a major impact on the progress of the war, allowing du Guesclin to overrun the various small English garrisons in the territory ceded by the Treaty of Brétigny. By the 1380s, the conflict subsided into a virtual stalemate, with both England and France preoccupied by unrest and open revolt at home. The English King Richard II, who ruled until the usurpation of his cousin Henry Bolingbroke in 1399, secured peace with France in 1389 and married the French king's daughter. However, the usurper Henry IV's weak political hold on the English crown, led to revolts and enabled the French to recover much of Gascony.
The third and final phase of the Hundred Years War known as the Lancastrian phase 1415-53, lasted from Henry V's invasion of Normandy in 1415 and famous victory at Agincourt down to the final French reconquest of all the English continental possessions except Calais in the early 1450s. This phase, in turn, can be subdivided into the period from 1415 down to the Treaty of Troyes in 1420, the resurgence of the French under the inspirational Joan of Arc, and the final recapture of English-held Normandy and Gascony after two decisive English defeats at Formigny in 1450 and Castillon in 1453.
Age of Longbow Volume I includes 94 Scenarios – covering all sizes and situations, including a solo tutorial scenario plus specialized versions for both head to head play and vs. the computer AI. An additional 49 scenarios are available in the Campaign aspect.
A range of maps are included covering all the significant locations fought over during the war and some of lesser known locations.
The order of battle files cover the various forces that participated in the campaigns with other formations added in for hypothetical situations.
There are extensive 3D unit graphics covering all of the major armies involved.
Campaign and Scenario Editors which allow players to customize the game.
Sub-map feature allows the main maps to be subdivided into smaller segments for custom scenario creation.
Design notes which cover the production of the game, campaign notes and a bibliography that includes the sources used by the design team to produce this historical simulation game.
Age of Longbow Volume I provides multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play as well as two player hot seat.
Includes battles from all aspects of the war - major encounters to small skirmishes. 94 stand-alone scenarios and 2 campaigns. A sampling would be:
Cadzand
St. Omer
Morlaix
Auray
Blanchetaque
Crécy
Neville's Cross
Poitiers
Brignais
Najera
Pontvallain
Aljubarrota
Agincourt
Cravant
Orleans
Patay
Castillon
Please take a look at this game and all of their other ones at:
War of the Austrian Succession: Musket & Pike Series by Wargame Design Studio This game has two of my favorite personalities from thi...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
War of the Austrian Succession: Musket & Pike Series
by
Wargame Design Studio
This game has two of my favorite personalities from this time period. The first, Frederick the Great, I absolutely love to hate. If given the chance I will always play the Austrians against him. The second is Bonnie Prince Charlie, 'The Young Pretender'. His grandfather James II of England was ousted from the throne of England in 1688. Charlie's father 'James III' was called 'The Old Pretender'. James II was a son of Charles I of England, the one that received a very close shave from Parliament. By Charlie's time the Stuart branch, which ended with Anne I, was no longer ruling England. The House of Hanover, all those Georges, had taken over after Anne's death. The split in the family occurred because of religions. James II and his male descendants were Catholics and his two daughters, Mary and Anne, were both Protestant. In 1745 Charlie landed in Scotland and during a wild year came close to toppling the Hanover line and becoming King. The year ended with the Battle of Culloden and the end of the attempts by the Stuarts to retake the throne of England. The last person to mention is Maurice de Saxe. He was an illegitimate son of the King of Saxony, Augustus 'The Strong'. Maurice became a Marshal of France and had a string of victories against France's enemies in this war. He was probably the most successful of his father's illegitimate brood that supposedly counted around 350. I am surprised that he wasn't called Augustus the tired. Enough of my prattle, here is what Wargame Design Studio says about the game:
"Notwithstanding his careful plans for the eventuality, the death in 1740 of the Holy Roman Emperor Karl VI without a male heir created the pretext for a linked series of conflicts that would end up spanning much of the globe. Through the so-called Pragmatic Sanction, Karl expected to be succeeded in the Habsburg domains by his daughter, Maria-Theresa, and as Emperor by her husband Francis of Lorraine. However, the Elector of Bavaria contested the succession on the basis of his marriage to the late Emperor’s niece. In due course, with French backing, he would – briefly – become Emperor as Karl VII. With such a blatant challenge to Habsburg dominance, war was inevitable.
Around Europe, other powers sought to take advantage of the turmoil. In Prussia, the newly-crowned Friedrich II – not yet ‘The Great’, but with definite ambitions – sought to gain the territory of Silesia at Austria’s expense. Bourbon Spain, already embroiled in a colonial war with Britain, sought to expand her position in Italy. The exiled House of Stuart saw a European war as the ideal opportunity to reclaim their lost crown, and with the support of the Bourbon powers would launch the last of the Jacobite Risings. Only after an epic eight-year struggle, and the death of Karl VII, would Maria-Theresa be confirmed in her inheritance – but it would be an inheritance shorn of some of its lands, and in the peace settlement were sown the seeds of the even greater conflict that would break out less than a decade later. In the meantime, Friedrich II would make his name, Maurice de Saxe would give the Bourbon monarchy its last great string of victories, and ‘Bonnie Prince Charlie’ would bring his rag-tag Highland Army to within 130 miles of London before going down to defeat at Culloden.
War of the Austrian Succession includes 85 Scenarios – covering all sizes and situations, including a solo tutorial scenario plus specialized versions for both head to head play and vs. the computer AI. An additional 43 scenarios are available in the Campaign aspect.
A range of maps are included covering all the significant locations fought over during the war and some of lesser known locations.
The order of battle files cover the various forces that participated in the campaign with other formations added in for hypothetical situations.
There are extensive 3d unit graphics covering all of the major armies involved.
Campaign and Scenario Editors which allow players to customize the game.
Sub-map feature allows the main maps to be subdivided into smaller segments for custom scenario creation.
Design notes which cover the production of the game, campaign notes and a bibliography that includes the sources used by the design team to produce this historical simulation game.
War of the Austrian Succession provides multiple play options including play against the computer AI, Play by E-mail (PBEM), LAN & Internet "live" play as well as two player hot seat.
Includes battles from all aspects of the war - major encounters to small skirmishes. 85 stand-alone scenarios and 3 campaigns. A sampling would be:
Mollwitz
Prague
Chotusitz
Sahay
Campo Santo
Simbach
Dettingen
1st & 2nd Velletri
Madonna dell'Olmo
Habelschwerdt
Fontenoy
Hohenfriedberg
Soor
Hennersdorf
Kesselsdorf
Rocoux
Lauffeld
Assietta
And from the Jacobite Rising of '45
Prestonpans
Clifton
Inverurie
Falkirk Muir
Culloden
Please take a look at this one and all of their games at:
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