Afghanistan '11, developed by Every Single Soldier and published by Slitherine, is the sequel to Vietnam '65. This new title takes the established formula of fighting an insurgency, while winning over the hearts and minds of civilians, and adds several new layers to it. The game is scheduled for release later this month on March 23rd, so I thought I would do a preview consisting of an AAR (After Action Report) to give you an idea of how the game plays.
|Scenario Selection Screen|
In Vietnam '65, there were no distinct scenarios, only a randomly generated map which always asked you to complete the same set of general victory conditions. Afghanistan '11 includes an 18 mission campaign in which you must complete specific objectives in addition to the normal gameplay loop.
|The Strategic Map View|
|The road from HQ (bottom right) to FOB Bravo (upper left).|
|The convoy sets out.|
Political points are used for pretty much everything you do. Requesting reinforcements, building new FOBs or roads, and even moving units around costs political points. You have to balance between using enough to get the job done (so you can generate more points) and overstretching yourself to the point that your forces become ineffective, as you cannot do as much once you run out of points. This number can even go negative, so you have to be careful.
|An Apache attack generates mixed results.|
|Heavy Artillery. Look at that range!|
|The FOB artillery can now cover the central region of the AO.|
|An opium field spotted north of the right village.|
|The Taliban shows up.|
|An ideal sight!|
|Cast your vote.|
|My second convoy runs into trouble.|
|My Chinook bites the dust.|
|The situation as it stands on Turn 11.|
The elections will conclude next turn. Hopefully the Coalition friendly candidate will win, and the momentum will shift back to us.
Look for Part 2 very soon!
- Joe Beard