LIMITS OF GLORY SANTA MAURA & CAPRI FROM FORM SQUARE GAMES This recently released game is the third in the Limits of Glory series pro...

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August 2025
LIMITS OF GLORY: SANTA MAURA & CAPRI
American Civil War Commander 1861 - 1865 Death of an Institution. The Bloodiest Conflict in the Western Hemisphere. by Student Commander De...

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
August 2025
American Civil War Commander 1861 - 1865 by Student Commander
American Civil War Commander 1861 - 1865
Death of an Institution. The Bloodiest Conflict in the Western Hemisphere.
by
Student Commander
Designed by
Andy De Campos
The American Civil War is one of the most written about and gamed piece of history there is, from tactical games about all of the battles to strategic ones and everything in between. There are even wargames about the various Ironclads used by both sides in the war. The few hours battle between the CSS Virginia and the US Monitor probably has enough books written about it to fill up a regular sized bookcase. Even outside of the US there are tons of people who read and wargame about the conflict. So, why would a designer pick this carcass, which has been stripped to the bones years ago, as a design product? Well, one reason is that Student Commander has based its whole line of wargames on Civil Wars. However, I do not think that is the only reason. The designer, Andy De Campos really had some novel ideas about how to wargame the Spanish Civil War so I think he might have a few things up his sleeve for this one. This is a list of the games that the designer is working on, in no particular order:
Roman Civil War 49 - 30 B.C.
American Civil War 1861 - 1865
Russian Civil War 1917 - 1922
Chinese Civil war 1927 - 1949
Spanish Civil War 1936 - 1939
Korean War 1950 - 1953
Vietnam War 1955 - 1975
I had the privilege of reviewing the Spanish Civil War game from them. Please see the link below.
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The Map in all of its Splendor! |
This is what comes with the game:
1-2 player game imitating the professional war gaming played by HQ staff officers.
Large premium photo paper board (45 x 35 in) with historical period map; highly detailed and educational.
Over 350 pieces with over 40 unique individual units.
Laser cut wooden counters.
24 commander chits with individual qualities and promotion potential.
Original American Civil War 54 card deck. Activate historical and fictional events.
Use deck separately for any card game.
The game actually comes in a pretty large tube. You kind of feel like a magician who keeps pulling scarves out of his sleeve when you empty the tube.
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Board Layout |
The map seems a lot larger than its stated size. As you can see in the pictures, it is extremely well done. While the map seems impervious to spills or foodstuff accidents, I cannot abide with either being anywhere near one of my wargames. The rulebook states that a normal 6' dining room table will fit it and all of the extras needed for play. I actually have it on one, so the rulebook speaks true. The only thing I would like to add is this is a game that is meant to represent a real military wargame. However, you do not need to use the timers if you choose not to. The timers are there to stop the player whose turn it is from just thinking about what to do next etc. The way the rules are stated " if your hands are not touching any component on the map or writing in your notepad the timer should be running".
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The War in Virginia |
This is what the designer has to say about the game:
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Financing the War |
This is a piece written by the designer that shows some of his thoughts behind the game:
Thank you very much Mr. De Campos for allowing me to do another review of one of your games. This is really just a quick look at the game, which is beautiful as only a wargame can be, and I will be doing another piece which will be a much deeper dive into the game.
On Student Commander's website there is a poll about which game people want next. Please, for my sake, click on Roman Civil War. I will offer Agrippa 50 million Sesterces to 'accidentally' drop Octavian into the Mare Adriaticum.
Robert Peterson
American Civil War Commander 1861 - 1865
My review of Spanish Civil War Commander:
Spanish Civil War Commander by Civil War Commander - A Wargamers Needful Things
In a Dark Wood C3 Module 4 - The Hof Gap by This Red Line Games I have mentioned before that I am not a big fan of non-historical wargame...

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
August 2025
In a Dark Wood: C3 Module 4 - The Hof Gap by Thin Red Line Games
In a Dark Wood
C3 Module 4 - The Hof Gap
by
This Red Line Games
I have mentioned before that I am not a big fan of non-historical wargames. By that I mean totally made up or completely distorted history. This would mean a Bulge game that has every German panzer division available at the time, even those on the Eastern Front, for use by the German player. However, I have no problem with games that are totally based on accurate portrayals of what might have been. This would be represented by an invasion of Malta in WWII. As long as those games' OOBs etc. are based upon history and are totally plausible. This game, simulation really, is based upon the solid foundations of what actual troops and weapons were to be used in Germany in 1985 if WWIII broke out. Think of the novels The Third World War, and The Third World War: The Untold Story by General Sir John Hackett. You can add Red Storm Rising, and others, by Tom Clancy. These, besides being excellent stories, are based totally in historical reality. In this, In a Dark Wood follows their footsteps. You are allowed to see and use exactly what was available to each side in this wargame. You get to tell the story of the Giant Russian Bear and his buddies being fought by the smaller but seemingly more advanced NATO forces. So, strap yourself in inside your favorite NATO or Warsaw Pact tank and let us see what story you can tell with these cardboard counters. You can always think of yourself as a bodyguard to Little Red Riding Hood trying to save her from the Big Bad Wolf as you travel In a Dark Wood. Of course, you could also play the wolf.
This is what comes with the game:
98×85 cm matte plasticized map, covering the US VII Corps Area of Responsibility
7 countersheets, 1200+ 5/8″ matte plasticized counters
40 Action and Event Cards
24 pages full colour Rules Booklet
28 pages full colour Scenarios & Designer’s Notes Booklet
8 pages full colour Examples of Play Booklet
2x Tables booklets
5x Players' Aid Charts
2x 10-sided dice
10x zipbags
I will go into the game pieces bit by bit later, but I just wanted to say that even before you open the box you get a feeling that you are holding something extremely well manufactured. The foreboding picture upon the front of the box really gets you into the mood to play a game about the possible ending of civilization.
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Some of the Components |
This is what Thin Red Line has to say about the game:
"At 0400 Zulu Time, July 24 1985, Warsaw Pact forces cross the Inner German Border and assault NATO positions in West Germany. The offensive against the US VII Corps sector has a first echelon of eight Soviet and Czechoslovakian divisions, and three main objectives: Pin the NATO forces defending the area, inflict as much casualties as possible, and force CENTAG to commit its reserves to the defense.
Taking its roots from SPI’s Central Front and NATO: Division Commander, In a Dark Wood is the fourth module of the C3 series, focused on Command, Control and Communication and pioneered by Less Than 60 Miles - one of the five nominees for the 2019 Charles Roberts Awards as Best Post-WW2, Cold War, & Hypothetical Era Board Wargame.
Several typical wargame mechanics have been reinterpreted, and both sides must fight three equally dangerous foes: the enemy, their own plan and time. Even a simple action can quickly turn into a disaster when facing an opponent using more efficiently the real key to victory: the OODA Loop theorized by John Boyd in the early ‘80s and used today as the basis for several military doctrines.
Military doctrine, tactics and peculiarities for each side are represented, allowing a skilled commander to use his own strength points and exploit the enemy's weak ones. Some examples are:
US VII Corps command problems due to its multinational structure.
West German Auftragstaktik (Mission-Type Orders), giving Bundeswehr a flexibility hardly obtained by other armies.
French incomplete integration into the wartime NATO structure.
Soviet Sappers, first-line assault units used to crack the toughest nuts.
Soviet Assault From March.
The abundant but partially outdated Czechoslovakian artillery.
Warsaw Pact Axis of Advance.
Warsaw Pact vulnerable supply network
5 km per hex, 3 hours per game turn
Regiment / Battalion sized ground units
Detailed Order of Battle set in 1985
Close Air Support and Attack Helicopters
Command, Control & Communication related problems
Electronic and Intelligence Warfare
Artillery interdiction and Counter-Battery fire
Chemical and Nuclear warfare
Specific events for Warsaw Pact and NATO
Random events to further increase battlefield chaos
Two Campaign Games:
"The Main Problem", the Warsaw Pact offensive against US VII Corps.
"One Minute to Midnight", Unrestricted nuclear warfare after days of build-up.
Four Smaller Scenarios:
"Just a Second Away", US 2ACR and 1/3I Brigade meet the Soviet 28th Tank Division.
"Shortcut to Schweinfurt", Soviet 28th Army turns south and clashes with West German 12th PanzerDivision.
"Where the Forest Whispers", US 3rd Infantry Division faces one Soviet and one Czechoslovakian Army.
"Operation Marsh Harrier", the NATO counterattack after the arrival of the French forces."
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The Map |
One of the best parts about this game, and the whole Thin Red Line WWIII games, is the immersion factor. Even the emails that get sent out by Thin Red Line Games are meant to get you into the WWIII mind set. This is the post on Thin Red Line Games about the 4th printing of 1985: Under an Iron Sky 4th Echelon:
"Comrade Colonel-General,
Despite the sincere and tireless diplomatic efforts of the Central Committee of the Communist Party of the Soviet Union to preserve peace in Europe, the aggressive and provocative actions of the imperialist United States and its puppet regime in Bonn continue to pose an unacceptable threat to the sovereignty of the Union of Soviet Socialist Republics and the collective security of the Socialist Bloc.
Accordingly, the Central Committee, with full authority and historical responsibility, has directed the Armed Forces of the USSR to commence OPERATION LADOGA. The fraternal forces of our Warsaw Pact allies stand shoulder to shoulder with us in this historic struggle.
You are hereby ordered to immediately execute the OPERATION LADOGA Directive."
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Warsaw Pact Counters |
As I stated earlier, it is only when you hold the entire components to this game in your hand do you really get the full picture of how well they have been crafted.
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NATO Counters |
Okay, so we have dispensed with the part of the review that just uses our senses. Now we have to get into the parts of the game that we use our mind for. That being said, I would make sure that you have a monster wargame under your belt, or at least one that has a good number of rules. To be honest, these games rules are pretty streamlined for what they have to try and simulate. In this game you have in your power and arsenal all that the commanders of the different sides had at their disposal in 1985. From Airpower to Spetsnaz (special designation or spetsial'noye naznacheniye) and everything in between, Oh and tanks do not forget the tanks. These are just some of the things that the game simulates:
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Warsaw Pact Card |
I know it is a bit long. However, I did want to post the Sequence of Play so that you would know exactly how involved the games is.
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NATO Card |
So, by now you have either run away screaming for Stratego or some other much simpler game, or you are drooling like my Bassett Hound in anticipation. I drool a lot anyway (the dentist tells me it is a good thing, my wife does not agree) so you cannot judge by me. I will tell you though that games like these were what I was hoping for from a very young age. What I have said about other deep games also applies to this one. You will get out of it in direct proportion what you put into it. Yes Virginia, there is a lot of reading and comprehension, hopefully, involved in playing In a Dark Wood, actually any game from Thin Red Line. The orders and timing along with your unit's posture makes it seem like you are playing three-dimensional Chess, and in a significant way you are. Your unit's attrition and the destruction of an HQ can put your perfectly planned operation on a gurney struggling to live. Just as in chess, you will have to think a few turns ahead if not more. You will also have to have a plan B, C, and D ready in case things do not go your way. On the other hand, you will have to be mentally nimble enough to exploit calamities that occur to your opponent. As the NATO player your job is to play for time until support comes, or time has run out for the Warsaw Pact player. The Warsaw Pact player has a pretty hard job in front of him. The realities of the map make a sudden thrust with armored units a very tough proposition. Think of it as 1944 and you are the Germans trying to get through the Ardennes in the middle of winter. The threat of both Chemical and Nuclear Warfare are also a constant threat to be aware of. So, you have to keep all of the above plates spinning in your head along with mundane things like supply. In a Dark Wood, and its brothers, is a lot like taking a Polar Plunge. The only way to get through it and actually enjoy it is to dive right in.
Do not take me the wrong way. There is a ton of stuff in this game. However, the designer has done a marvelous job with the rules and the sequence of play to make playing the game as manageable as possible.
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Scenario |
Thank you, This Red Line Games, for allowing me to take this trip back to my youth and the unsettled political world at the time. It is very hard to believe that 1985 was 40 years ago. I also want to thank them for allowing me to review this excellent wargame. The game was designed by Fabrizio Vianello, and he also did the graphic design. He has designed or helped design the following games about WWIII:
1985: Deadly Northern Lights
1985: Sacred Oil
1985: Under an Iron Sky
The Dogs of War
Die Festung Hamburg
Less Than 60 Miles
In a Dark Wood
The first three are at the Division/Brigade/Battalion level with 14km per hex. The last four are part of the C3 series and are at the Regiment and Battalion level with 5km per hex. The print runs on these games are small so if you can get into the reprint queue, do yourself a favor and go for it. You will not regret it.
He also designed the game 'The Fate of All' about Alexander the Greats campaigns and the First War of the Diadochi, my personal favorite for ancient wargames. See the review below. Hint: we need more Diadochi scenarios please I am begging you!
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All of the games of this series laid out |
Robert Peterson
In a Dark Wood: C3 Module 4 - Hof Gap
My review of Thin Red Line Games 'The Fate of All':
The Fate of All by Thin Red Line Games - A Wargamers Needful Things
Urban Battle: Main Square: Trial Version by Forsage Games Forsage Games is a European game maker based in Belgrade, Serbia. This is some ...

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
August 2025
Urban Battle: Main Square Trial Version by Forsage Games
Urban Battle: Main Square: Trial Version
by
Forsage Games
Forsage Games is a European game maker based in Belgrade, Serbia. This is some information about the company:
"Forsage Games was founded in 2004 by game designer Predrag Lazovic. Predrag created his first game in the 1992-94 period. The game was finally published in 1996 in Serbia under the name “Saratoga” as a part of a set with two of his more simple games. In the following years, several publishers from Serbia published a dozen of Predrag's games. Among them were games of various types and for different audiences: family games, children’s games, warfare and sports simulations, etc.
From 2004 all games were published by Forsage company or in collaboration with other publishers. Until today over 60 games have been published. They have been produced according to local standards because their primary markets are Serbia and the region. Since 2013 Forsage Games has been producing games by European and American standards.
Besides Predrag, on the creation of some of the games collaborated Stefan Kovljanin, Wojka Ketvok, and Dragan Lazovic. Stefan is the co-author of several games: Airtrace, Football, Basketball, Tennis, etc. Wojka was the lead designer for several family and children's games, such as Pretty girl and Pony express. In recent years, all the games have been radically improved in terms of rules and design and Dragan Lazovic gets the most credit for that.
Recently, our company has had a breakthrough in the global market, thanks to multiple successful Kickstarter campaigns. Games that have had their campaigns, as well as some others, are successfully being sold all over the world. We cooperate with several companies from Japan, the USA, China, France, Ukraine, Poland, Hungary, etc., which sell our games in larger or smaller quantities in their home countries. In the future, Forsage Games will prepare many more projects for Kickstarter and international market."
I first read about Forsage Games and their Age of Dogfights WWI. Reading about this game led me to getting in touch with them. When I contacted them, they also wanted me to review their Tank Chess game (the link is below). If you look at Tank Chess you can see the family DNA that led to the creation of Urban Battle. If you read the history of Tank Chess you will see that the designer has been working on this same game since the 1990s. Not that there was anything wrong with the earlier designed games. He just wanted to keep tweaking and working on the idea in his head that has led to Urban Battle. Sort of the way that Leonardo kept the Mona Lisa with him to look at it and to work on it further. Although you can see where Tank Chess has led us to Urban Battle, you should not think that it is a simple cash grab with a new name and few new rules. Far from it. This is what Forsage Games has to say about the game:
"Urban Battles is a game whose concept goes back to Panzer Strike: France 1940 and later Tank Chess. Each playing piece represents an individual tank or armored unit. Set up takes no more than 1-3 minutes and is scenario dependent.
Urban Battles is designed for two players. The goal of the game is determined by each Mission, provided in the Brochure. Each Mission has several game setups.
Three modes of play are offered for the gamers tastes:
Basic Mode – a relaxed and fluid game with the influence of luck via dice
Absolute Mode – no dice with a greater tactical and strategic feel to gameplay
Realistic Mode – the game now drills down to realistic firing angles via more detailed lines of sight requiring a ruler or some type of straight edge."
This is what comes with the game:
One small map - 25 1/4" X 9 1/2+"
One large map - 25 1/4" X 18 3/4"
100 molded plastic vehicles or 3D printed with moving turrets ( 19 different types)
Rulebook
Mission Booklet
Flags and Antennas
3 Die
Activation Markers
2 Player Aid Cards
The game consists of two pieces of mounted map. The larger is twice the size of the smaller. So, if you wanted you could just use the smaller map for quicker battles and the larger map piece for a longer and more detailed battle. Using both of these together gives you as large an area as most wargame maps do. The map is a top down view of exactly what the box says, an urban area to fight over. The preproduction version that I was sent contains two different kinds of game pieces. The first is the less expensive molded plastic vehicles. However, these are very well done and you can easily see the type of vehicle it is and there does not appear to be any flashing that I could find. The second option is of 3D printed plastic pieces. These are slightly larger than the less expensive kind. They also have rotating turrets for the actual tanks. This is just a few of the pieces that both sides have:
Reconnaissance Vehicle
Ligh/Medium/Heavy Tank
Super-Heavy Tank
Assault Gun
Tank Hunter
Light/Heavy SP Howitzer
Heavy SP Mortar (think SturmTiger)
SP Rocket Launcher
Amphibious Tank
Armored Recovery Vehicle
Half-Track
The game comes with two light card stock Player Aids. These have everything that the player needs for his foray into the game. These list the following for each type of piece:
Armor
Speed
Effectiveness/Worth
Firepower - in all three game modes
Weapon Mount Turret/Hull - for facing rules
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Flags and stands |
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Die and gaming accessories |
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Vehicles |
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Player Aid |
The Rulebook that I was sent is ten pages long. It is in full color and has play examples on each page (please remember this was a preproduction game I was sent). It gives the rules for all three modes of play. The next booklet is really a list of different missions for the game. It is nine pages long and the illustrations are in black & white (this will probably change). There are ten different missions. However, The missions have at least two different versions, some have four, of the setup and play of that mission.
For a preproduction game I am very impressed. Most of the game's pieces and the booklets were all built by the designers at home. Going by their other games I would assume that they will be of high quality.
The game has been designed from the ground up to be two different things. The first is to be an introductory wargame to help entice fledgling grognards. The second was to add to the game to make it a good fit for tyros and for grognards by adding to the rules etc. I believe that Forsage Games has succeeded in both areas. While it masquerades as just a beer and pretzel game, it actually allows the player to grow from a new wargamer to a more advanced one by just acquiring one game. Will Urban Battle make you ready for four maps and 2000 counters? Absolutely not, but it can take the newbie by the hand and lead him down the slippery slope of wargaming. Thank you Forsage Games for allowing me to kick the tires on Urban Battle. I find it an excellent game to bring someone into the fold.
I will also have a review of Forsage Games Age of Dogfights WWII coming up.
Robert Peterson
Urban Battle: Main Square
My review of Age of Dogfights WWI by Forsage Games:
Age of Dogfights: WWI by Forsage Games - A Wargamers Needful Things
My review of Tank Chess by Forsage Games:
Verdun 1914 The Opening Moves by Christina Holstein The first major battle on the Western Front in 1914 was called the Battle of the Fron...
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For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
August 2025
Verdun 1914: The Opening Moves by Christina Holstein
Verdun 1914
The Opening Moves
by
Christina Holstein
The first major battle on the Western Front in 1914 was called the Battle of the Frontiers. The French threw their troops with abandon to reconquer Alsace and Lorraine. Unfortunately, they fell right into a German trap. The German High Command had believed for years that this is what the French would do. This book shows those early battles on the southern and middle of the Western Front in 1914. It also shows how close Verdun and all its forts almost fell at the beginning of the war. While this would not have been a mortal blow to France, it would still be a large propaganda victory for Germany and a blow to French morale.
The first part of the book (pages 1 - 64) are a history of those first battles. The author takes you through the Battle of the Frontiers and the Battle of the Marne. The book then goes into the actual fighting for the forts and Verdun in 1914. As an overview of the early war battles it is an excellent primer. The amount of maps that you can peruse, and actually read, is an excellent change from many military history books. It is also full of pictures of the various points and of the soldiers that the pages discuss. You will be shown the Verdun salient and the reasons behind the German attack in 1916.
This is the first Battleground book from Pen & Sword that I have reviewed. From page 65 onward, the book becomes a tour guide for all of the areas of the fighting in 1914 along with all of the numerous memorials, gravestones, and other points of interest. However, in those pages there is still a ton of history that you will be taught. The tour portion of the book also has maps and the stories behind all of the things you will be seeing.
I must admit that I was a little hesitant when I received the book. I had hoped to visit the Verdun area at some time for its early history and for the 1916 campaign. However, when I saw that more than two thirds of the book was about the different tours that you should take, I was a bit nonplussed. I was interested in reading a military history of the area during the early battles of WWI and not a sightseeing tour. I am not ashamed to admit that I was totally wrong in my snap judgement. This book is as good a military history book that I have read. Yes, it does focus on touring the area but every page has a lot of history for the reader. You get maps of not only what tours you should take, but it has even more maps about the fighting in the areas that you would visit. If you do plan to visit the Verdun area, this book is a must have for your trip. If you are just interested in the history behind the 1914 battles you cannot go wrong with getting this book, even if you never plan on visiting. The incredible amount of maps and pictures of the area alone will help you to understand the fighting that raged here. Thank you, Casemate Publishers, for allowing me to broaden my horizons with this Battleground book.
Robert Peterson
Book: Verdun 1914: The Opening Moves
Publisher: Pen & Sword
Distributor: Casemate Publishers
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