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  Pontiac's War: Frontier Rebellion, 1763 - 1766 by Compass Games  I was an avid reader of Allan Eckert and Francis Parkman books in my ...

Pontiac's War: Frontier Rebellion, 1763 - 1766 by Compass Games Pontiac's War: Frontier Rebellion, 1763 - 1766 by Compass Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

January 2026

Pontiac's War: Frontier Rebellion, 1763 - 1766 by Compass Games





 Pontiac's War: Frontier Rebellion, 1763 - 1766


by


Compass Games






 I was an avid reader of Allan Eckert and Francis Parkman books in my youth. They both wrote about the early frontier days of the thirteen British Colonies in North America. I had always read about the indigenous people since I was old enough to hold a book. I am not sure if it was in an Eckert book or somewhere else that I first read about Pontiac (Obwaandi'eyaag) the Odawa (Ottawa) War Chief, and his rebellion against the British. This was just after the end of the French & Indian War. British hubris, especially commanding General Jeffery Amherst's, was in full swing and their treatment of the natives was part of this. The British believed that they had beaten the French and that now most of North America belonged to them. This was without any thought of the natives who actually lived there. The Indians were no part of the peace treaty between France and England. The frontier turned into a powder keg after the French troops left and the English took over their forts. This game is about what happened after the fuse was lit.



 This is what Compass Games has to say about the game:


“I mean to destroy the English and leave not one upon our lands.”  Pontiac

“It is not in the Indian’s power to affect anything of consequence.” Major Gladwin.”


"Pontiac’s War: Frontier Rebellion, 1763-1766 followed on the heels of the French and Indian War which ended in 1763. Thanks to Indian resentment over the French surrender of their lands and the harsh policies of General Jeffery Amherst, governor-general of British North America, 20+ Indian nations rose up under the charismatic leadership of the Ottawa sachem, Pontiac and the Lenape Holy Man, Neolin. When the powder-smoke cleared, 450 British soldiers and countless Indians had lost their lives. Two thousand settlers were either killed or captured and 4000 more had been displaced. Moreover, Britain’s foreign conflicts had put the Crown 140 million £ in debt. These expenses led directly to a series of unpopular taxes in North America which in turn led directly to another uprising, our colonial revolution.


Pontiac’s War attempts to recreate the reaction of Indian leaders to British mishandling of frontier politics and the impending colonial crisis it presaged. Building on the point-to-point system and loose Indian alliances used in King Philip’s War and Blood on the Ohio, this design expands frontier conflict using Battle cards to introduce combat chaos, British expenditure on troops, Uncertain Indian Arms supply, siege rules, the capture of prisoners, French interference and trader influence.


The game offers five short introductory scenarios (15-30 minutes), three one-year campaign scenarios (2 hours), and one three-year grand campaign (5-6 hours). Although not a solitaire design, it is solitaire friendly. Players will appreciate the high-production quality of the components which includes a MOUNTED game map and large, 5/8″ size punch-out counters."






Product Information:


Complexity: 4 out of 10

Solitaire Suitability: 5 out of 10

Time Scale: Seasonal turns (approx. 3 months per turn)

Map Scale: Point-to-Point map (approx. 60-75 miles between points)

Unit Scale: 30-50 men, 4-6 artillery guns, individual officers and sea vessels

Players: 1 or 2 (best with 2)

Playing Time: from 15 minutes (intro scenarios) to 6 hours (grand campaign)


Components:


One 22 x 34″ MOUNTED game map

Four Counter Sheets of deluxe, 5/8″ punch-out counters

106 Game Cards

16 Wooden Cubes

11 Player Aid Cards

Rules Booklet

Eight 6-sided dice

Box and Lid



This is the center part of the map. I am still trying to figure out the best placement for the Indians in the first turn.



 The game comes with a colorful mounted map. It shows the territory from Wisconsin to New York and Pennsylvania, along with all of the area in between. The English forts are displayed on the map. The many and varied Indian Nations villages are also on display. The map has all of the pertinent information on it. The turn track, razed forts, and Indians arms, among others, are all right there for the player. The writing on the map is nice and large. The map has point-to-point movement. The game comes with two Off-Map Forces sheets. These are made of card stock and are a half page in size. Next up are two full sized Player Aids. These have the Charts and Tables on one side, and the Combat Sequence on the other. These are both full sized pages and are both made of card stock. The last Player Aid has the 'Indian Nation Activation' rules on it. It is also full sized and made of card stock. It is only single-sided. The Rulebook is 36 pages in length. However, the rules themselves only take up the first 18 1/2 pages. Then comes the information to play the three shorter scenarios and the campaign game. This is followed by a description of some historic sites and then the Designer's Notes. This is followed by a first turn playthrough from page 25 until page 36. This is a very nice addition to be able to see the game being played and the rules you need to use. The game comes with four counter sheets. The counters are nice and large and very easy to read. Both sides have their own deck of cards. Each side has a deck of 50 cards. They are of normal game size, but they do seem to be sturdier than most. The game actually comes with 16 six-sided die, eight per side, and small plastic cubes (these are for use on the Indian Nation Activation Player Aid).



This is the same area of the map (I am still debating my first turn placement) with the addition of a card form both decks. Atrocities on both sides were the name of the game in this conflict. 



 The game rules show us the actual realities of the conflict. The Indian Nations are disjointed and have their own agendas. The British forces are, of course, under their officer's control but are hamstrung in different ways. The Indians' pressing concern is to keep their Arms Track, guns and ammunition, as high as possible. To do this they must take forts and win battles. One of the major reasons that the war took place was because the British were starving the Indians of powder and ammunition that they now used for hunting. By taking forts and winning battles, they can replenish their limited supply of guns and ammunition. Great Britain nearly bankrupted itself during the Seven Years War. This was a global conflict that taxed even the British treasury. So, the number of troops in North America was pared down to keep costs low. As the British player you can add to your forces, but the amount of these forces and their shipping etc. comes with a cost in victory points. So, the Indian player needs to attack, and spend Arms points to do so, but they have to weigh out the loss in arms compared to their possible gain. 


 The game is played in seasonal turns. British Officers and Indian Sachems are prime targets for their enemies. The Indians will be hard pressed if they lose the five victory points for the loss of both Pontiac and Neolin. Neolin was the Lenape/Delaware Prophet. As in some other Indian Wars a native prophet (Neolin) was preaching a return to a lifestyle before the Colonials appeared. There are no stacking limitations, except in forts and during winter (the Off-Map Player Aids come in handy). The game has rules about captives, ambushes, and the destruction of both settlements and native villages. The Indians have to raze as many British forts as possible, and the British can knock the different Nations out of the war by destroying all of their villages. The Indians can move ten points per turn, and the British can move eight. Captives play a large part in the game. The game also gives both players a deck of Combat Cards to be used with, you'll never guess, Combat. Some of the cards also affect the game in other ways in the bigger picture. In the Campaign Scenario the British player has a historical setup to adhere to. In that same scenario there are some rules to adhere to setting up the Indians, but the player is given a lot of leeway. The big question for the Indian player is whether to try and take Detroit on the first turn or not. You can have enough different Nations warriors at Detroit to try it. The other strategy is to spread out your forces and sweep up the numerous smaller English forts first. Historically the latter idea was tried with Detroit trying to be taken by a coup de main. The additions of the cards to play along with luck of the die makes either one a viable option for the Indian player. The victory conditions are based upon the realities of that moment in time. Obviously, the British and Colonials, given their power and population and time, would eventually steamroll over the different tribes. At best, historically, the Indians could have kept the status quo for a decade or more. 


 The game comes with these scenarios:


The Rising - Spring, Summer & Fall 1763

The British Response - Spring, Summer & Fall 1764

The Inconclusive Conclusion - Spring, Summer & Fall 1765

Pontiac's War - The Full Campaign 1763 - 1765

There are also five Introductory Scenarios. Four of them are of two turns each and the fifth has four turns.

The designer has also added six optional rules to help give the players even more replayability and ways to use their gray matter.


This is the Sequence of Play:


Indian Reinforcement

 1. Optional Annual Activation

 2. Key Leaders

 3. War Belts

British Reinforcements

 1. Militia Volunteers

 2. (Spring) Guinea Loans

Indian Movement/Combat/ Both sides replenish cards

British Movement/ Combat/ Both sides replenish cards

Supply/ Siege Attrition

Rebuild Forts & Rally

Lift Sieges/ Wintering

Determine Victory Points

Advance the Turn Marker


 There is a sheet of errata that can be downloaded here:

Pontiac's War Official Clarifications Sheet

You can also download the Rulebook.



 Thank you, Compass Games for allowing me to review this very well-done game on Pontiac's Uprising. I also want to thank the designer John Poniske for developing a game on this important historical period.



Robert Peterson

Pontiac's War: Frontier Rebellion, 1763 - 1766

Compass Games

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  Sicilia 1943 - Operation Husky by Dissimula Edizioni  This is some information about a new game from Disimula Edizioni. Here is what they ...

Sicilia 1943 - Operation Husky by Dissimula Edizioni Sicilia 1943 - Operation Husky by Dissimula Edizioni

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

January 2026

Sicilia 1943 - Operation Husky by Dissimula Edizioni




 Sicilia 1943 - Operation Husky


by


Dissimula Edizioni





 This is some information about a new game from Disimula Edizioni.

Here is what they have to say:


"Even before the surrender of the last Axis troops in Tunisia, the Allied governments had reached the controversial decision to invade Sicily as the next phase, to take the first step on the continent.


The amphibious invasion of Sicily, code-named “Operation Husky,” with a force of 3,000 ships, more than 3,000 aircraft, and 100,000 men landing on the first day was the largest amphibious operation of World War II. After 38 days of hard fighting, the Allied forces, composed of the 7th US Army and the 8th British Army, entered Messina, completing the conquest of the island.


“Sicily 1943 – Operation Husky” reconstructs this important campaign, on a large map (… to maintain the right amount of simplicity and effectiveness. Game turns represent one day.






IN THE BOX


4 standard maps (3 km-hex)

2 small maps (scenarios)

4 counters set, 13 mm side 

Set up charts

Rules aid, tables

Orders display - Air display

Rules booklet

2 dice

English, Italian





THE GAME

The system involves a very intense interaction between players, and is based on the uncertain moment of activation of their Formations, and on the type of operations they will be able to carry out following the directives received at the beginning of the turn.


The rugged terrain of much of Sicily affects operations throughout the game, from the logistical importance of the road network to the possibility of using armored vehicles, lethal in open terrain, but vulnerable on narrow mountain roads.


Air forces (of both sides) and naval forces (Allied only) can be very important... if activated at the right time.


The game includes two challenging campaign games, one historical and one hypothetical, and numerous minor scenarios that concern some individual phases of the campaign, such as landings and counterattacks, the battles of Primosole and Troina, and others."


 You can still get the preorder price here:

Dissimula Edizioni


While you are there, please check out their other games.

Also check out this review from Polydor:

GIVE US VICTORIES - A Wargamers Needful Things





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  Gustavus V Wallenstein Military Revolution, Rivalry & Tragedy in The Thirty Years War by John Pike  Gustavas Adolphus King of Sweden a...

Gustavus V Wallenstein by John Pike Gustavus V Wallenstein by John Pike

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

January 2026

Gustavus V Wallenstein by John Pike




 Gustavus V Wallenstein


Military Revolution, Rivalry & Tragedy in The Thirty Years War


by


John Pike






 Gustavas Adolphus King of Sweden and Albrecht von Wallenstein Duke of Friedland, minus their other nomenclature and titles, were the two giants of the middle years of the Thirty Years War. Their titanic clash sent shockwaves throughout Europe. The author, Mr. Pike, has written an extremely detailed work on these two protagonists and the history and times that made them. In doing so, he has brought Wallenstein out of Gustavus's shadow. Far too many books only give us a small glimpse of Wallenstein compared to the Swedish King. 


 The book gives a detailed account of the early years of the war and its whys and wheres. Then it takes us on a biographical trip of both men before the war even started. With great precision we are shown how Sweden went from an underdeveloped backwater to a major player in European politics. Likewise, the author shows us how Wallenstein, using his own financial genius, was able to turn the tide of the war toward the Hapsburg cause. Wallenstein was able to make the war pay for itself. This was without the excesses that had accompanied the early part of the war.  


 The book is a large one coming in at over 500 pages. It also has a good number of pictures of the main characters and lithographs from the time. I congratulate the author for also interspersing a good number of excellent maps. I cannot state strongly enough that in military histories these are invaluable to the reader and make it so much easier to follow along with the action. It also gives the reader so much more insight into why things happened the way they did.


 The author finishes up his history of the two men and their clash by delving into the military revolution that occurred then. He shows that Gustavus took Maurice of Nassau's ideas and improved on them. Wallenstein is also shown as an incredible organizer and logistical wizard. The reader is also shown how much all the armies in the Thirty Years War relied on field entrenchments. We sometimes think that armies entrenching themselves started in the 19th century. The book shows us that even at this time the armies entrenched themselves as much as or more than the Romans.


 Their titanic struggle, after Wallenstein's reinstatement, is gone into great detail by the author. The ultimate clash at the Battle of Lutzen between the two is shown to us in minute detail.


 This is an excellent history of the two warriors, and I can easily recommend it to anyone remotely interested in the time period. Thank you, Casemate Publishers for allowing me to review this fine book.


Robert Peterson

Book: Gustavus V Wallenstein

Author: John Pike

Publisher: Pen & Sword Military

Distributor: Casemate Publishers

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  Fiat Aeritalia Fighters by Luigino Caliaro  The Italian aircraft industry was hobbled during World War II due to Italy not having enough m...

Fiat Aeritalia Fighters by Luigino Caliaro Fiat Aeritalia Fighters by Luigino Caliaro

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

January 2026

Fiat Aeritalia Fighters by Luigino Caliaro




 Fiat Aeritalia Fighters


by


Luigino Caliaro






 The Italian aircraft industry was hobbled during World War II due to Italy not having enough manufacturing infrastructure. This was exceedingly lucky for the Allied powers. While Italy started the war with outdated airplanes, they soon developed some excellent designs that were as good or better than their allies or enemies. With this book, the second in a trilogy about Italian fighters, the author shows us those that were designed by the Fiat company.


 The book starts with a preamble about the history of Fiat's contribution to aviation going back to 1908. It then goes into a synopsis of the company's involvement with aircraft until the present day. The meat of the book starts in the Interwar years with the design and manufacture of the CR.20. This then developed into the CR.32, a very formidable aircraft at its inception. This airplane was blooded in the Spanish Civil War and gave a good report of itself against the Russian aircraft that the Republicans flew.


 Next, we have the design and history of the last Fiat biplane, the CR.42 Falco. This plane was one of the ultimate designs of the biplane era. The CR.42 frame was of an all-metal construction. It started to come off the assembly line in 1939. In the short campaign against France, it did well against the opposition. The plane was also useful in the very early period of the war in North Africa. However, it was still in use by the time Britain was able to manufacture enough Hurricanes and Spitfires to be used against it.


The FIAT G.50 Freccia was of the next generation of Italian fighters. These were among the first group of monoplane fighters that were considered for the Royal Italian Air Force. These types of Italian fighters had the 'chunkier' shape of many of the prewar designs from other countries. They did not resemble the shark like fighter aircraft being developed by Germany and Great Britian. Although a reasonably good aircraft for 1940, it soon was delegated to a second line one due to a lack of speed and armament. 


 The FIAT G.55 Centauro is considered by many to the be ultimate Italian fighter in World War II. Compared to most Italian fighters of this time it was equipped with a very strong arsenal of cannons and machine guns. It was more than a match for any fighter in the skies above Europe during the middle of the war years. The author includes a conversation of the leaders of the German Luftwaffe praising the G.55 when it was flown against the Germans' latest types in 1943. Luckily for the Allies the Germans did not begin manufacturing the G.55. Also luckily, the Italian infrastructure was incapable of building more than a few of them.


 The book is very large, a real coffee table tome. It is absolutely filled on every page with photographs. The author not only goes through each plane's development, but also its use by the Italian Royal Air Force and other nations. The last part of the book shows surviving examples of the planes. For the person interested in aviation, this is a must read. It is also invariable for the modeler and really anyone interested in Italian aviation. Thank you, Casemate Publishers for allowing me to review this encyclopedic reference book on Fiat fighters, both before and during World War II.



Robert Peterson

Book: Fiat Aeritalia Fighters

Author: Luigino Caliaro

Publisher: Crecy Classic

Distributor: Casemate Publishers

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