The Battle of Novi August 1799
An Untimely Death
by
Acies Edizioni
The Battle of Novi August 1799 An Untimely Death by Acies Edizioni Alexander Suvorov is considered one of the greatest Russian Generals....
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Acies Edizioni
The Battle of Novi August 1799
An Untimely Death
by
Acies Edizioni
Lepanto A Sea Turned Red By Blood Sunday, October 7th, 1571 by Acies Edizioni This battle had some of the most legendary corsairs and Mus...
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Acies Edizioni
Lepanto
A Sea Turned Red By Blood
Sunday, October 7th, 1571
by
Acies Edizioni
This battle had some of the most legendary corsairs and Muslim and Christian leaders of the 16th century one one side or the other. It is true that the Great Siege of Malta in 1565 saw the Ottomans as losers and unable to conquer the island, although their corsairs and navies were still were the scourge of the Mediterranean. One of the Christian commanders whose fame, or infamy, has lasted even until today is Don Juan, yes that Don Juan. When you have a piece written about you by Mozart you know you have hit the big time. However, he was far from the only notable commander at the battle. These included:
On the Christian Side:
Don Juan de Austria (an illegitimate son of Charles V)
Sebastiano Venier, ( Venetian Commander later Doge of Venice)
Alexander Farnese, Duke of Parma
Marcantonio Colonna, Captain General of the Church
On the Ottoman Side:
Dragut, (referred to as 'The Greatest Pirate Warrior of all Time')
Müezzinzade Ali Pasha, ( The Muslim Overall commander)
Occhiali, (born an Italian farmer, he became Grand Admiral of the Ottoman Fleet)
Åžuluk Mehmed Pasha, (Commander of the Turkish right wing at Lepanto)
A Holy League was put together under the auspices of Pope Pius V. This League was to counter the naval threat that the Ottoman Empire was to the entire Mediterranean. Don Juan was given the banner of the fleet, blessed by the Pope, on August 14th 1571. The stage was set for a decisive naval battle between the Ottoman Empire and the various Christian nations in the Holy League. It ended as a victory for the Holy League. Casualties on the Ottoman side were: 80 galleys sunk, and 117 captured. 30,000 Ottomans were casualties, with another 8,000 captured. The Christians suffered 7,500 casualties. The battle apparently captured the imagination of poets all over Europe. Even James the I of England composed a piece (when he was still just James VI of Scotland).
This is what comes in the box:
3 Maps all at roughly 22"x 33"
6 Player Aid Cards
Rules Booklet
Player Booklet
2 Full Countersheets
The map scale is 1:60,000 each hex is roughly 1000 meters
Turns represent one hour each
The Game is fine for two-player or solitaire
I am usually not a connoisseur of box art, but for this game I will make an exception. It shows a Muslim and Christian ship locked in deadly combat. The map area is, as you can imagine, very large. Being a sea battle the maps are, except for information tracks, pretty much two shades of blue. Not that you would expect anything else. The counters are 1.5 cm, or roughly 10/16". The countersheets I received are a little problematic. I usually use a pair of scissors to cut out my counters to cut down on cardboard dregs. The way these were made you have to use scissors or an Exacto knife to get the counters apart from each other. This is not really a big deal. However, do not expect them to just pop apart from each other. Some of us care about clipped corners etc., and some of us do not. I would just be careful separating these counters. The Rules Booklet is in full color with many illustrations. The rules themselves only take up fourteen pages, with a further six pages for a nicely done Order of Battle. The Player Booklet has three pages of examples. The rest is a wonderfully done eight page history of the battle.
The Sequence of Play is:
Action Phase: Activation Marker or Special Chit Pull
A. Maneuver Segment
B. Battle Segment
C. Recovery Segment
End Turn Phase
As you can see, this game uses a chit pull system for each Group of Units in the scenario. There are also Special Chits in the mix. If you pull a special chit before any Group Activation Chit, that Special Chit is removed from play for that turn. The only caveat to that rule is the Wind Direction Chit. That can be pulled at anytime to change the wind course. This was one of the first sea battles that cannons played a big part in. In many ways the actions of the fleets at Lepanto would have been recognizable to sailors from the Punic Wars. Ramming and grappling, and then the soldiers of each ship fighting it out as if on land was the norm for the battle. The weight of metal as far as cannons is greatly on the Christian side. The unit counters represent either one large ship or a group of galleys. Each side had a left, center, and right contingent. In Front of each Christian contingent were a few huge Venetian Galleasses. These were somewhat sedentary, but were bristling with cannons of all sizes. If the player gets lucky these will cause havoc in the Ottoman ranks before the main fleets engage.
There are rules for:
Artillery Fire Attacks
Reaction Fire
Leaders
Leader Losses
Ramming
Grappling
Boarding
Shallow Water
Damage
Mast Down
Fires Aboard
Sailing/Rowing
So, just about anything that could happen in a sea battle at this time.
Battle of Lepanto Scenario: Full Battle All Three Maps
Lions At Sea: Uses Only The Northern map
Lepanto Clash: Uses Only The Center Map
Waiting for Doria: Uses only the Southern Map
The game was setup as a two-player game, but it can be played solitaire better than most. The Chit Pull System makes this easier, but the game rules also lend themselves to solitaire. Of course, I think any game can be played solitaire, some with a little more finagling than others. The Christian side definitely has the weight of metal on its side. The Spanish Infantry on the galleys also helps. However, the Ottomans are no push-over and can hold their own. I think that the side that comes up with a better plan, and is able to actually implement it, will win. That sounds like advice from Captain Obvious, but it pretty much goes for every game ever made. The Chit Pull System, and the way the game throws the 'friction' of war at you makes for a tense game. One on one the Christian side should win, but if the Ottomans are able to sweep around the Christian right flank (their actual battle plan), it will be a long afternoon for them.
Victory is determined by deducting the Ottoman Victory Points from the Christian Victory Points total. A negative number is an Ottoman Player victory. Total points between 0-20 means a draw, and 21 and over is a Christian Player win.
I was surprised to find that there have been a few games on the Battle of Lepanto. Most, however, are pretty long in the tooth. Europe before and after the reign of Charles V Holy Roman Emperor is one of my favorite times of history. So, I was more than happy to see this game come in the mail. It might be a niche product, but any grognard worth his salt should get his feet wet with this game. Forget about Nelson, or angle of fire, and go back to when men had to fight on a rolling deck as they would on land. Thank you very much Acies Edizioni for allowing me to take this for a sail. Please check out their game Durchbruch on the Battle of Caporetto.
Robert
Lepanto: A Sea Turned Red By Blood:
Lepanto 1571 | Acies (edizioniacies.com)
Acies Edizioni:
Acies edizioni (edizioniacies.com)
My review of Durchbruch:
Moravian Sun December 2nd, 1805 Battle of Austerlitz by Acies Edizioni The Battle of Austerlitz has a lot of games based on it. Not as ma...
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Acies Edizioni
Moravian Sun
December 2nd, 1805 Battle of Austerlitz
by
Acies Edizioni
The Battle of Austerlitz has a lot of games based on it. Not as many as Waterloo as far as Napoleonic games (The Bulge of Napoleonic games), but a still a good number of them have been made. Even the newest of tyros to Napoleonic warfare knows at least something about it. It was nicknamed 'The Battle of the Three Emperors" (Napoleon, Francis I of Austria, and Alexander I of Russia). In reality it was not that much of a battle. Napoleon's Grande Armee was honed to a fine point, and his way of warfare was still unknown to most of Europe. On the French side, there was some doubt about Davout (The Iron Marshal) being to able to march his troops fast enough to be present for the start of the battle. Besides that fact, the French had everything in their favor. The Allied Coalition, number 3 out of 7, attempted to do a mirror image oblique attack of what Frederick the Great used in his battles. In reality, it became a parody of an attack by Frederick, much like the French at Rossbach. The Allies leisurely set up their attack, and slowly marched to attack Napoleon's right flank. Davout having appeared on time due to the incredible marching power of his 3rd Corps, 68 miles in 48 hours, was able to fend off the attacking Allies. Marshal Soult was then commanded to take the Pratzen Heights in the Allies' center, which they had thoughtfully left almost empty of troops. The battle was a foregone conclusion. Napoleon's Grande Armee destroyed the Allies, and the history of Europe was changed for the next nine years. So, let us see what Acies Edizioni has done with this famous battle.
Here is what comes with the game:
One Game Map - 85 x 60 cm.
216 Counters - 5/8" Sized
280 Counters - 1/2" Sized
Five Player Aid Cards
One Rule and Scenario Manual
Two Six-sided Die
The game is designed by Enrico Acerbi. The game system is called "Vive La France - Empire", and has been used in the games 'Massena at Loano, and Wise Bayonets. I did a review earlier of Wise Bayonets, and the link will be below. Hexes are meant to be 450-500 meters and the turns represent one hour of time.
The components are well done as a whole. The map is a colorful, much like a traveler's map, representation of just the main area of the battlefield. The different terrain is easy to distinguish for the player. The unit counters are the 1/2" sized ones. They use the normal NATO designations, are easy to read, and the colors are pleasing, at least to my eyes. The 5/8" counters are used for the commanders and the administrative counters. The commander counters have a small picture of the commander in question on them. The administrative, rout, force march etc., counters are small, but still easily readable. All of the counters are easily disconnected from the cardboard sprue. As a matter of fact, most of them had popped out during shipping. The Rule Manual is in color and is done in large print, thank you. It is twenty pages long, but pages 16-20 are the scenario rules and a concise but well written Historical Background. The five player aid cards are full sized and in color. Four of them are double-sided with the fifth being a single page. All in all, the production quality is right up to par for what I expect of Acies Edizioni games.
The game comes with two scenarios:
Campaign Game - Begins at 07:00 on the 1st of December and ends at 18:00 of December 2nd
Battle game: Begins at 06:00 of December 2nd and ends at 16:00 at the same day
In the Campaign Game scenario there is a Night Turn
This is the Sequence of Play:
A. Command Phase
1. Weather
2. Orders
3. Initiative and Priority
3.1. Initiative Test Die Rolls to Change Orders
B. Action Phase
1. Rally
2. Reinforcements and Reconstituted Units
3. Movement
4. Bombardment
5. Combat
6. End of Phase
c. End of Turn Phase
The game uses the term Efficiency in the rules, roughly the same way other games use the term Morale.
Austerlitz is a hard game for a designer to make a game out of, simply because the two sides are so disparate in terms of efficiency, morale, and generalship. The Allies attack on his right flank, which is exactly what Napoleon wanted the Allies to do. It is almost as if Napoleon were in the Allied late night commanders meeting of December 2nd. This was the Napoleon of old with an undiluted and fully trained Grande Armee at his back. No one could have withstood the Grande Armee that day. The designer has made the game as historically accurate as possible. Therein lies the crux. How to make the game enjoyable for two players. The first obvious choice is for the players themselves to pick the less skillful of them to play the French. The Battle Scenario pretty much forces the Allied Player's hand as far as following the historical plan. However the addition of the Campaign Scenario mitigates the uneven playing field a bit. The Campaign Scenario does not force the Allied Player to do anything and so they are given a clean slate. It is true that the Allies are marching to the battlefield, and not set up and ready to attack. They are, however, given a full day without the French Player having Davout's Corps and some other troops. The Allied Player must use this extra day to its full advantage. How does the game play? In my eyes it shows exactly what the Allies were up against going at France's First Team. In some ways the Allied Player is really just trying to do better than his historical counterparts. The French Player can win, but should in my mind at least try to do as well as Napoleon or better to really consider the game 'won'.
The game system does a good job of showing how Napoleonic battles were actually fought. They have been described as 'Rock, Paper, and Scissors' on a grand scale. The play centers around you giving 'Orders' to your different organizations, and how that either helps you or hampers you to deal with the developing battle. The chance to change or ignore the order originally given at the beginning of each turn gives a player the ability to possibly pull his irons from the fire. The game shows that command and control was not only the key to Napoleonic warfare, but could be the weak link in the chain during it. As the Allies, your Generals are pretty much 'fire and forget' weapons. They will usually not be able to adjust on the fly. The French Generals mostly have the ability to adjust to new situations and exploit them.
Thank you Acies Edizioni for letting me review this very good game about a battle that before this I had no real interest in. As usual, with a game about a battle or campaign I do not know enough about, I was forced to hit the books. This is the wonderful part of games that try to give the player exactly as it was historically, and not try to skew everything so that it is 'gamey'.
Robert
Acies Edizioni:
Moravian Sun:
https://en.edizioniacies.com/para-bellum/moravian-sun
AWNT review of Wise Bayonets:
https://www.awargamersneedfulthings.co.uk/2020/07/wise-bayonets-17-june-19-june-1799.html
Wise Bayonets 17 June - 19 June 1799 Suvorov at the Trebbia by Acies Edizioni Alexander Suvorov (the last...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Acies Edizioni
Austro-Russian Counters |
French Counters |
1st Turn Setup, North and South are switched |
game in play shot |
Durchbruch The Austro-German Attack at Caporetto 1917 by Acies Edizioni It is the Fall of 1917. Austro-Hungary...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Acies Edizioni
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