By Force of Arms
The Austrian Army in the Seven Years War
by
Christopher Duffy
By Force of Arms The Austrian Army in the Seven Years War by Christopher Duffy Fr om as far back as I can remember, I have always been ...
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Book Review
By Force of Arms
The Austrian Army in the Seven Years War
by
Christopher Duffy
STARGRAVE: THE LAST PROSPECTOR from OSPREY GAMES Stargrave transports the fantasy RPG Frostgrave lock stock and barrel to a science fict...
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Book Review
Stargrave transports the fantasy RPG Frostgrave lock stock and barrel to a science fiction setting. Behind it all are Joseph McCullough, the prolific writer and creator of these two worlds and many other novels too and the publisher's Osprey Games.
Though RPGs are very much the outer rim of my gaming world, how could I resist the kind opportunity given to me by Osprey Games to preview this latest expansion to the Stargrave canon, especially when I discovered that it's due to be released on 28th April - my birthday!
In case any of you are totally unfamiliar with its origins, I'm going to start with the briefest of outlines . This core was presented in a substantial hardback book that gives you all the background, rules, stats and scenarios etc. Thematic art work and photos of diaramas taken from games adorn and enliven the text. We're dealing with a small unit, miniatures skirmish game set in a typical devastated and blighted galaxy. The rather long subtitle to the core game says it all- Science Fiction Wargames in The Blasted Galaxy.
There is a substantial gallery of miniatures that have been sculpted purely for this game, but it really is one game where you can bring virtually any existing figures, terrain and buildings you possess to your gaming table.
Your first task is to create a team made up of a captain, first mate and assorted crew then follow through the scenarios. Like most RPGs, the wealth of written material provides an excellent resource to create your own scenarios.
A free supplement introduced solo play, while the first published expansion, Stargrave: Quarantine 37 , landed your crew slap bang into a deserted research station where you can compete through the scenarios against other crews in two mini-campaigns or take on a solo mini-campaign.
The Last Prospector, the second supplement similarly presents a range of new elements and a new region of the galaxy to explore. The presentation is a glossy softback book of 86 pages. The introduction had me hooked at once. Though only two pages long, in it Joseph McCullough gives us a clear, succinct explanation of his intentions and inspirations. Three things leapt out at me.
Foremost was his desire to explore the connection between the genres of science-fiction and the western. This is a pairing very familiar to me as were his seminal references to Star Wars and especially Firefly, the sadly curtailed Josh Wheedon series and the film Outland which, as he notes, has often been compared to High Noon. Firefly in particular struck me as a particularly important influence on the geography and geopolitics of The Last Prospector.
The region in question, the Honoreb System, has become a backwater of the galaxy, though still a mineral-rich asteroid belt. Among its locations that will feature in the scenarios are Penthalia Station, a once vibrant and important hub, now largely decaying and derelict; Honera, a steamy jungle planet with originally three enclosed bases and Saint Mollia [or "Molly" for short] a vast titanic though abandoned ore carrier.
Next to seize my attention was his desire to depart from the linear progression of so many, many RPGs. Instead the Campaign provides a ten scenario arc of which only the opening and final episodes are fixed. The other eight can be played in any order. The suggestion is that the game players take turns choosing a scenario usually based on what each thinks will be most immediately advantageous and suited to the qualities, powers and abilities of their crew. My own instant reaction was, at some future date, to offer up this order to the random gods of the dice world!
The third detail that I was highly enthusiastic about is summed up in the following extract"...instead of a focused narrative , this campaign is based around a mystery and a location ... to solve the mystery, the crews must travel all over the system , searching for clues." Great idea was my immediate reaction - a game with not just sci-fi, not just westerns, but a whole touch of Sherlock Holmes: Consulting Detective too. Sadly this was my one disappointment. The disappearance of the old friend, the eponymous Last Prospector and his rumoured "big score" are simply what Alfred Hitchcock would have called the McGuffin. In other words they are the motivating trigger for the game's plot that sends your crews hither and thither across the Honereb System.
At this point, I think one other sentence from the introduction is important to quote: "I leave it up to the players to fit my work into their own imaginative framework." As Joseph McCullough stresses in his introduction, it's entirely up to the gamer whether you stick closely to his detailed descriptive script or not. This is very important comment for the whole creation of your table-top, as you'll see in the next section where I explore some of the scenarios. The fact that all bar the grand finale of the game is designed to be played on a 3'x3' table is a big plus for the gamer with limited space. However, the setup for many of the scenarios could task the physical terrain resources of the average gamer.
The fixed opening Scenario of the Campaign screams its influence from the classic western mythos in its title: The Barfight! The setup specifies the classic bar down one edge of the gaming table and various other familiar accoutrements such as tables and chairs. However, later scenarios grow more taxing in their requirements, such as a cavern floor with an upper level shelf running all around the edge of the scene. This is where the comment about using your own "imaginative framework" applies - in other words "do the best with what you've got". I've got to say that the suggestion of using 3" strips of paper didn't appeal. So, substantial quantities of packaging from a recent home purchase, plus extensive Stanley knife work, are going to be pressed into service.
Similarly, broken bits of polystyrene are in the process of being transformed into rocky outcrops that may serve both in some of the underground locations and on the planet's surface.
However, the thick jungle of a scenario like The Devil's Punchbowl will stretch my current resources considerably, though it will be one of the cheaper to beef up. Though behind my nascent rocks lurks one of the rare items that I possess which I need to greatly expand and spend on to furnish my jungle settings.
On the other hand, left-over creations made for my son's long past days of Warhammer 40K and Necromunda, plus my own Deadzone 2 building collection will certainly feature prominently in other scenes, as will many of the figures pressed into service from those games.
KAIS: A True Story of a Daring Rescue in the Swamps of New Guinea, Summer 1944 is a fascinating account of the crash of a B-25 bomber into...
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Book Review
KAIS: A True Story of a Daring Rescue in the Swamps of New Guinea, Summer 1944 is a fascinating account of the crash of a B-25 bomber into the jungles of New Guine. It details both the efforts to find and rescue the crew immediately after, and the search to find and recover the aircraft 75 years later. The book takes its name from the Kais river, which both the rescue and research teams traveled on to reach the crash site. The author, Bas Kreuger, is a Dutch researcher who focuses on the history of the Dutch in the East Indies.
KAIS opens with a summarized account of the war in the Pacific on and around New Guinea. This was interesting in and of itself, as this fighting is not often discussed or depicted in media. New Guinea is an extremely harsh island covered in swamps, jungles, and rivers, with virtually no infrastructure across vast swathes of the landscape. This made merely existing on the island difficult for both the Japanese and Allied soldiers, never mind finding each other and fighting. As the war went on and the Allies gained the upper hand, it was decided that it would be easier to isolate and starve out most of the Japanese strongholds on the island, rather than destroying them directly. Most of the fighting then became about air superiority, and attacks against each side's airfields. If the Allies could control the skies, they could then easily destroy any Japanese cargo ships trying to resupply the soldiers in the brutal jungles and swamps.
Enter the 418th Night Fighter Squadron. These men were brought in to crew, you guessed it, night fighters, but due to the realities of war in the far flung reaches of the Pacific, they didn't have any on hand for some time. So instead they found themselves operating a variety of aircraft, including the B-25 bombers being used in an anti-ship role. After an intense attack on some Japanese ships, the crew of the fateful B-25 realize that they aren't going to make it home due to damage sustained to the aircraft. Knowing that they are deep in Japanese controlled waters, they decide to fly inland and look for somewhere to put the plane down.
After a mostly successful crash landing into a swamp, the crew is then at the mercy of the environment and fate. Fortunately for them, one of their fellow bombers was able to track them down quickly, and so their approximate location is known to the Allies. Unfortunately for them, reaching their location borders on the impossible. Any rescue attempt will have to brave miles river, jungle, and swamp filled with both hazardous wildlife and hostile Japanese soldiers. The rescue team, composed of Dutch, Indonesian, Australian, and American soldiers sets out on an expedition to find and rescue the crew, which ends up taking three weeks. The book details this entire endeavor, including direct combat with Japanese soldiers, meetings with local tribes, and all the misery of camping in the jungle.
I'll leave it to you to read the story of how all of that goes down, but I will say it is quite the adventure and would make an excellent movie. Every soldier and airman involved in the book is detailed as much as possible, with the author having tracked down family members, photographs, and even local Papua's who were connected to the event. His efforts are extremely impressive and reveal so much about this event that would otherwise have been forgotten.
The latter third or so of the book details his modern day research efforts in pulling together all of this information, and the expedition he went on in 2019 to try and find the actual crash site in the swamp. The area is still as wild and undeveloped as it was at the time, with the expedition facing exactly the same environmental hazards that the rescue team dealt with. Initially, I thought this part of the book wouldn't be as interesting as the actual event, but in the end it was very enjoyable. It opened my eyes to what researchers do and had some shades of a real world Indiana Jones adventure, just with gentlemen a bit more out of their element than Dr. Jones ever was.
This book is a very easy one to recommend. The pages fly by and the story is quite thrilling all the way through. Like I said above, this event would make a great movie, and one could write the whole script simply based on Kreuger's account, as it is extremely detailed and vivid.
KAIS is available on Amazon Kindle or paperback.
- Joe Beard
A year after the Battle of the Somme the British Expeditionary Force (BEF) were tasked with pushing through Ypres in Belgium and occupyi...
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The title of this book gives the impression that it covers the escape attempts of captured military personnel during WWI. A more acc...
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The Siege of Tsingtau by Charles Stephenson First things first, the campaigns of WWI are not very familiar to me. This boo...
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