Showing posts with label Chinese Civil War. Show all posts
Sunday, September 23, 2018
Red China Mao Crushes Chiang's Kuomintang 1949 by Gerry Van Tonder This book is about a little kno...
Red China: Mao Crushes Chiang's Kuomintang 1949 by Gerry Van Tonder

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Chinese Civil War
Red China: Mao Crushes Chiang's Kuomintang 1949 by Gerry Van Tonder
by
This book is about a little known historical epoch in China's history.
The book starts with the story of Sun Yat-Sen. He is the person most
responsible for the fall of the Chinese Empire. Now, Empire would be a
strange word for the disjointed country that China was at the time. The
Western Powers had used a fillet knife on China during the last 100
years. The road toward China being a puzzle missing many pieces had
started in the early 19th century. Shortly after that China was torn
apart for two decades by the Taiping Rebellion. This killed tens of
millions of Chinese. At the start of the twentieth century, China was further embarrassed by the results of the Boxer Rebellion. The Boxer Rebellion had unified a lot of Chinese for the express cause of ridding the country of foreigners and their influence. Unfortunately, its collapse and the warfare involved brought only more concessions to the west.
The book continues with the history of Puyi, the last emperor of China. He was forced to abdicate as a child, but was brought back as a puppet emperor by the Japanese for Manchukuo (this was the Chinese area of Manchuria with some surrounding areas). The Japanese aggression in the 1930s and 1940s is also delved into. The Communists were originally a part of the 'United Front' with the Kuomintang. The National Revolutionary Army put Chiang Kai-shek into power in 1925. He was now the leader of the Kuomintang. This was supposed to be the government of China, but instead only held sway over the Southeastern part of China. The rest was ruled by warlords who ran the other parts of China as their personal domains. Chiang Kai-shek did his best to wrest some of the country back from the warlords in the next few years. Chiang also purged the Kuomintang of all Communists and after some tense fighting the Communists were almost completely wiped out. This led to the 'Long March', where the Communists tried to put as much territory between themselves and the Kuomintang. Soon after the Japanese put pretenses aside, and their predations on China became an actual war. The Communists and the Kuomintang entered into somewhat of a truce until the invading Japanese were defeated.
The main part of the book starts right after the Japanese defeat in 1945. The Communists and Kuomintang were poised for their final battle over the control of China.
The book itself is a small one at 127 pages. It does however pack a large punch into a small frame. The history of the war between the two from 1945 to 1949 is gone through. The book also goes into the reluctance of the United States to back Chiang and the Kuomintang. This is somewhat surprising given the United States policy in Asia after this (The Korean and Vietnam Wars to stop the spread of Communism). For a short book it also goes through the Soviet Union's involvement with both the Kuomintang and Communists, along with other not well known history. For anyone who is looking to know the broad sweep of this moment in history, or is looking to start delving deeper into it, this book is a must. It is the perfect jumping off place for more reading.
Sunday, August 19, 2018
I have reviewed one other ATO magazine (http://www.awargamersneedfulthings.co.uk/2018/05/against-odds-magazine-issue-42-with.html). Once again the ATO magazine is a real stunner. The articles are all well done and very interesting. The game in this issue is about the campaign for China during the latest Chinese Civil War in 1948 and 1949. This was the last real showdown between the Nationalists (Kuomintang, GMD) and the Communists (PLA). The game rules use GMD and PLA to differentiate. The background history article is fascinating reading. One of the facts I was not aware of is how many American advisors in China were actually more on the side of the Communists than the Nationalists. This did cost them later when they all seem to have been caught up in the McCarthy era anti-communist purges after returning to the US. From a purely armaments point of view, the Nationalists should have won. Unfortunately for them, the Communists were able to successfully fight for the hearts and minds of the Chinese people.
This is a list of the articles:
Red Dragon Blue Dragon Against The Odds #45 I have reviewed one other ATO magazine ( http://www.awargamersneedfulthi...
Red Dragon Blue Dragon Against The Odds #45

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Chinese Civil War
Red Dragon Blue Dragon Against The Odds #45
I have reviewed one other ATO magazine (http://www.awargamersneedfulthings.co.uk/2018/05/against-odds-magazine-issue-42-with.html). Once again the ATO magazine is a real stunner. The articles are all well done and very interesting. The game in this issue is about the campaign for China during the latest Chinese Civil War in 1948 and 1949. This was the last real showdown between the Nationalists (Kuomintang, GMD) and the Communists (PLA). The game rules use GMD and PLA to differentiate. The background history article is fascinating reading. One of the facts I was not aware of is how many American advisors in China were actually more on the side of the Communists than the Nationalists. This did cost them later when they all seem to have been caught up in the McCarthy era anti-communist purges after returning to the US. From a purely armaments point of view, the Nationalists should have won. Unfortunately for them, the Communists were able to successfully fight for the hearts and minds of the Chinese people.
![]() |
Back of the boxed version |
This is a list of the articles:
Red Dragon Blue Dragon
On Guards: The "China Hands"
Sowing The Wind: The National Air Races 1929-1939
The Fulda Gap Sandbox: Comparing a Hobby Wargame and a
Computer Simulation from the Cold War Era
And The Data Shows On The Move: Kingdoms In Exile
Long Spear, Short Legs: Operational Limitations and
Wintergewitter
The Power Of Airpower
Designing 'Dueling Eagles'
Simulation Corner
As you can see the articles are varied, and they are also well interspersed with pictures and maps.
The game is an operational one about the Battle of Huai-Hai. This was a fight for the center of China. The Communists had pretty much overrun the North, and the Nationalists had the South. The Communist party had decided that they were ready to capture the strategic city of Xuzhou. The Nationalists have tanks and air support. The Communists are armed with a jamboree of weapons from the Nationalists themselves to captured Japanese ones. Make no mistake, in these battles the Nationalists are the underdog.
The map is scaled to twenty kilometers per hex. The game is played in one week turns. The units are mostly Nationalist Corps and Communist Columns. These are anywhere from 15,00-40,00 men. The rules call the PLA Columns Corps for ease. Artillery units represent 36-54 pieces. Armor Battalions are 18-30 tanks. The GMD air units equal roughly 40 aircraft. The actual map portion is small, but it is well done. The small map size allows all of the extras, like the turn track etc, to be on it. The counters are your normal magazine sized counters, but they are well done and easy to read.
Nationalist defection is one of the pivotal parts of the game. The Battle for Xuzhou has been described as the Gettysburg of the Chinese Civil War. The soldiers on both sides of the battle came to about a million men. Oddly enough, considering Korea and Vietnam, the U.S. refused to get involved. So let us look at the game play.
Sequence of play:
One of the most interesting and innovative rules had to do with one of the events that can happen when checking the China News Table. This is the PLA Political Offensive. This Political Offensive lasts for three turns. During these turns the PLA can move but not attack. They are allowed to do POPAs (Political Offensive Propaganda Attacks) against the GMD units. These propaganda attacks can cause the GMD units to defect. This propaganda offensive actually happened historically. It was caused by a tremendous amount of casualties suffered by the PLA, and the fact that the Communist hierarchy (Mao) wanted to win an ideological war. Historically this was followed by the US shutting off aid to the GMD. This was really the last nail in the GMD coffin. The flight to Taiwan was the next step for the GMD after the battle of Huai Hai.
On Guards: The "China Hands"
Sowing The Wind: The National Air Races 1929-1939
The Fulda Gap Sandbox: Comparing a Hobby Wargame and a
Computer Simulation from the Cold War Era
And The Data Shows On The Move: Kingdoms In Exile
Long Spear, Short Legs: Operational Limitations and
Wintergewitter
The Power Of Airpower
Designing 'Dueling Eagles'
Simulation Corner
As you can see the articles are varied, and they are also well interspersed with pictures and maps.
![]() |
Map from the Nationalist side |
The game is an operational one about the Battle of Huai-Hai. This was a fight for the center of China. The Communists had pretty much overrun the North, and the Nationalists had the South. The Communist party had decided that they were ready to capture the strategic city of Xuzhou. The Nationalists have tanks and air support. The Communists are armed with a jamboree of weapons from the Nationalists themselves to captured Japanese ones. Make no mistake, in these battles the Nationalists are the underdog.
![]() |
Counters Front |
The map is scaled to twenty kilometers per hex. The game is played in one week turns. The units are mostly Nationalist Corps and Communist Columns. These are anywhere from 15,00-40,00 men. The rules call the PLA Columns Corps for ease. Artillery units represent 36-54 pieces. Armor Battalions are 18-30 tanks. The GMD air units equal roughly 40 aircraft. The actual map portion is small, but it is well done. The small map size allows all of the extras, like the turn track etc, to be on it. The counters are your normal magazine sized counters, but they are well done and easy to read.
Nationalist defection is one of the pivotal parts of the game. The Battle for Xuzhou has been described as the Gettysburg of the Chinese Civil War. The soldiers on both sides of the battle came to about a million men. Oddly enough, considering Korea and Vietnam, the U.S. refused to get involved. So let us look at the game play.
Sequence of play:
Weather Phase
China News! Phase
Interdiction Phase
GMD Movement Phase
Reinforcement and Replacement Segment
FDP Relief Check Segment
GMD Movement Segment
PLA Movement Phase
PLA Reinforcement and Replacement Segment
PLA Movement Segment
PLA Combat Phase
GMD Combat Phase
One of the most interesting and innovative rules had to do with one of the events that can happen when checking the China News Table. This is the PLA Political Offensive. This Political Offensive lasts for three turns. During these turns the PLA can move but not attack. They are allowed to do POPAs (Political Offensive Propaganda Attacks) against the GMD units. These propaganda attacks can cause the GMD units to defect. This propaganda offensive actually happened historically. It was caused by a tremendous amount of casualties suffered by the PLA, and the fact that the Communist hierarchy (Mao) wanted to win an ideological war. Historically this was followed by the US shutting off aid to the GMD. This was really the last nail in the GMD coffin. The flight to Taiwan was the next step for the GMD after the battle of Huai Hai.
![]() |
'China News Table' |
There
is also an explanation of the seeming change in the names of Chinese
cities and areas in the last fifty years. The difference is that the
older names we were used to reading were from the Wade-Giles system of
translation. The newer Pinyin system is the reason the names changed.
So Peking was Wade-Giles and Beijing is Pinyin. The author of the game's
background piece shows both to help the reader.
In all ATO games there is a side that has their back up against the wall. As mentioned, in this game it is the Nationalist/GMD. Historically the amount of troops that defected from the GMD was large. So playing as the GMD, you have to be ready for anything. It is a tough side to play. The victory conditions are fortunately skewed a bit to help you. The PLA must get a sudden death victory or annihilate the GMD forces. A sudden death victory is if the PLA occupy Xuzhou with a supplied PLA unit on turns one through three. Do not get me wrong, the game does not all go the PLA's way. When the Political Offensive shows up, the PLA player is pretty much hamstrung. As the designer puts it "The Political Offensive can really wreck what seemed to be a victorious PLA campaign. The PLA player needs to be ready for it; it will happen. This means making hay while the sun shines; do not think that you can afford to take a 'slack turn' just because you are ahead (Unless the Political Offensive has already occurred!)"
All in all, a great issue, and a pretty good game about a very unknown (to the West) campaign. The background history of the campaign is stellar.
Robert
![]() |
CRT etc. |
In all ATO games there is a side that has their back up against the wall. As mentioned, in this game it is the Nationalist/GMD. Historically the amount of troops that defected from the GMD was large. So playing as the GMD, you have to be ready for anything. It is a tough side to play. The victory conditions are fortunately skewed a bit to help you. The PLA must get a sudden death victory or annihilate the GMD forces. A sudden death victory is if the PLA occupy Xuzhou with a supplied PLA unit on turns one through three. Do not get me wrong, the game does not all go the PLA's way. When the Political Offensive shows up, the PLA player is pretty much hamstrung. As the designer puts it "The Political Offensive can really wreck what seemed to be a victorious PLA campaign. The PLA player needs to be ready for it; it will happen. This means making hay while the sun shines; do not think that you can afford to take a 'slack turn' just because you are ahead (Unless the Political Offensive has already occurred!)"
All in all, a great issue, and a pretty good game about a very unknown (to the West) campaign. The background history of the campaign is stellar.
Robert
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