Crossing The Line
The Game Crossing the Line – Aachen 1944 is an operational level simulation of the Battle for Aachen, which took place from September 12th to October 21st, 1944. The game is intended for two players but is also suitable for solitaire and team play.
The goal for the US player is to hit the Germans hard and to seize specific victory locations. Of course, the German player the German player wants to prevent this from happening. The game is played in a semi-interactive way and makes both players sit on the fence at all times…"
• A hex represents 1.2km of terrain from side to side.
• Each turn represents a period of two to eight days.
• Combat units are mostly battalions.
• One scenario booklet including four scenarios and extensive historical notes
• One 22”x34” map sheet
• 360 extra large counters of which 160 are combat units
• Four Player aid charts
• Setup charts
• Reinforcement & Withdrawals charts
This is the sequence of Play:
Admin Phase: Consists of the following segments in that order:
1. Recovery Segment
2. Assignment Segment
3. Victory Plan Segment
4. Replacement Segment
5. Reinforcement Segment
1. Initiative Determination
Most game activities will take place in this phase. At the end of the Ops Cycle, the turn marker will be moved into the next box on the turn track."
The game is based upon the player's 'Formation Units', meaning their parent organization. You activate only formations, and not willy-nilly counters that are close enough to an HQ. Independent units are also used in the game, especially for the Germans. These can be attached to HQs if they are in the HQ's command range. They can be reassigned if they are in the command range of their current HQ and the new HQ. Initiative is rolled for at the beginning of each Operations Phase. The roll for initiative is modified by certain conditions, ie. interdiction level etc. The player with the initiative can choose to activate formations, or transfer the initiative to the other player. The next two features of the game mechanics is what elevates the game to a higher level than normal. First, a formation has to be activated before the player can use its units. This is pretty standard. However, in this game each time you activate a formation its activation level is reduced by one. Then you roll to see how many 'Action Points' you receive for the formation, but the lower the 'Activation Number' equals lower numbers for your 'Action Points'. So, this mechanic shows the gradual reduction of the units' abilities, even without combat. Second, the inactive player does not just sit there waiting for his turn. The inactive player can try for a 'Reaction Attempt' when an enemy unit triggers it by certain actions, ie. moving into a ZOC etc. Victory in the game is determined by control of Victory Hexes and German strength point losses.
There are four scenarios in the game:
First Blood
The Stolberg Corridor
Across the Wurm
Campaign Scenario
The first scenario is a solo one played from the American side. The German units are static. The American player has from two to five activations of the 1st Infantry Division to clear three victory hexes. Victory is determined by how many activations the player needs to take the three hexes. Two activations is a Decisive Victory whilst five is a 'poor' performance. The other three scenarios play the game normally. The Stolberg Corridor scenario goes from turn one to turn three. Across the Wurm scenario is played from turn five to eight. The Campaign scenario plays all eight turns. The American player has to use finesse to take all of his objectives and not be a bull in a china shop. The German player has to remember that this is late 1944 and not early in the war. Furor Teutonicus has created a nail-biting operational level late war game.
This is one very well made and great to play game. This is all the more amazing, being that this is Furor Teutonicus's first game ever. I actually checked to see if the designers were old hands that moved on from other companies and that is not the case. For neophytes to come up with this design and know how to make sure what they have in mind gets placed in the map, counters, and rules is quite an accomplishment. They have created a tense and historical game that is a joy to play. The game mechanics and units make for a tough game for playing as either the US or the Germans. Thank you very much Furor Teutonicus Games for letting me sail on this maiden voyage with you. Count me very impressed.
Furor Teutonicus Games Crossing The Line:
https://www.furor-teutonicus.com/produkt/crossing-the-line-aachen-1944/?lang=en
Robert
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