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  1793 Patriots & Traitors The French Revolution, Year II By Sound of Drums   To get us into the correct mood, here is a compilation of ...

1793 Patriots & Traitors by Sound of Drums 1793 Patriots & Traitors by Sound of Drums

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Designed by Jason St. Just

 



1793 Patriots & Traitors


The French Revolution, Year II


By


Sound of Drums





 To get us into the correct mood, here is a compilation of songs from Marat/Sade by Judy Collins:


 The above is a paean of praise to Jean Paul Marat. He was a central figure in the early years of the French Revolution. At times, he was forced to hide in the Paris sewers from the Old Regime pre-revolution. In doing so he contracted a nasty skin disease that not only covered him in sores, but he also released a very malodorous odor in the area around him. Apparently, modern science has stopped the debate of what it was by analyzing some of his blood. Thank you, Charlotte Corday; more on her in a minute. It appears to have been a fungal infection with a secondary bacterial infection. They believe it might have been Seborrheic Dermatitis. Whatever it was, even his friends in the National Assembly kept a wide berth from him. 

 The French Revolution was the first of its kind in the Western World. Wait, you say, what about the American Revolution. Sorry, they were completely different animals. The American Revolution was more about taxation and representation than about real freedom, thanks to the Magna Carta and Charles I for losing his head. Englishmen, and the American Colonials, had much more freedom than in other countries at the time. The French Revolution happened because of basic human rights that the average Frenchman did not have. They effectively were all chattels to the Crown and nobles. Just as Sam Colt made every man in the United States equal, the Guillotine made every Frenchman equal. Oddly, it was designed by a man who did not like the death penalty and was looking for something much more humane. So, back to dear Charlotte Corday. She removed Marat from his suffering with a large knife to the chest. She was absolutely fearless at her trial in the National Assembly. She had struck down Marat because she felt he was guilty of the death of the most prominent Girondins, moderates that you can play in the game. When she was brought to the Guillotine by Charles-Henri Sanson, first the royal executioner and then the high executioner during the Revolution, he tried to shield her from its sight. She asked him to please move out of the way because she was naturally curious about the machine. When Sanson was asked who was the bravest soul to meet the Guillotine, his answer was always Charlotte Corday. I happen to like Mr. Sanson very much. He ripped off the bandages on Robespierre's face before relieving him and that young Angel of Death Saint-Just of their heads (my apologies if the designer is somehow related). 

 I know that I have jumped around a bit and only scratched the smallest surface of the French Revolution. My love for the subject and some of the personalities is unbounded. My disgust toward Robespierre and his cronies also knows no bounds. So, as you can see, I do know a lot about the historical period and have some strong biases towards the events and people. Which leads, finally, I know, to this game in question. I am pretty giddy about having in my hot little hands a game where I can try to right all of the wrongs, in my eyes, that happened during the Terror. This phrase the Terror was for the longest time associated only with the French Revolution. It has only been in the latter half of the 20th century that the phrase has been associated with many more horrible historical happenings and periods.






 So, what comes inside the box:

1 Paris board (62x 62cm)
1 France board (30 x 30cm)
5 faction sheets
10 location tiles
150 wooden influence cubes
95 Tarot sized playing cards
47 customized wooden pieces
1 multiplayer rules manual
Solo / 2 player rules manual
4 player Aid Sheets
5 Cotton bags

 This is what Sound of Drums has to say about the game:


Hist. period: French Revolution
Game length: 30 – 120 minutes+
Players: 1 – 5 players
Age: 14+ years
Complexity: 5 / 10
Solitaire: yes

"For more than three years now, the banner of Revolution has been fluttering over France. Sure, the old structure has fallen but still the people clamor for change. There is a shortage of bread and on the borders the Austrians and Prussians are ready to invade. The press has become mighty popular, publicly denouncing traitors and calling the populace to arms. There are some that believe that the Revolution has gone far enough, but for others it has yet to begin. The land bubbles with intrigue and unrest. These are dangerous times. Now that the monarchy under Louis XVI has fallen who will dare to take the reins as the nation crumbles? 

1793: Patriots & Traitors recreates the chaos that tore up France in the years 1792-1794 as it has never been done before! 

Each of the players belong to a political faction, each with their own objective. Although engaged in a brutal political tug-of-war, they WILL have to work together to prevent the armies of Austria, Prussia and Sardinia-Piedmont from reaching Paris, thereby crushing the Revolution and ending the game prematurely…for everyone!

1793: Patriots & Traitors is a very compact CDG game that makes use of multi-functional playing cards to allow the players a broad range of decisions…and rest assure that every decision made has its consequences. With them, the players will be able to influence a number of areas in Paris (National Convention, Palais-Egalité, the Paris streets…) or the provinces. Each controlled area offers certain benefits…or will help them to perform a Coup d’Etat or Civil War if things turn for the worse…  

Also included are the various revolutionary protagonists such as Robespierre, Danton, Marat, Brissot who can help their faction to achieve their objective IF they are not arrested or assassinated in the meantime! 

Core mechanic is the possibility of making of laws for the new Republic which will change the game rules or even alter the board…of course: it’s a Revolution! 

Be prepared for a warm and asymmetrical game of high replayability that will allow you and your fellow patriots to relive the French Revolution: from the heated discussions in the National Convention to the angry streets of Paris and from the cheering crowds around the bloody guillotine to the gun smoke filled battlefield of Fleurus!

1793: Patriots & Traitors is a true aristocratic banquet for 1 to 5 lovers of history by the hand of Jason St. Just.

Marc von Martial, one of the best graphic artists in the business, is in charge of the artwork. Gamers can expect beautiful era style maps and beautiful customized wooden meeples! They will not be disappointed by his skills and love for the detail."



Three of the five different player boards of the factions



 So, we have a CDG (Card Driven Game) that has definitely been manufactured in the Eurogame fashion. I mean it actually has meeples. How much more Eurogame can you get. 

 The Map/Board is really a rather bland street map of Paris at the time and is mounted. The top of the board has two circles marked Oui!/Non!. These are for voting in the 'Convention Nationale'. Across the bottom of the board is the turn record track. This is a stylized calendar with the new months of the Revolution. These are a series of circles with period pieces of art inside them. The track 'Tracé du Temps' starts with the Month 'Frimaire' (November/December) to ' Thermidor' (July/August). There is a total of 21 months in the calendar. Next up is the ten Location Tiles that fit into the Paris board. Two of these are marked as the Convention Nationale and the Place de la Révolution (the place where the Revolution split both hairs and necks). These tiles are placed on the board due to gameplay and setup. They all have a very nice period artwork of each respective area. Once these are added to the board it really spruces up the board. There is a smaller mounted board with a map of France and some cities near it from the time. This is used for the various attempts of the other European states and their royals to end the Revolution and put a fat Bourbon back on the throne in France. 

 Then we have the five mounted Faction sheets. These give all of the pertinent information the player needs to know about each faction. The factions are:

Jacobins (Radicals)
Royalists (Ultra-Conservatives)
Cordeliers (Ultra-Radicals)
Girondins (Moderates)
Feuilants (Conservatives)


 The game comes with two Rulebooks. The first is for one to two players and is 12 pages long. It is in full color and the rules are typed in double columns. It also comes with a good number of play examples. The second Rulebook is for Multiplayer games. This one is 32 pages long. In all respects it looks like its smaller sibling. 

 There is a Leader card Players Aid that strangely shows all of the Leader cards and their effects etc. For those of a historical bent these are some of them:

Marquis de La Fayette (Yes, that one)

Jacques Brissot

Camille Desmoulins

Mme Roland

Joseph Fouché (Yes, that one)

Georges Danton (Yay!)

Louis de Saint-Just (Boo!)


 There is a three-page fold out that lists all of the Action Cards and their uses. There is a two-page fold out that lists all of the Law Cards that you can vote for or against. The Paris Board Player Aid shows all of the Paris Location Tiles and their benefits. There are five bags of colored wooden cubes (red, gray, yellow, blue, purple) that are used to show influence in the different boards. The 47 other wooden pieces represent everything else needed to play and even include a balloon. Then there are five cotton bags to keep all of the pieces from the separate factions.

 The 95 'Tarot' sized cards are a sheer pleasure to behold. These include the Laws, Actions, and Leaders cards that are used to play the game. The cards are nice and large. They also come with either a period piece of artwork or the portrait of the Leader they represent.

 This is most definitely a Eurogame and you can see and feel it in the wonderful production standards of all of the game pieces and boards.

 


This is quite a hand of historical cards. You have Robespierre(ugh!), Marat (sans his odor), and even Napoleon.




 One thing about the game that you should know before playing is that it does have a 'sudden death' feature that makes every player lose without any recourse. This is true if you are playing solitaire, two-player, or multiplayer. If any of the reactionary armies surrounding and attacking France take Paris, the gig is up. I assume the reason being is because of the actual historical situation that France found itself in this time period. France was split by many parties with many different agendas. It was also surrounded by almost the entire continent of Europe who declared war on France to stifle the Revolution before any of its horrible ideas (at least in the other Royals eyes), were exported into the other countries of Europe. Kings and Queens are like that, they are none too fond of revolutionary ideas and the like that could possibly make them lose not only their fortunes but also their heads. The historical situation was extremely volatile for both the citizens of France and Europe as a whole. Only the complete ineptitude of the anti-revolutionary armies, and some extremely good luck, allowed the Revolution to continue. So, the chance of the Revolution being squashed by reactionary forces was in reality pretty high. This was probably put in by the designer to try and make the game as accurate as possible. Considering the lengths he took to be historically accurate in the rest of the game leads me to this conclusion.




Aww a cute little Guillotine



 It does help with a game like this to have a grounding in the actual history of the period. To attempt to make this game friendlier to a wider audience would mean that it would have to, in essence, be dumbed down. If you do not know who Ms. Corday is, or what 'The Mountain' in the Convention Nationale was, would put you behind the eight ball while trying to play this game. There are CDG games that are very simple and only scratch the surface of what they are representing. Please be aware that this game is not one of them. 


 So, the entire essence of the game is to put your faction into power. However, as mentioned, you also have to defend France's borders. Becoming the first faction means nothing if the Prussians or Austrians are marching down Paris's streets. Above all in the game do not lose your head both literally and figuratively. The game gives you myriads of ways and decisions that you can make to win. It can also be a harsh mistress and back you into a corner.

 After the 21st turn victory is determined by the player who has the most influence in the Convention Nationale, Caserne/Champ de Mars, and in the Provinces. 

 Victory is automatic in one of three ways. These are:

Paris is overrun by one of the Coalition Armies.

The Royal Family is saved which results in an immediate win for the Feuillant player.

One of the players has initiated a Civil War or Coup d'Etat and also emerged victorious.




Handy little tote bags to carry your swag from the Revolution home




 Besides being as historically accurate as possible this game is also fun. What better way to spend a Saturday afternoon or evening than destroying your enemies and seeing their heads presented to the crowd? You get to pass laws, or defeat them, to hem your enemies in before the final blow. You can dress like a Roman and pray to the Goddess Virtue. Okay, you cannot really do that. Unless of course the other players have no problem with it. I am once again enthralled by a game that gets history correct and makes it enjoyable while doing it.


 Thank you so very much, Sound of Drums, for allowing me to review this seemingly simulation built into a CDG. The game to me is a wonderful labor of love from Mr. St. Just. Even if it does stick in my craw that I have to congratulate someone with that name. If at all possible, in your playthroughs make it so Danton, even though strictly a Jacobin, and the Girondins live through that prig Robespierre's and Saint-Just's Terror.








Robert Peterson



This is a link to my review of Sound of Drums game Eylau 1807: Battles of Napoleon Volume I:








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