Red Storm
May 1987: More than 2,000 aircraft in the Warsaw Pact air forces reach a peak of readiness. They plan to overwhelm the NATO air forces and provide cover for the Soviet armies in East Germany to roll across West Germany to the Rhine in less than a month. For NATO commanders, the long-feared “Red Storm” in the skies above Germany is finally here..."
1,260 die cut counters
One Rules Booklet
One Scenario Booklet
One Appendices Booklet
Five Full-Color Player Aid Cards
Three Full-Color Aircraft Data Cards
Two 10-sided dice
NATO and Warsaw Pact log sheets
The NATO forces are outnumbered on the ground and in the air. The NATO player does have technology on his side in 1987. Playing as NATO, you are effectively fighting a zombie apocalypse. You keep destroying Warsaw Pact flights, but they keep popping back up as though springing from the ground itself. As the Warsaw Pact player, you have to go for broke, and hope that you can overwhelm NATO by sheer numbers.
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Aircraft Data Sheets |
This game is both large and complex. It has a very high complexity rating on BoardGameGeek of 4.43 out of 5.0 (on the box it is listed as an 8) . You not only have to take care of your flights, but tons of other things also. The player is responsible for his side's missile AAA, and other ground AAA assets. You are responsible for your radar, electronics (jamming etc.), and anything that goes with a late 20th century airwar. The player is in charge of choosing targets, flights, and your planes' loadout. Before you get dismayed, the game scenarios hold your hand and walk you through the rules by using a graduated level of complexity in them. Scenario one is discussed below. Scenario two is a large fighter sweep of Warsaw Pact planes to engage and knock out as many NATO fighters as possible. The game also comes with four other dedicated solo scenarios.
Your first scenario is a solo one to introduce you to raid planning, aircraft movement, SAM acquisition, and air to air combat. The player must plan out a Warsaw pact recon flight path. In this scenario you just have to get the Warsaw Pact flight within one hex of each of the four target hexes at medium or lower altitude the NATO side has four conditions to meet for victory:
"1. Detection [10.1] and Visual Identification [10.4] of the WP Recon flight.
2. Achieve Full SAM Acquisition [15.21] on the WP flight at the end of two Admin Phases.
3. Conduct a successful BVR air-to-air engagement [11.2] of the WP flight. If the engagement occurs, resolve it as if it were normal BVR air-to-air combat, but the NATO player may not fire any shots.
4. Conduct a successful standard air-to-air combat engagement [11.2] of the WP flight. If the engagement occurs, resolve it as if it were a normal air-to-air combat, but neither player may fire any shots. Treat “Abort” Morale Check results as “Disordered” instead. If the NATO side accomplishes these four tasks, NATO wins. Otherwise, the WP side wins."
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Counter Sheet One |
If you are a regular reader you will know that I have just entered the world of 2D air games recently. Red Storm takes this to a whole other level. It is not a game where you just have to work out the odds for a deflection shot, or maneuver your planes for a tail shot. The game has many things going on all at the same time. I admit there was a moment where I thought "what have I gotten into" when I opened the box. Luckily the designers had a dolt like me in mind when the developed the rules. As long as you take the time to get the basics down and then go through the scenarios as you are supposed to, you will be fine. The game comes with enough scenarios for any gamer. The only thing I wish was that the game wasn't predicated on nukes being used after six weeks. You can make your own scenarios, but it would have been nice to see the Air Forces duke it out after a few months at war, debilitated pilots, low stock, etc. The scenarios are made up of every conceivable type of air warfare engagement, from ground pounding right up to stopping tactical nuclear attacks. Like other Lee Brimmicombe-Wood (of Wing Leader fame, love those games) designs this one requires you to read the rulebook, and to keep it handy during play. The amount you put into the game will proportionally affect what you get out of it. I say take your time, and enjoy learning this notable game on the Cold war gone hot. Trust me, you will be up and destroying things in no time. I am using the aircraft and AAA cards that were made up by Game Crafter to use with the game. They look much like the aircraft cards in the Wing Leader series. I will provide a link to them. There is also a P500 for a new expansion to Red Storm, called Red Storm: Baltic Approaches. Thank you GMT Games for providing me with this very well done game to review.
This is a link to GMT Games Red Storm:
https://www.gmtgames.com/p-614-red-storm.aspx
This is a link to the Game Crafter cards:
https://www.thegamecrafter.com/games/red-storm-aircraft-sam-cards
Red Storm: Baltic Approaches:
https://www.gmtgames.com/p-844-red-storm-baltic-approaches.aspx
Robert
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