Relic Wars
by
Flying Pig Games
Designed by
Denver Walker
Relic Wars by Flying Pig Games Designed by Denver Walker This is written by the designer of Relic Wars, Denver Walker, and yes, she is r...
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Flying Pig Games
Relic Wars
by
Flying Pig Games
Designed by
Denver Walker
For the Empire: Canada & New Zealand in Italy by Flying Pig Games This is an expansion for Old School Tactical Volume 4 This is an ex...
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Flying Pig Games
For the Empire: Canada & New Zealand in Italy
by
Flying Pig Games
This is an expansion for Old School Tactical Volume 4
Old School Tactical Volume 4: Italian Theater 1943-45 A Mark H. Walker Game Designed by Shayne Logan by Flying Pig Games Churchill's ...
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Flying Pig Games
Old School Tactical Volume 4: Italian Theater 1943-45
A Mark H. Walker Game
Designed by Shayne Logan
by
Flying Pig Games
Churchill's 'Soft Underbelly of Europe' did not seem so soft or easy as Churchill had in mind. The Allies had knocked Italy out of the war with the invasion of the Italian mainland at Salerno. Unfortunately, they forgot to tell the Germans to take their ball and go home. 'Smiling Al' Kesselring was going to make the Allies pay for every inch of Italian soil that they took. The mountains and rivers of Italy were the perfect natural barriers for the Germans to use to make the Allied offensive a slow grinding process. Even after Rome had fallen, Germans did not give up and were still a thorn in the Allied side until the end of the war.
This is what comes with the game:
3 sheets of unit, weapon, vehicle, and condition counters
A large (We are talking HUGE!) 30" x 41" mounted game map, hexes are 1"
27 luck cards, such as Tank Killer, No More, and Veteran Skills
40+ unit data cards
Full-color Playbook with 14 scenarios, including SAS Raiders- British SAS commandos search for the Italian howitzers to protect the landings in Sicily and Fallen Allies- with the capitulation of the Italian state, the Germans moved quickly to seize power. Some Italian units did not go peacefully.
2 x player aid cards
Color rule book
Dice
Massive box
The Soaring Swine have, and rightly so, a reputation for beautiful and huge, not just large, wargames. The components that come inside this extremely large box are completely up to that reputation.
The very well-done map shows both the pastoral and rugged terrain that the Allies and Axis soldiers fought over. It does not show the really rugged terrain of the Battle of Monte Cassino. This is shown in the OST Volume 4 expansion 'For the Empire' (that also includes the Commonwealth forces that fought in Italy). As usual, the hexes are large and show exactly what terrain is in each one. You get a Rulebook that is magazine type in style and is 25 pages long and also has an index. You also get an 18-page Playbook in the same style as the Rulebook. Both are in full color and the Rulebook is studded with examples of play etc. The players each get their own aid card with all of the terrain, CRTs, and pretty much everything else you need to play. The counters, along with everything else, are made to the same high standard that we have come to expect from Flying Pig Games. Next up, we have three countersheets. Two are for the units and one for gameplay. The infantry counters are 3/4" large and the armor etc. are 7/8". Then we have a deck of unit data cards, and another deck marked 'luck'.
The scenarios included run the gamut from the fighting in Sicily to the landing at Anzio near Rome. I was very happy to see that they included one of the more successful Italian pieces of armor: the Semovente. This was roughly the Italian equivalent of an assault gun/tank destroyer. It was probably smaller than the Hetzer, but it gave a good account of itself in battle.
Thank You, Flying Pig Games, for allowing me to review another of your games in the Old School Tactical Series. The original game was about the fighting in Western Europe. They followed it up with Volume 2 taking place on the Eastern Front and Volume 3 in the Pacific. They also have an equally wonderful series called 'Black Swan' that was designed by the master Hermann Luttmann. This includes his magnum opus A Most Fearful Sacrifice. This has been joined by a game on the almost historical Pipe Creek campaign. The next massive beauty in the series is coming up and is called The Rock of Chickamauga.
I will have at least one more follow up piece on the actual gameplay of OST Volume 4.
Robert Peterson
Old School Tactical Volume 4: Italian Theater 1943-45
My Review of Old School Tactical Volume I
My Review of Old School Tactical Volume II
Alone in the Mountains Solitaire Expansion for Afghanistan Graveyard of Empires '85 by Flying Pig Games This is the third component o...
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Flying Pig Games
Alone in the Mountains
Solitaire Expansion for Afghanistan Graveyard of Empires '85
by
Flying Pig Games
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Close-up of a card and the counters |
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Bot rules |
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A close-up of some of the counters from the expansion |
Mark H. Walker's '85 Afghanistan: Graveyard of Empires by Flying Pig Games Part Deux So, we left off with a bit of history about ...
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Flying Pig Games
Mark H. Walker's '85 Afghanistan: Graveyard of Empires
by
Flying Pig Games
Part Deux
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So, we left off with a bit of history about the Soviet invasion of Afghanistan in 1979. The repercussions of that event are still being felt around the world. It directly led to the later US involvement in the 'Graveyard of Empires'. It is pretty hard to imagine that the timeline for all of these events up until now is only 45 years. However, this game deals specifically with the Soviet Union against the Afghanistan Mujahideen, a name the western countries have had to learn all about in the ensuing years.
I can never play a game without a tie-in to a movie or a book that I am perusing at the time. In this case, I was presented with the game and had to find something to get me into the mood to play it. The movie 'The Beast', fit the bill nicely. The movie is about a T-55 and its crew in Afghanistan during the Soviet occupancy during the 1980s. It is an excellent movie about people fighting for their homeland. It also shows the savagery of the women against the invaders. Many times, during the centuries, invaders would be much better off being captured by the men they were fighting instead of their womenfolk. Well, that is enough of that, onto part deux.
For those of you not living under some strata of compressed earth Mark H. Walker's name should be well known. This is what his website has to say:
"Mark has been designing board and computer games for over a decade. In that time, he has designed over a dozen games and developed, produced, and published over 100 more. In November of 2014 Mark founded Flying Pig Games, a game company dedicated to publishing high-quality strategy games. In September off 2015, Mark opened the doors to a second game imprint, Tiny Battle Publishing. (I think you have to tack on just a few more years than a decade by now)"
This game is the second in the series of 'Squad Level Battle Games' the first was '65 Squad-Level Combat in the Jungles of Vietnam'. Unfortunately, '65 is out of print but do yourself a favor and look for it in the resale market. One of Mr. Walker's axioms is 'the playing is the thing', meaning that the rules will be as condensed and easy to understand as possible, among other things. He wants the player to be playing and not reading a 100-page rulebook. This is shown in all of his designs that I have played, and '85 is no different. One other thing that his games are known for its size. I am not talking about table space. I am talking about the size of the counters, hexes, and the writing in the rulebooks etc. I am assuming because he is an old grognard he feels pity on the rest of us grumblers and our fading eyesight.
If you have played '65 you really only need to glance at the new rulebook to get up and running. As mentioned, the rulebook is extremely large in print and thin on length. It has both a Contents and an Index. If you cannot find your way around it, then I suggest that wargaming may not be your best choice for a hobby. To put it into perspective, this is a rulebook that deals with squad-level war in the almost modern battlefield. We are talking missiles and all the new-fangled weaponry that they had in the 1980s. To be able to make a rulebook for a game in the modern era that is also easy to read and understand, and also be terse, is pretty much unheard of.
These are some of the units you will be sing or fighting against:
T-55
T-62
BTR-70
BMP-1
Mi-24
RPG equipped infantry
Spetsnaz
DHSK
Numerous rifle equipped units
Commanders
At first, it seems that fighting the bear that went over the mountain is pointless. However, if there ever was a country that guerilla war could thrive in it is Afghanistan. True, there are no jungles, but the terrain is tailor made for the defender. Without the 21st century's drones the battles devolve into small knife fights. The Russian player at times will feel like he is trying to kill a wasp with a 20lb sledgehammer. The trick for the Afghan player is not to have the sledgehammer land. The gameplay is fairly reminiscent of the US against the North Vietnamese in the game '65. In both the under armed side had best use Ali's axiom and 'Float like a butterfly and sting like a bee". The Soviet ability to use helicopters really puts you to the test when defending against them.
This is a game on the squad-level. Each one of your units/counters means a lot. You cannot go crashing in guns blazing and not expect to not take horrific casualties. The eight scenarios are spread out among a varied amount of different type actions. The fact that you can receive any variation of the Action Cards means that each time you play a scenario it is different. You have no idea of what your enemy is holding in his hand, or you in yours. It will also be easy to make your own scenarios. If you are into historically accurate games where the game play is paramount, then look no further. This game has a huge amount of game play in it along with some of the largest counters I have ever seen. Thank you again Soaring Porcine Amusements for allowing me to review '85.
The next part of the trilogy will deal with the solitaire expansion '85 Alone in the Mountains'.
Robert
Flying Pig Games:
Best Strategic War Games | Flying Pig Games
Mark H. Walker's '85 Afghanistan: Graveyard of Empires:
Mark H. Walker's '85 Afghanistan: Graveyard of Empires by Flying Pig Games We are going to do things a little differently this tim...
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Flying Pig Games
Mark H. Walker's '85 Afghanistan: Graveyard of Empires
by
Flying Pig Games
We are going to do things a little differently this time around. I am going to make this a three part look at this game. I am also going to start off with something that I have never done, which is an unboxing for the first part. The second part will be a look at the actual game play and the third will be a look at Alone in the Mountains: '85 Solitaire Expansion.
The year is 1979 and the Cold War is in full swing. Some people in the Kremlin decided that it was a good idea to invade Afghanistan and put their own puppet government in place. Afghanistan had been a country that had been a tough nut to crack for many armies and governments for thousands of years. It was the map board used in the 'Great Game' by Russia and England in their attempt to conquer more of Asia in the 19th century. Afghans have a well-deserved reputation for being hard fighters and implacable foes. They also invented Polo and enjoyed using the heads of their enemies as the ball. This should clearly clue you in as to the mettle of the Afghans.
The back of the box says:
"'85: Graveyard of Empires is the second game in the Squad Battles series. Building on the mechanics introduced in '65 Squad Battles in the Jungles of Vietnam, Graveyard of Empires features tense squad-level battles between the Afghan Mujahideen and the Soviet Red Army in an exciting card-driven, hex-and-counter game."
As an aside, if you haven't heard of or played '65 Squad Battles in the Jungles of Vietnam, do yourself a favor and look into that excellent game.
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This shows some of the counters and a piece of a map from the game |
This is what comes with the game:
5 richly illustrated, 11” x 17” geomorphic game boards.
4 lavish sheets of thick 1” and 1.375” counters.
1 deck of 54 action cards, 4 Event Cards, 5 Bonus Victory Condition Cards.
Full color rules and scenario booklet.
Player Aid Cards,
Terrain Effect Charts.
A die.
A box to keep it safe and warm.
I thought one-inch counters were big. These 1.375" ones, for aircraft, tanks, and other vehicles are massive. Yes, the hexes are quite large enough to not be dwarfed by those counters.
Because of the size of the counters, there are only so many counters that come with the game. However, just like its older brother '65, this game is about Squad Battles and not large military actions. So, you have more than enough counters, and a good variety of them, to keep you playing for a good long time.
The game boards all fold out to give you their 11" x 17" full size. The landscape that the game represents is seen in in wonderful detail, if a little muted in color. They represent the different battlefields extremely well.
The Player Aids are 8.5" x 11" in size, and they are made of card stock. One gives you the Sequence of Play and a turn record track. The other is two-sided and has the Terrain Effects Chart on one side and the Range Modifiers etc. on the other.
The Rule Book is 35 pages in length. It is in full color and is in nice, large, type for us aging grognards. It comes with plenty of example of the rules. The Rule Book also has all nine of the game's scenarios included in it; the ninth scenario was a Kickstarter exclusive. This does not seem like many. However, the game is card-driven so you have endless possibilities for a hand of different cards each time you play a scenario. Because of their small size, it does not look like it would be any trouble to make your own scenarios to add to the mix.
The deck has 54 Action Cards in it. These have actions for both sides in the game on them. The cards are also used to determine hits on vehicles. There are also four event cards. The above says it comes with five Bonus Victory Condition Cards, although my game came with 11.
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Action Card |
If you have bought or played any of the different games from Flying Pig Games, you will be excited about the care and attention that is given to the manufacturing of them. If for nothing else, you should look at the Flying Ham Steaks rendition of Hermann Luttman's 'A Most Fearful Sacrifice'. Yes, once again it is out of stock. I do believe that it will be reissued again and again as that magnum opus deserves. I had the pleasant experience of playing '65 more than a few times and by looking at '85's rules it looks like playing this game will be just as enjoyable.
Thank you, Flying Pig Games, for letting me take a look at and review '85 Graveyard of Empires. Stayed tuned on this same bat channel for the other two perusals of the game.
Robert
Mark H. Walker's '85 Afghanistan: Graveyard of Empires:
Old School Tactical VOL IV on Kickstarter NEXT WEEK! First pledgers get a game for $1 USD by Flying Pig Games The portable porcines are ...
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Flying Pig Games
Old School Tactical VOL IV on Kickstarter NEXT WEEK! First pledgers get a game for $1 USD
by
Flying Pig Games
Red Blitz An Expansion for Old School Tactical Volume 1 Second Edition by Flying Pig Games Flying Pig Games should have really used hog ...
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Red Blitz
An Expansion for Old School Tactical Volume 1 Second Edition
by
Flying Pig Games
'85 Afghanistan: Graveyard of Empires by Flying Pig Games The aeronautical porcine is at it once again. This time they take us to Afgh...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Flying Pig Games
'85 Afghanistan: Graveyard of Empires
by
Flying Pig Games
The aeronautical porcine is at it once again. This time they take us to Afghanistan in the 1980s. This is when the USSR tried their hand at pacifying that country. For Russia to have control of Afghanistan had long been a part of their strategy. England and Russia played the 'Great Game' for it during the 19th century. Now the USSR tries to see if they can do better than the Tsars. This is the second game in their Squad Battle Series. The first was '65 Squad Level Combat in Vietnam, which has earned some very deserved kudos from the wargaming public.
"’85 Graveyard of Empires is the second game in the Squad Battles series. Building on the mechanics introduced in ’65 Squad Battles in the Jungles of Vietnam, Graveyard of Empires (GoE) features squad-level battles between the Afghan Mujahideen and Soviet Red Army in a card-driven, hex and counter game."
"GOE introduces card-activated events, immersive helicopter rules, more tactical decisions, new powers and abilities, and of course beautiful counter and game board art. The counters are 1” or larger (for the vehicles) and the game board hexes are huge. Included are counters for Mujahideen RPG and RPD teams, rifle squads and heroes, as well as captured T-55 and BMP armored fighting vehicles. The Soviets respond with Spetsnaz, line rifle squads, heroes, Hind-24 attack helicopters and several types of AFVs, such T-55, T-62 tanks, BMPs, BTRs, and more."
To add to the game, you can also buy an add-on that allows you to play solitaire.
The soaring swine have some of the largest and beautifully made games in the wargaming world. I urge you to take a look at this and all the others they have to offer.
Robert
'85 Afghanistan: Graveyard of Empires -A Squad Battles Game by Mark H. Walker — Kickstarter
A Most Fearful Sacrifice 2nd Edition/Reprint | Flying Pig Games
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