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Heart of Leviathan Wave 2 Expansion by Image Studios  Image Studios Heart of Leviathan is a game many o...

Heart of Leviathan Wave 2 Expansion by Image Studios Heart of Leviathan Wave 2 Expansion by Image Studios

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Heart of Leviathan




Heart of Leviathan

Wave 2 Expansion

by

Image Studios






 Image Studios Heart of Leviathan is a game many of us have been awaiting for a long time. The age of the Dreadnought, and especially the naval war during WWI, catches many people's imagination. The original game was and is excellent with a miniature look, and a rule set that does not take the combined forces of a CPA and an attorney to play it. Heart of Leviathan hits the sweet spot right between playable and fun, and a true simulation where every shell fired has to be counted and examined through two or three data charts to see if it hit, if it penetrated, and what was the damage if it passed the first two checks. Image Studios has not stopped with just the original game with two Dreadnoughts per side. They added the Wave 1 Expansion and allowed you to complete the Iron Duke and Konig classes of English and German Dreadnoughts respectfully. So, after the Wave 1Expansion you would be able to have four battleships apiece fighting each other, unless you just wanted to buy more and have a slightly non-historical giant free-for-all.





 The Vail family and their co-conspiritors have not stopped there. They have now completely changed the game with the Wave 2 Expansion. This gives the players two German and English Light Cruisers apiece. Big deal, you might be saying to yourself. What can Light Cruisers do against a Battle line of Behemoths? Turns out they can do a lot more than you would think. The Light Cruisers now bring not just one, but two of the most dangerous weapons to face Dreadnoughts. One is the torpedo, and the second are mines. Both of these weapons gave the respective Admirals the fits during the war. Jellicoe was especially afraid of getting lured into a mass of torpedoes heading his Battle Fleet's way, so much so that one of the reasons the German High Seas Fleet had escaped at Jutland was because of one such German tactic during the battle. The entire British battle line was forced into a 180 turn to escape the deadly fish. Do not discount the power of laying mines for your enemy's fleet to sail over either. Many capitol ships were lost in WWI to mines. 





 So, the Wave 2 Expansion adds a ton to the game as you can see from the above. The separate ship miniatures come in their own beautiful little cases, just like their big brothers. If possible, the cruiser miniatures look even better than the larger ships. The rules for the new weapons take up only three small pages in one of the three booklets that come in the case with each ship (The Light Cruiser named ship Log Book, Secondary Weapons Operations, Cruiser Operations). Each ship package comes with:

The three mentioned booklets.
Plastic model of the ship.
Bag of small metal parts to enhance the model.
Two laser etched thick cardboard sheets of the Ship Base, Seven Mines, Fourteen Torpedoes, Six Smoke Clouds, etc.
Four Ship Captain Cards.
Eight Refit/Upgrade Cards.
One Ship Command Placard, made of thick cardboard.





The four cruisers you get are:

German:
Emden
Dresden

English:
Weymouth
Falmouth







 I do not know how, but Image Studios has managed to top their game and first expansion. Thank you very much for letting me review this excellent upgrade to an already excellent game. You will find below their website and the two other reviews I did of the game and the first expansion.

Image Studios:
https://www.imagestudios.us/

Heart of Leviathan review:
https://www.awargamersneedfulthings.co.uk/2020/01/heart-of-leviathan-by-imagestudios.html

Heart of Leviathan Wave I Expansion:
https://www.awargamersneedfulthings.co.uk/2020/02/heart-of-leviathan-wave-1-expansion-by.html

Robert
 



Heart of Leviathan Wave 1 Expansion by imageStudios  I did a review of the game (link will be at the ...

Heart of Leviathan: Wave 1 Expansion by imageStudios Heart of Leviathan: Wave 1 Expansion by imageStudios

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Heart of Leviathan




Heart of Leviathan

Wave 1 Expansion

by

imageStudios







 I did a review of the game (link will be at the bottom), and frankly fell in love with it. It is a miniatures game made relatively simple for dolts like me. I have played naval games where it takes thirty minutes to check to see if any of your fire has hit the other ship. There are times that I want to play at that kind of depth. At other times, I want to play this game. Dice rolls have taken the place of slide rules in Heart of Leviathan. This is not 'dumbing down'; there is enough WWI naval fluff to appeal to any budding admiral. This is a review, more like a paean of praise, about imageStudios first expansion to the game.


This how the ships came in the game

These are the plastic boxes the expansion ships come in


A look at the packaging

 The Wave 1 Expansion gives the tabletop admiral four more battleships to destroy with big guns. The original game I was sent also came with four battleships, two for the German and two for the English:

English
Iron Duke
Benbow

German
Konig
Markgraf


Building Instructions
Captain Cards and Turrets etc.


 This expansion flushes out the two navies, so that you have eight battleships in total to wreak havoc with. In the expansion you get:

English
Marlborough  
Emperor of India

German
Kronprinz
Grosser Kurfurst


The Cardboard Ships and extra game pieces


 One thing you must know is that the miniatures, although beautiful, come unpainted. They also come with the funnels, turrets etc. unattached. The ships also come with some other metal pieces to make them look that much better. These are cranes, boats, and masts. If you are so inclined you can make them look as great as you are able to. I have seen pictures online of people who have added smoke trails from the funnels. I will tell you right off the bat I am not that kind of modeler. Actually, I never paint any models that I make because I am so bad at it. However, for these ships I have made the exception and with the help of my artistic son I am trying to make them look as good as I can. You can also buy small magnets to put underneath the turrets to make them functional. I will have a link for them also below. You also need to know that to play the game you do not even need the miniatures, and that there are two different thick cardboard, extremely well done, ship pieces for each ship in the game. These are from a bird's eye view perspective.




 Unfortunately, my free time has not been anywhere near what I need to have finished my ships. The Iron Duke is the sleeker longer ship and the Kronprinz is the one that looks like it has a BMI problem.



Front and Back of the Ship Command Placard


 So now you will have four battlewagons apiece to glide across your table/ocean. Future expansions will include Cruisers and even submarines. Each battlewagon goes for $28.95. In the world of miniatures this amount is pretty low, especially with the add-ons that come with each ship. Thank you imageStudios for letting me review this excellent expansion to Heart of Leviathan. Now get cracking on the next expansion.

Heart of Leviathan:

Wave 1 Expansion:

My Heart of Leviathan review:

Magnets:

Heart of Leviathan by imageStudios  These are the ultimate heavy metal for us aficionados: Battleships in World W...

Heart of Leviathan by imageStudios Heart of Leviathan by imageStudios

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Heart of Leviathan



Heart of Leviathan

by

imageStudios





 These are the ultimate heavy metal for us aficionados: Battleships in World War I. The setting was mostly the frigid North Sea, although action took place across the globe. This is one of my favorite wargame/simulation topics. Who wouldn't be in love with their majestic beauty? These ships were the ultimate weapon of war on the high seas until submarines and then finally aircraft came along. In the age depicted, they are like the dinosaurs with no other enemies except other leviathans to worry about. Massively armed and armored, they strode across the seas from 1905 until the beginning of world War II as each nation flexed their biceps. With the building of the British Dreadnought all other warships became obsolete overnight. Oddly enough, Dreadnought was so radically better than any other warship it actually somewhat levelled the playing field between Germany and Britain. So we know what the game is about; how is it to play?





 First things first, I have to tell you what HOL is not. It is not a naval simulation where you need the floor of your den or dining room to play. You also do not need a calculator or have to keep maximizing and reprinting the game's spreadsheets in order to read them. This game is a thing of beauty. It is a mixture of miniatures and wargame/simulation that is wonderful to look at and to play. The game's components are top shelf all the way. The piece de resistance is the miniature ships that come with the game. Even the rulebook is a small piece of art. This is what you get with the game:


4 Battleships - 2 König Class, 2 Iron Duke Class (this game set)
4 Hardstock Ship Counters
4 Ship Command Placards
5 Movement Templates
15 Dice - 5 Red, 5 Blue, 5 Black
Critical Damage Card Deck
Equipment Refit/Upgrade Card Deck
Shallow Water Obstacle
Numerous Minefield Obstacles
Smoke Markers
Ship Captain Card Deck
Numerous Markers
 





 I just cannot say enough about the level of the components. The only games that are comparable are very high level space simulators. The rulebook is only ten pages long including the Advanced Rules. The actual rules probably only take up five pages because of the excellent, and large, illustrations of setup and play. This is not a tome that cannot be memorized and you do not need a medieval monk, complete with scrolls, sitting next to the players as a reference. This is an exceedingly playable game that actually gives the player historic outcomes. It is one of those things where everyone is scratching their heads, going why didn't I think of this? Another great part of the game is that you can use the miniatures unpainted, but why would you, or you can use them after they are spruced up in all their glory. Not only that, you do not need them at all. If you are too wary of damaging your small masterpieces, the game comes with thick stock overhead portraits of the ships. The miniatures actually have a small rectangular keel that fits right into the cardboard. So it is up to you, admiral, on how you want to play. This also means that when leaving home to play somewhere else you do not have to worry about damage to your miniscule beauties. They actually are not that miniscule. The ships are almost 4 1/2" long (at least these Battleships are). You can play the game in as little space as 36" x 36" or larger if you prefer. The key to the game is the 'Ship Command Placard'. Everything about the ship from speed, hull strength, and the dice to use at what range, along with other things are on the placard. Everything about the rules has been streamlined and pretty much thought of. It has turned naval gunnery warfare from an hour for the player to find out if he has hit to what he actually hit on his opponent, to a simple system. I am not saying the other types of games are not enjoyable at times. It is just before this game we never had the choice of what type to play. That is one thing I have to state strongly. This game was never intended to be a simulation of incredible depth. You cannot target a specific part of the enemy's ship. It is a simple die roll that shows whether or not you have drawn blood. If you roll a 'Critical Hit', then the captain of the hit ship pulls a card from the Critical Damage Deck and implements those effects. Some of these are:

Damaged Rudder - Can only move straight
Power Generator Damage - You can only fire at range 1 or 2
Shattered Primary Gun Barrel - Remove one red and one blue die
Command Station Destroyed - Discard all Admiral and Captain   upgrade cards
Powder Magazine Explosion - Something wrong with your bloody ship today





 Both Captain Cards and Equipment Refit/Upgrade Cards are bought at the start of the game. They suggest a 200 point engagement value for each player. You, of course, are free to decide among the players the amount. Some of the Equipment Refit/Upgrade Cards are specific to the type of ship (Battleship. Battlecruiser), and some are specific to either Germany or England.
These are some of the cards:

Elbow Grease - Can freely rotate turrets to the other side
Mast range Clock  - Another Friendly ship within range 1-3 may change one blank result to a hit
Repair Damage - Recover up to two Hull Value of your ship

 Each Ship Captain Card has its own set of allowable Upgrade/Refit Cards it can use.







 The sequence of play is:

1. Plot Phase - Planning phase for the turn. Players secretly set their ship's Movement Value on the Ship Command Placard. Players may also select an Order that is available to them to be used during the turn.
2. Movement/Orders Phase - During the Movement/Orders Phase, players follow through with the movement and orders previously designated for their ships during the Plot Phase. The Player in possession of the First Player Token moves and/or executes orders for any one of his/her ships first followed by player 2 (repeat alternately until all ships have been activated)
3. Combat (Guns) Phase - Ships fire at opposing targets while targeted ships attempt to avoid or minimize damage. Players alternate firing back and forth (just as in movement). Battle damage is resolved immediately/consecutively - not simultaneously - Ships can be sunk before they have a chance to return fire.



 The advanced rules add the ability for a captain to make smoke. The advanced rules also include Close Quarter Melee rules. These ships were still armed for this even at this late age. The age of the ram armed Battleship was not that many years before. Image Studios has also released a set with cruisers that has torpedoes in the game. These are the English and German ships released and planned so far:

English

Iron Duke Class - Battleship
Iron Duke -  This was in my set
Benbow - This was in my set
Emperor of India
Marlborough

Queen Elizabeth Class - Battleship
Queen Elizabeth
Warspite
Barham
Malaya
Valiant


Weymouth sub-class of the Town class - Light Cruiser
Weymouth
Yarmouth
Falmouth
Dartmouth

M Class Destroyer

German

König Class - Battleship
König - This was in my set
Markgraf - This was in my set
KronPrinz
Grosser Kurfürst

Helgoland Class - Battleship
Helgoland
Thüringen
Ostfriesland
Oldenburg

Dresden Class - Light Cruiser
Dresden
Emden

U-boats
U-19
U-51




  

  This game is for anyone who has any interest in World War I naval battles. I think this is a great crossover game for someone who wants to try miniature gaming, or a miniature gamer who wants to head toward board games. This game is the perfect segue for either. Thank you imageStudios for letting me review this game. I cannot for the life of me understand why this game has so little written about it on the web. Its BGG page is almost entirely empty. For a game that is this good it is a shame. 

i
mageStudios Hearts of Leviathan:
https://www.imagestudios.us/heart-of-leviathan.html

Robert
 
hpssims.com