CUIDAD DE PATRIOTAS (CITY OF PATRIOTS) FROM TRAFALGAR EDITIONS I expect that many, like me, first learnt about this bloody episode in Spa...

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Napoleonic
Ciudad de Patriotas (City of Patriots)
LIMITS OF GLORY NAPOLEON'S EASTERN EMPIRE FROM FORM SQUARE GAMES Almost a year ago, I reviewed the prototype of this game. I was majo...

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Napoleonic
Limits of Glory: Napoleon's Empire - a reprise
LIMITS OF GLORY
NAPOLEON'S EASTERN EMPIRE
Next come the counters - identical in every way to the prototype, but just that bit sharper and perfect in the images; especially the circular counters, two for each leader, one of which goes on the map and the other marking their Glory Points on the Leader Displays.
Substantial illustrations simply enliven the text...
FOURTEEN DAYS IN JUNE FROM STRATEGEMATA It may sound like the title of a spy novel, but as you can see we're back in familiar war gamin...

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Napoleonic
FOURTEEN DAYS IN JUNE
FOURTEEN DAYS IN JUNE
FROM
STRATEGEMATA
Sound of Drums This is just a brief look at Sound of Drums and their upcoming games. The pictures are about their Eylau 1807 game that is...

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Napoleonic
Preview of games coming from Sound of Drums
Sound of Drums
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The Gorgeous Map |
I want to thank Mr. Walentin for allowing me to show these pics from Eylau 1807. Please take a look at their Ancients games also.
AUSTERLITZ:1805 from TRAFALGAR EDITIONS Having had the pleasure of playing and reviewing Waterloo 1815 , the first game in this s...

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Napoleonic
AUSTERLITZ:1805
Rather than repeat ground that I covered in my review of Waterloo:1815, I will concentrate on what I consider the differences and changes. To help with this I've reposted my original review so that you can make easy comparison.
In all respects it's a fine follow-up, though the small wooden units have given way to more traditional cardboard ones -a feature that may disappoint some gamers. However, I do find that the cardboard pieces are easier to read. Nor do they have the problem of balancing markers on them that was a difficulty with the wooden blocks and, best of all, there's none of the problem of applying very small stickers to wooden blocks that barely fit them.
The next difference is that the map is even easier to deal with as you have little more than contours to take account of and small villages, especially as the significantly wooded north edge of the map is likely to see little game play occurring there. Once again it is a solidly mounted board of several panels in two sections. Though the joins are obvious in the photo below, they soon settle into place very tightly.
For me, nowhere is this more true than the rule book which is a major step up in quality., despite the slight hiccup in forgetting to change the year from 1815 to 1805!
The main rules remain virtually unchanged from those in Waterloo but have a much greater succinctness and fluency in the English translation. Combat, which covers fire and close combat, has been streamlined into a single table with separate modifiers for each type. This is another change that I heartily go along with and its execution is carried out using one of the handy play aids [one for each player] that lays everything out in a large, capitalised font. Having wilted in the past under one or two of my games that have a slew of tables printed in microscopic print, this gets a big thumbs up! Though print on the terrain chart is, on the other hand, very small, it is still very easy to read and even easier to remember. So, no complaints there.
What Austerlitz 1805 introduces that is wholly new to the system is Fog and Fog of War. With the battle being shrouded in fog in the early hours and played out on a much vaster geographical canvas, these were the factors I was most looking forward to exploring and the design here is very successful. The fog itself is handled in a familiar manner - guaranteed to cloak the battle for the first 3 turns, a die roll may cause it to begin to lift on any of the next 3 turns and finally its dispersing will begin on turn 7, if a roll hasn't succeeded earlier.
As to Fog of War, there's a very simple, but effective set of mechanics. First of all, each player has a very nice A4 card strategic map for hidden movement of each side's Corps HQ markers. The French have no restrictions on the number of Corps they can move, unlike the Allied army which has significant restrictions. At the same time, both players have up to 18 numbered chits for movement on the game map, while the actual units these chits represent are placed in corresponding numbered holding boxes on the Strategic map. As you might expect some of these chits may well be decoys! While the actual fog endures, both players are severely limited as to how many chits they may move.
On my wishlist for their next choice of Napoleonic battle would be Eylau - another climatic clash with opportunity for some really nasty weather rules! I can only hope.
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