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Paths of Glory Deluxe Edition by  GMT Games   Paths of Glory started out as a book by Humphrey Cobb. It was then ...

Paths of Glory deluxe Edition by GMT Games Paths of Glory deluxe Edition by GMT Games

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Paths of Glory Deluxe Edition

Paths of Glory Deluxe Edition

by

 GMT Games








  Paths of Glory started out as a book by Humphrey Cobb. It was then turned into a movie, by none other than Stanley Kubrick. Both in their own right are hailed as one of the best anti-war pieces in their own milieu. Here is a quote from the book: "the paths of glory lead but to the grave". World War I saw the advent of killing in Western Europe on an unprecedented scale. Machine guns, terror bombings, the chemical warfare, to name just a few, come during the years 1914-1918. So it would seem a little incongruent for one of the best games on World War I to use the same name. I must digress for a moment about wargamers and our hobby. We seem to be painted with a brush that condemns us as warmongering geeks. The actual reality is as far from that as possible. In our reading and playing, we get to glimpse the worst and best side of man. We emulate battles as a mental game, much as Chess was in its infancy. I will now return the soapbox to its proper place. The First World War led directly to the Second and helped transform our world into what it is today.


 The games name notwithstanding, it has been one of the most popular WWI games since its release in 1999. This review is of the deluxe edition released by GMT Games in 2018. Here is list of what comes with this edition:


  • One 22" x 34" double-sided mounted mapboard (Classic Simonitch Map and the new Historical Scenario map by Terry Leeds.)
  • 316 full-color die cut counters including the optional counters first released in the POG Player’s Guide in 2002.
  • Updated 2017 Edition Rule Book incorporating prior rulings and errata.
  • 110 Core Strategy Cards & 20 Optional Cards from the POG Player’s Guide.
  • Updated Two Player Aid Cards
  • Two six-sided dice 


This pic includes the old map


 The game uses point-to-point mechanics for movement. Each game turn represents three months. As was listed, this edition comes with a two-sided mounted map. There is a new map for this edition by Terry Leads, and the reverse has the classic map by Mark Simonitch. The new map represents players' inputs through the different editions. The Rule Book is thirty-nine pages long. It is in color and has an adequate amount of illustrations of game play. This being the sixth edition of the game, the rule book has red diamond markings on new rules or significant changes. There are four scenarios that are available to the player. The Introductory Scenario ends after three turns. The next is the Limited War scenario that ends at turn 10, or the end of the 1916 summer turn. The Campaign Game ends at the end of 1919. Of course, there are many ways of winning an automatic victory in all of those. The Historical Scenario is described as "Refined over hundreds of playings, the historical scenario is a finely balanced match suitable for competitive and organized matches. The new 'Deluxe' map uses the historical scenario conditions and these rules are aligned with the historical scenario used in tournaments." The player is free to try the Schlieffen Plan (the plan and its authorship is now in debate by historians), or turn Germany's attention to Russia. 


 
New Map

 The game is played through the Strategy Cards the players receive. To quote the rule book "In Paths of Glory, the Strategy Cards are the heart of the game. The players initiate all actions, including movement and combat, through the play of Strategy Cards." The cards are all based on actual events, or strategies etc. that occurred in WWI. This is the sequence of play:

A. Mandated Offensive Phase
B. Action Phase
C. Attrition Phase
D. Siege Phase
E. War Status Phase
  E.1. Check the Victory Point Table
  E.2. Determine if Automatic Victory has occurred.
  E.3. Determine if Armistice has been declared.
  E.4. Check War Commitment Levels (not on Turn 1).
F. Replacement Phase
  F.1. Allied Powers Segment
  F.2. Central Powers Segment
G. Draw Strategy Card Phase
H. End of Turns





 The counters used in the the game are either Corps or Armies. Corps units are 1/2" sized, while Army units are 5/8" sized. As in most games the front of the counter represents full strength while it's obverse is reduced strength. 






 War Status is one of the innovative concepts that is in the game. The three different War Statuses are Mobilization, Limited War, Total War. This mechanic shows how the different nations moved from what they thought was going to happen in the war to the reality they were presented with. All of Europe headed down the rabbit hole and didn't look back. The War Status mechanic gives the player more strategies to use, but it is a double-edged sword. The higher the War Status the more cards, etc. your opponent can use to block your moves and make his own path to winning. The players are also able to add optional cards to the game. These cards are numbers 56-65. Some of these are:

The Sixtus Affair
Paris Taxis
Prince Max
Stavka Timidity



 From when it burst on the scene in 1999 and won a Charles S. Roberts award, this game has only gone from strength to strength. Many people consider it their favorite Wargame and now I know why. Its pull is not just on gamers who like WWI, gamers who are just looking for one of the best wargames are pulled into its orbit. It is certainly not the flashiest of wargames, but it works visually very well. As far as gameplay, you would be hard pressed to find a better designed game. This is why it is so popular in tournament play. GMT also has the 'Paths of Glory Player's Guide' for sale. This is a treasure trove of information acquired by players after many games. It also has new scenario setups for each year designed by Ted Racier, the game's designer. I will list some links for the reader below. Thank you GMT Games for letting me review this classic/new game.

hpssims.com