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21 Days in Normandy: Maj. Gen. George Kitching and the 4th Canadian Armoured Division A Review The author, Angelo Caravaggio, has ...

21 Days in Normandy: Maj. Gen. George Kitching and the 4th Canadian Armoured Division 21 Days in Normandy: Maj. Gen. George Kitching and the 4th Canadian Armoured Division

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Pen and Sword

21 Days in Normandy: Maj. Gen. George Kitching and the 4th Canadian Armoured Division

A Review



The author, Angelo Caravaggio, has put together a detailed historical account and explanation for the Normandy performances of the 4th Canadian Armoured Division and it's commander, Major General George Kitching. The book endeavors to explain and examine critical factors that have lead previous historians to conclude that neither the commander nor the division performed up to battlefield expectations. 

Those readers who enjoy precise descriptions of commander functions and military definitions will be pleased with the in-depth research the author has undertaken to explore just what happened in those 21 days in Normandy. In fact, nearly 100 pages of the 289-page book are devoted to appendices detailing historical information about operational plans/instructions, conference notes, operational intentions, strength returns, chapter notes, an extensive bibliography and of course a thorough index. 

While analyzing such comprehensive information not everyone's cup of tea, Mr. Caravaggio no doubt found it necessary to include this as a means of bolstering his case that the 4th Armoured Division and General Kitching had been unfairly treated in previous accounts of the relevant Normandy actions. War plans Totalize and Tractable were unevenly applied during the race to close the Falaise gap; to a certain extent, the 4th was blamed for some of the failure to ensnare the thousands of Germans who did escape; albeit abandoning most of their equipment in the process of beating a hasty retreat.



The Commanders



from the book: Canadian Corps Commander Lt. Gen. Guy Simonds (left)
and 4th Canadian Armoured Commander Maj. Gen. George Kitching

The author does a convincing job recounting the various challenges faced by Kitching during the series of Normandy battles: a) training in brigade structure initially and, unlike other armoured divisions, not having time to change/train with the new and more flexible task force structures before the major operations designated Totalize and Tractable; b) losing valuable training time by being forced to waterproof all tanks, which turned out to be an unnecessary waste of valuable time; c) the mediocrity and/or lack of experience of Kitching's brigade commanders; d) the ongoing personal friction between Simonds and Kitching; e) the complex yet ill-considered design structure of both operations, resulting in compressed frontages for armoured maneuvering and subsequent inability of the following infantry brigades to support tank operations; f) the inflexibility of scheduling carpet bombing that leading to attack delays and g) language barriers and operational differences between the 4th and the Polish Armoured Division during the Falaise end-phase. 


The Attack Plans

from the book: complicated operational plans, in this case, Totalize
One of the main hindrances was the command structure forced upon subordinate units. Field Marshall Montgomery rigidly expected that orders and plans were to be followed precisely, thus limiting spontaneous field decisions. Further, Simonds was a bit of a micromanager in the sense that he did not give his division commanders reign to determine their own battle plans but instead took it upon himself to issue the detailed orders from Corps level. 

As mentioned earlier, the 4th Canadian Armoured also suffered from the less flexible pre-invasion brigade structure, which confounded combined operations between tank and infantry elements. Notably, during actual operations, many of the initial brigade commanders were early casualties; new commanders were forced to assume command on the spot. According to the author, this actually helped the various formations succeed because the training at those levels had been very good; the new leaders were forced to improvise tactics that were more spontaneously task-force oriented. If we are to accept the conclusions of the author, the 4th did  fight with much more cohesion and success than history gives it credit. Nevertheless, due to the overall inability of the Canadian Corps to achieve a closure of the Falaise gap, Kitching was relieved as the commander for negligence, ostensibly due to personal conflicts with others in combination with the failure to achieve operational goals. Someone had to be found as a scapegoat in this situation. 

21 Days in Normandy could appeal to the harder core military history enthusiasts who appreciate detailed acronyms, comprehensive explanations of commanders' duties, extensive tables of order and equipment, copies of actual orders and information of similar ilk. More time could have been spent engaging in narratives about the actual fighting, but that is, of course, a matter of preferential bias. The reviewer considers that this book will be especially attractive to enthusiasts of Canadian operations in the Normandy battles; those who are already familiar with the previous reputations and actions of the formations under scrutiny here

To all of whom this appeals, I think you will tremendously enjoy this book! -- Marc Hanna


Hitler's Arctic War: The German Campaigns in Norway, Finland and the USSR 1940-1945 A Review Chris Mann and Christer Jorg...

Hitler's Arctic War: The German Campaigns in Norway, Finland and the USSR Hitler's Arctic War: The German Campaigns in Norway, Finland and the USSR

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Pen and Sword



Hitler's Arctic War: The German Campaigns in Norway, Finland and the USSR 1940-1945

A Review




Chris Mann and Christer Jorgensen have put together an interesting, informative and enjoyable narrative about the arctic campaigns of World War II.  Pen & Sword provide the publishing 'punch' by using modern publishing techniques that, for example, embed the graphics and images alongside the related text. This is preferred to the usual method of having sets of images in collected sections of the book because these are tied directly with the text. I'm very impressed with the eye-pleasing layout of this book. 


The Scandinavian Expanse

It can be hard to get a sense of the scope of these campaigns, involving thousands of kilometers of land stretching from Trondheim to Murmansk, from the North Sea to the Arctic Ocean with the Baltic in the middle of it all. The authors do an effective job giving the readers the right impressions about the scope and involvement of land, sea and air forces in this bitter theater of operations. The land campaigns were miserable in the spring and summer, as the troops on each side tried to maneuver using poor maps, having to skirt marshes and ford rushing streams -- all the while dodging swarms of famished mosquitoes. The winters were even worse as men froze to death in the frigid arctic conditions. 

Many are familiar with the blitzkriegs of Poland and France in the early stages of World War II, but the authors remind us that Scandinavia lived rent-free in the mind of Hitler. Foremost was his concern about securing the resources from this rich area, but he also remembered how the Kreigsmarine got bottled up in World War One without access to non-German ports. He hadn't forgotten that it was the low-morale sailors that fomented the capitulation in 1918. As a result, he eyed the ports sweeping north along the Norwegian coast as vitally necessary to his long-term strategy. 


The Winter War 1940


from the book -- Finnish ski-troops and ferocious-looking reindeer on patrol

But Stalin had struck first in the North, albeit not doing so well in the aptly-named 'Winter War.' The authors explain the origins and outcomes of this brutal side-show in some detail, covering some less-well known facts and intrigues that led up to the conflict. 

Note that the image above is just a sample of many in the book provided to illustrate the battle for the Finnish frontiers. Ultimately, the Russians won the Winter War, but only by licking their wounds and down-sizing their terms of surrender. Stalin frightfully realized his armies were sub-par.  


Norway 1940

from the book -- map of Norway operations


Hitler and his Admirals tried to get the jump on the allies in Norway, doing so even before launching their strikes into France and the Low Countries. This complex operation Weserubung involved amphibious landings and extended naval operations conducted by both sides, stretching along the coast of Norway from Oslo in the south to the far north where lay the vital port of Narvik. So much was at stake that Germany committed precious airborne troops and Western Allies sent vulnerable aircraft carriers directly into the fray. Indeed, the authors do a marvelous job explaining the tos and fros of this short-lived yet strategic battle. Hitler considered Norway so vital that for the rest of the war he stationed over a quarter million troops to guard the coastline and ports used for the precious Scandinavian resource deliveries.

Wargamer aside: it's noteworthy that many strategic wargames about WW2 simply cannot properly model this Norwegian conflict. For example, many game designers avoid the question of using naval forces altogether by stimulating players to make an airborne drop on Oslo as sufficient to represent the entire campaign. Their design focus is on adequately simulating East front combat and Western Allied invasions, but as a result, the Norwegian portion of the campaign is treated as a nearly irrelevant side-show. Part of the charm of studying the actual campaign is in relation to my love of strategic simulation of this war and how elusive it can be for designers to incorporate a realistic Norway campaign. I've yet to see it done satisfactorily in either board game or computer game formats -- at the strategic level. 


Barbarossa in the North


from the book -- Soviet combined arms counterattack
The authors provide due homage to German-Finnish efforts of seizing Murmansk and Leningrad from Russia when the weather was favorable in 1941 and 1942. The weather might have been, but conditions, especially in the far North, were not. German area commanders and, to a lesser extent, Russian commanders were simply not aware of how difficult it was to attack in these reaches of forest and marsh. Not only that, but the Finnish were simply not motivated to attack beyond recapturing territory lost in the Winter war, resulting in sporadic diplomatic confrontations with their German ally and resultant campaign failures.  


from the book -- typical summertime obstacles in the far North

Eventually the entire push entered a stalemate period. This episode lasted for three years until the Soviets launched a major counterattack in 1944 designed to drive Finland out of the war. Although stalemate situations are generally not interesting in a military sense, the authors provide absorbing details about operations and discuss the vexations on both sides of the conflict during this period. 


The Arctic Convoys


from the book -- the seemingly ubiquitous but ultimately ineffective Tirpitz (with torpedo netting, of course!)

It's hard to imagine more bitter and horrifying conditions than were found on convoys sending aid to Russia during the grim years of 1942 and 1943. This is when the usefulness of Norway truly manifested as a base of operations for Germany. Even the threat of the Tirpitz leaving it's bases to raid convoys was a horrific consideration for the Western Allies. It wasn't well known that Germany had trouble getting fuel to this ship nor that Hitler was loathe to send it out, due to the losses the Kreigsmarine had suffered taking Norway in the first place. Ultimately the battleship only engaged in one combat mission, bombarding a British naval Base at Spitsbergen. The book describes more so the vagaries of defeats and triumphs on both sides of this far-from-trumpeted and dismal battle theater.


The Victors


from the book -- Russian in full winter camouflage, circa 1944 Finnish front and dressed as extras for Ice Station Zebra

Obviously the allies won the conflict in the far north, but it's fair to say that the ultimate winners were once again the Russians. Convoys arrived from the west, supplementing the Soviet war machine, while 1944 attacks in Finland forced the smaller country to change sides and fight Germans and remove them from their soil. The authors definitely do a great job explaining the nuances of the Finnish-German relations during this contentious time near the end of the war.  

In conclusion, this book is highly recommended. It may not satisfy hard-core historians who want to see orders of battle for each engagement and tables of organization and equipment. The focus in the book is more on an entertaining but accurate account of this vast theater of operations, and this is well accomplished in 224 pages. The book comes with referenced chapter notes/citations, a bibliography and an index. All in all, this reviewer highly recommends adding this book to your collection. -- Marc Hanna. 

Tabletop Wargames: A Designers and Writers Handbook by R Priestly & J Lambshead A Review     First I need to apologise to Pen...

Tabletop Wargames A Designers and Writers Handbook Tabletop Wargames A Designers and Writers Handbook

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Pen and Sword

Tabletop Wargames: A Designers and Writers Handbook by R Priestly & J Lambshead

A Review

 
 
First I need to apologise to Pen and Sword regarding the delay in reviewing this particular book. It's partly down to ill health but also if I'm honest with myself I've found this particular review difficult to start as the book isn't normally the sort of thing I'd read so was nervous about reviewing it. I'm out of my comfort zone:)


 

Now onto the book. The authors come with excellent credentials and are easily qualified to write a book like this. R Priestly created the world renowned Warhammer and Warhammer 40K system for Games Workshop. Dr J Lambshead designed the computer wargame Fredrick Foresythe's Fourth Protocol which was the first icon driven game and was also the editor of Games & Puzzles and Wargame News. He has also written a number of books for Games Workshop and Osprey. Finally he is the author of SF&F novels published by Baen Books. So with their experience you know you're in good hands and in this book they share this experience which can only help any of you out there who fancies designing a game yourself or help you with any tinkering or modifications you want to do with a current system.



The book is divided into nine chapters with a References section and finally an Index at the back of the book. The first chapter is an introduction that lasts twelve pages and eases you into the book. The next chapter talks about scale. The scale of a wargame is of vital importance in how the game will play and effects everything. Next comes a chapter on "The Language of Design". This deals with wargame and design jargon for example talks about "LOS" or line of sight. Following this is a chapter called "Alea Iacta Est", the famous line supposedly said by Ceaser, translated "The Die is Cast". So,  it doesn't need to much working out to know this chapter deals with Dice and randomness with in a wargame design. Chapter five "Presenting a Games Rules" is self explanatory. How many wargames have you played that have had rules that only an enigma code breaker could decipher? So it's an important aspect of any game design. Also talks about tables, not an actual table like the one you'll be playing on but tables in the rules. Chapter six "Skirmish Games" talks about skirmish wargames. Chapter seven "English as She is Writ" kind of goes hand in hand with chapter five. Again dealing with how to convey your system and rules to the player. Chapter eight "Expanding the Rulebook". This chapter deals with creating expansions to your core rule set. For instance adding new armies etc. The final chapter "Campaigns as Wargames" deals with creating campaigns for your rule system.



The book is full of photographs and is very well written as you'd expect from a book that talks about how to write rules. It's also full of useful information for those contemplating designing a tabletop wargame. Not sure how relevant it is for those wanting to design a hex wargame, but several of the chapters would be useful. I'd also say it's aimed at those who have little to no experience in designing a wargame, well it's certainly of more use to them. Saying this it wouldn't hurt for anyone be it novice or experienced in giving it a read. I say this because so many wargames come out and then forums are full of players totally confused by the rules. I think until you've actually tried you don't realise how difficult it is to convey to others your new game solely by the rulebook and what you've written. So maybe some of the chapters in this book would be of use to even a published wargame designer. Please don't expect a book that really goes into great detail and depth and covers every aspect under the sun. At 149 pages it should be apparent this book doesn't do that. It's more an overview with helpful advice of what the authors consider the main aspects of tabletop wargame designing. Aspects which will be relevant to pretty much all types of wargame systems. Your not going to come away with knowledge that's going to make you design some new innovative award winning game. It's just helping relative newbies dig decent foundations to their game design. If your looking for more than that then your prob best looking elsewhere.



The book is 149 pages not including the Reference and Index. Priced at £14.99 it's also not that expensive for such a niche book and wont break the bank. Certainly cheap enough to buy to see if it has any useful info for you as you start out on your game design. I would certainly appreciate it if I was about to start out on a tabletop wargame project.

Published by Pen & Sword it's available in all good book shops!

Antigonus The One-Eyed By Jeff Champion    Mr. Champion adds to his obscure historical works with this biography of Antigonus...

Antigonus The One-Eyed by Jeff Champion Antigonus The One-Eyed by Jeff Champion

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Pen and Sword

Antigonus The One-Eyed

By






 Mr. Champion adds to his obscure historical works with this biography of Antigonus the greatest of the Diadochi or successors. His other works include 'The Tyrants of Syracuse' volumes I and II, and a biography of Pyrrhus. These two works have shed a large and new light on the history of the people and eras that they represent. It is far time that we have a biography of one of the greatest men of Hellenistic society.
Demetrius poliocretes son of Antigonus


 Antigonus was not one of the new men that grew to power underneath Alexander; indeed at his death he was already sixty years old. Antigonus was like Antipater, a general from Alexander's father, Phillip the second's time. When he was born, Macedon was a backwater and considered to be at the fringe of the Greek world, if the Greeks believed it belonged in their world at all. Between the various barbarian tribes surrounding Macedon, and the constant death and murder of her kings, Macedon was like a leaf in a whirlpool. No one would have believed in 380 B.C. that within sixty years this small country would have conquered almost the entire eastern portion of the known world and brought the mighty Persian empire to its knees. Antigonus himself was an imposing man for this era. A  large man over six feet tall and built solidly, he was able to overawe people by his presence. He was cruel at times, but also had a sense of humor. He had lost the sight in one eye and sometimes referred to himself as a cyclops. Once when getting a dispatch from a subordinate that was printed in large letters, he declared "that even a blind man could read this". Like many great generals, he had the common touch with his soldiers. He was one of the few ancient generals who were able to win battles after they were seemingly lost. Unfortunately, we have no statues or anything to show us what he looked like, so I added pictures of  his son and two of his inveterate enemies.


Lyssimachus



 Like many of the elder generation of Macedonians, we really know nothing about Antigonus' family or their place in his society. Some stories have him being a son of a simple farmer. As the author shows, that would have been highly unlikely. He would have had to be born into one of Macedon's leading aristocratic families. Exactly when and where is hidden in the depths of that era's history. 

 Antigonus was put into the position of satrap (governor) of Phrygia by Alexander. The satraps promoted by Alexander were sometimes given territories that the Macedonian army never went near. So the newly appointed satrap would have to conquer or at least subdue the indigenous populations. After Alexanders death in 323 B.C. Antigonus was just one of many satraps. In addition, his satrap of Phrygia was nowhere near any of the different sources of power at that time. His rise from this backwater to almost becoming the king of the entire Macedonian empire is detailed by the author. The author has had to piece together the life of Antigonus from the many scraps that we are left from the ancient historians. Unfortunately, the ancient authors jumped about like a cat being teased with a laser. Their accounts of different years hop around the ancient world from year to year without really following a clear path through any kingdom or person's life. Mr. Champion is to be congratulated for his detective work in bringing the lives he has to our attention, and hopefully prodded to bring more out of the dustbin.

Ptolemy I


  Antigonus' many battles and wars are shown to us, as is his ultimate failure and defeat in old age at Ipsus in 301 B.C. His son Demetrius poliocretes (the besieger) life is also a tale of rise and final ruin, however Demetrius' life was more of a roller coaster ride than his fathers. 

 The Antigonid kingdom at its greatest extent encompassed the entire Asian conquests of Alexander, and some additions that were conquered by the Macedonians after his death. The Antigonids went on to rule Macedon and some of Greece after the fall of Antigonus at Ipsus. Macedon saw many rulers in a few short decades. One of them was Demetrius, son of Antigonus. His grandson, also named Antigonus, became ruler after that; the Macedonian kingdom was ruled by the Antigonids until its fall in 168 B.C. The Antigonids as a family were very different from the Ptolemies and Seleucids. There was no patricide or filicide in the Antigonids for over a hundred years. The other Hellenistic kingdoms' families were lucky to go a generation without it happening.

 Antigonus' rise to power and eventual loss of his life and kingdom at Ipsus was used by the ancient writers as a prime example of hubris, which is unfortunate because all great conquerors have had the need to possess and reach for more than they have. I wonder if Mr. Champion is working on the biography of Demetrius next?


 Robert

 Book: Antigonus The One-Eyed
Author: Jeff Champion
Publisher: Pen and Sword
Distributor: Casemate Publishing
Date of Review: 10/14/2016
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