"Rally 'Round the Flag! is a brigade grand tactical system that combines old school hex and counter maneuvers with rules for command and control, leader personalities, and a CRT that favors quality and firepower over raw mass. For Shiloh the series will feature rules for the 47th Tennessee, Lew Wallace’s variable arrival, and Union gunboats among other things. The game comes with multiple scenarios, including a better Confederate attack plan, the battle starting on April 5, and the second day of battle. In addition, rules are included to modify each scenario with a variable arrival for Don Carlos Buell’s Army of the Ohio and part of the Fort Donelson garrison escaping and taking part in the battle. For those wanted to be even more adventurous, units are included from Earl Van Dorn’s Army of the West, and the brigades involved in the siege of Island No. 10."
This is what comes with the game:
One beautiful 11"x17" paper map
One two-sided 8 1/2"x11" Player Aid Card
One single-sided turn and point tracking card with Random Events Table
One full-color 24-page rule book
121 two sided unit counters
Two Command Point markers
Two Victory Point markers
Ten Out of Command markers
Historical Battle
Better Confederate Plan
Attack on April 5th
Day 2: April 7, 1862
Options:
Fort Donelson Division
Earl Van Dorn Crosses the Mississippi River
Island No. 10
Confederate Flanking Forces
Pittsburg Landing: Headquarters Army of the Tennessee
Henry Halleck in Command
Charles F. Smith in Command
Nelson Arrives
Lew Wallace Takes the River Road
Don Carlos Buell at Crump's Landing
Army of the Ohio and the Transports
These help or hinder each side as far as the Victory Points etc.
The Sequence of Play is:
Initiative Phase
Random Events Phase (if triggered during initiative)
Artillery Bombardment Phase
First Player Phases
Activation Phase
Movement Phase
Combat Phase
Second Player Phases same as First Player
Recovery Phase
Victory Phase
The Units also have their quality listed as one through 5.
1: Green
2: Trained
3: Experienced
4: Veteran
5: Elite
There are also Optional Brigadier Personality Rules. Each leader has his personality listed as:
(A) Aggressive: Brigade must be moved toward the nearest enemy; if equidistant the acting player chooses.
(C) Cautious: Brigade must move away from enemy and cannot enter an Enemy Zone of Control during movement.
(P) Prudent: Brigade cannot move.
(W) Wild card: No restrictions.
The above effect play only when results of 2,3, or 10 are rolled on the Random Events table.
Speaking of the Random Events table, it is exceedingly brutal at times and a complete game changer. If during the Initiative Phase the die rolls are a tie, the Random Events table is looked at. On a die roll of 1-3 it is a Confederate Event, and on a die roll of 4-6 it is a Union one. We will look at #2 as an example:
2. Grand Blunder: On a 1-5, move 1 enemy corps as if it were under your control. On a 6 you command that enemy corps in the following turn as well.
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