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  Napoleon 1806 by Shakos Games  The Third Coalition was brought into existence by English money (subsidies) to defeat Napoleonic France. Pr...

Napoleon 1806 by Shakos Games Napoleon 1806 by Shakos Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Shakos Games





 Napoleon 1806


by


Shakos Games







 The Third Coalition was brought into existence by English money (subsidies) to defeat Napoleonic France. Prussia, oddly enough, had not joined it. The consensus of historians that they were biding their time until either side had given them enough of a bribe. They hadn't counted on Napoleon, and the completely trained and incredibly formidable Grande Armee. Before anyone realized what was happening, the Austrian General Mack (and 50,000 soldiers) were swept up by Napoleon without really a fight. This sent the Austrians reeling back to meet their Russian Allies. However, a little battle called Austerlitz put the Third Coalition down for a dirt nap. Prussia was just starting to think it would be a good idea to join the Third Coalition before it was no more. So with the Grande Armee and its roughly 200,000 troops sitting in Germany or nearby on the border, the Prussians came up with one hell of an idea. The Prussian court had a war party headed by their lovely Queen. This war party finally talked the King and his ministers to go to war with France virtually on their own. What was wrong with the drinking water in Berlin I guess we will never know. Russia had not concluded peace with France, so the Russians could help in the long run. The Prussian Army was led by octogenarians who had been weaned on Frederick the Great's battles. One of their youngest generals was Blucher, who was in his sixties. The Prussian staff seemed to have no idea of what actually to do. They staggered slowly toward the French border with no real plan. They also decided to split their army in two without having any idea of where the French were. The lion that was Napoleon had no trouble dispatching the sheep that were the Prussians. As a matter of fact, the 1806 Campaign is usually listed as the first blitzkrieg. The French went through Prussia like poop through a goose, probably only stopping at times to procure more maps of each new area they were rampaging through. This is one of those games where it is almost impossible to do as bad as your historical counterpart. The history being done, let us see what is in the box:


1 mounted game board 60 x 60 cm

1 rulebook

1 quickstart booklet

2 player aids (orders of battle)

2 player screens

2 sets of 36 cards

1 sticker sheet (54)

More than 220 wooden pieces

10 combat dice

1 cloth bag



  Opening up the box leads a person to exclaim 'C'est Magnifique! This is another European wargame that mixes a real honest to God wargame with a Euro game's look. The map is a beauty, and has a real historical feeling to it. The stickers are little pieces of artwork. They have the countenances of the Prussian King Frederick III and his various generals. These are countered by portraits of Napoleon and some of his Marshals. The two Orders of Battle are made of hard stock and are also a pleasure to look at. The Quickstart Guide is a very large four page fold out. It has a simplified rundown of this information on the first and fourth page:


Setup

How To Win

How To Play

How To Move

Fatigue

How To Engage In Combat


The middle two pages have a complete picture of the map and the Orders Of Battle and a Sample Card. The information needed for using the Orders Of Battle and Cards are also printed there. There are two Player Screens, one in blue, and one in gray. On the inside of the Screens are The Game Sequence and information on combat etc. The two Decks of Cards are also well done, and the Cards themselves do not feel flimsy. The manufacture of the wooden block pieces was done with excellent quality control. I found no mismatched sizes in the different pieces. The Rulebook is a work of art in itself. It is filled on most pages with colorful illustrations of what is being written about on the page. It is twenty-three pages in length. The actual rules take up fourteen pages. There is also a Short Scenario added for those who can only fit in time for a short game. A section called 'Rules For The Grognard' is added to add some historical flavor, and fog of war to the mix. Next is a section called 'Rules Of The Marshal"; this is a setup to play a tournament of the game. For conventions etc. this is a nice addition. What follows is a three page rundown of every Card and their meanings. The end of the Rulebook is a four part History Of The Campaign, and Design Notes. You also get a nice bag for the different pieces. The picture on it is a gold Napoleonic Eagle done on a blue background. The actual game pieces are a carbon copy of what you would find in Shakos Games 'Napoleon 1807' game. I will have a link to my review of that game below.


 The Sequence of Play is easy to remember:


Draw -  Each Player Draws Three Cards

Initiative - The Player With The Highest Value Card Wins

Operations - Movement And Combat

Recovery - Each Player Can Remove Fatigue From Some Corps





  The game rules allow for games to be played quickly. However, there is so much that a player can choose to do each turn that it can be a longer game. This totally depends on what depth each player wants to put into each of their moves. The Grognard Rules really add a lot to the game. These are:

Hidden Setup

Fog Of War

Cavalry Vedettes





 The Map is a point to point movement type. With the Order Of Battle Cards being hidden from play, your opponent will have no idea of what is in front of him strengthwise. The Cards Decks add to the 'friction' of war. While the French Grand Armee is still near its peak the Prussian Army, if not led as it was historically, can still give the French a run for their money. This game is another example of a designer wanting to have a game based in history, as much as possible, but still make it an excellent 'game', and a relatively easy one for two players to enjoy.


 Thank you very much Shakos Games for letting me review this beautiful and great playing game. It deserves to be right up with its brother Napoleon 1807 on your shelf. They have also come out with Napoleon 1815, so it is now a trilogy of games. I also had a chance to review their Saladin game. I will have the review in the links also.


Robert

Shakos Games:

Shakos | Historical board games

Napoleon 1807 Review:

Napoleon 1807 La Campagne de Pologne by Shakos Games - A Wargamers Needful Things

Saladin Review:

Saladin by Shakos Games - A Wargamers Needful Things








  Saladin by Shakos Games  His correct name is Al-Nasir Salah al-Din Yusuf ibn Ayyub, but we in the West know him as just Salah ad-Din or Sa...

Saladin by Shakos Games Saladin by Shakos Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Shakos Games





 Saladin


by


Shakos Games





 His correct name is Al-Nasir Salah al-Din Yusuf ibn Ayyub, but we in the West know him as just Salah ad-Din or Saladin. Once this brilliant man became leader of both Egypt and Syria, the Crusaders' days in Outremer were numbered. In fact, after he took back Jerusalem, the Crusaders were left with only a small strip of land on the coast. One of the reasons that the Crusaders had been as successful as they had was because the potentates of Egypt and Syria were mostly busy fighting each other (sometimes with Crusader help), instead of the Crusaders. The three way power structure helped the nascent Crusader Kingdoms when they needed it most.




 This is a brand new series by Shakos Games. So, I will let them speak for themselves about it:


"This series will present for each opus a legendary medieval leader and two battles highlighting them. Saladin, first opus in the series, is a game intended to recreate the famous battles of Hattin and Arsuf where Saladin was opposed to the crusaders troops of Guy de Lusignan and then those of Richard the Lionheart. In Saladin take over one of the armies that fought each other. Order your horsemen to harass the crusaders ranks or launch a devastating charge with your heavily armored knights. Saladin is an epic game designed for history and strategy fans.

Will you be able to lead your men to victory ?

Saladin is a historical wargame for 2 players. Having chosen one of the two battle scenarios and set up the game, each player, in turn, will order one of their Banner. They will make them fight in order to disorganize those of their opponent. For this it will be necessary to spend Order tokens, the number of which will decrease at the beginning of each turn. The player who will manage to preserve the cohesion of their troops by retaining the precious Order tokens will be declared the winner."


Arsuf Map



Hattin Map


 The box it self is a small one. It measures roughly 9"x7". You know what they say about small packages. Let us see what comes in the box:

 1 Double Sided Mapboard
 28 Banner Cards - 14 for both the Ayyubids and Crusaders
 4 Leader Cards - 2 for each Battle
 115 Wooden Bars (Lances) - 59 for the Ayyubids, and 56 for the Crusaders
 26 Wooden Order Tokens - 13 for each side
 1 Shield Wall Marker for the Crusaders
 1 Fire Wall Marker for the Ayyubids (for the Hattin scenario)
 6 Combat Die - 3 for each side
 1 Rulebook

 



 The mounted mapboard is 11 3/4"x16 1/2", give or take. As you can see, the mapboards are a bit busy looking. The scenes and terrain are done in a pseudo-medieval looking style. However, given the style of the game it works quite well. The wooden tokens are well done and look uniform. The cards are very large at 2 3/4"x4 3/4". The Leader Cards are very nicely done, and have a picture of each leader on one side. The Rulebook is twenty-three pages long and is extremely colorful and easy to follow. 

 "The Sequence of Play:

A turn is divided into four phases:

• Chaos

• Initiative

• Activation

• Redeployement

Activation

Starting with the player with the initiative, players will chain activation in turn or pass. A player can pass only if all their Banners and Leader cards are on their Ordered side. A player who has passed can no longer take activation, their opponent will then be able to perform several successive activation until they pass. Upon activation, the player activates a Banner or their Leader.

Activating a Leader

By activating a Banner the player must in order:

1. Choose an Action on their selected Banner card.

2. Spend the necessary Orders.

3. Choose a valid target for this Action.

4. Ask if the targeted Banner performs a Reaction, if possible. In this case solve the effects of the Reaction and proceed to step 7. A Banner that performs a Reaction remains on its Deployed side.

5. Simultaneously apply the effects of the Action to the targeted Banner and the acting Banner by rolling the indicated Combat dice if needed.

6. Move the Lances on the game board if there is a status change of the Banner.

7. Turn the Banner card on its Ordered side if it was on its Deployed side. Leave the card on its Ordered side if it was already on that side.

Activating a Leader

By activating a Leader the player must in order:

• Choose on their Leader card one of the available Actions.

• Apply the effects of the Action.

• Turn the Leader card on its Ordered side."





 Normally I have the ability to take longer with a game, for research and play, than I have had to inspect this one. This one is going into KickStarter in just a few weeks, so Shakos Games asked me to take a look at it before then. I was surprised at the size of the game, and the way Shakos games had implemented it. I had reviewed their Napoleon 1807 (link will be below), and I was very impressed with how they had combined the flash of a Euro game with a very deep wargame. So, I was expecting to find a large game with a lot of panache. However, I have learned not to judge a book by its cover, especially with wargames, so I dove right in. Saladin is very deceiving as a game. Its small footprint and setup makes you think that you are getting a simple beer & pretzels game. The game, in reality, is much more nuanced than that, and much deeper. It is simple enough for Shakos Games to tout it as a learning tool. They describe the game as follows:


"This game is designed to act as a fun and highly instructive working model of historical events. Engaging with the game will encourage any child to understand why certain important events occurred, as well as what may have happened if different decisions had been made. Easy rules and attractive components will help the younger player ease into the educational and sociable pastime of historical gaming. Enjoy the game!" 


 I really couldn't agree more. I love truth in advertising. Thank you Shakos Games for letting me take the game out for a spin.


Robert


Shakos Games:

Shakos | Historical board games

Saladin:

Saladin | Board Game | BoardGameGeek

My review of Napoleon 1807:

Napoleon 1807 La Campagne de Pologne by Shakos Games - A Wargamers Needful Things


 

  Napoleon 1807 La Campagne de Pologne by Shakos Games  In 1806 Napoleon crushed Prussia in a campaign that looked pretty much like a 19th c...

Napoleon 1807 La Campagne de Pologne by Shakos Games Napoleon 1807 La Campagne de Pologne by Shakos Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Shakos Games





 Napoleon 1807 La Campagne de Pologne


by


Shakos Games





 In 1806 Napoleon crushed Prussia in a campaign that looked pretty much like a 19th century blitzkrieg. He had beaten an Austro-Russian Army in 1805 at Austerlitz, but just as Frederick the Great learned, the Russian Army was a lot like the Energizer Bunny. The Russians had pulled back into Poland to reorganize. This led to the Grande Armee's first taste of campaigning in eastern Europe. The French Army did not like it at all. The roads were dirt tracks, and the poor villages were nothing like what they had found in what would become the Germany we know. Instead of glory and march on, Napoleon often heard his grognards (grumblers) yell 'peace' at him as he rode by. The campaign in Poland was two phased. First, at the beginning of 1807, Marshal Ney had disturbed a hornet's nest by disturbing the Russians, when the French Army was in winter quarters. This led to the brutal, and inconclusive Battle of Eylau on February 7th and 8th. This was the first real check Napoleon had ever received on the battlefield, and had not come out with a clear cut victory. It was also one of the bloodiest. Marshal Ney observed "What a massacre! And without result". Napoleon told Marshal Soult "The Russians have done us great harm," to which Soult replied "And we them, our bullets were not made of cotton". Later that year in June, General Benningsen (commander of the Russian Army) seems to have had a momentary attack of lunacy at Friedland. He had thought to defeat Marshal Lannes, before the rest of the Grande Armee came to the rescue. Benningsen decided to cross a river and trap himself right in front of Napoleon. It would have been wiser to jump into a lion's den. The Battle of Friedland led directly to the Peace of Tilsit. So let us see what Shakos Games has given us:


1 mounted game board 90 x 60 cm

1 rulebook

1 scenarios booklet

1 quickstart booklet

3 player aids (orders of battle)

2 player screens

2 sets of 48 cards

6 additional cards for Napoléon 1806

2 sticker sheets (100)

More than 250 wooden pieces

10 combat dice

2 cloth bags




 This list is very much akin to someone saying they bought you a diamond and they hand you the Star of Africa. Opening the box, you are presented with something new in the wargaming world. This is a wargame that is the offspring of a Euro game and a normal wargame. So, it has the beauty of a Euro game, and it is also an in depth wargame. This is about the third game I have seen with this kind of pedigree, but this game by far has the best looking components. The mounted game board is a beauty to behold. From the picture of a flintlock pistol along one side, to the Victory Point Tables, it is wonderfully done. The wooden pieces are among some of the best I have ever seen. They were cut precisely, and there are no extra flanges, etc. The stickers are either pictures of the actual Marshal/General or a Cossack and a French light cavalry. These represent vedettes, and are used in the optional rules. In a change from most block games the side that faces your opponent actually has a sticker to denote which side it belongs to. So many little things like this are added to the game. There are two screens to hide your opponent and your Order of Battle Aids showing your forces strength and amount of fatigue. The French one has a golden eagle and the Russian shows a golden double-headed eagle. On the inside of both screens are various aids, done in wonderful color, to help with the play sequence and other rules. There are three double-sided Orders of Battle Player Aids. These show the setups for the Pultusk, Eylau, and Friedland battles. There is one very large Player Aid that is four pages long. The middle two pages are a fold out showing exactly how to set up the map and the various Player Aids. There are two cloth bags that also have the French and Russian eagles on them. These epitomize the care and sheer artistry of the game's components. There are two sets of cards (Russian, French) that are on par with the rest of the components as far as looks. They are also easy to read and understand. I cannot say enough about how wonderful the game looks. The Rulebook is in large print and full beautiful color. The actual rules, with examples of play, are fourteen pages long. There are 'Rules of the Grognard' that can be used to enhance the game. The last four pages explain each Playing Card in detail. The Scenario Booklet is just as sumptuous as the rest of the game's components. There are thirteen scenarios in all. These are the scenarios:


1-7 are Campaign Scenarios

1 - Pultusk Scenario Historical Placement

2 - Pultusk Scenario Free Placement

3 - In the Mud of Poland Free Placement

4 - Eylau Campaign Historical placement

5 - Eylau Campaign Open Placement

6 - Friedland Campaign Historical Placement

7 - Friedland Campaign Open Placement

8-10 are Battle scenarios

8 - The Russian Offensive Historical Placement

9 - Battle of Eylau Historical Placement

10 - Battle of Friedland Historical Placement

Scenario 11 is the Grand Campaign

11 - From Pultusk to Friedland

Scenarios 12 and 13 are for use with the 1806 game from Shakos

12 - The Russians Come to the aid of the Prussians in Saxony

13 - From Napoleon 1806 to Napoleon 1807





 This is the sequence of play:


"Operations

 Pass: If a player passes, they can no longer

perform operations, but can still play 1 card

with its name on a green background in order to

apply events to the operations of their opponent.

The opponent continues operations until they also

pass. If both players have passed, the operations

phase is over. A player who has activated all their

corps is forced to pass.

• Perform an operation: During an

operation the active player selects a stack where

each corps has to be Activated status – i.e., face

up. The player is not required to select all the corps

present in an area. Activated corps will be able to:

 move

 initiate combat

 or both by performing a moving attack

At the end of an operation, flip the activated corps

flag up on its has been Activated side, even if the

corps did not actually move. Also, activate all

other corps that have participated in a combat,

attacking or defending.

During an operation, each player may play a single

card from their hand with the name of the event on

a green background. The card is placed in the

player’s discard pile once the effect is resolved.


Recovery

During the recovery phase, players perform the

following actions in order:

1) Each corps that is still on its to be Activated side

removes all its fatigue points.

2) For each of their other corps, the player can

play 1 card from their hand, and only 1, and

remove the number of fatigue points indicated in

the recovery box located bottom right.

3) All corps that still have between 5 and 8 fatigue

points then lose 1 strength point immediately.

4) Flip all corps face up to indicate that they are to

be Activated for the next turn.

5) Advance the Turn marker and repeat the game

sequence.


Very important: at any point in the game when a

corps has no strength points or more than 8 fatigue

points, it is immediately and permanently removed

from the game.

Remember that strength points lost due to fatigue

award victory points to your opponent."





 As you can see, the game is relatively simple in its actual rules. However, do not be fooled by the dearth of the rules. This is a medium complexity wargame from the ground up. You will find no 'Beer & Pretzels' in this box. The main rules that makes this game so very good is the rules on fatigue. Some Napoleonic games allow the player to march, attack etc. with no penalties whatsoever. In this game EVERY action causes fatigue. This is as it should be, and is historically accurate. You can only ask so much of real troops before their cohesion breaks. From the beginning, the designers were predicated on making a historically accurate game that is also easy to get into, and to easily remember the rules. In this they have succeeded, probably far beyond their expectations. After one play through you should have no reason the look up anything in the rulebook. The amount of excellent Player's Aids also help in this regard. The game has been set up so that you can use either the cards or the dice included to decide combat. You can either look at three cards or roll three die. The Rulebook is written as if you are using the cards.




 The game has another interesting rule up its sleeve. This is the 'Axis of Retreat' rule. When a stack moves into an area occupied by an enemy force, the force moving into the occupied area places an Axis of Retreat symbol toward the area it just moved from. If a new enemy force is able to move through the connection that has the Axis of Retreat on it, then the force that had the Axis of Retreat loses 2 fatigue points. This is just another example of the ingenuity of the rules and the designers' ideas to make the game as historically accurate as possible.


 To achieve victory, you must:

Eliminate opponent's strength points

Control fortified towns

Protect your citadels

Besiege you opponent's citadels


The Fatigue markers are the Round Red Ones


 Bottom line? It is a game that is on another level of beauty of its components. From the moment you see the box to when you start opening it up you will be amazed. The whole ensemble is a sight to behold. Do not think that Shakos Games have shirked on the game play. This is not the case of something beautiful but shallow. The way fatigue is handled really makes the game seem historically accurate. If you march and fight willy-nilly about the board like some games allow, you will pay for it. Thank you so much, Shakos Games, for letting me review this wonderful beauty. From what I can tell their Napoleon 1806 is just as beautiful.

Robert

Shakos Games:

Shakos | Historical board games 

Napoleon 1807:

Napoléon 1807 | Shakos



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