Showing posts with label Stalingrad Eastern Front 1942/43. Show all posts
Tuesday, August 05, 2025
Stalingrad Eastern Front 1942/43 Expansion for Old School Tactical Volume I by Flying Pig Games Designed by Shayne Logan Stalingrad, the na...
Stalingrad Eastern Front 1942/43 Expansion for Old School Tactical Volume I by Flying Pig Games

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Stalingrad Eastern Front 1942/43
Stalingrad Eastern Front 1942/43 Expansion for Old School Tactical Volume I by Flying Pig Games
Stalingrad Eastern Front 1942/43
Expansion for Old School Tactical Volume I
by
Flying Pig Games
Designed by
Shayne Logan
Stalingrad, the name conjures up some of the worst warfare in WWII. We normally read about sweeping military maneuvers. There are none inside the battle for this city. We also read about certain points on a battlefield that are taken and lost several times by each side. This is one of the very few where we read about fighting for different floors inside of each house. The city that was lived in, more like survived in, by the two armies was as badly destroyed as if it was the 13th century and had been attacked by Mongols. It stands to reason that a city named after a murderous maniac, and then attacked by another one, would be turned into hell on earth.
The expansion comes with:
a 30" x 41" historical mounted map
a full sheet of OST counters
a scenario booklet with EIGHT scenarios
a beautiful new box to store everything in
This is an expansion. You must own Old School Tactical Vol I to play Stalingrad.
This expansion for Old School Tactical Volume I has been as hard to find as hen's teeth. Luckily for us, the Propellered Porcines have finally been able to reprint it.
The map is the usual massive, mounted type that we have become used to from Flying Pig Games. It is really just a cavalcade of broken houses, torn up ground, and indiscriminate rubble that the actual city did look like after and during the battle. The immersion factor of the map is definitely a 10 out of 10. The counters are also what we have become used to from Flying Pig Games in The Old School Tactical Series and many of their other games. They are big and hefty. A full countersheet comes with the expansion. You get a cavalcade of different tank models. These include:
Marder II
Panzerkampfwagen VI E
StuG III B
Panzerkampfwagen IV (E, F, F2)
T 34
T 34/ 85
KV I
The Russians get Guard units along with NKVD. The Germans have Assault units along with Pioneers. The Soviets also get three counters of Ampulomets. This was a makeshift Soviet weapon used in 1941/42. Think of a British PIAT, sans the spring, and with a black powder charge. It fired a glass container of phosphorus and Sulphur that ignited when exposed to air. It was one of those weapons where you have to guess if it did more damage to friend or foe. A simple Molotov Cocktail seems a lot more user friendly. This just shows Flying Pig Games, and Shayne Logan's, attention to detail, and historical accuracy. The series was designed by Mark H. Walker.
The expansion comes with eight scenarios. These are:
Rattenkrieg - 7 Turns
Siberians - 9 Turns
The Nail Factory - 10 Turns
Desperation - 11 Turns
13th Guards Sacrifice - 12 Turns
Factory to the Front - 9 Turns
The Forsaken - 12 Turns
Death of the 6th Army - 16 Turns
My favorite scenario is Desperation and the German drive for the Volga's riverbank.
A question was just posted online asking if the OST games came with a scenario editor or creator. The short answer is no. However, you physically own a boardgame. What I mean is that unlike a computer wargame where you would have to learn how to code and then mess with a games code, you have everything already at your fingertips in a boardgame. So, in actuality even with the scenarios provided you have a myriad of choices. Do you think that one scenario is too much in favor of one side, then switch it up. You could add or subtract units at your pleasure. Give the Russians Guard units instead of regular infantry, or you could swap a German pioneer unit for a normal infantry. In reality, even small tweaks like this give you an unlimited choice on each scenario. You could change as much or as little as you feel comfortable doing. Is it possible to 'break' a scenario by doing this? The answer is a definite yes. However, you can rethink your changes and start from scratch. We play wargames not just to be amused but also to use our minds. So, my suggestion is use yours and go for it. In the larger context this works for all games. I have seen far too many posts from people who print that a single rule ruins a game they just bought, and they are going to sell it or hide it away. If you do not like how a rule works tweak it to your hearts content or just ignore it. The rant is over, and I am stepping of the soapbox.
Thank you, Flying Pig Games, for allowing me to review another excellent part to the Old School Tactical family of games. OST Volume 5: Battle for France is on KickStarter right now. The game was funded in seven minutes, but you can still get in on the fun. The link will be below
Robert Peterson
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