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Forsage Games Writes About Themselves and Their Games  This is, as they, say straight from the horse's mouth: In my childhood and youth,...

Forsage Games Writes About Themselves and Their Games Forsage Games Writes About Themselves and Their Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Tank Chess




Forsage Games Writes About Themselves and Their Games









 This is, as they, say straight from the horse's mouth:


In my childhood and youth, I did not play any board games, which at that time (1970-1990) were almost non-existent in my country (Yugoslavia). I entered the world of boardgaming in a completely different way. My parents were history professors, so I became interested in that field as well. I often examined historical atlases with my father, where the maps showed various phases of battles. I was fascinated by those blue and red arrows that showed the advances of individual armies, the closing of rings, breakthroughs through defense lines and the like... I was especially impressed by the Battle of Britain and that large table in Fighter Command where the girls moved markers representing individual British and German squadrons.


It was that table with markers that was my direct inspiration for the first game I came up with (1992). In the initial concept it was a pure air battle between two formations of fighter planes. In the next few years, the game became an air-naval military exercise for up to 6 players with aircraft carriers in the main role. At that time, there were no real publishers of board games in Serbia. Only in 1996, through a friend, I managed to find a company, Grafopapir (an importer and distributor of school and office materials), which wanted to publish the game. The game was given the commercial name 'Saratoga' and was accompanied by two smaller games (Saratoga on BGG). According to still unconfirmed data, it is the first original game released in Serbia by a local author. It is important to note that the Triangle system was designed for that game, which I later applied in my other war games.


The game was not a great commercial success, because it was too complex for the domestic market and it remained largely unrecognized. This did not discourage me, so I continued to design complex war games, but also simple family games. In the next few years, about 30 of my games were published for several other publishers in Serbia (Beoplast, Ponte Rosso, Brimaco).


I have also published several dozen board games on my own. Although more complex war games were produced (such as Harriers in Action or Naval Battle), the best selling ones were very simple games for the youngest audiences. Such a situation did not suit me as an author.


When my son Dragan joined me in game design, we improved our games significantly. To be able to market our original ideas, we realized that we had to try reaching board game audiences outside of Serbia. We contacted several dozen world publishers of board games, but none were open to fresh ideas that do not fit their existing templates.


Our dream gradually came true when we found out about Kickstarter, an opportunity to present our games directly to players around the world. We've achieved great success in our second Kickstarter project, with over 2000 backers (Tank Chess), despite not investing any funds in advertising. So far we had 10 campaigns on Kickstarter, some of which became real hits: Age of Dogfights WWI and WWII. Many reviews said that they are among the best aerial combat games.


After each campaign, we invested the funds in our own production capacities. Our workshop specializes in the production of small series of games, but in collaboration with large printing houses we are able to finalize large series of very demanding games. In addition to producing our own games, we have been successfully producing games for other authors and publishers from Serbia, the region and Europe for several years. During the production and implementation of some of our Kickstarter projects there were some ongoing problems and delays, but we always delivered rewards to all backers, often with significantly more content than what was presented during the campaign. We are always open to suggestions and feedback from gamers all around the world, which helps improve our games significantly.


As authors, we already have plans for several next projects. In addition to war-themed games, other games are also in plan, which we believe will gain great popularity as well.


P.S. the pre-launch page for Urban Battle is now activated (the campaign should start in about a week):

https://www.kickstarter.com/projects/1732812836/urban-battle


Here are some reviews I have done about their earlier games:


Age of Dogfights: WWI by Forsage Games - A Wargamers Needful Things


Tank Chess by Forsage Games - A Wargamers Needful Things

Tank Chess by Forsage Games  Forsage games sent me their excellent Age of Dogfights:WWI game of aerial warf...

Tank Chess by Forsage Games Tank Chess by Forsage Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Tank Chess





Tank Chess

by

Forsage Games










 Forsage games sent me their excellent Age of Dogfights:WWI game of aerial warfare in World War I. They asked if I would want to review their other game 'Tank Chess'. I was a little reluctant to agree. I really like most games about World War I plane combat, but I was not so sure of a wargame that had Chess in its name. I was thinking that it would be a weird creation of half chess and half tank warfare, or tanks that would have to move like Chess pieces on a board. I am a die hard wargamer who loves thick rulebooks, and lots of counters or blocks on a map. So, in the end I agreed, not really knowing what I would be getting myself into. I had it in the back of my mind that I was just going to ship it back, and say that it was really not my cup of tea. It even took me a bit to decide to open the 'game' and see what I had to deal with. Follow along, and let us see what we actually have inside the box. This is what the game comes with (they also sent me an add-on to the game, more on that later):


- Box 24 x 24 x 4 cm (9,5 x 9,5 x 1,5 in)
- 2 double-sided boards:
        47 x 47 cm (18,5 x 18,5 in)
        38 x 38 cm (15 x 15 in)
- 30 tank pieces
- 30 flags/antennas
- 26 obstacles
- 4 border surfaces
- 2 reference sheets
- Notepad
- Blank scheme pad
- Rules
- Brochure





 The two different sized mounted boards are a really nice touch. If you only want a short game, then pick the small one. Each of the boards has a completely blank side, and the other has an already planned out battleground for you to use. The two premade sheets of obstacles mean that you will never have to play with the same setup twice. It also comes with two blank black sheets to create your own obstacles. The four page rulebook is written well and has numerous examples of play. The brochure is nine pages long and has a lot of different pre-made setups to use on the boards. It also has some mods to play such as capture the flag, etc. The plastic tanks and other armored vehicles are very well done for their size. They are small, but you can easily tell the difference between the units. The game is a neat little package that even includes a notepad for you to write down whatever you want. The game components and little additions just seem well thought out. 





 The game itself is extremely easy to learn. Like Chess the player has to move one piece, or change its orientation, each turn.  Even though some of the units are tanks with turrets, you can only fire in an arc of the three spaces at the front of the tank. The Tank Destroyer and the Heavy Mortar can only fire in a straight line. So, the game does have some Chess like rules thrown in. The game rules seem fine to me, except the rules for the Heavy Mortar. You do not need a line of sight to fire a Heavy Mortar. It can fire over obstacles that other units cannot see through. This rule is a two-edged sword. While the ability to fire without line of sight is more gamey than wargames, it does give the both players something to keep their eyes on. Maybe a house rule of only being able to fire the Heavy Mortar on other units if it, or another unit, has the target in its sight? That would make the Heavy Mortar use more in tune with a wargame. However, the ability to rain down destruction when your opponent thinks he is safe is also a plus. It is a bit like playing Chess with two boards with only one unit on one of the boards. The play is fast and furious, as the designers intended. It is still a very good strategy game even though it is not completely in the wargame category. 

 The units in the basic game are:

Light/Command Tank
Medium Tank
Heavy Tank
Tank Destroyer
Heavy mortar





 I like the game and it is fun. It delivers everything it is designed to, and its advertising is spot on. The basic game is a blast, but where Tank Chess really shines is when you play with one or all of the expansions available. Forsage Games was nice enough to include the Tank Chess 'Fun Set' expansion. 

 This expansion adds these tanks and armored vehicles to the mix:

Recon Tank
Super-Heavy Tank
Tank Hunter
Assault Tank
Amphibian Tank
Twin-Gun Tank
Light Mortar
Rocket Launcher
Light Howitzer
Heavy Howitzer
Heavy Bulldozer Tank
Minesweeper Tank
Bridge Tank
Recovery Vehicle





 The new vehicles make the game even more of a strategy game. However, it is the addition of the following obstacles that really make it shine:

Two types of Land Mines (one is Remote-Controlled and hidden)
Low Obstacles
Water obstacles
Hedges
Mud
Trees





 The obstacles are see through different colored plastic pieces that are of different shapes, like the obstacles from the basic game. The expansions that can be bought are:

Fun Set Deluxe
Fun Set Light
Fun Set Pocket

 Do yourself a favor and pick up the standard or deluxe expansion. It adds a great amount to the base game. There is also an expansion that is called 'Central Square', and it also comes in a standard or deluxe model.


  Thank you Forsage Games for letting me review Tank Chess. To put it mildly, I was very skeptical of the game in the beginning. I was happily proved wrong by the game play. 

Forsage Games:
https://www.gamesforsage.com/

Tank Chess:
https://www.gamesforsage.com/product-page/tank-chess-standard

Robert

hpssims.com