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The Peninsular War Expansion for Napoleon and his Marshals by Two Generals Games   Napoleon was sitting on top ...

The Peninsular War - Expansion for Napoleon and his Marshals The Peninsular War - Expansion for Napoleon and his Marshals

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Two Generals Games

The Peninsular War

Expansion for Napoleon and his Marshals


Two Generals Games

  Napoleon was sitting on top of the world in 1808. He had just compelled Russia to become an ally, and join the Continental System. This was a confederation of European states that Napoleon set up to stop all trade with England. Then hubris raised its ugly head. Napoleon coerced Spain to allow a French army through its territory to invade Portugal. The invasion went pretty much like clockwork. Then Napoleon got the bright idea to actually invade and conquer Spain. Napoleon made similar statements about invading Spain as Hitler did before invading Russia. Spain would turn into the 'Spanish Ulcer' that would suck in men and material at an alarming rate. Thanks to English intervention and the Duke of Wellington, Spain became an abattoir for the Frenchmen posted there. It was a brutal nasty guerrilla war that saw horrific war crimes committed by both sides. No matter how many times the French defeated the Spanish forces, they arose again from the dead within days to weeks. It was a Napoleonic version of whack-a-mole. The war in Spain became a blueprint for guerrilla warfare still used to this day.

 With that introduction there should be no doubt where our review is taking us. This is an add-on for the excellent Two Generals game, 'Napoleon and his Marshals'. With this addition to the game you get the chance to fight just the war in Spain, or to add the map to the base game and fight larger scenarios. However, you do need the base game to play this expansion. Two Generals describes the game as "a dice-less game of skill. No luck is involved". I have to agree with their description.

 This is what comes with the game:
One map of the Iberian Peninsula
Two counter sheets

 The components are as top notch as the base game. The map is printed on plastic coated reinforced 'banner' paper. The size of the map is 20.75" x 16". It includes Spain, Portugal and some of southern France. The hex scale is 38 miles per hex.The counters are also reinforced and are slightly larger than normal at 0.6" square.

 While it may not seem like it, many wargamers are very interested in what others consider a sideshow to the main Napoleonic campaigns. The campaigning in Spain was entirely different to what the French troops were used to. This add-on plays much like the actual campaign. As someone said, "In Spain a large army starves while a small army is swallowed up". Wellington and the French fought a seesaw war much like the Campaign for North Africa in WWII. So the Spanish campaigns in this game have a very historical feel just like the main game.

 Two Generals are looking for a person to make a Vassal version of the game Napoleon and his Marshals. Anyone who is capable and interested, please get in touch with them on their website.

 These are the links to the main game and my review of it along with the games other expansions:

Link to the updated rules and scenarios:

 My review:


Napoleon and his Marshals by Two Generals Games  I have been looking for a game to replace or better Avalon Hills &...

Napoleon and his Marshals by Two Generals Games Napoleon and his Marshals by Two Generals Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Two Generals Games


 I have been looking for a game to replace or better Avalon Hills 'War and Peace'. I believe I might have found it. This game has incredible detail, and seems so far to play out historically. By that I mean that it wouldn't play the same if you were using tank units or foot soldiers.  

 The first thing you should know about this game is the packaging. You get a rolled up map in a circular tube. Then you get the counters in a small plastic wrapped bag. The next thing you receive is a small plastic case that you would usually keep washers or small screws in. So after separating the counters it has its own little case for them. What you do not get is the rules or scenarios. These are downloaded from the company's website. This is also nice, and is something a lot of companies are doing now so you can peruse the rules and scenarios before you buy the game. 

 We will look at the actual physical pieces you get now. The counters are 5/8 of an inch square. They are mostly your typical strategic game counters with just strength and their movement factor listed. The counters are physically different than any I have ever seen. They seem to have some plastic or something added to them to make them almost pliable. It also seems to make them more durable than the usual cardboard ones. The map is also different than normal. It almost feels and rolls up like it is made of leather. I assume it has gotten the same treatment as the counters. Whatever it is, I love it. When you spread it out it flattens immediately so there are no folds etc. It almost seems like you are unfolding a map from the period. I have not tested it, nor will I, but I believe the map would survive a drink being poured across it. As far as looks, the map is a standard hex map of Europe. This map goes from the French Atlantic coast to the border of Russia, and from the top of Italy to Denmark. The map's size is 23" x 30". The colors of the map are so much more vibrant than any other I have seen. There are maps just as beautiful out there, but none that pop out at you like this one. I assume this also has to do with the manufacturing process. 

 The rules are long at seventy-nine pages. This might make some people pause. However I believe most of us have tablets or phones that it can be downloaded to. As mentioned, you do not get the rules or scenario booklet with the game. If this was to save money to make the counters and map better, then it worked.

  The unit counter types in the games are as follows:


 Forts are also in the game, but they are shown on the map.

The map

 The games turn mechanics are a bit different from the norm. There are six two month strategic turns (Jan-Feb). Within the six strategic turns are six operational turns for each strategic one. This is not just an operational game, but a strategic one. So in effect you are running your entire country or countries' war and peace efforts (in the campaign game). As a king or emperor you have to decide your country's production, replacements, and policy, and also mobilization and demobilization. Each strategic turn, the phasing player may purchase 'Command Points' which are used to activate leaders, units, or other actions. Movement and combat take place during the operational turns.

The outside of the counter box/tray

 Supply and lines of communication are important in the game. As a matter of fact, they take up four pages of the rule book. Lack of supply and attrition can kill your armies much quicker than losing battles.

 Leaders and their various abilities, and the rules of what they can do is another important part of the game and rule-book. Leaders affect activation, movement, combat, reinforcement, and also have special abilities. Napoleon has the ability to 'split' the coalition armies that he is fighting into their separate national units. Wellington can remove disruption on British units that suffer it during battle.

The inside of the counter box/tray

 As I mentioned, the rules and scenarios are a download only, but that means anyone interested in looking at them can peruse them at their leisure.The rules for combat are unique and quite involved. There is a CRT, but there are no dice rolls. First the attacker figures out the defender's losses and then the defender checks on the attacker's losses. They both take place at the instance of combat. Meaning that the defender doesn't take casualties, and then checks on the attacker's losses after his losses are deducted. So if both the attackers have a combat number of twenty, twenty would be where on the CRT you would check for casualties to both (terrain etc. are also added in). The leader with a stack can 'protect' or absorb losses. So the higher the number of the leader the easier to absorb losses. In this, the French have an ace up their sleeve until the latter years of the Napoleonic conflict. I am making it seem more involved then it really is. I will include a link to both the scenario rules and the rule-book at the bottom.

 So what we are looking at is a game that tries to recreate the Napoleonic years in a game format. The following is a list of the scenarios and the 'game set' you need to play them:

1805 Introductory Scenario - (solo, or two players; requires only basic set) Napoleon attacks Austria in 1805, culminating in the Battle of Austerlitz in which he decisively defeated Austria and Russia.The French can follow the Danube(historical), attack through Bohemia, or come from Italy. Will Austria fall back to join the slow Russians and risk losing
most of its production, or stay forward and risk losing most of its army?
1805 - 1807 Campaign Game - (requires only basic set)
France must be prepared to take on three opponents at once (Russia, Austria and Prussia), plus a fourth one (Britain) that finances the others. Napoleon must nimbly defeat each one at a time, or risk facing them all together.
 2-France, All other nations
3-France, Austria/Britain, Russia/Prussia
4-France, Britain/Russia, Austria, Prussia
5-France, Britain, Russia, Austria, Prussia
1809 Scenario - (requires only basic set)
Austria has completed Army Reform and increased the size of its army and is ready to take on Napoleon again, but without Prussia or Russia to help.
2-Franceand Russia, All other nations
     3-France, Britain/Austria, Russia(only recommended if the optional       rule for full Russian participation is included)
1807-1810 Scenario - (requires basic set plus Peninsular War set
and expansion maps are optional) Napoleon must deal with the "Spanish ulcer" and a resurgent Austria at once.
2-France, All other nations
3-France, Britain/Prussia, Austria/Russia
4-France, Britain/Prussia, Austria, Russia
5-France, Britain, Russia, Austria, Prussia
1811-1814 Scenario - Zenith and Nadir(requires all games in set)
France is victorious everywhere but Spain, and that is encouraging Russia to resist once again. Can Napoleon defeat the Russians once and for all while handcuffed in Spain, or will he try to defeat Spain before Russia can liberate Germany and get Prussia and Austria as allies?
2-France, All other nations
3-France, Austria/Britain, Russia/Prussia
4-France, Britain/Russia, Austria, Prussia
5-France, Britain, Russia, Austria, Prussia
1812 Scenario -The Patriotic War
(requires basic set plus expanded maps)
Napoleon puts together his largest army ever to defeat his biggest continental rival. But can LaGrande Armee repeat its successes in such a large nation against a foe that is prepared to fight it?
    1813-1814 Scenario - German and French Campaigns  (requires basic       set or add on Peninsular War)
Following the loss of most of his army, Napoleon must scramble to retain his client states, and rebuild his army. Can he hold the now united Coalition off long enough to achieve the impossible yet again?
1815 Scenario (requires basic set and Peninsular War set)
Can Napoleon retake France and return it to glory? Or will he face another Waterloo?
2-France, All other nations
1807/1809-1814 Peninsular War Scenarios (requires basic set plus Peninsular War set) A long scenario, starting in either 1807 or 1809, with a small number of units, the players will have to face the limitations of a small war in a poor nation with terrible terrain for campaigning and a long sea coast that favors Britain's best asset-the Royal Navy.
2-France, Britain & allies
1805-1815 Campaign Game (requires basic game and all expansions)
The entire French Napoleonic Wars, from 1805 to 1815. Up to 396 operation turns and 66 Strategic Turns. Expect to play
for 130 hours or so. That's about 32 weeks if you play 4 hours once a week. Play tests averaged about 4 months.
2-France, All other nations (the Coalition)
3- France, Russia, Britain/Prussia/Austria.
Alternatively, Russia with either Prussia or Austria, Britain with either Prussia or Austria
4-France, Britain, Russia, Austria/Prussia

The counter setup for the 1805 scenario

 As you can tell, I am very impressed by the game's components. As far as the game play I am somewhat impressed. This might be because as a person who has rolled a die for most of the last fifty years on a CRT, new things are hard to learn. I have played other games that do not use die rolls for the CRT, but those have made the function of combat in these games relatively easy. Combat in this game was a bit hard to get a grasp on until I worked through a few examples for myself. The rule-book does have examples and I probably just needed hands on to get the gist of it. As I mentioned at the beginning, I was looking for a replacement for a tried and  true friend. I am not sure I have met the replacement as added another good friend to my table. The game has so much more to offer (marching to the guns etc.), than I can mention in this small space. Please take a look at the link below.