KICKSTARTER LAUNCHED TRENCH CLUB LEGACY FROM PKB GAMES We're glad to announce the Kickstarter for PKB Games Legacy edition of their st...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
TRENCH CLUB LEGACY
WINGS OF GLORY Is there anyone out there in the wargaming world who hasn't heard of Wings of Glory , just one of the most accessible an...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
WINGS OF GLORY DIGITAL
WINGS OF GLORY
Outside, the leaves have turned and begun to fall in droves, Christmas nears and that familiar music is in the air. On my computer scree...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
Strategic Command: World War I
Outside, the leaves have turned and begun to fall in droves, Christmas nears and that familiar music is in the air. On my computer screen, I can only feel pity towards the counters representing hundreds of thousands of soldiers as I begin turn one of the campaign. They think they'll be home for the holidays, but I know there is only a long and difficult war ahead.
Strategic Command: World War I from Fury Software is the studio's second stab at the Great War. I enjoyed the original game quite a bit a few years back, and the game has only been refined further since then. The most fundamental change that fans of the older game will notice right away is that the square grid is gone, replaced with more traditional hexes. Also, the game is much nicer to look at without a doubt. Beyond the visuals, the gameplay will be very familiar to fans of the series, to the point that you can jump in and play without bothering to check the manual.
For those approaching the series for the first time, here's a look at how the game handles. Strategic Command WW1 (SCWW1) is a grand strategy turn based game where you take on the role of leading either the Entente or the Central Powers in WWI. Unit density is kept to a minimum by using a corps as the standard unit size for infantry. Aircraft, artillery, and HQ units are around as well, but never in great numbers. On the sea things flip the other way, with individual ships each having their own, very valuable counter. The combat is, at a glance, similar to Panzer General and the like, with unit health being represented by a scale from 1-10, and the average combat knocking off 1-3 points from that total. Things aren't quite that simple though, as morale, supply, terrain, entrenchment, and more factors come into play to determine the odds. Still, the game keeps things simple, and it is a great place for less experienced wargamers to dip their toes into the deep end of the pool.
As someone who likes to fancy myself a hardcore wargamer, but in reality never finds the time for the real monsters, the Strategic Command series is a perfect fit. SCWWI is no exception to that rule. The reason I enjoy the games so much is because they are just complicated enough to make you think hard about decisions, while keeping each aspect of the game simple enough that you can easily pick up and play a few turns a day without any need to consult the manual or go hunting for answers on the forums. I say that in terms of the mechanics of playing the game. When it comes to the actual strategy, well, I can always use a little more help. SCWWI actually delivers on that need right out of the box.
Besides a manual describing how to control the game, there is also a lengthy strategy guide included for the full campaign. It goes over all of the quirks of the gameplay which are not readily apparent to the new player. Things like decision events, partisans, naval blockades, and how certain specific actions you might take will influence the game. Besides that, the guide includes broad strategies for each side, and specific tips for each individual nation. Skimming through this document is a good idea before you embark on the full campaign, since SCWWI, like the other SC games, contains a lot of scripted events that will fire on specific turns or under certain conditions. All of these events are listed in the strategy guide, with information about when they will fire and what the possible outcomes of each decisions will be.
These events can be very powerful and important, sometimes giving you special new units, or allowing you to take a unique action that is otherwise unavailable. You can opt to take the historical path in each of these decisions, but you can also explore the "what-if" of an alternate choice. Many of these events can also have randomized outcomes, so history may take a different path even if you make the historical choice. For example, the Zimmerman telegraph just might work this time around, drawing Mexico into the war. Unlikely, but you never know! Some people might feel that this approach can railroad the game a bit, but I appreciate how it is used to handle things that happened historically, but would be difficult to replicate organically through game mechanics.
Besides all of the combat occurring on the map, the player will also need to concern themselves with managing diplomacy, production, and research. All of these areas share one pool of resources (MPPs), and that same resource is also needed to repair damage to existing units, and to use railroads to move units great distances. This means you'll need to be very judicious in how you spend those precious points. Choosing to build a very expensive unit like a battleship, which will take many turns to complete, is not just a simple choice, but something you are actively building your entire campaign strategy around. Other long term decisions like influencing other nations to join your side, or focusing on aerial warfare over submarine warfare, are likewise not choices to be made lightly. No matter what you choose to do, your opponent will put up a stiff fight, and only by matching your choices with an effective strategy will you prevail.
While the AI is prone to make the occasional odd move, and leaves itself open to attack from time to time, it will mostly put up a good fight. If you find the default settings too easy, it's possible to gradually turn up the difficulty, putting yourself at a disadvantage, though this won't necessarily make the AI play any smarter. To get the ultimate challenge, you'll need to go online and find a human opponent. Although I didn't use the online function while preparing this review, it uses the same PBEM++ system as most Matrix/Slitherine turn based games. Using this system you can play asynchronously, completing a turn and coming back later when your opponent has played their turn. It might take quite a while to play a full campaign against another player, but I imagine it would be a thrilling experience. If you want to try a shorter match, there is a scenario included which begins the campaign in 1917, with the end nearing, but much tough fighting still to be done.
Overall, I have no real complaints about the game, though there are a few areas where improvements could be made. Naval combat continues to be the weak point of the series, as it is difficult to portray those battles on the same map and scale as the land combat. Some abstractions are forced upon the game due to the question of scale, such as ships entering specific zones in order to be teleported across particular areas. Naval blockades involve parking units on specific hexes, which works but always feels a bit odd. The other main complaint I have is the lack of alternate scenarios. Only three scenarios total are included in the game, the full 1914 start, an alternate version where Italy switches sides, and the 1917 start. I don't recall if the original base game had many extra scenarios, but I really enjoyed all of the smaller scenarios included in the Breakthrough expansion. I was hoping to see some of those reappear here, but no luck. Perhaps they will come along in a DLC at some point.
Strategic Command: World War I is a solid entry into the series, and I can very comfortably recommend it to anyone who has enjoy the series before, and anyone looking for a good WWI strategy experience. I think Strategic Command strikes a near perfect balance between depth and fun. Few other games can give you so many details and potential strategies to explore, while remaining mechanically simple enough that anyone could sit down and learn all of the mechanics in under ten minutes.
- Joe Beard
Strategic Command: World War I is available directly from Matrix Games and on Steam.
The title of this book gives the impression that it covers the escape attempts of captured military personnel during WWI. A more acc...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
Voices in Flight Escaping Soldiers and Airmen of World War I by Martin W. Bowman
The title of this book gives the impression that it covers the escape attempts of captured military personnel during WWI. A more accurate title would be "Airborne shenanigans during WWI", admittedly this is not as eye-catching a title; but what 'escaping' there is, is tucked up nicely in the last few chapters of the book. What you have to read to get to that point is however a fascinating insight into the personal exploits, predominantly of airmen - not soldiers, during the conflict. I enjoyed the entire book and was constantly struck by just how far we've come in 100 years of aviation [military] and in comparison what was considered acceptable then to today. For example during the first 5 days of the Battle of Arras, the author tells us that 75 aircraft were lost and 105 aircrew - a figure unthinkable today and sobering to consider.
When I opened this book my eyes felt assaulted by the walls of text on each page. This may sound like a silly criticism but the typesetting felt very cramped on the page. I'm sure the author is not to blame for this but it did look like someone had taken an un-formatted document file and bound it into a book. This did surprise me as no other book I have from Pen & Sword Publishing (P&S hereafter) has this style of typesetting. The publishing quality of my other P&S books is very high, maybe they had a page limit to fit this work into ...?
Each chapter opens with a short excerpt from a personal journal or what I assume to be official dispatches from the front or other such source. Then the author goes on to give the context and throughout each chapter reveals more of the personal account or event. I found this style of having two voices in a chapter engaging. The chapters finish with a note section, rather than at the end of the book which allows for much quicker lookup of the referenced material.
I am professionally aware of military aviation and have spent countless hours surrounded by pictures of old planes from the Royal Flying Corps and the Royal Naval Air Service. There were more than a few occasions throughout this book which jogged old memories of reading medal citations contained within squadron display cabinets. I was very grateful to the author in fleshing out each account and providing the sources and more of the back story as much as he did. There were still many stories of which I knew nothing and I was surprised at the seemingly, ubiquitous role the formative RAF had in WWI.
The focus of each chapter is a different individual and in its entirety this book comprises a who's who of aviation legends; Immelmann, Handley Page, Richtofen to name a few. One name that stood out to me for all the wrong reasons and which takes the best British military officer's name I've ever heard, was Sqn Cdr Joseph Ruscombe Wadham Smyth-Pigott. It feels slightly cheeky to say that the character of Blackadder's Lord Flashheart came to mind several times through reading this book...
One of the most poignant chapters involves the story of Reggie Marix, who after capturing a German cavalry captain and confiscating his sword, offered the POW his pistol in order to end the suffering of his stricken horse; an honour that Reggie thought the German should still have. The chapter goes on to relate how the confiscated sword found its way back to the German many years later and is quite touching. This example, and several others throughout the book, hark back to the days of chivalry and honour which arguably has disappeared from modern battlefields.
I think this book would be enjoyed by a relatively wide audience, although convincing the wider audience of that would be a challenge. If you're not interested in military history then nothing on the cover suggests that a person that only reads biographies would also enjoy it. The book's focus is on individuals and their personal stories in which they are, to me at least, doing amazing things. It's not a historic retelling of the tactics or strategies of WWI but focuses right down at the lowest, human level. In our time, these gentlemen would be celebrities in their own right and lauded for their courage, tenacity and skill. The reader is free to draw their own conclusions to how the majority of today's 'stars' stack up in comparison.
If you would like to pick up a copy of this title, P&S currently (Aug 2017) have a sale on it. However I will just link to their store page and the RRP of £25.00. I highly recommend this book.
The Siege of Tsingtau by Charles Stephenson First things first, the campaigns of WWI are not very familiar to me. This boo...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
The Siege of Tsingtau: The German-Japanese War 1914 by Charles Stephenson
First things first, the campaigns of WWI are not very familiar to me. This book covers, what I originally thought, a very obscure battle of the Japanese attack on German Tsingtau in the Pacific (current day Qingdao). Although the name 'World War One' implies a global conflict my naive understanding is limited to the Somme, Verdun, Gallipoli et al. It should be no surprise that the colonial subjects across the Pacific were drawn into the war just as their primary state decreed.
The book starts with several chapters that detail the geo-political environment of all the main belligerents. In these formative chapters there is a large reliance on direct quotes from source material. This leads to some dense sentence construction, of which the author excels throughout the rest of the book, even when source material is not being referenced.
In the introduction to the book, the author himself states that if you want to get to the actual fighting, i.e. to skip the politics, then skip the first couple of chapters. I might be doing the book an injustice, there are a few skirmishes in the previous chapters, but the actual battle, from my understanding started in Chapter 7, the penultimate chapter of the book.
Again in the introduction, the author states that the book is not aimed at the academic audience. I think he is doing himself a disservice as the book is, to my mind, thoroughly researched and includes 66 pages of notes and bibliography to the 8 chapters, that comprise nearly 40% of the book. Any student of the theatre, at any level, would do well to pick up this book and read this narrative history of the battle.
All that being said, I was continually surprised by this account of an 'obscure' battle. I wasn't aware of the extent of German colonisation in the Pacific, nor the different military's nascent air power capabilities. However what initially piqued my interest with this book was the fact that two infamous WWII allies were, adversaries just 25 years earlier. I personally would have liked to see more analysis of how that came to be, but that is unfair to the author and his work, as that would warrant an entirely different book outside this scope.
The book includes the standard middle glossy insert of photo pages. The scale and size of the equipment shown in these photos somehow seemed incongruous to the text I was reading. This is no criticism of the text rather a new-found admiration and awe of the bravery of soldiers from both sides, with the most rudimentary of equipment, going against massive siege artillery.
I particularly enjoyed the account of SMS Emden's (a German light crusier) exploits in the Indian Ocean against the Entente Powers' shipping. A nugget I will take away from that account is the importance of logistics and command and control (C2) support; often decried as boring and glossed over in many historical war-games, yet it is essential. The German East Asian (naval) Squadron was bereft of a re-supply base and had to split into both the Indian Ocean and round Cape Horn into the Southern Atlantic to find fuel and repairs.
As a precursor to the battle the British and Japanese forces destroyed the radio masts of the German occupiers. This, I imagine, is still employed today as a viable military tactic i.e. denying the enemy C2 channels, but in 1914 the German colony was left with no communication ability to the outside world. From a modern perspective that seems scary and almost impossible to achieve today.
The other aspect, which I found noteworthy, was the effect and experience of aeroplanes in this battle. The author, at some length, explains a few of the aviation firsts that occurred during and in the events preceding this battle. I was very grateful for the detail he included and I would have liked another chapter or so dedicated to the air environment.
The author loosely follows the exploits of a couple of pilots from both sides as they built, and fixed their aircraft to fly reconnaissance or strike missions. Yes you read that right - 'strike' missions. I was particularly intrigued with a pilot who was given his license, his 'wings' if you will, after 2 days training and how his propeller would disintegrate during flight as the right type of glue wasn't available! I can't imagine flying in a self-destructing aircraft.
Overall this book opened my eyes to the global scale and scope of WWI and I am grateful to have read it. My personal experience and interests include military aviation and the pacific theatre from WWII to today and so this book was interesting to me. I couldn't recommend it to the casual reader unless they have, at the very least, a peripheral interest in the topic. However, if you are in the latter camp then pick it up and you may be as surprised as I was.
The Siege of Tsintau is available from Pen & Sword Books for £20.
Another fine line up from Thomas Gunn It's been awhile since we reviewed some of Thomas Gunns finest,...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
New Thomas Gunn Soldiers on Parade! Including at least one very famous face!
Another fine line up from Thomas Gunn
This soldier is marching on parade and as usual for Thomas Gunn is limited to 100, though if demand is there they will produce more:). The sculpt is faultless and the paint work absolutely perfect. Take a close look at the base. You can even see tufts of grass poking up:) The sort of detail I've come to expect from Thomas Gunn. I've yet to see a miniature that doesn't ooze quality. I'm so happy they have been so busy as they deserve it when time and time again they release such fantastic soldiers as this Scots Guard who is marching in front of me.
As you can see in the picture above it looks amazing when you have a few of them all marching in line. Thomas Gunn have stated more Scots Guards on parade will be released during 2017 and I for one can't wait.
Limited to 100 he retails at £32. Another Thomas Gunn bargain.
Editors note: Check out the superb book which follows both battalions of the Scots Guards throughout WWI. CLICK HERE
GW072A The Poet. The sculpt of Sassoon has him sitting on a wooden crate with pen and notepad in hand. I'll leave it up to you to decide on what he is writing, could it be the "A Soldiers Declaration" or is he penning another of his timeless classic poems, or maybe something more war like, like a trench raid plan (as he enjoyed those). The sculpt is first class. His posture is natural and easy on the eye. As standard for Thomas Gunn I can't fault the paintwork.
He is limited to 100 and retails at £32. Now who wouldn't want a Sassoon miniature? I'm pretty certain these will sell fast!
'Till The Trumpet Sounds Again Vol 1 & Vol 2 by R Nicol book review Reading so many military history books covering WWI and ...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
'Till The Trumpet Sounds Again Vol 1 & Vol 2 book Review
'Till The Trumpet Sounds Again Vol 1 & Vol 2 by R Nicol book review
Reading so many military history books covering WWI and WWII I started to notice one company in particular never let me down. Every book I read that came out under their name I enjoyed from start to finish. Infact many I'd have happily placed in my top ten book list and those that didn't wouldn't be far off. This company is Helion. Though they fall under Casemate (who also publish great reads) if I see a book that looks interesting and then I note it's published by Helion it becomes a definite buy. So if a book has caught your eye, but maybe you're in two minds check to see who publishes it. If it's Helion then I say buy it! So when I noticed this book was published by Helion I knew I had to read it! I had to review both volumes for the blog!
Unlike my colleague and AWNTs other book review Bob, I love books that that take it down to the soldier in the frontline level. Were Bob likes his books about Strategy and the big picture, I prefer books that take me down to a trench and the individual soldier, describing what he witnessed and felt, introducing me to his comrades. In a strange way I feel reading these books (fair to say mainly memoirs) help keep these soldiers alive, even though sadly many you get to know will die during the course of the book. So 'Till The Trumpet Sounds Again Vol 1 & 2 looked like it would be a winner, WWI (my obsession), Helion and promising to take me down to the trenches with the Scots Guards sounds perfect, surely it must be a winner....
Funny enough though I've read alot of WWI books I haven't read any that are based around a particular regiment rather than an individual soldier. Actually I tell a lie, the excellent series by Jack Sheldon "The German Army on\at...." and the superb "The Otherside of The Wire" by Ralph Whitehead (more on that later) are along similar lines but covering a German Army\Corps, were this two volume set covers a renowned British regiment. "The Otherside of the Wire" By Ralph Whitehead (Helion) is actually my benchmark when it comes to in-depth research by an author. This series easy has a place in my top ten books of all time. Ralph's research into the soldiers mentioned in the two volumes currently released is amazing, the best I've read so far and I thought no one could do it any better. 'Till The Trumpet Sounds Again I hoped would be just like "The Otherside of the Wire" but this time looking at a British unit. So everything is in the books favour, will it come close to "The Otherside of the Wire"..
Well, as soon as I started reading I knew this was going to be something special. The book starts with the 1st Battalion Scots Guards, about to leave the UK and then follows them as the cross the channel and head towards their first engagement and the battle of Mons, it then stays with them through the long retreat and then finally the counter attack and the battle of The Marne. It soon becomes apparent how much research the author has done. More or less every soldier mentioned in it's pages, esp those that die or are wounded in any actions mentioned (if wounded it says if he gets sent back to the frontline or not) have their background described, were they lived, when they signed up, their previous job, who they are married to, who their parents were, if he had any children, if he had been in any trouble whilst in the ranks, even down to any tattoos he has and where and what they are of! I love this sort of detail! The author has used not only the regiments diary but also letters sent to loved ones and any interviews taken after the War. At one point I was reading extracts from a letter written by a Officer, during which he has to break off from writing due to a barrage. He then continues to finish the letter. A couple of paragraphs later this same Officer is killed and you find out the letter was taken out of his pocket and sent to his loved one with any other personal articles he had had with him when killed. He had just been told his wife was expecting another child. It's this sort of detail that brings it all home. For me makes it all real and keeps these men in living memory. The second chapter then goes to the 2nd Battalion who crossed later than the 1st. It follows them through the first battle of Ypres, a terrible baptism of fire. The third chapter then goes back to the 1st battalion and describes their experience of "The First Battle of Ypres". The two volumes continue in this way going back and forth between the two battalions, yet it never gets confusing and is very easy to follow. Volume 1 goes from 1914 to July 1916 and the start of the battle of the Somme.
Volume 2 carries on were Volume 1 finished right through to 1919. A slightly smaller book than Vol 1 it doesn't let you down. I'm sure after finishing volume 1 you'll want to get Volume 2 as soon as possible. R Nicol hasn't let the men of the Scots Guards down and this book is a fantastic testament to their deeds through "The Great War". If any member of your family actually fought with the Scots Guards during WWI this is more than just a must buy..you HAVE to buy it!
Now did R Nicol manage to uphold my feelings about Helion and did he infact come close to "The Otherside of the Wire", what I consider to be pretty much the perfect military history book? Well yes and no. Yes I still see the name "Helion" as a mark of a good read but coming close to "The Otherside of the Wire"? A tough ask and I have to say he didn't just come close, he matched, if not over took Ralph's work in my top ten list! I mean achievement. I have no hesitation in recommending this superb series. It had everything I want in my history books in spades, with a cherry on top! It definitely goes in my top ten if not top five books of all time. Again Helion didn't disappoint. Helion must be the jewel in Casemates crown! It will be a long time, if ever, before I forget the men of the Scots Guards and their experience of WWI which is all thanks to R Nicols superb research and writing skills. If you're like me and love books that take you down to the frontline and the experiences of the soldiers and officers in the line then this two volume set is a must buy. Even if WWI isn't really the conflict you're interested in I still say buy it as I'm sure once finished it wont be the last book you read on WW1. Only if you prefer the more dry books which look at the bigger strategy etc (yawn) like my colleague Bob should you look elsewhere. If you check the book reviews on the website by Bob you'll most likely find the type of book that appeals to you reviewed there. One thing I will say is that Helion also publish the type of book that appeals to those like Bob as he too has been impressed with their offerings!
So "'Till The Trumpets Sound Again" Vol 1 and Vol 2 by R Nicol impressed me no end. Very few things will I whole heartedly recommend for people to spend their hard earned money on. I certainly don't want to do a review that entices someone to buy it on my word and then not be happy. However every now and again something comes along where I have no doubts what so ever in recommending to people and this is one of those times. If you enjoy the same sorts of books that I do then it's a no brainer...buy it! It's everything I want and more when it come to a military history book. R Nicol should be very proud! It's books like this that in recent times has made me go for the hardback edition rather than the soft back. I like to keep my books in good order. I once let someone borrow a book of mine and when it came back to me it looked like it had actually gone through the War..never again!
With in the pages of this two volume set are the reasons why I became obsessed with WWI, devouring book after book on the War. Those like me will under stand what I mean by this. I hope after reading these two books that maybe one or two other people will understand what I mean and also become obsessed with WWI. That might even be you!
Until the next time...happy reading!
Liaison 1914 by Edward Spears Review Those who know me or are regular readers will be well aware of my obsession with WWI. It go...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
Liaison 1914 by E Spears Review
Liaison 1914 by Edward Spears Review
Warbirds: Canvas Falcons AAR No Parachute! By Albert Campisto Mas
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
Wings Over Flanders Fields Ultimate Edition Review WOFF background Wings Over Flanders Field started off as a WWI modificat...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
WWI
Wings Over Flanders Fields UE Review
Wings Over Flanders Fields Ultimate Edition Review
Wings Over Flanders Field started off as a WWI modification called Over Flanders Field for Microsoft CFS3. Over the years, work hasn't stopped and at several stages a new, improved version was sold, which, until recently, took us to WOFF Version 3. Version 3 also had some expansions - DLC yet again adding new planes and features to an already superb sim. Now, what is to be considered the ultimate version of WOFF has been released. WOFF 3 and its expansions have been brought all into one package, as well as the addition of a host of new features and improvements. Wings Over Flanders Field Ultimate Edition is the climax of over ten years of development, and boy does it shine because of it. Come, take to the skies above the Western Front during the Great War. WOFF UE, not just the ultimate version of WOFF, but the ultimate single player flight sim, period!
Those who know me, or if you've been a regular reader of the blog (I thank you) will know I'm a WWI obsessive. Though, for reasons I can't put my finger on, the Eastern Front in WWI doesn't appeal, yet in regards to WWII it's my main area of interest. However, as WOFF UE is only concerned with the Western Front then it's of no consequence. The War has really grabbed me to the point where I devour book after book, mainly memoirs, of those who experienced it from all sides, both on land as well as in the air. WW2 seems more real, tangible, a time that is more easy to relate too. A War that was horrific and actually killed more than WWI yet for some reason WWI is the go to war when you think about the horrors, misery and futility of warfare. Yet, WWI only ended two decades before WWII started and it seems like a different world. Maybe it's the staccato black and white footage which makes it seem more unreal. Then add the horror of new and more deadly ways of killing, coupled with old tactics, then years of living a primitive, underground existence with death a constant companion. Even the wounds you were liable to get caused more brutal, horrific damage to your flesh and bone. A reason for this being the shells in WWI broke up into large, jagged pieces of shrapnel which could cause horrific injuries, whereas in WWII, they fragmented into much smaller pieces, just as lethal, but they wouldn't cause the awful visual damage the larger shrapnel did. Even the ground itself became deadly, with even minor wounds killing the poor chap, with gas gangrene, another horrific way to die, and a cruel one. You think you have what the British called a "Blighty", a minor wound that would get you home for awhile, yet ten or so days later you're dying a horrific, painful death, as gas gangrene takes its course.
Well it's because pretty much everything I mentioned above you'll experience in WOFF UE. From the first planes of the War scrapping it out in the Skies of '15 until the end of the War; it's all here. Choose to enlist for either the British (87 squadrons), German (205 squadrons), French (139 squadrons) or American (23 squadrons). Fly in a Recon or Bomber squadron, each flight praying you aren't about to be prey whilst doggedly sticking to your task. Or join a fighter squadron, to take the enemy on in a duel in the sky. Over 80, yes that's right 80 aircraft you can take to the skies in.
The AI is also another excellent feat the OBD team have managed to pull off. With each iteration it has got better and better, until we have what is easily the best flight sim AI out there. No fight to the death AI here, each pilot has his own skill level, plus moral and fatigue are monitored, which all effects how he flies and can result in him breaking for home when risk outweighs reward. The AI also sticks within the limits of his plane's flight model, and, talking about the flight models, each plane has been researched and tested and I haven't seen any complaints about any of WOFF UE's many flight models in the forums. This has to be a very good sign. WOFF UE, in my opinion, is by far the greatest single-player, combat flight sim that has been released on the PC, finally taking over that top spot for WWI flight sims from The Red Baron, and personally, it takes the top spot for any combat flight sim covering any era.
This is another visual treat WOFF UE has to offer. It also enhances the sort of realism OBD is trying to achieve, with great success in my opinion. Another massive improvement that WOFF has recently acquired is that the high definition planes' skins will now show bullet hole damage etc. which they didn't do. Previously, you had a choice between hi def skins or bullet holes, now you can have both.
As I'm talking about damage, the damage model and the visual effects have yet again been improved for the many aircraft, creating more varied looking and realistic plane damage. For the first time now pilots and observers will slump in their seats if killed. I always breathe a sigh of relief, if I shoot a plane down in flames and notice the pilot is already dead. That's the kind of effect the game has on you, drawing you in to the point of worrying about an AI pilot's death! Previously, before the "slump", you never knew if the pilot was dead or not as he and his plane fell to earth like some sort of grisly comet.
Weather is also modelled. So, as you take off, you could be flying through a snow storm, yet once above the cloud layer, bingo you're bathed in sunshine, with blue sky all around. So as you can tell by now visually it's one hell of a treat. Day and night is modelled is also modelled. Fly as a pilot in a Gotha desperately trying to stay out of the search lights, as they sweep the night sky above London. Or, as the sun has just gone down towards the end of your patrol, you come into land at your airfield in France being guided by the flames lit along either side of the run way.
OBD have done a tremendous amount of research on each squadron, including its aces and at which airfield they were at through out the war. As you can imagine, with the number of squadrons I mentioned earlier, how much work that must have entailed! The squadrons are also rated as either on defence or offence aswell as how good it is, which can change during the War depending on the squadrons circumstances at that particular time. Also, the morale of the squadron as a whole is considered. You can if you wish request a transfer, as well as request leave.
Historically accurate Medals are awarded both to yourself and to your squadron members. Also, just like the War, you have to fill in a claim form when you think you've shot down one of the enemy. On the harder difficulty levels this can be denied, just like it was for the pilots back then. As for options regarding both difficulty and visually the game has plenty to choose from, so you can customise the experience to suit both how you want to play and what sort of rig you have. So the dynamic campaign is fantastic and surpasses all previous WWI flight sims. Play dead is dead difficulty and see how many hours you can do over the Western Front!
Oh little tip when you get the game. Click "Credits". A little treat is waiting for you there.
Go check out the excellent WOFF forum at Sim HQ. Also like to thank the forum members if I've used one of their screenshots.
WOFF webpage.
Follow Us