The game comes with five different scenarios. They are:
1. Grand campaign 1700 Great Northern war
2. Italy Scenario 1701-1702
3. Grand Campaign war of The Spanish Succession 1701
4. Spanish Succession 1706 Campaign
5. Spanish Succession 1709 Campaign
The Italy scenario acts in some ways as the tutorial scenario, but only because of it's small size. So there really isn't a tutorial to play. Although to be honest the AGE engine has been around for a good long time, and there are plenty of YT videos and writes up about how to play Ageod's games.
Warfare, in this age and later, was much different than the late 20th century. Many more soldiers died of disease than in action with the enemy. Straggling and just plain running away from armies was rampant, even though if caught the punishments inflicted were draconian. If there is one thing that this game can teach you about 18th century warfare it is that your army, even if you are successful, can melt like an April snow storm. As the old adage goes, 'professional soldiers study logistics, amateurs study tactics'. It doesn't make a bit of difference if you have the greatest plan in your head for an offensive if you arrive at your destination with 1/2 of your army wasted from the ravages of dysentery. An old joke between American Civil War soldiers was 'how are you?' the answer was invariably 'passing well'. The weather in this game also plays a crucial part, as it should. In the 1709 campaign in Russia, birds died in the air mid-flight from freezing. You could also ice skate from Germany to Sweden across the Baltic. The world suffered from the 'Little Ice Age' from the 16th to 19th centuries.
The game's scenarios do not play or seem like they were cut out by a cookie cutter, meaning that it actually feels like you are commanding an army and nation in this age. This is not a nation builder simulation, so do not confuse it with Ageod's 'Pride of Nations'. This is meat and potatoes for a wargamer and the AGE engine; even if it is long in the tooth, it still gives the wargamer a great experience.
The map is beautiful, and fits right in with the previous Ageod maps. The game turns are thirty days, and the form of the game is WEGO. This is where both sides command their forces to move etc. for the next turn, and then both sides move simultaneously. This means that each side does not have a clue of what the other is planning. You may attempt to attack your opponent, and then find he has moved in another direction. This means that this game has a very high 'fog of war'.
The icons or pictures of the various commanders are very well done. I have to knock the game for one thing. The 'Wild Geese' (Irish Fleeing English Rule), and the Swiss are not in their red uniforms.
The AI is good enough to keep you on your toes, and if you find the game much easier than some of us, the AGE engine has a ton of preferences to be changed to make it more of a challenge.
The above shows the situation as it was in early 1709. The French had constructed a system of defense called 'Ne Plus Ultra' (literally 'no further'). The French nation was also on its last legs. They had been fighting wars for almost all of the last forty years. Crop failures and losses had meant that this was actually the last army they had to put in the field versus Marlborough. Marlborough determined to take the city of Mons. This set the stage for the greatest battle of the War of The Spanish Succession Malplaquet. Marlborough won the field, but at such a cost that Villars was able to report to Louis XIV "If it please God to give your Majesty's enemies another such victory they are ruined".
The story of the campaign of Poltava in Russia where Charles XII finally faced defeat is just as thrilling.
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I am an unrepentant Ageod fan boy. I have every game that is in the long line of antecedents of this one. I still enjoy playing them, and this new beauty is one of the best as far as myself and many others are concerned.
Robert
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