1 x 11 x 17” campaign map
1 x countersheet
3 x sheets of Aircraft Data Cards
Ki-44-IIa Shoki (Tojo) This was designed as a fast bomber interceptor. The Ki-44-IIb carried 40mm cannon.
Ki-45-KAIa Toryu (Nick) Twin engine fighter Toryu means 'Dragon Slayer'.
P-47N Thunderbolt One of the fastest piston engine fighters.
Me 163B-1 Komet Only rocket engine aircraft to see action.
Hs 129B-2 Heavily armored attack aircraft. Had an armored 'bathtub' around the pilot like attack aircraft use presently.
He 177A-5 Greif Germany's only operational heavy bomber. It had an unusual arrangement of two engines running one propeller.
La-7 Lavockin bureau late war fighter. It was a match for most German planes at low altitude.
Japanese - A6M5
American - P-38, B-25, B-24
It would be nice, and you can make it a house rule, to be able to use other planes that were available at the time. The campaign game lasts a total of twelve turns. These each represent a single day. When the weather allows, the American Player can raid Rabaul. This is approximately a third to a half of those twelve days. The campaign is won by the ability to suppress, or not, the Japanese airfields and fleet. The campaign starts on October 24th. The campaign victory or loss is situated around the date of November 1st. This is the date of the Bougainville invasion. If the Japanese airfields are undamaged or only slightly damaged by that date, the American Player loses a CVP (Campaign Victory Point). On that date, if the Japanese cruisers are undamaged or only slightly damaged the American Player loses 1 CVP for each cruiser. The American Player must amass seven CVP to win. A total of five or six is a draw, below that it is a Japanese victory.
To me, the campaign game add on is just the icing on the cake. The new planes and scenarios are the main course. I do have to point out one fact. 'Eagles' is listed as an add-on for Wing Leader Supremacy, however, four of the scenarios do require you to have Wing Leader Victories 1940-1942. To compensate for that I will say that there is a good sized online presence for the games, and you can download a good number of other scenarios. I will put the link to them below. All in all, a great add-on to an excellent game. Thank you GMT Games for letting me review it. This is a 'Damn Fine!' production. I am not lying, it says it on the back of the rulebook.
Wing leader Supremacy 1943-1945 link:
https://www.gmtgames.com/p-549-wing-leader-supremacy-1943-1945.aspx
Wing Leader Eagles 1943-1945 link:
https://www.gmtgames.com/p-679-wing-leader-eagles.aspx
Wing Leader Victories 1940-1942 link:
https://www.gmtgames.com/p-673-wing-leader-victories-1940-1942-2nd-ed.aspx
Wing Leader Blitz 1939-1942 link:
https://www.gmtgames.com/p-612-wing-leader-blitz.aspx
This is at the Printers, Win Leader Origins 1936-1942 link:
https://www.gmtgames.com/p-778-wing-leader-origins-1936-42.aspx
Link to tons of planes and scenarios and rules version 2.2 by the designer:
www.airbattle.co.uk/w_downloads.html
Robert
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