Retreat Through the Rhone Valley: Defensive Battles of the Nineteenth Army, August - September 1944
by
Jörg Staiger
Translated by Linden Lyons
Retreat Through the Rhone Valley: Defensive Battles of the Nineteenth Army, August - September 1944 by Jörg Staiger Translated by Linden L...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Retreat Through the Rhone Valley: Defensive Battles of the Nineteenth Army, August - September 1944
by
Jörg Staiger
Translated by Linden Lyons
Skies Above Britain by GMT Games It is 1940 and Britain stands alone in Europe against Germany and Italy. So many books have been written...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Skies Above Britain
by
GMT Games
Rome to the Po River by Heinz Greiner Translated by Linden Lyons This is another book in the 'Die Wehrmacht Im Kampf' series. This ...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Rome to the Po River
by
Heinz Greiner
Translated by Linden Lyons
Stalingrad: Advance to the Volga Solitaire Area Movement Series: Volume 1 by Revolution Games & Take Aim Designs Stalingrad has almos...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Stalingrad: Advance to the Volga
Solitaire Area Movement Series: Volume 1
by
Revolution Games & Take Aim Designs
Stalingrad has almost as many games about it as Gettysburg or Waterloo. However, the actually tooth and nail fight for the city itself is not as represented in wargames as the campaign is. It has been compared with the Battle of Verdun in the First World War. The city itself was almost completed destroyed during the back and forth fighting during the end of 1942 and the beginning of 1943. The battle is often called the turning point of World War II. It certainly was a turning point on the fighting on the Eastern Front.
This game has two scenarios, one between September 13th and September 30, 1942 for nine turns. There is also a smaller five turn scenario from October 14th until October 31st. It is a solitaire game where the player takes on the role of the Germans. It is an area movement game for those of us who love hexes. You as the German have only a few turns to win the battle. If during that time the Germans control every area on the map you win an Automatic Victory. If, however, the German Morale Track reaches '0' at any time the Soviets get an Automatic Victory. If the game runs all the way to the end of turn nine without either of the above, then these are the Victory Conditions:
"If Automatic Victory has not been achieved by the start of the End
Phase of Turn 9, the game’s final turn, the German player wins an
Operational Victory if they control at least one Heavy Urban Area
and the “German Controlled” markers on the Record Track are 40
or greater. Design Note: this is the roughly historical result. If
they fail to do so, the Soviet side is the victor and the player has
lost the game."
This is what the designers have to say about the game:
"STALINGRAD: ADVANCE TO THE VOLGA, 1942 is a solitaire game simulating the campaign by the German Sixth Army to capture the Soviet city of Stalingrad between September 13 and September 30, 1942. The player commands the attacking German forces and the game rules handle the defending Soviet forces. In reading these rules, if any capitalized term or abbreviation confuses you, refer to the index and glossary at the end of this rulebook. The numerical references found therein and throughout these rules should be ignored during first reading and used only later to refer to related sections for greater clarity."
As you can see, the rules come with both an index and a glossary. It also has a History and Suggested Reading section.
This is what comes with the game:
17 x 22 inch MOUNTED Map
One sheet of 5/8" die-cut counters
One player aid card
16 page rulebook
Eight six-sided dice (4 red and 4 black)
Game Box
This is the Sequence of Play:
1. Dawn Phase
Reinforcement
Withdrawal
2. Random Event Phase
Roll 3d6 and consult the Random Event Chart.
3. Supply Phase
Roll 4d6 for German Supply
Consult Supply Cost Table
4. Combat Phase
Bloody Streets
German Movement/Attacks
5. End Phase
Automatic Victory Check
Flip all spent units to their fresh side.
Reduce German Morale by -1
As with all of the Revolution Games that I have played this game's motto is 'you get more with less'. This does not mean that they cut corners on their components. As a matter of fact, it is quite the opposite.
The game map is smaller than a lot of games. However, it still manages to have all of the needed features and adds a lot of immersion to the game. I am assuming that it was made from an original German map of the time. Either that or the artist added them all on top of his own map. As I mentioned, it is very immersive with the German language parts on it. All of the historical parts of Stalingrad that we have read about are on it and shown in English. Such as the Grain Elevator and all the rest. The counters are very well done. They have either a NATO symbol or a profile for the tank and panzer grenadier units. At 5/8" the counters are nice and large for a game this size. They are also not cluttered, and the information needed for play is nice and large. The Rulebook is only sixteen pages long. It is in full color and is easy to read and understand. It also has a few pictures and examples of play to boot. The actual rules only take up eight pages. Then comes a page of optional rules. Then there is the setup for the smaller scenario followed by an article on the history and one on game strategy. The back page is a checklist of all the areas on the map for both scenarios. There is one Player Aid that is made of card stock that has all the information you will need to play, and it has the Sequence of Play on it. It also has the setup for the first scenario on it.
There are more and more games that are being released that either can be played solitaire, or like this one built from the ground up for it. This is a very good idea for our hobby. More and more people are finding it hard to get friends, or enemies, to play wargames. So smaller games that can be played by yourself and do not take up much space are really needed in the 21st century. That doesn't mean that monsters are dead; far from it. It is just harder to coordinate getting a group together.
Stalingrad is a game that gives the player so many choices. Besides that, there are so many changes and twists and turns from one game to the next that it never goes stale. The German supply is your currency for all you can do. This alone makes the game a nail-biter. You can make the most grandiose plans and then find out you cannot do half of what you intended. This is even before the random events kick in. I want, and will get, a monster game about the street fighting in Stalingrad. However, even after that purchase, this game will still find a place on my table at times. It is just that good.
Thank you, Revolution Games for allowing me to review this game. The designer of this game is Michael Rinella. I will now have to be on the lookout for more games from him.
Robert
Revolution Games:
Against The Odds Issue #58 featuring Clash of Carriers The name of the magazine speaks for itself. In this issue, they really take on wha...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Against The Odds Issue #58
featuring
Clash of Carriers
The name of the magazine speaks for itself. In this issue, they really take on what in hindsight was not even against the odds, but pretty much impossible. The Japanese Naval Air Force was shattered and almost totally destroyed by the fighting of 1943. Japan did have carriers. However, they did not have trained pilots to fly off them. True, the amount of carriers Japan had seemed paltry to the amount the U.S. had. The one thing that Japan had still was the unsinkable carriers that were its island bases. The Japanese thought that with both, they just might be able to strike the U.S. Navy hard enough to stop its inexorable march across the Pacific. Japan had a plan that was called A-Go which was really just a rehash of their earlier plans, even before the war, for a naval showdown between the U.S. and Japanese Navies. The only real thing that the Japanese had on their side was that their planes had always been designed with longer ranges than the U.S. ones. They might just be able to spot and hit the U.S. fleet before their ships had even been sighted. Plan A-Go was a gamble but one that would have to be taken. The battle has become known as 'The Great Marianas Turkey Shoot'. This should give you some idea of the actual outcome. It is pretty amazing that the big gun battleships that until 1941 had ruled the waves were just bystanders in the battle.
Hard to believe, but this is issue #58 of Against the Odds. ATO is a wargaming magazine whose production values are second to none. I have been a fan of ATO for some time now. Some of my favorite magazine wargames have been made by them. The actual name of the game inside this issue is Clash of Carriers: The Battle of The Philippine Sea. The designer is Mark Stille. The game itself is based off of ATO's issue #17 game Imperial Sunset.
This issue of the magazine deals with the Battle of the Philippine Sea which was caused by the U.S. decision to invade the Marianas Islands. The Japanese knew that this invasion had to stopped or the Japanese mainland would be in the range of bombers taking off from the Marianas Islands. The magazine starts out as always with a succinct but invaluable retelling of the history of the game's battle. It is not just a primer on the battle but goes far deeper than that. Your reading of it will give you all the information you would want to know. It also comes with a list of sources used for it and the game.
This is what comes with the game:
Maps - One full color 22"x34" hex mapsheet
Counters - 160 large 5/8" and 160 standard 1/2" die-cut pieces
Rules length - 16 pages
Charts and tables - 8 pages
Complexity - Medium
Playing time - Up to 6 hours
How challenging is it solitaire? - Poor
Designer - Mark E. Stille
Development - Russ Lockwood
Graphic Design - Mark Mahaffe
The articles that come with this issue are:
Clash of Carriers: by Mark Stille
Exploring a Hard Pounding Fight: Optional Rules and Ideas (This is about a game on the battle for La Haye Sainte during Waterloo. It is published by ATO's partner Turning Point Simulations.) by Paul Rohrbaugh
On Guards: How These Fish Sharpened Their Teeth (about the U.S. Submarine Fleet in WWII.) by Andy Nunez
And The Data Shows: Shooting Fish in a Barrel (About the airplane and its coming to age against Battleships) by Ed Heinsman
Thunder Gods: The Kamikaze Offensive, April 1945 by Paul Rohrbaugh
Simulation Corner: Wargames Around Taiwan: Who Won? by John Prados
The "Archive Rat" Passes by Kevin Zucker. This is a tribute to John Prados who passed last year.
The Fifth Columnist: The Hussite Wars (An upcoming game from ATO.) by John D, Burtt
All of these articles are what you have come to expect from ATO. They are incisive and full off history and facts and figures and all of them are too short. They always leave me wanting the article to be much larger than they invariably have to be.
The Surface Battle Display (Map) |
Historical Scenario
TF 58 Unleashed Scenario (This allows the USN to be unleashed from protecting the landings in the Marianas Islands.)
The Japanese Dream Scenario (All of the penalties for being untrained are taken away from the Japanese forces, among other things.)
This is a tense game for both sides, especially if you use the hidden movement rules. Because of the victory conditions and the fact that historically the USN was chained to the Marianas Islands does give the Japanese Navy a chance to pull off a big upset. Just be forewarned that playing the Japanese is a tough challenge and a draw should be considered a great outcome for you.
Thank you Against the Odds for allowing me to review another great issue and game from you.
These two have already been released by ATO:
ATO Annual: Beyond Waterloo
ATO Annual: Cruelest Month (The Airwar over Arras in 1917)
These three will be coming up from ATO:
ATO #59: Blind Faith (The Hussite Wars)
ATO Annual: Operation Roundup (Allies Invade France in 1943)
ATO #60 Cities of the Damned (Cassino and Aachen)
Do not forget to take a look at the line of games that Turning Point Simulations has to offer.
Against the Odds:
Against the Odds (atomagazine.com)
Against The Odds #58:
Against the Odds (atomagazine.com)
Turning Point Simulations:
Turning Point Simulations - Home Page
Victory was Beyond Their Grasp With the 272nd Volks-Grenadier Division From the Hurtgen Forest to the Heart of the Reich by Douglas E. Nash...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Victory was Beyond Their Grasp
With the 272nd Volks-Grenadier Division From the Hurtgen Forest to the Heart of the Reich
by
Douglas E. Nash Sr.
The book follows the 272nd Volks-Grenadier (Peoples-Grenadier) Division from creation until the end of the war. Actually, the division came from the remnants of the 272nd Infantry Division. That division was first incorporated in 1940 but was disbanded after the fall of France. The division was recreated in late 1943 in Belgium. The division had fought during the Normandy campaign and was in the thick of the fighting around the city of Caen, or what was left of it.
I have been reading about the Second World War for many years. However, it is only recently that I have started reading and wargaming the last year of the war. Before I had done this, I had made the mistake of lumping the Volks-Grenadier divisions with the Volkssturm. The latter was just a last-ditch home guard of little to no military use. The author shows that the Volks-Grenadier divisions were actually an attempt to reconfigure the German Army divisions, especially upping the firepower of the infantry. These divisions have a spotty record, but it is not their fault. Due to limited training of replacements, and lack of some of the planned armaments, the divisions were not as effective as they had looked on paper. Colonel Nash goes into the 272nd VG beginning, training, and movement of the division to the front line.
The division's first taste of battle was in the Hürtgen Forest, a name that is not well known as some of the other U.S. battles during WWII. The Battle of the Bulge, fought around the same time, really took all the press. The Battle of The Hürtgen Forest was more of a grinding battle of attrition between both sides. The author does a fine job of moving from the overall picture of the front to the very small actions that took place.
This book is a wonderful addition to any history lover's library. It shows how after the last year of the war (after the closing of the Falaise gap) it was still a nightmare for the troops of both sides. You will see that even after the fall of Germany was plain to see the German Army continued to fight and to do so as effectively as they could.
Thank you, Casemate Publishers, for allowing me to review this great book. For anyone who wants to look at the last year of WWII this book is a place to start from.
Robert
Book: Victory Was Beyond Their Grasp:
Victory Was Beyond Their Grasp (casematepublishers.com)
Author: Douglas E. Nash Sr.:
Search Results Grid - Casemate Publishers US
Casemate Publishers:
Scope U-Boot by Draco Ideas Churchill said that the only thing that scared him was the war in the Atlantic Ocean between the convoys and...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Scope U-Boot
by
Draco Ideas
Philippines '44 by Wargame Design Studio On the cover is the dramatic moment when MacArthur lands back on the island of Leyte in th...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
World War II
Philippines '44
by
Wargame Design Studio
A Wargamers Needful Things is a one stop blog for Wargamers, Military Minifig collectors, Toy Soldier collectors and military history obsessives. We will do our upmost to cover in depth as much as possible. We shall be reviewing books, miniatures\toy soldiers, MiniFigs and of course games, plus interviews, model making and AARs! Quote from a reader.. "Your site is a much needed breath of fresh air, I absolutely love the spectrum of things you cover/review. Keep up the great work. "
Follow Us