second chance games

Search This Website of delight

Showing posts with label air. Show all posts

Thomas Gunn Newsletter     Dear All  Welcome to October's release of our superb 1/30 scale WW2 wooden aircraft, all of ...

Thomas Gunn Newsletter Thomas Gunn Newsletter

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


  Dear All

 Welcome to October's release of our superb 1/30 scale WW2 wooden aircraft, all of which take over 60 hours to complete. This month we have news of 3 aircraft which are available now and 2 aircraft which are coming soon, all our aircraft are produced in limited quantities and can be paid for upfront or over several months on a payment plan if this is your preferred option. 

 WOW 093 The North American Aviation P-51 Mustang  was a single seat fighter/fighter bomber utilised by the USAAF and RAF during WW2.  Initially the Mustang was designed as a response for a requirement by the RAF for additional fighter aircraft and first flew on 26th October 1940, 102 days after the contract was first signed by the British purchasing commission. The Mustang was initially powered by the Allinson V-1710 engine but this
lacked the necessary high altitude  performance required by the RAF and the engine was substituted for the Rolls Royce Merlin. This modification transformed the Mustang into a first class aircraft capable of taking on any of the Luftwaffe's fighters. From 1943 the USAAF used Mustangs to escort the 8th Air Force in their bombing raids over Germany whilst the 9th Air Force used Mustangs as Fighter Bombers, in a combination that helped achieve air superiority in the European campaign by 1944. Mustangs were also used with great effect in North Africa, Italy the Mediterranean and the Pacific to help turn the tide of war in the Allies favour. Our version of the Mustang is one flown by  Captain Charles Weaver an American ace with several awards to his name including the Distinguished Flying Cross, The Air Medal and the French Croix de Guerre. Limited to 12 pieces worldwide, the US army sentry figure pictured in the attachments comes free with this model.

 The FW190 is known as one of the iconic aircraft of WW2, designed by Kurt Wolff in the 1930's it along with the Messerschmitt Bf 109 became the backbone of the Luftwaffe's fighter force during WW2.  Powered by a BMW 801twin row radial engine the FW 190 was capable of lifting heavier loads than the BF 109 allowing it to be utilised in several different roles including, fighter, fighter bomber and ground attack aircraft. The FW 190 made its first appearance over France in 1941 and proved superior to the RAF's MK V Spitfire in all aspects except turn radius. The FW 190 maintained this superiority until the introduction of the Spitfire MK 1X in November 1942. By 1944 Long Nosed variants of the F version of the FW 190 were entering service and this aircraft finally gave the Luftwaffe the parity it needed to address Allied superiority, unfortunately for the Luftwaffe it arrived too late in the war to have any real effect. WOW 099 'Black 3' was built in 1942 at the AGO factory in Ocherlesben and allocated to the fighter bomber wing of JG 5 Eismeer. Based at Herdla outside Bergen before being moved to Petsamo in Finland. It was then flown by Sgt Hans Gunther Kleemann on several missions. However in October '43 Kleemann bailed out of Black 3, after running out of fuel in a snowstorm west of Kongsfjord. Kleemann survived his landing and eventually made his way back to his base 2 days later, Black 3 was left for over 40 years where it had crashed In 1986 the wreck was recovered by the Norwegians and restored over a lengthy period in Norway and the USA, being the subject of 2 rebuilds! She now stands in the Norwegian Armed Forces Museum in Norway and is one of only 2 surviving FW 190 A 3's in the world.

 Our second FW 190 WOW 100 is a Desert version 'Yellow 3' and was flown by Oblt. Erich Rudorffer whilst stationed with 6.JG 2. Rudorffer was the 7th most successful Luftwaffe ace of the war with 222 victories claimed in over 1000 missions, he was a gifted pilot who served on all combat fronts, he was lucky to survive the war despite being shot down 16 times and having to take to his parachute 9 times! He is credited with 10 heavy Allied bombers, 58
Sturmovik's and 60 Allied fighters on the Western Front during a career which netted him the Knights Cross with Oak Leaves and Swords plus a German Cross in Gold. After the war Rudorffer flew DC-3's in Australia before going to work for Pan Am and the German Civil Aviation Service, he died this year in April aged 98 years old. Both FW 190's come with LUFT 008 Footballer ground crew figure Fritz Walter as a freebie.

 All the above aircraft are priced at $650 which includes free shipping worldwide and are limited to 12 pieces each, they can be purchased via our website or by dropping me an email. For those of you wishing to purchase more than one aircraft a discount on shipping will apply.

 I have pleasure in attaching pictures of our all new B 17 'My Devotion' and a Horsa glider from D-Day which will be making an appearance soon. If you are interested in reserving either of these pieces please send me an email as we only have 5 of each on offer at this moment in time. The guide price for the B17 will be $1500 and the Horsa (which is also an extremely large model) will be $1200 approx plus postage and packing as of yet to be determined.


Wind in the Wires and An Escapers Log by D Grinnell-Milne Review First off I have to admit I'm a WWI obsessive. This prob...

Wind in the Wires and The Escapers Log book review Wind in the Wires and The Escapers Log book review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


Wind in the Wires and An Escapers Log by D Grinnell-Milne Review

First off I have to admit I'm a WWI obsessive. This probably doesn't come as much of a surprise to those who know me. I've always had an interest in the Great War for as long as I can remember, more so even than WWII. Though at some point this interest crossed a line and I freely admit now borders on an obsession.  I think it was when I first watched the film Regeneration, which had quite an impact on me. From then on, I devoured memoir after memoir, which to this day is still the case. So you can imagine I've a pretty fair sized library of WWI books, which will probably continue to grow long into the future.

As just mentioned, I've read a lot of memoirs. Though most deal with the War on the land, I have read a few written by those who fought the War in the air. I think air warfare during WWI is fascinating. More so than in later wars, as we are dealing with the birth of war in the skies, in machines that had only recently managed to get man airborne.  So, you were more  likely to be killed just trying to fly the thing or due to some sort of failure than actual enemy action. Yet all nations never had any problems recruiting young men (boys to be honest) to go through the Russian roulette of training and then, with just a few hours solo under their belt, off into the skies above France or wherever it was they had been posted to. Life expectancy was low and could drop a lot lower depending on the role of the plane and plane type you had been assigned to. God help you if you had been assigned to a Be2C Recon plane during April '17 for instance. Even if assigned to a fighter squadron, your chances weren't great of getting past three weeks, though being assigned to a squadron like 56 Squadron which was full of great pilots would increase your life expectancy, a bit.

You'll find the pilots in the RFC would have come from a public school, though many had first served in the trenches and maybe came from a prestigious regiment like the Guards, though this was not always the case, as during the rush to enlist many public school boys joined whichever regiment would get to France first. One of the requisites the recruiters were looking for at the start of the RFC, apart from youth, was the ability to ride a horse, showing how little really was known about flying and what would make a good pilot! Yet you'll find it was a certain type of person that volunteered to be a pilot. You'll come across  extroverts, rebels, risk takers, adventure seekers, all extremely confident young men, when you start reading about the RFC. Though stress may eventually take its toll on those traits, for the most part the pilots are as interesting to read about as the machines they flew and died in. The author of this particular book is no exception to the rule. Well educated, proud, loyal, witty, determined, confident, aloof, eccentric and with a great turn of phrase (you can add fatalistic to that as the War went on, a trait most pilots gained at some point, if they lived long enough. Usually shown through, what today we call, a dark sense of humour). The book is so good because the author was not only a pilot but also a brilliant writer. A reason many Officer accounts are such great reads is due to the high standard of education they had been through.

Wind in the Wires is a great read. Easily up there with the other classics like Cecil Lewis' Sagittarius Rising. Though Grinnell-Milne wasn't in such a famous squadron as 56 squadron, which Cecil Lewis flew in, doesn't detract from the memoir at all. In fact, his training and first deployment early on in the War was being assigned to a recon squadron. I found this extremely interesting, as usually you'll find most memoirs come from fighter pilots and cover mid to late war. So it was a refreshing change to read about what was the beginning of the RFC, and what it was like to be in a Recon squadron around this time. As you'll find out, it wasn't exactly how you'd have imagined. The squadron was definitely not a stereotypical RFC squadron. His experience during the first phase of his War in the air wasn't ideal. It's fair to say the squadron wasn't too friendly or supportive; whether it was due to low moral being a recon squadron is hard to tell.  Halfway through the book he becomes a POW and there follows a brief description of his POW experience (the second book An Escaper's Log covers that period). Many failed attempts later, he finally escapes and once back, this time, he is assigned to a fighter squadron for the remainder of the War. Now you'll find that typical RFC squadron and you'll love being in their company for the rest of the book. This is the period Duncan got 5 out of his 6 confirmed victories. Anyone with any interest in WWI and the air war will love the book. Duncan is a brilliant writer and has an excellent eye when it comes to capturing all the little nuances, traits and mannerisms of someone's personality and then getting it onto the page. The book is a real page turner and for a while you'll be with him, through the highs and lows of being a pilot in the RFC during WWI. Highly recommended.

An Escaper's Log is his second book which covers the period of his incarceration as a POW and we follow him through the highs and lows of many failed escapes. The fact he never gives up shows the type of man that he was. I haven't previously read any accounts from prisoners of war in WW1, so it was very interesting and an area I'm keen to explore more. When he finally manages to escape and get back home, he has the chance to stay home and train new pilots, yet he turns it down, a testament to the man and his desire to get back up in the clouds again. Though it was the first book, Wind in the Wires, I was really interested in, I also really enjoyed An Escaper's Log. A book I probably wouldn't have read on its own but I'm glad I have. Well worth reading!

I also highly recommend a trilogy by Derek Robinson, Goshawk Squadron, War Story and Hornet's Sting. A fictional account of a RFC squadron and its pilots. Full of humour, as well as horror, the author does a brilliant job in bringing a squadron to life, from the fantastic banter between pilots to the vivid realistic descriptions of air combat and the author of Wind in the Wires, Duncan Grinnell-Milne, could easily have been a character in one of those books. So if you've read any of these books you'll have an idea what Duncan was like!

'We have no hesitation in ranking it with the very best of the war books.' Daily Telegraph

'Wind in the Wires is a war book in class by itself…. From beginning to end the book a lure to read…outstanding.' Flight

'An addition to the number of books about flying needs more excuse than the mere subject of air fighting. This book is excused by the charm of the author's style, by his judgement in pruning his story, and by the interest which his own personality arouses.' Manchester Guardian

'The most beautiful air book that has yet appeared.' Birmingham Post

'The most interesting and attractive quality of the book is the fact that it gives a graphic account of the fledgling days of wartime flying. When the time comes for the great writer of the future to compose a comprehensive narrative of the war, this is one of the books that will help him acquire a true perspective.' Nottingham Guardian

PHANTOM LEADER DELUXE VIETNAM AERIAL COMBAT GAME FROM DAN VERSSEN GAMES Prior to Phantom Leader Deluxe , my experience of air w...


For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!






Prior to Phantom Leader Deluxe, my experience of air war games was fairly limited.  Or, perhaps what I should say is that the number of games simulating the war in the air that I liked was very limited.  First and foremost was John Butterfield's original solitaire RAF and its solitaire and two-player remake of the same name and the very light, but enjoyable Wings of Glory.  Other than those two, most other air games had left me cold, often because the mechanics were so convoluted and distinctly user unfriendly.  Some, like Avalon Hill's Flight Leader, I confess I just found boring.

Perhaps, by now, you're wondering why I agreed to accept this particular review.  Mainly, it was because of the publisher, Dan Verssen Games [hereafter DVG], who produce top-notch quality games that I have particularly experienced through their Field Commander series.  Secondly, I had heard very positive things said about the whole Leader series of air games.

"one sumptuous, deep, glossy box"

Phantom Leader Deluxe certainly did not let me down on the question of quality.  One sumptuous, deep, glossy box surpassed even my expectations based on my experience of Field Commander Alexander and Field Commander Napoleon.  The contents no less so, especially the thick, high quality counters that, with their rounded corners, just press out perfectly with no dog-eared corners to laboriously trim off.  Considering the sheer number of counters, that's one big chore out of the way, even for someone like me who can find counter-clipping therapeutic!

"high quality counters"

But it's the stunning packs of cards that blow you away.  First of all there are separate packs for ten different USAF aircraft and nine Navy aircraft.  Not surprisingly, considering the title of the game the number of Phantoms predominates, but add in evocative names like the F-101 Voodoo or the F-102 Delta Dagger and all together you have seven new types of aircraft included in the Deluxe version.  In total there are 19 types of aircraft and 90 aircraft, with each of those aircraft having a different named pilot with three separate double-sided cards that take him from Newbie all the way to Ace.  So, if you've done your maths that's 270 cards in the box just to cover the aircraft - all in full colour with the plane set against a steely blue sky and the key stats in the bottom section of the card.

"the number of Phantoms predominates"

Above you have a typical average USAF F-4 Phantom with the pilot whose call-sign is Smokes with his array of information.   A vast spectrum to choose from with small gradations of ability in the modifiers for ATA [Air-to-Air] and ATG [Air-to-Ground] targets and all affected by whether the pilot status is OK or Shaken, as is his speed.  The guy up there, as you can see, is SLOW whatever his stress level!. 

This degree of choice of aircraft and pilot and then the range of armaments that each plane can carry has led to a few criticisms of detail overload.  As someone with NO modern [or at least relatively modern] knowledge of aircraft, seeing that we are primarily in the period of the Vietnam War, I can sympathise.  But, if you are really so concerned, you could choose just to fly phantoms or use the rulebook's optional rule for how to draw a random set of aircraft.  I certainly would not be put off buying this game, because it contains too much

Beside having so many beautiful aircraft cards, there are cards for Targets and Events.  Here  is the very first target that I came up against - the Barracks.

The card provides details of the enemy aircraft [Bandits] and enemy ground sites that you will come up against.  At first sight that doesn't look too bad, but there are four approach areas, one in each of the compass points, so that's eight potential enemy sites and four bandits and three more sites and two bandits in the centre where the target is!!  The card also tells you how many VPs, Recon pts and Intelligence pts you'll earn depending on how many hits you land on the target.

Much of this involves new additional rules for the Deluxe version.  In the original, it was destroy/fail to destroy your target, as pure and simple as that and VPs or no VPs.  I really like this development that allows for degrees of success.  [Hollow laugh ... on this first mission I scored no hits on the target, lost two out of my four planes and the other two came back so stressed they immediately had to be rested!  Please don't ask if I've got any better.]

And here are my valiant fellows; call signs Jagger, Misty, Smokes and Digger.  The centre two are the planes that went down and the outer two are the ones that survived.

Before I comment on the rule book, there is one last type of card to show you - Events.  During a mission three will be drawn - one Target-Bound, one Over-Target and the last one Home-Bound.  Each card has three sections and you apply the appropriate text according to which stage of the mission you are at.

As you can see, Bandits was my Target-Bound card and Forward Air Controllers my Over-Target card.

And so to the Rulebook.  A very nice product in full colour and glossy paper. One major surprise and drawback is that there is no index.  In part, this may be because the rules, after explaining all the components, take you through the sequence of play step-by-step in the chronology of how the game plays.  As thorough and clear as these rules are,  like any set when you are first learning and playing with them, you will certainly need to check and refer back.  An index should be a requisite part, if only for ease of play, and as the back page of the rulebook is used merely to advertise many other DVG games, this was an unnecessary omission.

An initial skim through quickly established that methodical planning would be the early part of the game.  First up is your choice of Campaign map and there are 8 to choose from, three set at different periods of the Vietnam war ranging from 1965 - 72 and one set during the Cuban Missile  Crisis of 1962.  Each Campaign has a separate USAF and Navy copy with varying targets and the possibility of playing Short, Medium or Long Campaigns.  This wide range of scenarios and variable targets, plus the range of aircraft and pilots make for great replay value.

Then on to selecting the pool of aircraft and pilots that will be available during the campaign.  The longer the campaign, the more pilots you will select for your pool, as a Short campaign typically involves four days and up to twelve days for a Long campaign.  Each day begins with drawing two target cards to choose from and the choice is not just a simple "which do I fancy having a go at."  Each target comes with a political cost that is marked on the Political track on your Campaign card. so that you may find you don't have enough political points to go for either target.  Consequences being that you may have a day of rest or spend some of the Special Ops points that come with a Campaign to buy other targets to choose from.

Rolling Thunder 1967

Here's the typical start of a Campaign, the first day's target has been chosen, the Political points cost marked on the appropriate track and the Target marker placed on the mini-map.  Notice the other two Tracks are for Recon and Intel- both of these may be affected favourably by the degree of success achieved in missions flown during a Campaign.

Then it's move to the core of the game's action and the mounted board on which it will be played out.
This display is clear and totally functional, with a very helpful Turn sequence on the right-hand side and locations for the Target cards and Event cards.

You now have five turns in which to move from the entry point of your flight path to its exit point diametrically opposite where you entered.  Once more this is a detail I like and, I would say an improvement on some of the other Leader games, as you have to do more than just get to the target and drop your bombs.  Now you have to make your exit too!  Your aircraft don't all have to appear at the same Entry point, but if they enter at different points then their Exit points will be also be different.  There is some latitude here, as an aircraft can leave by an area adjacent to its Exit point.

Each of the five turns starts with combat or in this game's term Aircraft Attack Sequence.  If your aircraft is Fast, it will fire before the enemy does: if Slow, the enemy will fire first.  Though there is a good number of aspects affecting fire, I found them very easy to remember and use.  Perhaps the most obvious and important is Altitude.  Many of the Sites you will come up against can only hit you if you're flying at Low Altitude - so, just fly over them at High Altitude.  The next is range; often you can get in a shot before the enemy because you have better range, but beware those enemies that can fire at range, I've found them deadly.

Add in the possibility of Suppression and Evasion, Soft targets and Radar targets, AtA and AtG weaponry, changing altitude and you get a very good narrative and atmospheric feel to the heart of this game.  With named pilots, I felt far more of an RPG effect than in most war games I play.  Each roll, especially when the enemy has you in his sights, is a tense moment.  As with any solitaire game, an iron will is needed to accept the die and see your aircraft tumbling out of the sky.

It's Not Over Until The Fat Lady Sings!

You've not finished yet.  I love the final sequences after the mission has been flown.  Remember those planes I lost on my first mission flight out, well, they're not necessarily gone for ever as there is a Search and Rescue Phase with a 50/50 chance of survival.  Both mine did survive, but as always there is a stress cost.

And then comes Debriefing, with hopefully some element of VPs, Intelligence pts and Recon pts depending on the amount of damage scored on the Target.  As your Intelligence improves, the number of targets you can choose from for a Mission increases, while Reconnaissance reduces the number of Sites and Bandits you will come up against in later Missions. 

In this final phase of the game, the last factor and for me is the effects of all those Stress points piling up on your pilots.  Now you have to assess the following: who can continue to fly, who must be rested [above a certain level and you are grounded until those stress points have been reduced], the effect of MIA [Missing in Action] pilots on all your other pilots stress levels.  You don't lose buddies without it having an impact on you. 

You can even Transfer highly stressed pilots out of your team and get a replacement.....but have you guessed what's coming next.  Sure, a new pilot to the team, can you rely on him - consequences, a bit more stress for each of your existing team!!

One final tip before my round-up.  The Campaign Log for recording your Missions and pilot progression will take a lot of bashing if you try to use it to record changing Stress levels during a Mission.  So, making a simple chart for each Mission's pilots that logs the ongoing stress accumulation is well worth the few minutes it takes to knock one up on the computer. [it also adds to the RPG element, I've talked about.]

So, what are my final thoughts and conclusions?  At the start, I gave you my reasons for taking on this review.  Am I glad that I did make that decision.  Above all, I've had a great time playing this game.  More than anything, I've been surprised how much I've enjoyed the preparation and planning stage.  I had thought I'd find this a tad tedious and would want to hurry through, but I now feel this is an integral and enjoyable part of the whole game experience.

I still consider myself very much a newbie and am a long way off knowing what aircraft are best for a particular job and what armament.  But, the rule book has a very detailed Section on each aircraft and each weapon that repays the time spent on repeated reading through.

As to flying the Missions and the whole campaign shebang, love every minute of it.  Never thought I could be rooting so much for an aircraft card with its call sign Digger and whether it would make it through its mission.  Phantom Leader has been a great experience and one I can thoroughly recommend to you.

[Schnell! Schnell! Das Boot.....Torpedoes away.  Dive! Dive!

Having been allowed to take to the skies with Phantom Leader there are rumours that I may be allowed to sink beneath the waves with U-Boat Leader and its American counterpart Gato Leader.

However, until that is confirmed, perhaps you'd like to dip into one of my own collection and march with me in a couple of weeks to the Somme, where you'll be up to your neck in muck and bullets, with Richard Borg's The Great War.]

Sopwith Triplane Build. (Updated 20th Feb 2017)    

Mike 'Sandbagger' Norris WingNuts build Mike 'Sandbagger' Norris WingNuts build

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


Sopwith Triplane Build. (Updated 20th Feb 2017)


 Dear All, Welcome to our 7th Anniversary newsletter comprising some unique WW2 offerings to complement our Romans which made an ap...

Thomas Gunn Newsletter Thomas Gunn Newsletter

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


Dear All,

Welcome to our 7th Anniversary newsletter comprising some unique WW2 offerings to complement our Romans which made an appearance last week. Kicking off with a new version of FJ020 but this time with 2 gunners with their MG34 set up in the HMG mode on a Lafette stand. There will also be an 'E' winter version but unfortunately it was not ready in time for this month's releases. FJ020D Anniversary set will be priced at $89/£70 and is strictly limited to 100 pieces worldwide.


The last of our FJ pieces for at least a year and a special promotion on this price for all orders received in the month of July. FJ028 set comprises 2 gunners with an MG42 in the prone position taking aim at the enemy. The A version is a winter variant with our 2 FJ's dressed in white smocks/trousers and the B version more suitable for Normandy with our gunners wearing late war style splinter pattern smocks and grey trousers. The normal price will be $89/£69 for the pair, but to commemorate our 7th anniversary this set will be available for the bargain price of $45/£35 for July thru ourselves and all of our dealers. After the discount period ends the price will revert to the standard price of $89/£69. Limited to 100 pieces of the winter and 80 pieces of the Normandy variant. Please note that a wooden DFS 230 glider will follow as well as JU 52 to accompany all of our Fallschirmjager pieces later in the year. Our new range of FJ's will make a reappearance next year in a format not previously released by ourselves and one we are very excited about.

RS042A/B Mortar: Two Aussies prepare to lay down a barrage on the enemy with their 8cm mortar. The A version Aussies are dressed in typical combat fatigues reminiscent for 1940's jungle warfare whilst the B version (to follow in the next month or so and not pictured) will be dressed in the early war style Battledress suitable for the Desert or Greek campaign. The A version is limited to 100 pieces and the B version will be limited to 80 pieces. Both versions will be priced at $95/£75.

RS043 Command Set comprises a super little set of an officer trying desperately to hear what is being said down the line whilst the noise of battle rages around. His number 2 patiently prepares to write down orders as and when they get through. This set also comes with spare weapons in the form of M1 carbine and Owen Machine gun for the 2 figures or to enhance your diorama elsewhere as standalone pieces. Limited to 100 pieces worldwide and priced at $85/£65 whilst stocks last. Our Japanese tank RS035 should be making an appearance soon with this being one of the final pieces for the RS series for the time being.

Roman Series: Don't forget ROM010, 012 and 013 released last week have already been heavily pre-ordered and have been as popular as ever, if you have not ordered yet I would strongly recommend that you do so. Next month will see the release of 4 new figures with some Auxiliary troops to follow later in the year in the form of archers and a few other surprises.

Wings of War WW2 Release This month we decided to combine our Mahogany WW2 aircraft with our figures and as such they are a splendid Axis forces selection, please read below for details:

WOW067 The Blohm & Voss BV 141 was originally developed from a 1937 requirement for a new reconnaissance aircraft with optimal visual characteristics. Arado were the preferred competitor but after the aircraft prototype failed to impress, the field was left wide open. Focke Wulf stepped in with the FW189 although this aircraft had two engines despite the RLM's requirements for a single engine aircraft design type. Blohm & Voss submitted a design with a highly unusual asymmetric design feature, which surpassed all requirements and was powered by a single engine. Unfortunately for Blohm and Voss the design was considered too radical and Focke Wulf were awarded the lucrative contract. Only 20 B&V aircraft were produced with some seeing action on the Eastern Front and several other examples captured by the Allies including the British, as they advanced through Germany. Our version NC+RI was the last from the initial production batch of 10 aircraft and is portrayed in standard Luftwaffe colour scheme for this period. Despite being a single engine aircraft the BV 141 was very large for its time with a wingspan of over 57ft and a fuselage of approximately 46ft in length. The BV 141 had a crew of three personnel and all in all this makes it larger than the Messerschmitt 110 we recently released! We have a limited number of 10 models available sometime in August, this very unique machine is priced at $799 and comes free with FJ029 Military police figure.

WOW086: The Messerschmitt BF 110 was a twin engine heavy fighter and served with success in the early stages of the war during the Polish and France campaigns but was hopelessly outclassed by the RAF's fighters during the Battle of Britain, where is served as a bomber escort. Redeployed as a nightfighter in the West the BF 110 was well suited to this role, especially when flown by aces like Major Schnaufer who claimed 121 victories solely in this type of aircraft. In other theatres such as the Balkans and the Russian front, the 110 soldiered on as a ground attack/fighter bomber and performed admirably. A 37mm cannon could also be fitted under the belly of the BF 110 which made this a formidably armed aircraft when used in the ground attack or bomber interceptor role. The 110 was also adopted by Italy, Romania and Hungary amongst others with over 6000 aircraft being produced during its operational career.


The BF 110 aircraft had a 53ft wingspan and was over 40 ft in length making it another large aircraft even in 1/30 scale. Our new version the C-6 was one of 12 converted with an experimental 30mm cannon fitted under the belly and was utilised by the Luftwaffe against RAF radar stations during the Battle of Britain. Comes free with Luftwaffe pilot and FJ figure as pictured in the promotion photos attached. Limited to 10 in number and available in August at a price of $799.




WOW087: The Kawasaki KI-100 was a superb fighter aircraft fielded by the empire of Japan in the last days of WW2. It was capable of intercepting the B-29 Superfortress that were plaguing Japan at the time, but was hampered performance wise by the lack of a suitable supercharger. No Allied name was given to the KI-100 as it arrived too late in the war to be to be christened, however its arrival came as something of a shock to the Allies nevertheless. An overall assessment of the effectiveness of the Ki-100 rated it highly in agility, and a well-handled Ki-100 was able to outmanoeuvre any American fighter, including the formidable P-51D Mustangs and the P-47 Thunderbolts which were escorting the B-29 raids over Japan by that time, it was also comparable in speed, especially at medium altitudes. In the hands of an experienced pilot, the Ki-100 was a deadly opponent and along with the Ki-100, the Army's Ki-84 and the Navy's Kawanishi N1K-J were the only Japanese fighters able to defeat the latest Allied types. Armed with 2 x machine guns and 2 x 20mm cannons the KI-100 could deliver a knock-out blow whenever it came into close contact with Allied aircraft. Our offering comes in a very colourful scheme of the 111th Sentai as it would have appeared in late 1945. The sentry and 2 officer Command set pictured with the aircraft are included free with the total package being priced at $550 plus P&P, with a limited availability of 10 models being produced worldwide.


WOW088: The afore mentioned N1K-J also makes an appearance in our catalogue and rightly so as it was one of the most effective Japanese Naval aircraft of WW2. Christened 'George' by the Allies this outstanding aircraft possessed heavy armament as well as surprisingly good manoeuvrability. This was due to a mercury switch that automatically extended the flaps during turns, these "combat" flaps created more lift, thereby allowing tighter turns. Unlike the A6M Zero, the George could compete against the best late-war fighters, such as the Hellcat and the Corsair. Despite its obvious capabilities, it was produced too late and in insufficient numbers to affect the outcome of the war. Our model is one based with the 301st hikoitai "Shinsen-Gumi", 343rd kokutai, Shikoku, during the Spring 1945. The sentry and 2 officer Command set pictured with the aircraft are included free with the total package being priced at $550 plus P&P, with a limited availability of 10 models being produced worldwide.

That's all for this month folks and I hope you enjoyed what was on offer. I am not expecting any WW1 aircraft in this month which I know will come as something of a disappointment to some, but hopefully August will see some all new biplanes. For those of you wishing to make a purchase directly thru ourselves please visit our website where all our figures will shortly be on display. For those of you wishing to purchase an aircraft please email me direct as these items tend to be slower getting loaded onto the site. Please note you can still make stage payments on all our wooden aircraft models, ask for details if this is of interest.

Best wishes The Gunn Team