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T ime for another gameplay video featuring some early game scenarios from the upcoming Fantasy General II ! You may...

Fantasy General II - First Look Gameplay (Video) Fantasy General II - First Look Gameplay (Video)

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel











Time for another gameplay video featuring some early game scenarios from the upcoming Fantasy General II! You may remember the original Fantasy General from way back in the 90's, a spin-off of the genre launching Panzer General. The series is back and looking more three-dimensional than it once did. I was lucky enough to get an early build of the game and wanted to share it with you, so far it's looking pretty sharp!



- Joe Beard 


The newest DLC for Gladius is out, and it brings the Chaos Space Marines to the fray. I haven't had enough time with the game yet t...

Chaos Space Marines DLC for WH40K Gladius - Gameplay Video Chaos Space Marines DLC for WH40K Gladius - Gameplay Video

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel



The newest DLC for Gladius is out, and it brings the Chaos Space Marines to the fray. I haven't had enough time with the game yet to give a full review, but I wanted to share some gameplay if you wanted to see how they handle in the early turns.







- Joe Beard

If you're curious about  WarPlan the new strategic level WW2 game from Kraken Studios and Matrix Games, look no further than the v...

WarPlan - First Look at Beta (Video) WarPlan - First Look at Beta (Video)

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel



If you're curious about WarPlan the new strategic level WW2 game from Kraken Studios and Matrix Games, look no further than the video below. I give the game a quick spin, going through the various menus and invading a bit of Poland. 

Please note that the game is still in beta!







- Joe Beard

AUSTERLITZ 1805 from Trafalgar Editions Just a brief word Having seen the quality of Waterloo, great news is that Austerlitz is...

AUSTERLITZ 1805 in the pipeline AUSTERLITZ 1805 in the pipeline

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel

AUSTERLITZ 1805
from Trafalgar Editions


Just a brief word

Having seen the quality of Waterloo, great news is that Austerlitz is next on the list for this game's system.  With the scope for wider-ranging  movement and hidden units, this is the perfect choice.

As a taste of what's come look no further than their Kickstarter video: Austerlitz 1805


The already impressive roster for Field of Glory II expands into the Dark Ages with the Wolves at the Gate DLC recently announced by Slit...

Wolves at the Gate DLC Announced for Field of Glory II Wolves at the Gate DLC Announced for Field of Glory II

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel


The already impressive roster for Field of Glory II expands into the Dark Ages with the Wolves at the Gate DLC recently announced by Slitherine. From the press release:

Summary of features:
- 19 new factions
- 55 new units
- 76 new army lists
- 6 new Epic Battles
- 74 new Quick Battles
- Expanded Custom Battles module.
- Expanded Sandbox Campaign module.
- 6 new historically-based campaigns.
- New Allies feature added in accompanying game update.


This expansion extends Field of Glory II forward to 1040 AD, exploring the rich military history of the so-called “Dark Ages”, from the whirlwind Arab Conquest to the depredations of the Vikings and Magyars, the birth of England, France, Germany and Spain, and the long struggle of the Byzantine Empire to keep Roman civilisation alive in the east.

From 600 to 628 AD the Byzantines were locked in a titanic struggle for survival against the aggressive Sassanid Persian Empire, from which they eventually emerged victorious. Both empires, however, were severely weakened. Six years later, in 634, the newly Islamized Arabs erupted forth from Arabia, quickly defeating the Byzantines and Persians. By 750, under the Umayyad Caliphate, the Muslim Arab Empire stretched from Spain to the borders of India.


The Byzantine Empire, after losing its Levantine and North African provinces, survived the initial Islamic advance. Constantinople endured a year long siege (717-718), and this proved to be the beginning of the end for the Umayyad Caliphate. Eventually, weakened by defeats on the frontiers of their vast empire and internal unrest, the Umayyads were overthrown by the Abbasid dynasty. The great Islamic Empire was now split into many separate, and often competing states. The Byzantines grew stronger under the Macedonian Dynasty (867-1056), and ended the period more powerful than they had been for many centuries. In Northern Europe, Viking raids started in the late 8 th  century. Superb sailors, they used their longboats to strike across the Baltic and North Seas against towns, farms and monasteries, and raid as far as Seville and Constantinople. Eventually they settled down, and created important states in Normandy and the Kievan Rus. Their invasions of the British Isles resulted in centuries of intermittent warfare with the English, Irish and Scottish kingdoms.

Charlemagne ruled as King of the Franks from 768-814 AD. The kingdom he inherited already included most of modern France and parts of Germany. By his death in 814, his empire encompassed modern France, Belgium, the Netherlands, Germany, northern Italy and a strip of northern Spain. In 800 he was crowned “Emperor of the Romans” by Pope Leo III. After his death the Carolingian Empire split into two main states, West Francia (modern France) and East Francia (modern Germany).


In the 9th  century the nomadic Magyars erupted into European history. Their western raids reached as far as Spain. Their defeat by the Germans at Lechfeld in 955 ended their threat to Western Europe and in 1000 their High Prince accepted Christianity and was recognized as King of Hungary by Pope Sylvester II, ruling under his Christian name of István (Stephen) I.

You can read the full description on the Slithirine store page here.

Post men at the walls, and watch for our review in the near future!

- Joe Beard







Hello all! I took a break from gaming the last few months and explored some other hobbies. The one I settled on is something I've ...

Introducing: The Great Endeavors Podcast Introducing: The Great Endeavors Podcast

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel





Hello all! I took a break from gaming the last few months and explored some other hobbies. The one I settled on is something I've wanted to do for a long time: host a history podcast. I couldn't decide on just one topic to cover, and so I started a show called The Great Endeavors, which will cover many of the amazing moments in human history in which people overcame impossible odds, advanced technology beyond what was thought possible, and explored the unknown. Each season of the show covers a new topic, and for the first season I chose to tell the story of the Space Race. If you're a fan of history podcasts, please give it a shot! 

iTunes

Spotify

RSS Feed

Website (Very much a work in progress)


The first three episodes, if you would like to listen right away:











If you have any questions or comments, please send them my way. The podcast is available on just about every podcast distributor I could find. If I'm not on your preferred podcast feed please let me know and I will get it added. Thanks!

- Joe Beard

Mark Walker\ Crowbar Interview Transcript  AWNT received a package containing two tape recordings of what appears to be the in...

Interview with Mark Walker Interview with Mark Walker

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel

Mark Walker\Crowbar Interview Transcript





 AWNT received a package containing two tape recordings of what appears to be the interrorga..sorry interviews, of two people. Below is the transcript of the first recording. Though not all was clear we have done our utmost to record as precisely as possible what is being said on the tape.

Interview of Mark Walker.


 Mark Walker first of Lock n Load boardgame fame and now the man behind Flying Pig Games needs little introduction within the Wargaming community. His games, mainly at the tactical scale, cover a wide range of conflicts (both historical aswell as sci-fi) are well loved and well known. This man of many gifts is also a prolific author of a genre he has made his own, it’s military fiction crossed with the supernatural.

Now onto the transcript…

Hello Mark, please don’t panic. Let me quickly explain. We tried, oh we tried to do this the proper way Mark. We really did. Not only did we send you an email requesting an interview we also messaged you on that facethingymajig. We waited, yes, we waited three days!! Nothing. So this was our last resort Mark. So now, all you have to do is answer a few little questions and we will put you right back where we, er, picked you up from. OK.What’s that..oh sorry (background..”he still has tape on his mouth, take it off you cretin….”). Painful tearing sound. Sorry about that, now OK to start? One thing, just ignore the wires. You’re connected to ACME 1555 1\3 lie detector, just so you know. OK here we go.

Name?

Uh? Mark (base line stick with it)


Age?

As young as I feel on any given day. In general, my wife claims that I’m a large nine-year old.


Current Location? 

South-central Virginia.



Favourite TV program?

 Castle Rock



Favourite Music genre? 

Alternative Rock



Favourite band\musician?

Plimsouls



Favourite Film?

Sucker Punch


Favourite period of history? 

Tomorrow



Favourite Superhero?

Forever Carlyle



Favourite colour?

Blue over tan, like the beach.



Favourite animal? 

Dog



Lucky number?

8



Hurricane or BF109? 

P-51 Mustang. (clever)



WW2 or Vietnam?

WW3 (like it, leftfield)



Werewolf or Vampire?

Katarina (interesting)



Tactical or Operational?

Tactical (me too)



Patton or McArthur

Patton




Excellent! That’s the levels sorted, sorry I mean the, we know you better, part done.



When did you first get involved with wargames and at what point did you decide to make a career out of it? 

First game I played was TAHGC’s Gettysburg when I was 9. Decided to make a career of it in 2006 when I opened LNLP.



How difficult was it to get off the mark with your first product? Trying to get this website out there to the communities that would be interested has been the hardest part by far with regards to AWNT. I imagine trying to make a living out of your venture adds the pressure ten fold with regards to getting your name out there. 

It was difficult. I remember the first screen shot I posted of a village in Forgotten Heroes. It was on Consimworld. Some smart ass said, “Where’s the cocktail waitress.”



What was your first successful game design?

I’m not sure any of my designs have been successful. My first published designed was Lock ‘n Load.



Looking back at your game releases what if any are your standout games? Not necessarily from a profit viewpoint but more from a personal view and why is that?

Dark War RPG, because it’s my first RPG and the game everyone wants to play when they come over to my house. Of course, Lock ‘n Load was a lot of fun too. Strange thing about that game was that it worked right away. Some games, like ’65, take quite a while to make click. I like ’65 and Night of Man because of the way they play. The card-driven mechanism makes them feel bigger, richer than a typical tactical game. And World at War? Geez but I love me some WW3 gaming.



Your games go from historical through to WW3 horror and lots in between! Do you have a favourite with regards to the design process?

Not sure I understand this question, but… if you mean a favourite era/genre, it would be military horror. Like Dog Soldiers.  (great film)



What scale is your favourite to design for? I’d love to see man vs man scale, does that scale ring your bell so to speak?

Well, Dark War is man vs man/woman/beast/demon. I guess that squad-level is my favorite scale, but platoon-level is a close second.



What’s your thoughts on Solo games? Many struggle with regards to finding an opponent so solo wargames suit them. Have you thought about designing solo only boardgames?

Although I didn’t design it, we have an excellent solo wargame, Crowbar! The Rangers at Pointe du Hoc, on Kickstarter right now. I like solo wargames, or I guess that I mean that I like the idea of solo wargames, but I find it difficult to find time to solo game. It’s when I get together with friends that I make myself sit down and game.


When did you first come across Herm Luttman and the Crowbar! Tabletop game?

I’ve known Herm for a few years. He suggested Crowbar! To me and I said, not yes, but hell yes. If Herm designed a game about dog poop, I’d publish it. Fortunately, Crowbar! Isn’t about dog poop, it’s an immersive game about the Ranger’s assault on Pointe du Hoc. It’s a push-your-luck type game. The longer and harder you push your luck, the greater the chance for a big fall.



The KickStarter has done extremely well. How pleased are you and Herm about how successful it’s been?

Very pleased and I think there is a good chance to unlock more stretch goals as we approach the finish. It’s exciting stuff.



As mentioned earlier I have an interest in Solo wargames and for me there is always room for solo tactical wargame. What was it about Crowbar! That grabbed your attention? Did the Solo aspect have any say? 

I love the way that Herm puts story into his games. I had played In Magnificent Style and I loved the game.



Will we see expansions or new standalone releases? If so I do hope we get to play as the Germans..pref in Stalingrad pretty please? 

Sure, there are expansions included in the Kickstarter, and yes you get to play as the Germans. 😊 (colour me excited!)



DO you have any tactical advice for the future players of Crowbar?

Don’t push your luck too far! 😊



Finally it’s been a pleasure speaking with you, Just sit tight I’m sure the good men about to burst in are now expert at untying people strapped to a chair..(loud smash) been tickety bo..must dash..bye…(sounds of footsteps and cursing fades into distance. Possibly Marks voice thanking someone and something about unhinged and need treatment..tape ends)



Crowbar the tabletop game has just had a very successful Kickstarter. I highly recommend you go check it out. Mark hasn't let us down yet, and he hasn't dropped the ball on this one either!



Good luck to Herm and Mark!


Coming soon Herm Luttmans interrogation!


We all know CMANO is a title for the more serious wargamer, with very minimal graphics that leave much to the imagination, and gameplay...

Command: Modern Air/Naval Operations Goes Pro Command: Modern Air/Naval Operations Goes Pro

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel




We all know CMANO is a title for the more serious wargamer, with very minimal graphics that leave much to the imagination, and gameplay that assumes the player has at least a couple textbooks on modern air and naval tactics up on the bookshelf, and perhaps took some online classes at their local military academy. You think I'm kidding, but the big boys at the Pentagon and elsewhere are very much interested in using CMANO for their own wargaming. Specifically, a special "Professional Edition" of the game developed to meet the needs of military and government entities. (And no, you can't get your merely amateur wargamer hands on it).

See the full press release below:

The game is getting serious: How a commercial video game becomes a military asset.
Command: Modern Air/Naval Operations (CMANO) is a serious videogame, very much in the Matrix Games genre and was released for public sale in 2013. CMANO gives the Wargamer full tactical and operational level control of a conflict simulation, from a single 1-vs-1 dogfight, or naval skirmish all the way to theatre and even strategic-scale warfare. CMANO, developed by our Developer partner WarfareSims, was immediately recognised by our gaming community as a unique title and repeatedly voted Wargame of the Year (WOTY).
Since release, multiple DLC and expansion sets have been added and the very popular, yet controversial, Command LIVE series, based around evolving political and military events, has been a major success. Other examples of the realism of the series are Chains of War a battle set that explores conflict between China, the USA and their respective allies, taking place the near future.
The Command LIVE series of DLC’s, places you as Commander in the midst of a range of topical and newsworthy incidents, for example “DON OF A NEW ERA” kicks off when a violent demonstration against the Moldovan Government explodes, with the death of 27 protesters and the city under martial law.  The EU has declared support for the Moldovan Government, but Russia has come out vehemently in support of the ethnic Russian population. In “YOU BREXIT, YOU FIX IT!” It’s 23 August 2016, Europe is reeling politically and economically from the effects of the UK deciding to leave the European Union. Both the £Pound and the €Euro are near collapse. The Russian Federation exploits the situation and moves against the Baltic States.
Matrix has created a range of “CNN-like” news reports depicting the situations that players are confronted with in these highly realistic scenarios.

In 2015 Deputy Secretary of Defense Robert Work issued a startling directive:  “I am concerned that the Department’s ability to test concepts, capabilities, and plans using simulation and other techniques—otherwise known as wargaming—has atrophied”. Not surprisingly, Matrix took a call from the Pentagon and a new era began. The Military had recognised the value of Commercial off the Shelf Software (COTS). The cost savings and the attention to detail provided by around 1 million dedicated users, many of them serving or retired military personnel, play a major part in the testing and quality of the Command simulation.
The decision was not difficult and a team of military experts was dispatched to Epsom to evaluate Command, this resulted in further collaboration and the CMANO team were invited to visit the Pentagon.
Ongoing Validation and Verification of the Simulation has established its suitability for Professional use and this has resulted in a specialist Division of the Slitherine Group, Matrix Games LLC, being established to manage Military contracts.
The Command Professional Edition of the software has expanded significantly to specifically manage experimentation & statistical analysis, the creation and testing of new and experimental platforms & systems and Warfighter training, much of which is operated within a classified environment.

A number of prominent Government Agencies and military contractors are also using Command PE and last week Lockheed Martin’s Centre for Innovation in Suffolk, Virginia hosted a week long training session for key members from Government Agencies, specialist Contractors and representatives from various Militaries, gathered from around the globe to participate in a comprehensive week long training event.
The latest evolution and development of Command PE, whose advanced features are not available in the commercial edition, has rapidly progressed to suit the needs of the Military and substantial new upgrades were announced at the event. Command PE is now spearheading this innovative new business venture that has become an integral part of the physics-based research and experimentation of the defense sector.

"Turning a commercial off the shelf (COTS) video game into professional software is not a simple task", said JD McNeil, Chairman of the Slitherine Group. "We have spent the last three years collaborating with and accommodating the very specific needs of our Military clients. We are continually modifying and improving the software to fit their very specific needs. It's a fundamentally different development environment that requires a diverse approach to the range of issues to be considered. The Slitherine Group and its development partner WarfareSims are investing significant resources, developing what has become an integral part of our future growth".



- Joe Beard

We're finally getting a first look at the big sequel to Panzer Corps, the aptly named Panzer Corps 2! In what should be th...

Panzer Corps 2 - Dev Diary #1 Panzer Corps 2 - Dev Diary #1

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel







We're finally getting a first look at the big sequel to Panzer Corps, the aptly named Panzer Corps 2! In what should be the first of many developer diary posts, we finally get to see some details on the features of the sequel and some screenshots to gawk at. You can head over to the official post here, or see the contents below:


Welcome to the first issue of Panzer Corps 2 Developer Diaries. The initial announcement of Panzer Corps 2 was a little while ago now, and we understand that it left many people waiting for more information. In this issue we will try to provide a general overview of where we are going with this project and what to expect from it. We will provide much more information on each individual aspect of the game in future diaries.



Gameplay changes

Panzer Corps was intended as a spiritual sequel to the classic Panzer General series, and we were very careful to preserve the traditions of that series that made it so great for its day. We are taking the same very careful approach to game design in Panzer Corps 2. We are not trying to fix things which are not broken in the first place. Many aspects of the game, including the list of unit classes and unit stats, remain unchanged, and Panzer Corps veterans will feel themselves instantly at home with the new game. At the same time, we are giving the player a number of new tactical options, which will make the playing experience even more interesting and engaging. Here are some examples of these options:

Overrun. This was probably the most requested feature in Panzer Corps, and we had no other option other than to include it. Overrun is a unique ability of tanks to run over crippled enemy units and destroy them in the process, without spending their move or attack action. This feature not only helps to better represent the role of tanks in WW2, but also gives many interesting tactical implications from a pure gameplay point of view.

Encirclements. Panzer Corps is a “wargame” in the first place, and for most players its “war” aspect is the most interesting of all. On the other hand, moving around non-combat supply units, counting supply points etc. is much less fun. For this reason, we decided early on that the new game would not include a full-blown realistic model of supply. However, we felt that cutting enemy units from supply was a very interesting and useful tactical option, so we have included it in the game. It works like this: when a group of units is encircled by the enemy (only “passable” terrain needs to be blocked), it no longer receives any supply, and on top of this, encircled units will get a progressive combat penalty every turn. So now, the player has a choice: tackle the next objective head on, or try to encircle it and weaken the defenders before dealing with them.


Infantry unit is isolated on a small peninsula by the sea and the enemy. It does not get any supply here.

Splitting units. In Panzer Corps 2 any unit can be split into two equal halves (of course, at a cost of additional unit slots) which will act on the battlefield as two independent units. Splitting has countless tactical uses, especially in combination with encirclements as described above. Certain unit classes can especially benefit from it, like recon.

Captured units. Captured units in Panzer Corps campaigns were so popular, we’ve decided to make them a part of core game mechanics. When you force enemy unit to surrender, its equipment is captured and added to a pool. Later you can use this pool to create new units or replenish existing ones for free. This adds yet another tactical consideration: shall I destroy this unit, or try to make it surrender instead?

Unique hero abilities. Unlike Panzer Corps, where heroes only gave stat boosts to units, in Panzer Corps 2 they will have many unique tactical abilities, and some of these abilities will be synergistic. So, using your heroes in the best way possible will be a different task in every playthrough.

Air and Naval Warfare. Other major changes will happen in air and naval warfare. Ground combat was the most sophisticated and interesting part of Panzer Corps. With so many different rules, unit classes and terrain types, ground war was a varied and rich gameplay experience. We felt that air and naval warfare was somewhat lacking in comparison. Our ultimate goal in the sequel is to make them interesting enough to allow dedicated “naval only” and “air only” scenarios, and to achieve this goal, we are looking at various “naval only” and “air only” hex-based wargames for inspiration.
The most important change in the air war is that all aircraft act from airfields now, and return to their base automatically at the beginning of their turn. Also, just as in real life, the effectiveness of aircraft drops as the distance to their base increases. This means that all air rules and mechanics from Panzer Corps (like mass attack, interceptors etc.) remain in place, but at the same time the airfields, their location on the map, timely capture and proper defense become key elements in air warfare.
As for naval war, naval terrain is “by definition” less interesting than ground terrain, with endless sea hexes going in all directions. To compensate for this, ships themselves will be more complex entities, with various factors (like orientation and position of turrets) affecting combat effectiveness, and a damage model (inspired by Pacific General) going beyond the simple “strength number” under the ship. Carrier and submarine classes will be much better fleshed out to represent their unique roles in naval war. A more advanced naval model will allow this series to branch out into any theatre of war in the future, including the “naval-heavy” Pacific, something which Panzer Corps never did.

I take a very first look at the new 4x strategy game from Proxy Studios and Slitherine, Warhammer 40k: Gladius - Relics of War. This...

Warhammer 40k - Gladius First Impressions Warhammer 40k - Gladius First Impressions

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel






I take a very first look at the new 4x strategy game from Proxy Studios and Slitherine, Warhammer 40k: Gladius - Relics of War. This one takes 40k to a new genre, the 4x. Take a look!







What do your hear? Nothing but the rain! Good news for fans of Battlestar Galactica Deadlock, a new DLC has been announced for rel...

New DLC Announced for Battlestar Galactica Deadlock: The Broken Alliance New DLC Announced for Battlestar Galactica Deadlock: The Broken Alliance

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel


What do your hear? Nothing but the rain!




Good news for fans of Battlestar Galactica Deadlock, a new DLC has been announced for release in the near future! The Broken Alliance will add several new ships to the mix, and integrate new missions and a new subplot directly into the existing campaign structure. Here's the official description:

Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…

New Quorum campaign

“The Broken Alliance” presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Deadlock.

New ships

The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.

Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armour plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.

Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high calibre guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.




I'm personally very excited to get a chance to cover this DLC. I'm a huge BSG fan and always enjoyed the political infighting just as much as the space battles. I started a fresh campaign to experience how the DLC fits into the game, and as you can see in the above screenshot, I've just reached the point where the new story line begins. Expect more coverage soon!

- Joe Beard


Today I'm happy to share an interview I had with Kevin Buster, who you will likely recognize as Agrippa Maxentius from his prolifi...

An Interview with Agrippa Maxentius An Interview with Agrippa Maxentius

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel





Today I'm happy to share an interview I had with Kevin Buster, who you will likely recognize as Agrippa Maxentius from his prolific Youtube channel where he posts gameplay videos of numerous war and strategy games.


Tell us a bit about your background, what led you into playing so many wargames and other historically themed games?

You know, since I was a young child "about 4" I was obsessed with strategy in general. My family made regular trips from the U.S to Portugal and I remember the former airline "TWA" had diagrams of maps in all of their on-board magazines. I remember taking pens and drawing potential "alternative history" countries and leading fictional armies to attack one another. At about the age of 8 my father got a PC and I discovered "Panzer General" and "Civil War Generals 2" I was completely hooked. I had always been partial to history, and remember watching "The Longest Day" over and over at a young age, I must have seen that film 30 or 40 times. I enjoy the genre, I see it on a sort of "Grander" scale and often find myself actually imagining how my attacks would look in real life, or how for instance a fictional country I am leading in a Grand Strategy Title would be, how daily life would be for the civilians etc.


Why the name Agrippa Maxentius? Is it in reference to a particular historical figure or figures?

My favorite "Military" figure was always Marcus Vipsanius Agrippa, particularly because he was loyal to no end, but also because he was of fairly common blood and still managed to achieve an extremely high position in his field. Sadly this name was taken, so I went for the whole Jungian duality of my most loved General "Agrippa" and my most hated Roman emperor "Maxentius". If I had a nickel for every time someone referred to me as Agrippa "Maximus" I'd be a rich man.





Tell us the story of how you got your start in making videos and how that has progressed over time.

When I was fairly young my family moved up to New York and I ended up joining a high school that specifically focused on Drama, Musical Theater etc. I found myself getting a lot of roles and soon started doing some commercials, student films and theater work at a pretty young age, but soon lost interest and sort of just drifted around not doing much for a few years. I remember sitting down with a friend and watching "Krebs" on YouTube, a fellow that did let's plays of "Company of Heroes" matches and I really enjoyed them. It didn't click at first, but after a year or so I decided to mix my drama background and my interest in such games, I figured "I can do this if I try hard enough". After that, I started getting paid for my voice work and so in the end I considered it a good trade.


You’ve covered a ton of historical periods, what is your favorite?

Definitely the Cold War, particularly the conflicts in Angola both pre and post colonial. The Vietnam War is also a big deal to me, my father was a 1st Lieutenant in the 577 Corps of Engineers so I think I got that interest from him. I'd also have to say the period in between WW1 and WW2, particularly the Spanish Civil War. The 20th century in general is definitely my favorite time period for conflicts.


While we’re on the topic of favorites, do you have a particular game or series that you enjoy above all others?

There are so many great games out there, for me to narrow it down to one single game would really be a travesty. I can certainly give some games that come to my mind as the most accurate depictions of war, or a war like environment but admittedly these all come with their own positives/negatives. (Graviteam Tactics, Decisive Campaigns Operation Barbarossa, Ultimate General Civil War) truth be told this list could go on for quite a bit.




How do you decide which games you will do videos on? Is it a matter of personal preference or which game you think will be more popular?

That's a great question, especially with the way YouTube is changing and seemingly disallowing advertisements for videos that focus on controversial subjects. Initially I started the channel as a hardcore strategy channel, that is to say we didn't stray from controversial wars and conflicts and in many ways we continue not to. I have tried to go for some more mainstream strategy games, but the community is nowhere near as receptive as with the more hardcore titles "Graviteam Tactics, Close Combat, Tank Warfare Tunisia 1943". Ideally i'd like to draw in a more mainstream audience with a well known title and slowly convert them to pure wargaming, but the experiment has been spotty at best.


I know that Youtube has made a lot of changes in the recent past that shook up things for content creators. Could you tell us more about how those changes have affected you and your channel?

I would say that the changes made especially initially affected smaller wargamers like myself very significantly. I saw an immediate hit to my income, dropping about 50% as most of my videos were deemed "Not Advertiser Friendly" after requesting a review copy most of these videos have been reinstated, but that leads me to ask the question "Why were they demonetized in the first place?" The problem still continues, and since I get most of my video views in the first 24 hours, even after the video has been "Deemed advertiser friendly" I've lost most if not all the revenue I could have claimed for it.




What does your weekly schedule look like? I know plenty of our readers would love to get paid to play games all day. Is it more work than one might imagine?

Generally speaking one major benefit to being a Youtuber or working for yourself is having the ability to pick your own work hours. That sounds a lot better than it actually is. On a productive day I'll typically wake up and read the news, occasionally I'll crank up a documentary relating to a conflict in the past and try and generate some ideas for a new series. There are a ton of videos that I have put 1-2 hours of work into and then simply scrapped, so generally when you're seeing 10 minutes on screen you have to keep in mind the many hours snipped away during the editing process. YouTube is a lot of work, people don't understand the difficulty in trying to play a game and provide entertaining commentary at the same exact time. Your brain is working overtime, and trying to multitask while struggling with all of the conflicting information. You may be in the middle of a fight, discussing a similar conflict that occurred during the actual war when suddenly an enemy tank shell rips through your men. What do you do now, do you suddenly put your story on hold and focus on the action, do you switch to the action and potentially risk forgetting the story you were just telling moments ago? Then comes the editing, initially I found editing to be a real pain but as with most things, over time it just becomes a small part of the overall process.

As for those wishing to get their main paycheck from YouTube I would only say "Have a second job, and be prepared for a long and arduous road that may or may not lead anywhere".


Are there any mediums that you have used to reach people besides video? Have you done written articles or podcasts or anything else?

I've done a number of voice work bits, primarily commercial voice work for larger companies. I haven't merged into any other areas as of yet but I would certainly like to. I'm not sure I would be very adept at a "History" podcast, to be honest with you I often learn a lot more from my subscribers than you can even begin to imagine. I would however love to narrate a historical novel of some sort in audiobook form, and I am always open to a fun podcast with fellow strategy gamers. I tend not to take myself too seriously, if I make a mistake I'll often laugh at myself for it, and despite my mistakes I am not too critical of myself. Overall I think the goal is to have fun, and to entertain people while doing it.


Regarding your commercial voice work, where might we have heard some of it?

I've done a number of the trailers for the Order of Battle series, Burma Road and Kriegsmarine come to mind, but these aren't the only ones. I've also done tutorials for "Wars of Napoleon" "Carrier Deck" as well as "Battle of the Bulge" most of which can be accessed in game, many of these if not all can be found on YouTube. Outside of Slitherine I have done voice work for Franks Deli Mustard, Delta and even Coreg heart medicine. Most of these played on radio stations in the American Northeast, I have the files but no link to any sort of radio station clip. If anyone is interested, you can always reach me at agrippamaxentius@gmail.com and I can shoot you over my commercial demo reel. I continue to provide streaming services as well but haven't put the same focus into finding voice gigs as I have into building the channel, however I am always open or business and do plan on furthering that career.


So, you worked directly for Slitherine for a while, now you're back out on your own. What was that like and how does it feel to be independent again?

This is true, I worked as the Public Relations Manager for Slitherine and now work independently from home, however I still have a close relationship with the company and continue to produce streams for them as well as provide tutorials/voice work whenever needed. Slitherine/Matrix will always have a special place in my heart, and I thoroughly enjoyed my time working at the company and consider it a valuable learning experience. I think anytime you move from an office environment to a home office environment there are going to be a certain degree of positives and negatives, at home you have a degree of freedom which can't be found in an office, but at the same time you aren't surrounded by a team of professionals who are capable of assisting you when you are having a work-related issue. Also the staff at companies like Slitherine are just the best, that includes the management, being in a work environment with people who share similar interests is always rewarding. Money wise, unless you give it a lot of time and effort do not expect to be pulling in a larger check by working for yourself, a lot more work for a lot less gain if you go the independent route.


This question is a bit heavier, but it's something I ponder for myself from time to time, so I'm always interested to hear another person's take on it: We have fun playing games that depict conflicts where real people died in awful ways, and countless survivors came home scarred by the things they saw and did. Do you ever feel conflicted about this juxtaposition of experiences?

No, not at all, not for a moment. I do feel that the juxtaposition Is an important one to consider, without a doubt most wargamers have reflected on this in the past. We have to be able to differentiate between venerating war and outright promoting it. I feel that reflecting and being entertained by re-living these wars in a virtual world is very different from actually wanting to be in them. One thing that helped me come to terms with depicting recent conflicts are the many subscribers on my channel who are current or ex-military veterans, who assure me that they appreciate the content I provide. I do my absolute best to present a gray picture of war in all the content I provide, simplistic terms like "Good Guys/Bad Guys" have no place in most wars, if anything I believe wargames help to educate people about the horrors of war. Context is also important, if you're passing on wargaming as a hobby to your children for instance, make sure to provide relevant context about the conflict they are fighting, reassure them that a game is one thing, but real conflict is entirely different. This is such a fascinating question and I really could go on and on about it but I think I have made my point. For the record I do find war to be abhorrent and something that should be avoided if at all possible.


What games are coming up this year that you can’t wait to play?

“We: The Revolution" and hopefully the upcoming Close Combat just off the top of my head.





What are your short and long term goals for you channel?

Short term I would love to get some more ideas for strategy titles to take on, and in general just get a feel for what people really want to see. While I get most of my views from certain games, once you play the same game over and over your commentary tends to become quite stale and you end up running out of topics to discuss. My dream would be to find a more mainstream strategy game that really generates enough interest to draw in larger groups of people to the channel, but also one that the hardcore wargamers can enjoy. Long term I would obviously love to become one of the premier strategy channels on YouTube, as big as legends like Arumba and Quill18. If I was able to generate those views my goal would be to give a percentage of that income to either charities helping disabled military veterans, or children affected by war. Lastly I want my more obscure and controversial coverage of conflicts such as the "Chechen War" to not only be sources of entertainment, but perhaps also assist in educating people about wars they may have never even heard about. If anything I think the worst thing we can do to the fallen is forget about them entirely.


Thank you for your time Kevin, this was a really interesting niche of the hobby to learn more about!

If you are interested in seeing more of Kevin’s work head over to his Youtube channel by simply clicking this link. He adds new videos on a regular basis, playing a variety of great games!


- Joe Beard

2017 Was Great, Will 2018 Be Even Better? Just a glimpse of one of my choices Got to say that was true of my life in general, espec...

2017 Was Great, Will 2018 Be Even Better? 2017 Was Great, Will 2018 Be Even Better?

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel


2017 Was Great, Will 2018 Be Even Better?
Just a glimpse of one of my choices

Got to say that was true of my life in general, especially with the arrival of our second granddaughter who is  my son and his wife's first baby!

But it's games, not family that you want to hear about.  Choosing my top three games of 2017 was no easy task and my final line-up does tend to reflect my origins as a Board wargamer rather than a Eurogamer.  Still my first mention kinda straddles the borderline.  

878 Vikings: the Invasion of England

from Academy Games

You'll be getting an in-depth look at this game very shortly, but just briefly this a superb marriage of theme and execution.  What's not to like, especially for someone who lives in a town supposedly named after a Viking called Orm in a region where many places end in the suffix "by" that indicated Viking origins.  Hey come on running around wearing helmets with horns on, swigging mead and ....oops the rest is censored. This is the latest in Academy Games line or should I, in this case, call it a branch-line of their Birth of America series.  It uses all the main features of that system taking an historical situation but with distinctly Euro style production, especially with its wooden cubes for units.  878 Vikings goes one better with little plastic figures.  Great game, bags of style and no walk over for the said Viking Invasion. Back to the longboats, lads!

By next choice is pure board wargame.

Ligny 1815: Falling Eagles

from Hexasim

Here I'm cheating a little, as this game is barely out, but it's predecessor Austerlitz 1805 Rising Eagles was a year too early to be counted.  I've chosen this more because of the system.  It is a traditional hex map, Napoleonic simulation with all the type of rules you'd expect.  What makes it tops in my judgement is that it works in every way.  The rules are moderate complexity, but playable, but playable.  2 maps for a full campaign that doesn't mean giving up half your life to play and good mini-scenarios played out on smaller maps but enlarged hexes.  Oh and fantastic map graphics, brilliant Euro quality counters and ace rule and scenario books.  

My third choice and top of the list is ...

Colonial Twilight

from GMT

The latest COIN game from the GMT stable designed this time by Brian Train.  A well known designer in his own right, Brian has produced the first purely two-player  COIN series game to simulate the French-Algerian War of the 1960s.  Everything that this series has come to stand for is here.  Brilliant production values, a tense, but tense situation, polished rules and two player, total head-to-head play.

So that was the year that was.  What are the prospects for the current one?

At the risk of sounding stuck in a groove, for me it's got to be COIN again all the way.  So here goes with what has just arrived in my local supplier, Second Chance Games, this week.

Pendragon

from GMT

Technically this is down as 2017, but for us Brits it is just landing on our shores in 2018.

Back to 1-4 players and BOTs, which I never use.  Even solitaire I'd rather play all four factions than fiddle my way through a flow chart.  Ten times faster and ten times more enjoyable for me.  For me this is a classic MUST HAVE.  It's COIN - tho' not counterinsurgency really [but neither was Falling Skies].  Like all COIN it's fantastic to look at.  It's Britain circa 4th/5th century - Ok it doesn't have Arthur or a Roundtable, despite it's title but I've been steeped in the story of the Romans pulling out and the murky mists of our early Brit Hist right from childhood and Rosemary Sutcliffe's Sword at Sunset.  

My second choice is a game that I've just reviewed

Hannibal & Hamilcar

from Phalanx

An established product given the most fantastic make-over of the game of the 2nd Punic War - superlative CDG, Hannibal, elephants, Scipio Africanus.  Plus at last the long promised 1st Punic War as not just an add-on to the brilliant Hannibal, but a cracking game in its own right.

And going to the opposite time extreme for arrival - scheduled for December 2018.  So, who knows, it may be on my list for 2019!

Time of Legends: Joan of Arc

from Mythic Games

Gorgeous, amazing, eye-watering minis, models, large terrain tiles. Myth, monsters, legendary heroes plus historical forces too.  RPG elements, skirmish and up.  Huge, but huge.  Price too heading in that direction, but this had to go in my collection.  Sigh, but a long time to wait.   Cue a quick burst of "All I Want For Christmas.."







VentoNuovo Games Some of the Stalingrad Map  VentoNuovo games is an Italian game company that opened in ...

VentoNuovo Games VentoNuovo Games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

intel

VentoNuovo Games





Some of the Stalingrad Map









 VentoNuovo games is an Italian game company that opened in 2012, and by the ratings on BoadGameGeek their games are all highly recommended. The games come with high end components, according to all of the reviews I have read. The maps look both easy to read and well done as far as the art work. They have a Kickstarter campaign going on right now for their newest game 'Stalingrad: Inferno on the Volga'. The game is either a solitaire or two players as Germans against the Soviets. Naturally, a human can also play the Soviet side. If playing solitaire, they call the Soviet side an AI. The map for the game is supposed to be the most authentic Stalingrad map ever. It was taken right from the Luftwaffe's reconnaissance photos. Here is a link to their Kickstarter page:


This is a link to their web page:

hpssims.com