- Joe Beard
T ime for another gameplay video featuring some early game scenarios from the upcoming Fantasy General II ! You may...

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Fantasy General II - First Look Gameplay (Video)
- Joe Beard
The newest DLC for Gladius is out, and it brings the Chaos Space Marines to the fray. I haven't had enough time with the game yet t...

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If you're curious about WarPlan the new strategic level WW2 game from Kraken Studios and Matrix Games, look no further than the v...

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WarPlan - First Look at Beta (Video)
AUSTERLITZ 1805 from Trafalgar Editions Just a brief word Having seen the quality of Waterloo, great news is that Austerlitz is...

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AUSTERLITZ 1805 in the pipeline
Having seen the quality of Waterloo, great news is that Austerlitz is next on the list for this game's system. With the scope for wider-ranging movement and hidden units, this is the perfect choice.
The already impressive roster for Field of Glory II expands into the Dark Ages with the Wolves at the Gate DLC recently announced by Slit...

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Wolves at the Gate DLC Announced for Field of Glory II
The already impressive roster for Field of Glory II expands into the Dark Ages with the Wolves at the Gate DLC recently announced by Slitherine. From the press release:
Summary of features:
- 19 new factions
- 55 new units
- 76 new army lists
- 6 new Epic Battles
- 74 new Quick Battles
- Expanded Custom Battles module.
- Expanded Sandbox Campaign module.
- 6 new historically-based campaigns.
- New Allies feature added in accompanying game update.
This expansion extends Field of Glory II forward to 1040 AD, exploring the rich military history of the so-called “Dark Ages”, from the whirlwind Arab Conquest to the depredations of the Vikings and Magyars, the birth of England, France, Germany and Spain, and the long struggle of the Byzantine Empire to keep Roman civilisation alive in the east.
From 600 to 628 AD the Byzantines were locked in a titanic struggle for survival against the aggressive Sassanid Persian Empire, from which they eventually emerged victorious. Both empires, however, were severely weakened. Six years later, in 634, the newly Islamized Arabs erupted forth from Arabia, quickly defeating the Byzantines and Persians. By 750, under the Umayyad Caliphate, the Muslim Arab Empire stretched from Spain to the borders of India.
The Byzantine Empire, after losing its Levantine and North African provinces, survived the initial Islamic advance. Constantinople endured a year long siege (717-718), and this proved to be the beginning of the end for the Umayyad Caliphate. Eventually, weakened by defeats on the frontiers of their vast empire and internal unrest, the Umayyads were overthrown by the Abbasid dynasty. The great Islamic Empire was now split into many separate, and often competing states. The Byzantines grew stronger under the Macedonian Dynasty (867-1056), and ended the period more powerful than they had been for many centuries. In Northern Europe, Viking raids started in the late 8 th century. Superb sailors, they used their longboats to strike across the Baltic and North Seas against towns, farms and monasteries, and raid as far as Seville and Constantinople. Eventually they settled down, and created important states in Normandy and the Kievan Rus. Their invasions of the British Isles resulted in centuries of intermittent warfare with the English, Irish and Scottish kingdoms.
Charlemagne ruled as King of the Franks from 768-814 AD. The kingdom he inherited already included most of modern France and parts of Germany. By his death in 814, his empire encompassed modern France, Belgium, the Netherlands, Germany, northern Italy and a strip of northern Spain. In 800 he was crowned “Emperor of the Romans” by Pope Leo III. After his death the Carolingian Empire split into two main states, West Francia (modern France) and East Francia (modern Germany).
In the 9th century the nomadic Magyars erupted into European history. Their western raids reached as far as Spain. Their defeat by the Germans at Lechfeld in 955 ended their threat to Western Europe and in 1000 their High Prince accepted Christianity and was recognized as King of Hungary by Pope Sylvester II, ruling under his Christian name of István (Stephen) I.
You can read the full description on the Slithirine store page here.
Post men at the walls, and watch for our review in the near future!
- Joe Beard
Hello all! I took a break from gaming the last few months and explored some other hobbies. The one I settled on is something I've ...

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Introducing: The Great Endeavors Podcast
Hello all! I took a break from gaming the last few months and explored some other hobbies. The one I settled on is something I've wanted to do for a long time: host a history podcast. I couldn't decide on just one topic to cover, and so I started a show called The Great Endeavors, which will cover many of the amazing moments in human history in which people overcame impossible odds, advanced technology beyond what was thought possible, and explored the unknown. Each season of the show covers a new topic, and for the first season I chose to tell the story of the Space Race. If you're a fan of history podcasts, please give it a shot!
iTunes
Spotify
RSS Feed
Website (Very much a work in progress)
The first three episodes, if you would like to listen right away:
If you have any questions or comments, please send them my way. The podcast is available on just about every podcast distributor I could find. If I'm not on your preferred podcast feed please let me know and I will get it added. Thanks!
- Joe Beard
Mark Walker\ Crowbar Interview Transcript AWNT received a package containing two tape recordings of what appears to be the in...

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Interview with Mark Walker
Mark Walker\Crowbar Interview Transcript

Interview of Mark Walker.
Now onto the transcript…
Hello Mark, please don’t panic. Let me quickly explain. We tried, oh we tried to do this the proper way Mark. We really did. Not only did we send you an email requesting an interview we also messaged you on that facethingymajig. We waited, yes, we waited three days!! Nothing. So this was our last resort Mark. So now, all you have to do is answer a few little questions and we will put you right back where we, er, picked you up from. OK.What’s that..oh sorry (background..”he still has tape on his mouth, take it off you cretin….”). Painful tearing sound. Sorry about that, now OK to start? One thing, just ignore the wires. You’re connected to ACME 1555 1\3 lie detector, just so you know. OK here we go.
Name?
Uh? Mark (base line stick with it)
Age?
As young as I feel on any given day. In general, my wife claims that I’m a large nine-year old.
Current Location?
South-central Virginia.
Favourite TV program?
Castle Rock
Favourite Music genre?
Alternative Rock
Favourite band\musician?
Plimsouls
Favourite Film?
Sucker Punch
Favourite period of history?
Tomorrow
Favourite Superhero?
Forever Carlyle
Favourite colour?
Blue over tan, like the beach.
Favourite animal?
Dog
Lucky number?
8
Hurricane or BF109?
P-51 Mustang. (clever)
WW2 or Vietnam?
WW3 (like it, leftfield)
Werewolf or Vampire?
Katarina (interesting)
Tactical or Operational?
Tactical (me too)
Patton or McArthur?
Patton
Excellent! That’s the levels sorted, sorry I mean the, we know you better, part done.
When did you first get involved with wargames and at what point did you decide to make a career out of it?
First game I played was TAHGC’s Gettysburg when I was 9. Decided to make a career of it in 2006 when I opened LNLP.
How difficult was it to get off the mark with your first product? Trying to get this website out there to the communities that would be interested has been the hardest part by far with regards to AWNT. I imagine trying to make a living out of your venture adds the pressure ten fold with regards to getting your name out there.
It was difficult. I remember the first screen shot I posted of a village in Forgotten Heroes. It was on Consimworld. Some smart ass said, “Where’s the cocktail waitress.”
What was your first successful game design?
I’m not sure any of my designs have been successful. My first published designed was Lock ‘n Load.
Looking back at your game releases what if any are your standout games? Not necessarily from a profit viewpoint but more from a personal view and why is that?
Dark War RPG, because it’s my first RPG and the game everyone wants to play when they come over to my house. Of course, Lock ‘n Load was a lot of fun too. Strange thing about that game was that it worked right away. Some games, like ’65, take quite a while to make click. I like ’65 and Night of Man because of the way they play. The card-driven mechanism makes them feel bigger, richer than a typical tactical game. And World at War? Geez but I love me some WW3 gaming.
Your games go from historical through to WW3 horror and lots in between! Do you have a favourite with regards to the design process?
Not sure I understand this question, but… if you mean a favourite era/genre, it would be military horror. Like Dog Soldiers. (great film)
What scale is your favourite to design for? I’d love to see man vs man scale, does that scale ring your bell so to speak?
Well, Dark War is man vs man/woman/beast/demon. I guess that squad-level is my favorite scale, but platoon-level is a close second.
What’s your thoughts on Solo games? Many struggle with regards to finding an opponent so solo wargames suit them. Have you thought about designing solo only boardgames?
Although I didn’t design it, we have an excellent solo wargame, Crowbar! The Rangers at Pointe du Hoc, on Kickstarter right now. I like solo wargames, or I guess that I mean that I like the idea of solo wargames, but I find it difficult to find time to solo game. It’s when I get together with friends that I make myself sit down and game.
When did you first come across Herm Luttman and the Crowbar! Tabletop game?
I’ve known Herm for a few years. He suggested Crowbar! To me and I said, not yes, but hell yes. If Herm designed a game about dog poop, I’d publish it. Fortunately, Crowbar! Isn’t about dog poop, it’s an immersive game about the Ranger’s assault on Pointe du Hoc. It’s a push-your-luck type game. The longer and harder you push your luck, the greater the chance for a big fall.
The KickStarter has done extremely well. How pleased are you and Herm about how successful it’s been?
Very pleased and I think there is a good chance to unlock more stretch goals as we approach the finish. It’s exciting stuff.
As mentioned earlier I have an interest in Solo wargames and for me there is always room for solo tactical wargame. What was it about Crowbar! That grabbed your attention? Did the Solo aspect have any say?
I love the way that Herm puts story into his games. I had played In Magnificent Style and I loved the game.
Will we see expansions or new standalone releases? If so I do hope we get to play as the Germans..pref in Stalingrad pretty please?
Sure, there are expansions included in the Kickstarter, and yes you get to play as the Germans. 😊 (colour me excited!)
DO you have any tactical advice for the future players of Crowbar?
Don’t push your luck too far! 😊
Finally it’s been a pleasure speaking with you, Just sit tight I’m sure the good men about to burst in are now expert at untying people strapped to a chair..(loud smash) been tickety bo..must dash..bye…(sounds of footsteps and cursing fades into distance. Possibly Marks voice thanking someone and something about unhinged and need treatment..tape ends)
Crowbar the tabletop game has just had a very successful Kickstarter. I highly recommend you go check it out. Mark hasn't let us down yet, and he hasn't dropped the ball on this one either!
Good luck to Herm and Mark!
Coming soon Herm Luttmans interrogation!
We all know CMANO is a title for the more serious wargamer, with very minimal graphics that leave much to the imagination, and gameplay...

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Command: Modern Air/Naval Operations Goes Pro
We all know CMANO is a title for the more serious wargamer, with very minimal graphics that leave much to the imagination, and gameplay that assumes the player has at least a couple textbooks on modern air and naval tactics up on the bookshelf, and perhaps took some online classes at their local military academy. You think I'm kidding, but the big boys at the Pentagon and elsewhere are very much interested in using CMANO for their own wargaming. Specifically, a special "Professional Edition" of the game developed to meet the needs of military and government entities. (And no, you can't get your merely amateur wargamer hands on it).
See the full press release below:
We're finally getting a first look at the big sequel to Panzer Corps, the aptly named Panzer Corps 2! In what should be th...

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Panzer Corps 2 - Dev Diary #1
I take a very first look at the new 4x strategy game from Proxy Studios and Slitherine, Warhammer 40k: Gladius - Relics of War. This...

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What do your hear? Nothing but the rain! Good news for fans of Battlestar Galactica Deadlock, a new DLC has been announced for rel...

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New DLC Announced for Battlestar Galactica Deadlock: The Broken Alliance
What do your hear? Nothing but the rain!
Good news for fans of Battlestar Galactica Deadlock, a new DLC has been announced for release in the near future! The Broken Alliance will add several new ships to the mix, and integrate new missions and a new subplot directly into the existing campaign structure. Here's the official description:
I'm personally very excited to get a chance to cover this DLC. I'm a huge BSG fan and always enjoyed the political infighting just as much as the space battles. I started a fresh campaign to experience how the DLC fits into the game, and as you can see in the above screenshot, I've just reached the point where the new story line begins. Expect more coverage soon!
- Joe Beard
Today I'm happy to share an interview I had with Kevin Buster, who you will likely recognize as Agrippa Maxentius from his prolifi...

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An Interview with Agrippa Maxentius
Today I'm happy to share an interview I had with Kevin Buster, who you will likely recognize as Agrippa Maxentius from his prolific Youtube channel where he posts gameplay videos of numerous war and strategy games.
You know, since I was a young child "about 4" I was obsessed with strategy in general. My family made regular trips from the U.S to Portugal and I remember the former airline "TWA" had diagrams of maps in all of their on-board magazines. I remember taking pens and drawing potential "alternative history" countries and leading fictional armies to attack one another. At about the age of 8 my father got a PC and I discovered "Panzer General" and "Civil War Generals 2" I was completely hooked. I had always been partial to history, and remember watching "The Longest Day" over and over at a young age, I must have seen that film 30 or 40 times. I enjoy the genre, I see it on a sort of "Grander" scale and often find myself actually imagining how my attacks would look in real life, or how for instance a fictional country I am leading in a Grand Strategy Title would be, how daily life would be for the civilians etc.
Why the name Agrippa Maxentius? Is it in reference to a particular historical figure or figures?
My favorite "Military" figure was always Marcus Vipsanius Agrippa, particularly because he was loyal to no end, but also because he was of fairly common blood and still managed to achieve an extremely high position in his field. Sadly this name was taken, so I went for the whole Jungian duality of my most loved General "Agrippa" and my most hated Roman emperor "Maxentius". If I had a nickel for every time someone referred to me as Agrippa "Maximus" I'd be a rich man.
Tell us the story of how you got your start in making videos and how that has progressed over time.
When I was fairly young my family moved up to New York and I ended up joining a high school that specifically focused on Drama, Musical Theater etc. I found myself getting a lot of roles and soon started doing some commercials, student films and theater work at a pretty young age, but soon lost interest and sort of just drifted around not doing much for a few years. I remember sitting down with a friend and watching "Krebs" on YouTube, a fellow that did let's plays of "Company of Heroes" matches and I really enjoyed them. It didn't click at first, but after a year or so I decided to mix my drama background and my interest in such games, I figured "I can do this if I try hard enough". After that, I started getting paid for my voice work and so in the end I considered it a good trade.
You’ve covered a ton of historical periods, what is your favorite?
Definitely the Cold War, particularly the conflicts in Angola both pre and post colonial. The Vietnam War is also a big deal to me, my father was a 1st Lieutenant in the 577 Corps of Engineers so I think I got that interest from him. I'd also have to say the period in between WW1 and WW2, particularly the Spanish Civil War. The 20th century in general is definitely my favorite time period for conflicts.
While we’re on the topic of favorites, do you have a particular game or series that you enjoy above all others?
There are so many great games out there, for me to narrow it down to one single game would really be a travesty. I can certainly give some games that come to my mind as the most accurate depictions of war, or a war like environment but admittedly these all come with their own positives/negatives. (Graviteam Tactics, Decisive Campaigns Operation Barbarossa, Ultimate General Civil War) truth be told this list could go on for quite a bit.
How do you decide which games you will do videos on? Is it a matter of personal preference or which game you think will be more popular?
That's a great question, especially with the way YouTube is changing and seemingly disallowing advertisements for videos that focus on controversial subjects. Initially I started the channel as a hardcore strategy channel, that is to say we didn't stray from controversial wars and conflicts and in many ways we continue not to. I have tried to go for some more mainstream strategy games, but the community is nowhere near as receptive as with the more hardcore titles "Graviteam Tactics, Close Combat, Tank Warfare Tunisia 1943". Ideally i'd like to draw in a more mainstream audience with a well known title and slowly convert them to pure wargaming, but the experiment has been spotty at best.
I know that Youtube has made a lot of changes in the recent past that shook up things for content creators. Could you tell us more about how those changes have affected you and your channel?
I would say that the changes made especially initially affected smaller wargamers like myself very significantly. I saw an immediate hit to my income, dropping about 50% as most of my videos were deemed "Not Advertiser Friendly" after requesting a review copy most of these videos have been reinstated, but that leads me to ask the question "Why were they demonetized in the first place?" The problem still continues, and since I get most of my video views in the first 24 hours, even after the video has been "Deemed advertiser friendly" I've lost most if not all the revenue I could have claimed for it.
What does your weekly schedule look like? I know plenty of our readers would love to get paid to play games all day. Is it more work than one might imagine?
Generally speaking one major benefit to being a Youtuber or working for yourself is having the ability to pick your own work hours. That sounds a lot better than it actually is. On a productive day I'll typically wake up and read the news, occasionally I'll crank up a documentary relating to a conflict in the past and try and generate some ideas for a new series. There are a ton of videos that I have put 1-2 hours of work into and then simply scrapped, so generally when you're seeing 10 minutes on screen you have to keep in mind the many hours snipped away during the editing process. YouTube is a lot of work, people don't understand the difficulty in trying to play a game and provide entertaining commentary at the same exact time. Your brain is working overtime, and trying to multitask while struggling with all of the conflicting information. You may be in the middle of a fight, discussing a similar conflict that occurred during the actual war when suddenly an enemy tank shell rips through your men. What do you do now, do you suddenly put your story on hold and focus on the action, do you switch to the action and potentially risk forgetting the story you were just telling moments ago? Then comes the editing, initially I found editing to be a real pain but as with most things, over time it just becomes a small part of the overall process.
As for those wishing to get their main paycheck from YouTube I would only say "Have a second job, and be prepared for a long and arduous road that may or may not lead anywhere".
Are there any mediums that you have used to reach people besides video? Have you done written articles or podcasts or anything else?
I've done a number of voice work bits, primarily commercial voice work for larger companies. I haven't merged into any other areas as of yet but I would certainly like to. I'm not sure I would be very adept at a "History" podcast, to be honest with you I often learn a lot more from my subscribers than you can even begin to imagine. I would however love to narrate a historical novel of some sort in audiobook form, and I am always open to a fun podcast with fellow strategy gamers. I tend not to take myself too seriously, if I make a mistake I'll often laugh at myself for it, and despite my mistakes I am not too critical of myself. Overall I think the goal is to have fun, and to entertain people while doing it.
Regarding your commercial voice work, where might we have heard some of it?
I've done a number of the trailers for the Order of Battle series, Burma Road and Kriegsmarine come to mind, but these aren't the only ones. I've also done tutorials for "Wars of Napoleon" "Carrier Deck" as well as "Battle of the Bulge" most of which can be accessed in game, many of these if not all can be found on YouTube. Outside of Slitherine I have done voice work for Franks Deli Mustard, Delta and even Coreg heart medicine. Most of these played on radio stations in the American Northeast, I have the files but no link to any sort of radio station clip. If anyone is interested, you can always reach me at agrippamaxentius@gmail.com and I can shoot you over my commercial demo reel. I continue to provide streaming services as well but haven't put the same focus into finding voice gigs as I have into building the channel, however I am always open or business and do plan on furthering that career.
So, you worked directly for Slitherine for a while, now you're back out on your own. What was that like and how does it feel to be independent again?
This is true, I worked as the Public Relations Manager for Slitherine and now work independently from home, however I still have a close relationship with the company and continue to produce streams for them as well as provide tutorials/voice work whenever needed. Slitherine/Matrix will always have a special place in my heart, and I thoroughly enjoyed my time working at the company and consider it a valuable learning experience. I think anytime you move from an office environment to a home office environment there are going to be a certain degree of positives and negatives, at home you have a degree of freedom which can't be found in an office, but at the same time you aren't surrounded by a team of professionals who are capable of assisting you when you are having a work-related issue. Also the staff at companies like Slitherine are just the best, that includes the management, being in a work environment with people who share similar interests is always rewarding. Money wise, unless you give it a lot of time and effort do not expect to be pulling in a larger check by working for yourself, a lot more work for a lot less gain if you go the independent route.
This question is a bit heavier, but it's something I ponder for myself from time to time, so I'm always interested to hear another person's take on it: We have fun playing games that depict conflicts where real people died in awful ways, and countless survivors came home scarred by the things they saw and did. Do you ever feel conflicted about this juxtaposition of experiences?
No, not at all, not for a moment. I do feel that the juxtaposition Is an important one to consider, without a doubt most wargamers have reflected on this in the past. We have to be able to differentiate between venerating war and outright promoting it. I feel that reflecting and being entertained by re-living these wars in a virtual world is very different from actually wanting to be in them. One thing that helped me come to terms with depicting recent conflicts are the many subscribers on my channel who are current or ex-military veterans, who assure me that they appreciate the content I provide. I do my absolute best to present a gray picture of war in all the content I provide, simplistic terms like "Good Guys/Bad Guys" have no place in most wars, if anything I believe wargames help to educate people about the horrors of war. Context is also important, if you're passing on wargaming as a hobby to your children for instance, make sure to provide relevant context about the conflict they are fighting, reassure them that a game is one thing, but real conflict is entirely different. This is such a fascinating question and I really could go on and on about it but I think I have made my point. For the record I do find war to be abhorrent and something that should be avoided if at all possible.
What games are coming up this year that you can’t wait to play?
“We: The Revolution" and hopefully the upcoming Close Combat just off the top of my head.
What are your short and long term goals for you channel?
Short term I would love to get some more ideas for strategy titles to take on, and in general just get a feel for what people really want to see. While I get most of my views from certain games, once you play the same game over and over your commentary tends to become quite stale and you end up running out of topics to discuss. My dream would be to find a more mainstream strategy game that really generates enough interest to draw in larger groups of people to the channel, but also one that the hardcore wargamers can enjoy. Long term I would obviously love to become one of the premier strategy channels on YouTube, as big as legends like Arumba and Quill18. If I was able to generate those views my goal would be to give a percentage of that income to either charities helping disabled military veterans, or children affected by war. Lastly I want my more obscure and controversial coverage of conflicts such as the "Chechen War" to not only be sources of entertainment, but perhaps also assist in educating people about wars they may have never even heard about. If anything I think the worst thing we can do to the fallen is forget about them entirely.
Thank you for your time Kevin, this was a really interesting niche of the hobby to learn more about!
If you are interested in seeing more of Kevin’s work head over to his Youtube channel by simply clicking this link. He adds new videos on a regular basis, playing a variety of great games!
- Joe Beard
2017 Was Great, Will 2018 Be Even Better? Just a glimpse of one of my choices Got to say that was true of my life in general, espec...
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