Stalingrad Eastern Front 1942/43 Expansion for Old School Tactical Volume I by Flying Pig Games Designed by Shayne Logan Stalingrad, the na...

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Stalingrad Eastern Front 1942/43 Expansion for Old School Tactical Volume I by Flying Pig Games
Combat Mission Final Blitzkrieg and DLC Downfall by Matrix/Slitherine Games This is the final Combat Mission game in the series, and its ...

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Combat Mission Final Blitzkrieg and DLC Downfall by Matrix/Slitherine Games
Combat Mission Final Blitzkrieg and DLC Downfall
by
Matrix/Slitherine Games
This is the final Combat Mission game in the series, and its release will also coincide with the release of a DLC for Final Blitzkrieg. The Combat Mission series is one that has been one of, if not the, best tactical games on the PC for a long time. The different games have spanned the time from World War II to the present.
This is what Matrix/Slitherine Games has to say about the dual release:
"Combat Mission Final Blitzkrieg (CMFB) follows the Western Allies through the battles along Germany's border and into the heart of the Reich itself. The game covers the October 1944 through January 1945 timeframe with a focus on the American sector of the Battle of the Bulge.
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The Sturmtiger |
Combat Mission Final Blitzkrieg allows you to revisit the famous battlefields along the German border, with the wintery Battle of the Bulge as its main focus. It was a time and place where the Wehrmacht was still highly capable at the tactical level, yet fairly evenly matched against the American forces arrayed against it. The mix of harsh weather in an unforgiving rugged environment ensured the fighting was challenging for both sides.
Two expansive campaigns offer two very different experiences. One focuses on American forces pushing into Aachen, the first major German city to fall into Allied hands. The other portrays the famous drive of Kampfgruppe Peiper deep into the American lines. Also included are one training campaign, 25 standalone scenarios, and multitudes of Quick Battle maps that will test your tactical acumen and give you easy access to the full range of weather, terrain, and forces from this period and place in time.
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Close-up shot of a German 88 |
Features
Tactical warfare at battalion and below scale in a true 3D environment
Command individual vehicles, teams, and squads
Expansive simulation of "soft factors" such as Morale, Experience, and Leadership
Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
Unmatched realistic physics, ballistics, and battlefield effects
Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
Unique hybrid system for RealTime or WeGo (turn based) play
Full featured Editor for maps, scenarios, and campaigns
Quick Battle system sets up deliberate or randomized battles based on player specifications
Single player and head to head play, including Play By Email (PBEM)
The final array of German heavy armor makes its first appearance in Combat Mission
American forces also have much improved armor, including the M36 tank destroyer
Organizational changes in the formations on both sides give even the most experienced CM player new tactical challenges and opportunities
The winter weather and forested terrain set the tactical experience apart from all other CM games
Three Regions within the game help set the mood with Dutch, French, and German accents
Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain
Buildings have explicitly simulated doors, windows, and floors
Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well
Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see
Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies
The way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time
Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather."
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Allied Forces |
They are also having a sale right now on the other Combat Mission games:
The Matrix team is thrilled to inform you that this week, from January 15th to January 22nd, our entire franchise Combat Mission will be participating in the Midweek Madness Sale, off up to 50%. For example, you can now find Fortress Italy, Shock Force 2 or Battle for Normandy at half price.
Matrix/Slitherine Games:
Combat Mission sale:
Strategy & Tactics #340 by Decision Games and Strategy & Tactics Press The French & Indian War was really the fourth war bet...

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Strategy & Tactics #340 by Decision Games and Strategy & Tactics Press
Strategy & Tactics #340
by
Decision Games and Strategy & Tactics Press
The French & Indian War was really the fourth war between Britain and France over the new continent. It is also the name given to the North American part of the Seven Years War. These are the wars, and their dates, fought on the North American continent:
King William's War 1688-1697 - Known as the War of the Grand Alliance in Europe
Queen Anne's War 1702-1713 - Known as The War of the Spanish Succession in Europe
King George's War 1744-1748 - Known as The War of the Austrian Succession in Europe
The French & Indian War 1754-1763 Known as the Seven Years War in Europe
So, you can see there was a large history of warfare between the colonial powers before the last war for supremacy took place. In actuality, France really had no chance. The British colonies had a population of over a million in 1750. The French colony in Canada had a population of just over 50,000. With that disparity of numbers, it is pretty amazing that the French were able to battle that long for the continent.
It seems at times that the first thing that one of Noah's children did after landfall was to start printing Strategy & Tactics magazine. It was a bit heftier then and was written in Cuneiform but if you can find an old copy you will see that the format hasn't changed that much.
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Part of the map for the Battle of Lake George 1755 |
The articles for this issue are:
Decisive Battles of the French & Indian War by Joseph Miranda
Timur's 1398 Invasion of India and Sack of Delhi by Cam Rea
Goose Green - The Falklands 1982 by Andrew Mulholland
US Armor in the Philippines: 1941-42 by Russell Moore
The usual departments are listed here:
On Design by Joseph Miranda
Work in Progress: Carolingian Twilight
The Russian Prewar Experience by Dave Schroeder
Did You Know? by Joseph Miranda
Flashpoints
Iranian Drones in Venezuela by Javier Romero Munoz
The Emerging Russo-Turkish Axis by Andrew Mulholland
Cold War Weapons in the Russo-Ukraine War by Gilberto Villahermosa
Lightning Carriers in the Indo-Pacific by Patrick S. Baker
For Your Information
The 1946 Azerbaijan Crisis by Vernie Liebl
The First Arab Siege of Constantinople, 674 -78 by Cam Rea
Long Rifles in the 1815 Battle of New Orleans by Arnold Blumberg
The Renault FT-17 Tank by Maciej Jonasz
Media Reviews:
Rome & Parthia, Empires at War Ventidius, Antony and the Second Romano-Parthian War 40-20 BC by Gareth Sampson and published by Pen & Sword reviewed by John D. Burtt
It always happens when I get an issue of S & T that they print an article that interests me even more than my interest in the main article. The French & Indian War really interests me and always has. However, the life and reign of Timur is another bit of history that I have always tried to read everything I could get my hands on. The Falklands article takes a different than usual approach to the Goose Green Battle. As always, each page has something to make you think about or get interested in.
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Counters |
From Sir William Johnson's early victory in the war, to the penultimate Battle of Quebec, where both Wolfe and Montcalm died, along with the Battle for Fort Oswego in 1756. We have a triple dose of grand tactical battles for the French & Indian War to choose from.
The game scale is 50-100 yards for each hex. Each strength point equals from 40-150 men. The artillery units equal from 2-6 guns. Each game turn represents 10 minutes to one hour. Both of the above vary due to the different scenario sizes.
The map is the standard 22" x 34". The map is split into three sections. The largest is the Battle of Quebec part. Next in size is the Battle of Fort George followed by the smaller Fort Oswego map. The hexes are nice and large. The nature of the terrain is mostly woods and clear hexes with the added fortification lines. The map is a well-done representation of the areas. The counters seem huge at 5/8" for a magazine game. They are also some of the best looking, if not the best, counters I have seen from S & T. The leader counters have small portraits on them. The counters show these units:
Line Infantry
Light Infantry
Grenadier Infantry
Indians
Militia Infantry
Artillery
Supply Trains
There are also counters for the different tactics that can be used by each side. These are used in the 'Special Tactics' of the Optional Rules.
Attack
Volley
Bayonet Attack
Ambush
Forced March
Each scenario has its own victory conditions. The French and British forces in each battle have a Demoralization Level. The different scenarios have conditions that raise each side's demoralization level. After that level is reached one of the effects are that disordered units cannot rally. The Special Tactics cannot be used on a side that has reached its demoralization level. The different units all have their Combat Factor, Movement Allowance, and Range Factor (if the unit is artillery). Other than some bells and whistles the games rules are pretty standard for this period of warfare.
These are some nice small engagements with a minimal of counters and small map footprints. They are a good choice of battles from the war. Players should be able to play a few games easily on game night. Thank you, S & T, for allowing me to review another of your excellent issues.
Robert
They Were Soldiers and Dak To - Hill 875 by Cadet Games This game, or actually games, has done exactly what I love about wargaming. It ...

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They Were Soldiers and Dak To - Hill 875 by Cadet Games
They Were Soldiers and Dak To - Hill 875
by
Cadet Games
Red Blitz An Expansion for Old School Tactical Volume 1 Second Edition by Flying Pig Games Flying Pig Games should have really used hog ...

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Red Blitz an Expansion for Old School Tactical Volume 1 Second Edition by Flying Pig Games
Red Blitz
An Expansion for Old School Tactical Volume 1 Second Edition
by
Flying Pig Games
The Last Hundred Yards Volume 3 The Solomon Islands by GMT Games The South Pacific Islands are some of the most beautiful and desirable pla...

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The Last Hundred Yards Volume 3: The Solomon Islands by GMT Games
The Last Hundred Yards Volume 3
The Solomon Islands
by
GMT Games
The South Pacific Islands are some of the most beautiful and desirable places to live on earth. They can also be one of the most inhospitable places that you would want to be in. Heat, humidity, and some of the most impenetrable jungles are present on a lot of the islands. Of course, the soldiers had to do their fighting on the latter and not the former. It was a campaign where your uniform rotted while you were wearing it. These islands also had their fair share of nasty critters, like poisonous snakes and crocodilians. The Japanese and Allied soldiers that had to fight on these islands considered the climate and terrain as much of an enemy as each other. Once the Allied forces decided on the 'island hopping' strategy, many Japanese soldiers were left to starve to death. The Allied command of the air, in the latter stages of the campaign, sometimes led the Japanese to cannibalism while they were still fighting the Allied troops. The US Marines were always knee deep in many of these battles. However, the US Army and its Allies also had to fight in these green patches of hell on earth. The sheer size and mileage of the campaign is breathtaking. For most airmen, their flights during World War II were measured in hundreds of miles. In this campaign it could be sometimes measured in a thousand or more one way.
The Pacific Theater in World War II has had many games devoted to the full campaign and smaller parts of it. These are usually strategic in view or based on the separate campaigns. Most of the tactical level games are based on the naval war. There are not too many that are tactical that are based solely on the island battles. One would assume that some grognards are not interested in being the hunkered down Japanese in most of these battles. With this game we have the early battles of 1942-1943, with one scenario from 1944. This is mostly before the Japanese would dig in and dare the Allied forces to take their defenses. So, let us go back to the years where the air would be rent with the yells of Banzai (literal translation 'may the Emperor live for 10,000 years). Notice it is not Bonsai, a small shrub or tree.
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American Counters |
This is a blurb from GMT Games on The Solomons: The Last Hundred Yards:
"The Last Hundred Yards Vol. 3: The Solomon Islands is the third game in the Last Hundred Yards Series. This game focuses on the vicious and brutal Solomons Campaign, including actions to control the islands of Guadalcanal, Bougainville, and New Georgia.
When you play the Solomon Islands Campaign missions, you will experience some of the fiercest small unit actions in the Pacific Theater. The game will focus on actions involving the 1st (The Old Breed) and 3rd (Fighting Third) Marine Divisions, as well as the Army’s 25th Infantry Division—the unit that finally drove the Japanese off the island, earning them the nickname “Tropic Lightning.”
Take to the jungles of Guadalcanal with the 1st Marine Division as they begin the first ground offensive of the war. Landed onto Guadalcanal and with intermittent naval support as the struggle for naval supremacy raged offshore, the Marines fought tooth and nail to secure their small foothold around Henderson Airfield. They fought against Japanese Reinforcements coming from all over the South Pacific area. Engage in bitter jungle fighting with the 3rd Marine Division as they attempt to hold and expand the beachhead on Bougainville Island against the Imperial Japanese 6th Infantry Division.
Finally, serve with the 25th Infantry Division’s famed 27th Regiment, the “Wolfhounds,” as they try to reduce Japanese positions on Guadalcanal’s Galloping Horse Ridge (an action that is portrayed in the movie “The Thin Red Line”). You will also fight with the Wolfhounds in the jungle around Munda Point for the airfield on New Georgia. Each of these actions involved tense jungle warfare and the routing out of fanatical Japanese units from hidden bunkers and pillboxes. You will understand the nerve-racking frustration of clearing an enemy position, only to have infiltrators attack you yet again from a different direction, at night!"
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Japanese Counters + |
This is what comes with the game:
4 double-sided geomorphic maps (8 total)
4 full-size counter sheets
1 half-size counter sheet
1 full-color Rules booklet
1 full-color Playbook
5 Mission Cards (10 missions)
2 Combat/Terrain Charts
1 Game Turn Track
4 10-sided Dice
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Assorted Counters |
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