second chance games

Search This Website of delight

Showing posts with label ww2. Show all posts

Wargame Design Studio       A new wargame studio has been set up by the folks behind the recent Panzer Battles games.   We wi...

Wargame Design Studio Wargame Design Studio

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

ww2

 
 
 
A new wargame studio has been set up by the folks behind the recent Panzer Battles games.
 
We wish them good luck and hope they continue to make new wargames to keep us entertained long into the future. I also hope we get to see some unique designs and features in some of their future games.
 




Brickmania: German Panzer III Review     Military Custom LEGO has really taken off and is getting more and more popular by the da...

Brickmania: Panzer III Review Brickmania: Panzer III Review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

ww2


Brickmania: German Panzer III Review
 


 Military Custom LEGO has really taken off and is getting more and more popular by the day it seems. If I'm typical of the person who has fallen for this, then it's the mix of nostalgia coupled with an obsessive interest in WWI and WWII that makes it such a potent mix. Brickmania are at the forefront of this hobby, making the top range connoisseur kits. They cover WWI right up to the present day.

Brickmania was started all the way back in 1999 by designer Daniel Siskind. In 2000, when he released his first design (one of the first to do so), he came into contact with a small but well connected adult LEGO community. The kit was a medieval blacksmith shop and was an instant success. He followed it up with a whole line of medieval village kits. As word got out and his fans grew he started getting inundated with requests for military and train themed kits. Then with more than a dozen successful kits released including one that was taken on by LEGO officially in 2002 Dan announced he was leaving the custom LEGO scene to follow other interests. As a goodbye present he released a magazine with all the instructions for his released kits. That seemed to be it....

Until in 2008 when a publisher contacted Dan to see if he wanted to author a book about military modelling and LEGO. That is when he found out his previous kits had gained a massive following, alongside a booming market for military custom LEGO! So, by 2009 Brickmania was again alive and well. A year and a thousand kits later Brickmania was booming and has continued at a meteoric pace ever since. They have even opened two shops, one just recently opened. I wonder if we will see Brickmania shops across the globe at some point. I'd love to see them open over here in the UK!



First I shall come clean. I was offered the new Apache Longbow for review. However, I so wanted a WWII tank as the first kit to review that I asked for the Panzer III instead, to which they agreed. To those who would have preferred me to have reviewed the Apache, I apologise whole heartedly. It does look an awesome kit, and pretty darn big one aswell! If I get the chance to review more Brickmania kits I will not interfere and take what is offered.





  

So now the introduction is over lets move on to the kit, a WWII German Panzer III, that has blitzkrieged across the Atlantic (yes I know, seems abit unrealistic, just go with it) and then invaded my flat, pushing on deep into living room territory, until finally I have it locked in my scissor scopes! OK, OK..Brickmania Panzer III kit is here to be reviewed, just trying to add abit of flair to the review, I shall get on with it. Anyway, it couldn't have done all that as it needs to be built first, plus it would have sunk, most likely. Sorry, OK, alright,  yes I shall get on with it..
  





The Panzer III medium tank started the War as Germany's main medium tank. This tank was supposed to take on all tanks from all nations. It was the tank Germany relied on in an anti tank role supporting the short barrel Panzer IV designed for an anti infantry role. During the War against Poland and then France it held its own, though training, plus all tanks having radio comms, helped them along the way. However, not far into the invasion of Russia, it came up against the formidable KV-1 heavy tank and the T34 (many say the best tank of the war). The Germans soon realised the Panzer III gun couldn't match either of those tanks and it took superior tactics and skill to be able to manoeuvre and then take these Russian tanks from the side or rear. Soon the Panzer IV was given a long barrel gun and became the main medium tank but the Panzer III carried on, constantly being upgraded, with each new version given a letter at the end. The last Panzer III version [the Panzer III N] was made in 1942 and was given a short barrel and moved into an anti infantry role, though Panzer III's continued to fight across the battlefields of Europe right until the end of the War. Around five thousand seven hundred were built from '39-'43.

 
 
The kit comes in the now standard Brickmania white box with the kit name and picture on the front and side. There is also a five star system for skill level needed to build the kit. The Panzer III is classed as Intermediate and has three stars. This is also shown on the front of the box. Nothing too fancy here. Does the job. When opened, you are presented with three zip lock bags filled with LEGO bricks, one large zip lock and two medium sized ones. The kit has 501 bricks in total. You also have a 30 page gloss finished instruction book which is well illustrated, I found it easy to follow, a major plus obviously. The one thing that did disappoint was the lack of any detail sheet, esp. considering the price I'd have thought a decal sheet wouldn't be to much to expect. Again though, this was the only minus point I came across, and something I think should be considered by Brickmania for possible future kits. I will go buy some though:)
 
Though I was a touch nervous with regards to building the Panzer III, I actually really enjoyed the process. I felt far more invested in the end product than if I'd just gone and bought a pre built one or say a die cast model of a tank. There are some fiddly aspects but nothing that caused any major headaches. Plus as the tank slowly came together I could see how much thought must have gone into its design. Having to use LEGO pieces already made and not actually making the pieces from scratch for the specific purpose of building a Panzer III it started to dawn on me why the kits don't come cheap. By the end of the build, as I marvelled at its details and how historically correct it looked, I fully understood the reasons behind the price tags. To be able to design these kits and be restricted to LEGO bricks that have already been made for most likely totally different type of builds must take an awful amount of time and I assume frustrations. Add on then having to try and find the bricks and source enough of each type to be able to create a line and we can say the Panzer III must take many man-hours to produce. So, as I said you can see why these kits cost as much as they do. Also it seems it's not just me that can justify the price as the sets seem to sell out fast, and with many kits now passed into the archives people aren't afraid to spend on them, and why not? They look fantastic! I do have to warn you though. Each kit is limited in how many are made. The Panzer III was limited to just 100. Some kits are limited to just 50. So you can't hang about if you want one. It also means they become collector pieces. As for the price I can't remember how much this Panzer III cost as it is sold out and no longer has a webpage, however I remember it being roughly around $290.

The finished model stands proudly on the shelf  where I put all my favourite miniatures. It has a rotatable turret and you can elevate the gun. The Panzer III comes with a German Panzer commander all kitted out in the black Panzer uniform and proudly sporting an Iron Cross. The print work on the MiniFig is excellent. The commander stands in the commanders hatch. As he stares  across the endless, flat  Russian Steppe, an overwhelming feeling of melancholy falls upon him. It's difficult for him to see where the steppe ends and the sky begins.  "There is no end to this forsaken country" he mutters to himself. Pointing forwards he yells "Move out". "When will this end...." he mumbles.. 

I believe Brickmania are using new tracks, I can't comment on what came before but the ones here look superb, time consuming to link together, but well worth it! The Tank uses all grey bricks on the whole which is perfect for the German Panzers especially in the first half of the War, when they were all grey before they started using that yellow colour. I believe the Allied tanks do suffer in the colour respect though as LEGO haven't made any green LEGO pieces that could be used to build them. So those too are grey in colour. Nevertheless, the WWII desert kits do come in yellow (see Panzer II kit below), LEGO as we know have made lots of yellow bricks, which is perfect for Brickmania!

 
 
Sadly, I have to end the review with bad news. It seems the Panzer III has now sold out (see I told you they sell like hot cakes). There is currently a DAK Panzer II for sale though. I expect to see a Panzer III return at some point in the future along with all the Axis and Allied tanks of WWII.


 
I do hope we can continue to review Brickmanias excellent kits. They are a flagship company in the world of military custom LEGO. If we do get to review more kits in the future, then I can't wait:) So, fingers crossed I get to chat to you again about another Brickmania release! Until then, Happy Building!

Retail Price of Panzer MkIII $170

Just heard it will be re released sometime this year!



Old School Tactical by Flying Pig Games Review     While I own a fair number of board games, I have never done an unboxing, let a...

Old School Tactical by Flying Pig Games Review Old School Tactical by Flying Pig Games Review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

ww2

Old School Tactical by Flying Pig Games Review 
 



 While I own a fair number of board games, I have never done an unboxing, let alone a review of one. My reviews up until now have been of digital wargames. So in a sense this is like coming home. My purchases of boxed wargames have mostly been of older games with a few newer ones here and there.

 I have not really been that much of a fan of tactical games, since in my youth we played a lot of what I call 'squad argument'. I don't remember that much playing, but I do remember a lot of arguing. Give a man with a pocket protector a set of wargame rules, and he turns into an armored warrior on the side of right. I am, however, an equal opportunity gamer. I'll give pretty much any game a try. I will do the unboxing etc. with the game components and also use a very well done vassal port of the game.

  Flying Pig Games is the board game company that has brought us Old School tactical. They also publish, among others, 'Night of Man' a tactical futuristic game, and '65' a game about the early battles in Vietnam. Yaah! magazine that is up to issue six now, is also published by them. It contains a game in every issue. They are also doing a kickstarter right now for Old School Tactical: volume II West Front.

 The game is (guess what) a tactical one about the eastern front battles in 1941 and 1942. It is important to remember that this is before Tigers and Panthers were around. In most scenarios with tanks playing as the German you will be undergunned, and under armored. The German antitank guns are woefully under powered and undersized. The PAK 36 that you will use in some scenarios was nicknamed the door knocker by German troops.



 First let's start with the box itself. The box measures roughly 11"x16". I do not have my postage scale handy, but I believe the weight is roughly 7-8 pounds plus or minus. It is certainly hefty enough for someone to start weight training with. It is also a piece of art all by itself. Just looking at, and feeling it you would believe that you have something special in your hands, and you wouldn't be wrong. The first thing you notice when opening the box is the size of the maps. It comes with two mounted maps. One depicts spring, summer, fall and the other winter. They are 30"x41" with one inch hexes. There was also a Stalingrad map for some of the tiers of the kick starter campaign, and it can be purchased as an expansion. It also comes with four six sided die. There are four counter sheets some 3/4" and others 7/8". The tanks, and artillery are shown top down with the infantry etc. being shown from the side. There are 18 'luck' cards, and 54 unit data cards. The tank and gun cards have a table that is used in deciding combat. The other unit cards are a great addition in having all of the info which is on the counters also in your hand, and easier to squint at. The rule book is well done and in full color, as is the scenario booklet. Two player aid cards are also included. All of the components are top notch. I have never seen a board game with this detail and craftsmanship.  



 Okay, so the game components are first rate. The next part up is the game play and the rules. I cannot stress enough on the actual game pieces, but if it sits on the shelf because the game play is terrible and the rules are unintelligible, what is it worth? Does the game play like a tactical east front game? Is there any immersion factor? 

  The manual is only twenty one pages long and is well written and easily understandable. It has color shots of the units and some illustration of game play inside.

 In the scenario briefing you will be given map coordinates. These are used for you to setup the four map edge markers that cordon off the field of battle that you will play in. The next listing is control  hexes; these are given a victory point amount to asses at the end of the game. Then comes the scenario turn length, special rules, and off board assets, air strikes and artillery. Next will be the victory conditions for the scenario and the setup for your and the enemy's forces on the map. Mostly that is listed as map edge or near this unit etc. There is a lot of leeway in most scenarios for the players setup. You aren't handcuffed into putting X unit into hex 41Y for the most part. The victory conditions are mostly in controlling certain hexes on the map. It is a large scenario book with 27 scenarios. The scenario booklet is well displayed with clear and concise info for the player to use. There is no ambiguity here. 



  The infantry counters have their stats displayed across the top of the counter. From left to right they are firepower, range, defense, and movement. The range is in white with all the others in black, with movement being the larger of the three in black. Crewed weapons counters show, starting in the left lower corner, that they are not allowed to move and fire. Next, in a clockwise manner, is the Maximum AP firepower. Across the top next comes HE firepower. Next in white is the maximum range, followed by defense and last is foot movement. Both crewed weapons and vehicles have a red triangle in the upper left corner to denote facing. Vehicles have more info than either of the other counters, and you also need the corresponding unit data card to decide combat. At the lower left corner in black is their secondary firepower followed in white by its range. Next in a clockwise manner is the maximum AP firepower. In line across the top is HE firepower followed in white with its range. In the upper right hand corner is the unit's movement allowance, and whether it is tracked or not. Right underneath movement is the unit's front defense, and its flank defense. Leader counters have no firepower (except in melee combat), and have their command range in a white circle.  The counters also show the attention to detail in this game's construction. The counters simply pop out easily, and I have not had to deal with chunks of cardboard stuck to them or use a razor knife at all. 



 The Player aid cards have the usual board game info. There is the terrain chart, turn sequence, artillery, air strike, bogged down, and rally info on one side of them. The other side has the infantry combat, and vehicle combat tables. 



  The turn sequence follows this format. The way your turns are counted is different from most games. If the scenario is for seven turns you start with the marker on seven, and count down. When you get to the number one for the turn marker and all of the impulse points are expended, then both players roll one die and add them up. If you get seven or greater, you both will get an extra turn. I like this, especially for the side that almost had a victory or captured that victory point hex. It gives you one more chance to complete your mission. Reinforcements are then added to the game map. You than can attach leaders and weapons. Then you get to roll for the various scenario rolls. These would be the chance for off board artillery etc. Then you have your rally and vehicle bog rolls. The players then both roll two dice for the initiative. High roll, as usual, wins. Then next part of the sequence is to roll for each side's impulse points. The number of die to roll is set by the rules of each scenario. Every action taken by your units costs impulse points. The game mechanic is to let one side use an impulse point and then to switch to the other player, unless there is a pass. The impulse point system in one way forces a player's hand. If you have less impulse points that your adversary you can choose to pass, and the other player continues with his turn. If you have the same or greater amount of impulse points, and don't want to use any on your units, you must expend one to pass. When both sides' impulse points are exhausted then that turn ends. A unit is allowed to move once and fire twice during a turn. The melee phase comes next. For melee to occur, a unit has to assault a hex containing an enemy counter. This costs one impulse point. You can choose to group move. This costs two impulse points, and you can also group assault for two impulse points. Unlike other games, you then just mark the hex and wait until all other movement and firing has taken place before deciding the effect of the assault. No terrain or fortification modifiers are used to resolve the melee. The melee results are usually bloody and quickly resolved. At times though, the melee can be unresolved and lock the combatants in the hex for the subsequent turns. During the following turns you are allowed to add other units to the melee. You are allowed to use opportunity fire against a unit the other player is moving. The opportunity fire rules add a tenseness to the game. Do you wait until the unit has completed its move, and possibly have a better chance at fire combat or miss your chance completely, due to line of sight? You announce it and then spend an impulse point for it. If there is no effect the enemy unit may continue its move. Then you add up the victory points from both sides. In some scenarios the victory points will not be tallied until the end of the game. You keep track of casualties for both sides on the casualty track. This is important, because for every five points a side loses to casualties, one impulse point will be deducted from the player's impulse point rolls.

  The game has an interesting 'gut check' rule. The  'gut check' number is listed in each scenario briefing. The player has to roll two die to check against any shaken/broken results on the combat tables. If the number rolled is the same or greater than the 'gut check' number then the shaken/broken result is ignored.



  Each scenario can also have hidden units added into the mix. These will not be found until an enemy unit tries to enter the hidden unit's hex. If a unit is in a structure hex, and it is attacked by heavy weapons ie. off board artillery or air strike etc., there is a check to see if there was a structure collapse. A light structure will collapse on a roll of a five or six, and a heavy structure will collapse on a roll of six. Line of sight is pretty straight forward, and can cause points to be deducted from the firing die roll.



  One luck card is drawn randomly at the start of the game. Unless the scenario rules state differently, the luck cards can be used during a players impulse, and do not cost any impulse points to play. Some cards can only be used for vehicles. If agreed to by the players, the manual states that in an infantry only scenario the vehicle cards can be kept out of the deck when choosing them. 



  The game is quick, easy, and relatively simple to play. It has a lot of nuances, but two players should be able to hash out the rules in no time and start playing. The play is relatively bloody, and resolved in a timely manner. You are going to be playing this game and thinking, not decoding the rule book.

  There is a free download available of the rules:

 https://www.dropbox.com/s/xn13k359aqrw2qt/OST-rules%20ver5.25%20.pdf?dl=0

  A print and play version is available also for download. It retails for $25.00, but the game itself is a steal right now for $75.00. You would also be missing out on the extremely well made components of the game.

  The game is certainly not a simple one, yet it is also not a game where you get bogged down in the rules, and stultifies game play. This game, while not really being 'old school' in a technical sense,  is a very good thing. It allows the players to play and have a good time destroying their cardboard enemies. This game will not sit on the shelf with all of the other 'might have beens'.

 Looking at all the different comments around the web most people, like me, are very happy if not ecstatic about the game. There are a few posts about rule questions etc., but what game doesn't have them. Sometimes it is the reader's and not the writer's fault (see above). I would like to see some more scenarios that use a larger part of the map. With small maps it can get stale because the defender and attacker both know where they are going to set up and move toward. Larger map usage would allow both sides to try out numerous combinations of play. One could make house rules and make some scenarios larger on the map, and just add more to the scenario length. It doesn't have the postage stamp size maps that some games have, so that is definitely a plus.

  Robert

 Game: Old School Tactical
 Publisher: Flying Pig Games
 Designer: Shayne Logan
 Date of Review:

Thomas Gunn: New Releases 'Stand To' for inspection!     This is the second review of Thomas Gunn miniatures and this time I ...

Thomas Gunn: Another first class collection stand for inspection! Thomas Gunn: Another first class collection stand for inspection!

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

ww2

Thomas Gunn: New Releases 'Stand To' for inspection!
 
 
This is the second review of Thomas Gunn miniatures and this time I present their most recent releases. We have a collection of Roman Legionnaires, Fallschirmjager and two sets that make a great little diorama of WW2 Aussies!  I was extremely impressed last time round. So had high hopes for this second collection sent to me for review. Read on to see if they lived up to my expectations..
 
First we have to go back to the days of the Roman Empire as we inspect the latest additions to join the ranks of Thomas Gunns Legionnaires.
 
 


 

 
 
As you can see from the pictures it's very doubtful this Legionnaire is going to aid you in any future battle soon. The poor chap has done a 'Harold' and taken an arrow to the eye. Typical of Thomas Gunns attention detail is that the Pilum is separate, as the unlucky Roman would have dropped it when the arrow hit. For the review I received both the Red Shield and the 30th Legion variant as seen in the pictures above. There is also a 9th Legion variant with the black shield and bull motif. The 30th Legion and 9th Legion versions are limited edition, so if your after one of those I'd be quick! The quality of the miniatures is excellent. The posture looks natural and the sculpting from head to toe can't be faulted. The painting is up to Thomas Gunns high standards, with all the details picked out perfectly and not even a spot of paint where it shouldn't be. Shading is well done as is skin tone. This is a rather gruesome miniature, but I love it! Top marks all round. He comes in a silver box and great care has gone into padding so he doesn't get damaged in transit. I'm sure he is happy about that, I expect even the slightest knock on the arrow is going to cause even more pain than he is already in.  He retails at £32.50
 



 

 

 
Here the Legionnaire is kneeling with Pilum raised all ready for the order to go into battle. For the review I received both the standard Red Shield variant as well as the black shield 9th Legion variant. It also comes in a 30th Legion version. You can see both the 9th Legion and Red Shield in the pictures above (the picture at the bottom shows all versions lined up). The figures posture is well sculpted and natural. The uniform, from Helmet to Sandals, is superbly detailed and not just the front but attention is given to all sides of the figure. Paintwork is of the usual high quality, shading is well done as is skin tone. What I've noticed is the uniformity in colour across all the Legionnaire miniatures which is important when dealing with uniforms. What else can I say? He is typical of Thomas Gunns extreme attention to detail across all aspects of the miniature. As usual 9th Legion and 30th Legion are limited editions so be quick if it's one of those you have your eye on. Would look great in any Roman diorama. He comes in a silver box and as usual great care has gone into the padding. To really appreciate how much care and attention Thomas Gunn go into their miniatures all you really need to do is look at the padding in a box. He retails at £32.50
 
 
 
 
 
 
 
The last Roman Legionnaire to be inspected today is a Legionnaire who can either be seen as in reserve waiting to go into battle or on sentry duty. The shield comes as a separate piece so you can use it or not as you see fit. For the review I received both the Red Shield and the 30th Legion miniatures. Like other Roman Legionnaires he also comes in a 9th Legion version. The pictures above show both the Red Shield and the 30th Legion miniatures. The last picture shows the miniature in with ROM002 and ROM003 figures to show how the look good as a collection and would be an excellent choice for a Roman Diorama. Like all the other figures there is no drop in standard in both the sculpt and the paintwork. Thomas Gunn figures are ones you just can't stop looking at with a big smile on your face. Care and attention is given to all sides of the miniature which goes without saying for Thomas Gunn. Remember if you want the 30th Legion or 9th Legion they are limited editions!He comes in a silver box and is very well padded. He retails at £32.50
 

 Now we jump forward in time to WWII so we can review the next set of miniatures...

 






 
 
This is a special anniversary set of FJ020A - HMG Set (Normandy) that came in three different versions and is now sold out. As demand was great Thomas Gunn have decided to make another variant in a limited edition set of 100. I have to say this, if you only ever buy one Toy Soldier in your life I have no qualms at all in saying this is the one to buy, oh and be quick as it wont be around for long. We have two FJ manning a heavy MG 42, one FJ firing and the other  loading. It's hard to find words that do this miniature justice. The sculpt right down to the tiniest detail is perfect and the paint work is a triumph. Even the FJ shooting has one eye closed and the other open! They also come with their separate small arms weapon for you to place where you see fit. It's a miniature I'll always treasure and one that will be the first to get shown to anyone interested (or not). You wont find anyone that isn't impressed even if they have no real interest in Toy Soldiers. Seriously be quick and snap this one up before it's gone for good. It comes in a silver box and the usual care as gone into padding. This little marvel retails at £70.
 



 

 
 
This along with it's variant summer version is the last FJ set Thomas Gunn is going to make this year. Not until next year will we see anything new with regards to the FJ and apparently in a format not previously released by Thomas Gunn which sounds very interesting, however that's for another time. For the review I received the winter version which you can see in the pictures above. The winter version is a limited edition of 100 and the summer version limited to 80. They are wearing winter smocks\trousers and are taking aim. Shell casings are scattered on the floor after being ejected whilst firing. It's the detail I love from Thomas Gunn. The sculpt and paintwork are of the highest quality. I love how Thomas Gunn manage to get personality into the faces of their miniatures, no standard look here. They have also got across the feeling of cold especially with the frost effect on their helmets. Another superb miniature from Thomas Gunn. If your after FJ in winter uniform firing a HMG for your diorama, then look no further. Or if you just love collecting Toy Soldiers you can't go wrong putting this in your collection. He comes in a silver box and is very well padded as we have come to expect. He retails at £69.
 
 
 
 
 
 
 
Here we have two Aussies who are laying down  an intense mortar barrage to help out a patrol deep in the jungle. This A version are dressed in fatigues worn in the 1940's during jungle warfare. There will be a B version that will be in early war battledress worn during desert fighting or the fighting in Greece early on in the war. The A version is limited to 100 and the B version will be limited to just 80. The posture of the two figures is alive and full of animation as the sculpture has done a first class job in capturing this intense and frantic moment. The faces of the two Aussies show not only the situation they are in but also the personalities of these two men. Just like the sculpt the paintwork can't be faulted and believe me I do try! The figures are separate as is the mortar. As you'll soon see the next set I review go hand in hand with this one to create a dynamic little diorama. They come in a silver box with the usual first rate padding. This excellent set retails at £75 and is well worth every penny.
 
 
 
 
 
 

The final set I get to review is another Aussie two piece set. Here we have an Officer desperately trying to hear what's being said on the radio as the cacophony of battle sounds all around in the hot steamy jungle. Whilst his  No2 sits patiently, all ready to write down the orders as and when they get relayed to him from his  Officer, when he finally manages to hear them! The set comes with two separate weapons an M1 and a Owen MG to enhance any diorama you put them in. Now talking about a diorama, have you noticed yet? We have the perfect companion piece to make an excellent little diorama, yes that's right the Mortar set reviewed above! As you can see in the last picture they all look wonderful together. Getting back to the set, just like the mortar set above the sculpture has captured the moment exquisitely. Each figure tells a story! The paint work is fantastic as you now come to expect from Thomas Gunn. They also wear the same jungle fatigues as the Mortar set above. A Japanese tank will also be released soon for the RS series and then like the FJ series the RS series comes to an end.

This set is limited to 100 pieces. Comes in a silver box and is fully padded. The set retails £75
 

 
 Being able to review Thomas Gunn miniatures is becoming the highlight for me with regards to running the blog. Opening each box is like a mini Christmas morning for me:) I really can't get  over enough how impressed I am with their miniatures. I honestly do try to find something to fault, but so far no matter how hard I've tried I can't find anything. So until the next set of Thomas Gunn miniatures that come in for review I bid you good bye! (Oh and if you like any of the miniatures above and they are limited edition, then be quick, you've been warned)


A selection of MiniFigs R Us parts line up for inspection. This time we have a selection of Torso's and legs rather than complete Mi...

MiniFigs R Us: Review MiniFigs R Us: Review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

ww2

A selection of MiniFigs R Us parts line up for inspection.


This time we have a selection of Torso's and legs rather than complete MiniFigs. We have a good selection of WWII US Army torso's and a few German torso's with the odd legs thrown in:)





First up with have an US Army WWII Infantry Torso M1. Excellent print work and colour choices.  Front has ammo pouches and back has rucksack and canteen. Retails $6.00
 
 
 


Here we have US Army WWII Infantry Torso Bar. Now at first glance I looks just like the US Infantry Torso M1. However close scrutiny shows the ammo pouches are slightly bigger on this torso the Bar torso. This is the kind of detail MiniFigsRUs are going into here with these MiniFigs. Great Print Quality as well. Retails $6.00
 


Here we have US Infantry Torso Medic. Instead of ammo pouches he has two large pouches for his medical gear. Also has the Red Cross on his left arm. Excellent details and print quality again. Retails $6.00



The last US Infantry torso is for Infantry Thompson. This time his pouches are for his Thompson machine gun. Like the others great colour choice and superb print quality. Retails $6.00


 Here we have a German WWII Winter Poncho MP40. Great detail and print quality. Ammo pouches for his MP40 sub machine gun.  Really loving MiniFigsRUs work so far. Retails $6.00


German Luftwaffe Flak Crew. You wont find many Luftwaffe Flak Crew uniforms I'm sure so snap this one up! Essential for any Flak diorama. Excellent historical details. Can't be faulted. Retails $6.00



German DAK K98 (Olive). Another fine piece. This time we are out in the African desert with the Afrika Korps. Maybe Rommel himself we inspect this uniform at some point! Though no worries as the uniform will pass with flying colours. Great details including the Iron cross ribbon and Corporal rank insignia on left arm. He is all set to go fight in the African heat (well once he gets his head and helmet!). Retails $6.50.


 

Muddy Gaiters! Here we have a set of muddy gaiters. Perfect for any MiniFig fighting in muddy terrain! Can't be faulted. Retails $5.00

So that's the first MiniFigsRUs review. Really enjoyed them. My love for military MiniFigs keeps on growing. Can't wait for future MiniFigsRUs releases! Go check out the website. They have some excellent US Airborne Torso and Legs sets! They also do custom Minifigs where you can submit your design to them. So you could have your Dad or yourself as a MiniFig! I'd like to have Steiner and his platoon from Cross of Iron! That would be to much..may have to save my pennies!!



hpssims.com