In fact, the rules for this phase are about the simplest in the whole game, except for two factors: the use of the less familiar flag system for showing unit size and a highly innovative combat system. The former has made its appearance in a small number of games over the years and in itself isn't hard to become accustomed to. The only drawback is more for older eyes, as they are printed very small!
NORWAY 1940 FROM TRAFALGAR EDITIONS It's interesting that, following two famous Napoleonic battles, Trafalgar Editions turned t...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
NORWAY 1940
In fact, the rules for this phase are about the simplest in the whole game, except for two factors: the use of the less familiar flag system for showing unit size and a highly innovative combat system. The former has made its appearance in a small number of games over the years and in itself isn't hard to become accustomed to. The only drawback is more for older eyes, as they are printed very small!
T ime for another gameplay video featuring some early game scenarios from the upcoming Fantasy General II ! You may...

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Fantasy General II - First Look Gameplay (Video)
- Joe Beard
The newest DLC for Gladius is out, and it brings the Chaos Space Marines to the fray. I haven't had enough time with the game yet t...

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A Step To Victory by Quarterdeck International Quarterdeck Games (1981-1988) was a company I had heard and read...

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A Step To Victory by Quarterdeck International
Quarterdeck International
Field Commander Alexander by Dan Verssen Games A madman wears the crown, and everyone around him, courtier...

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Field Commander Alexander by Dan Verssen Games
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First Counter Sheet |
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Granicus Map |
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Issus Map |
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Player Log/Battle Board |
The game comes with one player log that you can copy to use over if you want to keep track of different campaigns you wage. The player log also has information about Battle Plans etc. At the bottom of the Player Log is the battlefield, which is more like a battle board. You line up yourself and your enemy's forces in two lines. "Arrange them from left to right in order of the highest to lowest speed". Both Alexander and his enemies have Battle Plans they can use. Depending upon the situation and the Alexander player's use of gold etc, this will determine the amount of Battle Plans both sides have. You resolve any Pre-Battle plans first, and then get down to business. The battles are set up so that the two heroic leaders (if an enemy leader is present) will have a go at each other. The only slightly strange rule is that only the Alexander unit in his army can attack the enemy leader. The enemy leader unit can attack other units in Alexander's force. Once the leaders have begun to attack each other, they must continue to attack each other until the end of the battle. As Alexander you can choose to retreat from battle (to your everlasting shame). However, unlike in history, this does not necessarily mean it is the end of the war.
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Tyre Map |
Dan Verssen Games:
http://www.dvg.com/
Field Commander Alexander:
https://www.mcssl.com/store/danverssengames/tabletop-games/field-commander---alexander
Rule the Waves II by Naval Warfare Simulations So the first thing you need to know is that you only have ...

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Rule the Waves II by Naval Warfare Simulations
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Preferences |
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Country Selection Screen |
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New Game or Saved Game Screen |
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Main/Ship Screen |
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Ship Design Screen |
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War |
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Aircraft Type Screen |
Rule The Waves I review:
https://www.awargamersneedfulthings.co.uk/2016/08/rule-waves-by-naval-wafare-simulations.html
For more info on the tactical side of the game please see these reviews:
Steam and Iron The Russo-Japanese War
https://www.awargamersneedfulthings.co.uk/2016/09/steam-and-iron-russo-japanese-war.html
Steam and Iron The Great War With the Campaign Expansion
https://www.awargamersneedfulthings.co.uk/2016/08/naval-warfare-simulations-steam-and.html
Great naval Battles of the Ancient Greek World by Owen Rees Once again I am proud to review a Pen & Sword r...

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Great Naval Battles of the Ancient Greek World by Owen Rees
Metaverse Keeper By Sparks Games Metaverse Keeper is a dungeon crawler/rogue indie game developed and published by Sparks Games...

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Metaverse Keeper
Metaverse Keeper
By Sparks Games
Metaverse Keeper is a dungeon crawler/rogue indie game developed and published by Sparks Games. In the game, you play as a group of heroes (who have previously saved many different worlds) who come together to save the universe. The games art style is very cartoon like and reminds me of Nintendo's Paper Mario series.
I always like to mention tutorials in my reviews as a real pet-peeve of mine is when games leave it up to you to figure out what's going on and what the controls are. Metaverse Keeper, fortunately, comes with a handy set of tutorials at the start of the game, covering things from basic controls to using items and powerups.
Let's talk about the characters. This is one of the most interesting and colourful games I've come across in quite a while, the cartoon style adds extra charm to these characters but their unique abilities and style on their own make them stand out as well. When you start the game you don't have the option of all the characters being playable yet, they unlock the once you do certain things within missions, It's a nice little challenge, however you can still view all of the characters when you're not on a misson. The character you start off within the tutorial is Wong. He seems the most normal of the four unlockable characters but that doesn't mean he's not fun to play as! Then there's Brooks, who looks like someone from an 80s metal band. He carries a guitar and rocks an awesome red bandana. Unfortunately Brooks does not keep his guitar as a weapon when you play as him during a level/mission, instead, he carries what seems to be a DIY gun/knife combo. A very interesting choice...
The other two characters are Zoe, she seems to be some sort of pilot and the only playable female character in the game, and then Howard, who seems to be some sort of robot, or possibly a man wearing a scuba diving suit. I'm not 100% sure but he looks brilliant.
The game offers three different hardness settings for you to play. The first one is the standard 'Normal' mode. Then 'Hard' and then, 'Out Of Control'. The normal mode seems quite challenging enough but if you really want to go hardcore i'd recommend 'Out Of Control' as it's a lot of fun. Don't be deceived by the more 'cute' art style, this game isn't as easy as you think it is!
There is also a local co-op mode and online co-op mode for you to play with your friends. I wasn't expecting these options as it seems like quite a story driven game. However, when I tried to find someone online to play with there was no one available at that time, so I didn't try that mode out.
In the game, there are a lot of retro themes and items you can collect and see. For example, you can collect cassette tapes that you can use to buy new upgrades from the upgrade depot. The upgrades increase certain stats or help you. There are also items lying around your base that would give any video-games fan a smile of their face. A Dreamcast lies on the floor near where the characters stand. The Dreamcast was SEGAs last home console, quite an unusual choice to put in a game but I think it's brilliant.
The soundtrack has a very Daft Punk, Electronica feel to it. Very 80s, which makes sense because of the cassette tapes and some of the characters have old-school looks.
Overall, Metaverse Keeper is a game that has created a very charming art style that I've not seen from many titles in this genre. The gameplay is smooth and you can really get ingrossed into this world. If you're a fan of dungeon crawlers, this is a game for you.
Here's a summary of the features I really liked in the game:
- Interesting bosses for the dungeons
-A range of different weapons to use/pick up
-Unique art style
- Little hidden objects for die-hard gaming fans (Dreamcast)
Metaverse Keeper is available to buy now on Steam .
If you're curious about WarPlan the new strategic level WW2 game from Kraken Studios and Matrix Games, look no further than the v...

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WarPlan - First Look at Beta (Video)
Paths of Glory Deluxe Edition by GMT Games Paths of Glory started out as a book by Humphrey Cobb. It was then ...

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Paths of Glory deluxe Edition by GMT Games
- One 22" x 34" double-sided mounted mapboard (Classic Simonitch Map and the new Historical Scenario map by Terry Leeds.)
- 316 full-color die cut counters including the optional counters first released in the POG Player’s Guide in 2002.
- Updated 2017 Edition Rule Book incorporating prior rulings and errata.
- 110 Core Strategy Cards & 20 Optional Cards from the POG Player’s Guide.
- Updated Two Player Aid Cards
- Two six-sided dice
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This pic includes the old map |
War Status is one of the innovative concepts that is in the game. The three different War Statuses are Mobilization, Limited War, Total War. This mechanic shows how the different nations moved from what they thought was going to happen in the war to the reality they were presented with. All of Europe headed down the rabbit hole and didn't look back. The War Status mechanic gives the player more strategies to use, but it is a double-edged sword. The higher the War Status the more cards, etc. your opponent can use to block your moves and make his own path to winning. The players are also able to add optional cards to the game. These cards are numbers 56-65. Some of these are:
GMT Games website:
https://www.gmtgames.com/
Paths Of Glory:
https://www.gmtgames.com/p-643-paths-of-glory-deluxe-edition.aspx
Player's Guide:
https://www.gmtgames.com/p-217-paths-of-glory-players-guide.aspx
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