Big Red One at Bloody Omaha – 2 books, 2 posters & solo / 2-player game by Lombardy Studios This is a sneak peek at a new game and tw...

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Big Red One at Bloody Omaha – 2 books, 2 posters & solo / 2-player game by Lombardy Studios
Thirty Years War by Wargame Design Studio The start of the Thirty Years War is normally taken to be the Third Defenestration of Prague in ...

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Thirty Years War by Wargame Design Studio
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Two zoomed in 3D Battle Screens |
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A zoomed out 2D Battle Screen |
Unless you were kidnapped by the Fae folk or have been lounging for a long-time underneath a piece of granite, you should know about The John Tiller games and Wargame Design Studio. Wargame Design Studio has released or updated (really done over from the ground up) a myriad of computer wargames. The list of their Game Series is as follows:
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A little closer in screen with the inset map. |
The game 'Thirty Years War' has really been a dream of mine for as long as I can remember. We have had games about WWII, Napoleonic, and many others. However, the Musket and Pike Era has been almost completely ignored. You had to set up a boardgame if you wanted to play a battle from the age until quite recently. Wargame Design Studio's games were/are meant to transition the boardgame player to the computer with as little hassle as possible. Of course, there is a learning curve. What in life does not come with one? Thirty Years War, and all of their games (really simulations), is an involved game with many rules and a UI (User Interface) to master. I will say that learning to play one of their games is much simpler than trying to put together some plastic castle in the wee hours of the night before Christmas. The good thing is that the UI is used pretty much across the board with their games. If you learn one of their games, it is pretty easy to learn another. Just as I was finishing this review my phone alerted me to even more updates that WDS has released. It seems updates have been coming on almost a weekly basis.
1565 St. Elmo's Pay by Hall or Nothing Productions It is 1565 and we are on the Island of Malta. Suleiman the Magnificent has sent an...

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1565 St. Elmo's Pay by Hall or Nothing Productions
1565 St. Elmo's Pay
by
Hall or Nothing Productions
It is 1565 and we are on the Island of Malta. Suleiman the Magnificent has sent an armada filled with men to finally crush the Knights of St. John. Their full name was The Order of Knights of the Hospital of Saint John of Jerusalem, hence the Hospitallers. The Knights had been forced out of Outremer, and then also the islands of Cyprus and Rhodes by the Muslims. The Island of Malta is their last bastion in the Mediterranean. Can the Knights survive one of the greatest sieges in history or will Suleiman add another piece to his huge empire? This is what Hall or Nothing Productions say about the game:
"Relive the Greatest Siege in History!
A vendetta spanning decades reaches its terrible and bloody crescendo!
Suleiman the Magnificent's 30,000 strong armada descends on the 500 beleaguered Knights of St John and the defending people of Malta, with the express purpose of wiping them from existence, and changing the course of European history forever...
1565, St. Elmo's Pay is an asymmetric, competitive, tactical card game, and successor to the award-nominated 1066, Tears to Many Mothers, with which it is fully compatible. Each player, as either Ottoman Turks or Knights of St John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.
Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, the game is non-collectable, and there is no deck building required. Each player simply grabs their deck and shuffles, then play begins.
Note on title: When, after a relentless show of strength, the small fortress of St. Elmo's finally fell to the Turks they butchered the bodies of the Knights and floated the corpses across the bay to the remaining two forts to deter them from resisting further, lest they suffer the same fate. Instead, the Maltese forces chose to fight with 'the spirit of St. Elmo's'. When they eventually turned the tides against the Turks and chased them away the people of Malta chanted 'St. Elmo's Pay' - an expression they still use today to mean 'no mercy.'
The game's components are what you would expect from a card/Euro game mixture. Like so many other games coming out of the UK now, it is a beauty to behold. This also goes for the minimalist approach to what you get in the box. The following is what comes with the game:
166 cards in two decks (+3 bonus promo cards for their game Shadows of Kilforth!)
40 red wooden teardrop shaped tokens
40 blue wooden teardrop shaped tokens
22 cardboard attribute modifier tokens
1 first player token
2 Rulebooks (one for full solo play!)
1 solo play resource dial
It might seem at first glance that the game is a simple one that is pretty much based on the rock, paper, and scissors premise. As in, this card beats that one which in turn is beaten by this other card. Thinking like this does St. Elmo's Pay a great disservice. The game has both strategy and tactics in it and is very nuanced. It also plays very historically. By this I mean that the outcomes that happen during play could very well have happened in reality. The game is not based on the designer's fancy of how the siege played out. It is based on solid knowledge of the actual history and scholarship. The cards themselves drip history. The inclusion of cards of the different characters during the siege also helps greatly with the immersion factor while playing. When playing on the Muslim side you feel the loss of the Giant Basilisk or some of Turgut's Corsairs. The same holds for your units when playing the Knights.
Victory in the game is decided by:
Destroy two Frontiers of enemy troops at the Great Siege of Malta, or
Destroy their opponents' Leader, or
Have their opponent run out of cards in their card deck.
You can also check playing solo how well you have done with your victory points against the different level of opponent on the resource dial.
One of the best features of the game is being able to play either side solo. This is not a glued on after the fact solo bot. The game was obviously designed from the ground up for solo play on both sides. This is a design feature that we should see in many other games.
Thank you, Hall or Nothing Productions for allowing me to review your product. I am now looking forward to delving into your large catalog of other games. Some of them have really piqued my interest, especially after having played St. Elmo's Pay.
Robert
Hall or Nothing Productions:
Games (hallornothingproductions.co.uk)
St. Elmo's Pay:
Shop (hallornothingproductions.co.uk)
CUIDAD DE PATRIOTAS (CITY OF PATRIOTS) FROM TRAFALGAR EDITIONS I expect that many, like me, first learnt about this bloody episode in Spa...

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Ciudad de Patriotas (City of Patriots)
CUIDAD DE PATRIOTAS
(CITY OF PATRIOTS)
FROM
TRAFALGAR EDITIONS
LIMITS OF GLORY NAPOLEON'S EASTERN EMPIRE FROM FORM SQUARE GAMES Almost a year ago, I reviewed the prototype of this game. I was majo...

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Limits of Glory: Napoleon's Empire - a reprise
LIMITS OF GLORY
NAPOLEON'S EASTERN EMPIRE
Next come the counters - identical in every way to the prototype, but just that bit sharper and perfect in the images; especially the circular counters, two for each leader, one of which goes on the map and the other marking their Glory Points on the Leader Displays.
Substantial illustrations simply enliven the text...
Warfare in the Age of the Crusades The Latin East by Brian Todd Carey, Joshua B. Allfree, and John Cairns This is a larger than usual bo...

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Warfare in the Age of the Crusades, The Latin East by Brian Todd Carey, Joshua B. Allfree, and John Cairns
Warfare in the Age of the Crusades
The Latin East
by
Brian Todd Carey, Joshua B. Allfree, and John Cairns
This is a larger than usual book in two ways. 1st, it comes in at over 300 pages. 2nd, and most importantly, its name is deceiving. I had imagined it to be just a book about the warfare of the time. Meaning that it would tell us the different composition of the armies of the period and the troops that were used etc. It actually does that amazingly well. However, it also gives an excellent military history of the period in question: from the First Crusade to about the year 1453 (the fall of Constantinople).
The book distinguishes itself from other military history books by having many clear and readable maps. It also has two glossaries for the reader, one being of important personalities, and the other of military terms used in the book. In the center is a group of full color pictures from either the period or later and nowadays shots of some of the areas mentioned. The book also starts out with 'Chapter Chronologies'. This is a write-up about every battle or campaign that happens during said chapter. This is very handy for the reader to keep track of the different goings on. It not only has everything listed about the current book's scope of history, but also some taking place around the globe.
I cannot praise this book enough. Usually, my mind flits from one age of history to another and I have at least several books that I am reading at one time. Very rarely do I read a book straight through from cover to cover and this is one of them. The writing and information in the book make it a sheer pleasure to read. The book will appeal to someone like me that already has read a lot about the time period, but also to the neophyte to this period of history.
The writers and publisher should be congratulated on this tour de force. I cannot wait to start reading its brother 'Warfare in the Age of the Crusades, Europe'. Thank you, Casemate Publishers, for allowing me to review this extremely well-done book about the warfare and history of the Latin Kingdoms in Outremer and more.
Robert
Book: Warfare in the Age of the Crusades, The Latin East:
Warfare in the Age of Crusades - Casemate Publishers US
Publisher: Pen & Sword:
Search Results Grid - Casemate Publishers US
Distributor: Casemate Publishers:
DRACO IDEAS OVER THE COMING MONTHS WE'LL BE FOLLOWING MAJOR NEWS ON PRODUCTS ANNOUNCED BY DRACO IDEAS , A COMPANY WE'VE BEEN REPO...

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