Norman Conquests
Conflicts of the Normans and Their Successors 1053-1265
by
GMT Games
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Close-up of the front cover |
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A portion of the back of the box |
Norman Conquests Conflicts of the Normans and Their Successors 1053-1265 by GMT Games The Nordmannorum, or Normannorum, (either has been ...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Norman Conquests
Conflicts of the Normans and Their Successors 1053-1265
by
GMT Games
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Close-up of the front cover |
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A portion of the back of the box |
Burden of Command Demo by Green Tree Games Video Review by Joe Beard Some of you old time readers might remember our old friend Joe Beard...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Burden of Command Demo by Green Tree Games
Video Review by Joe Beard
Some of you old time readers might remember our old friend Joe Beard. He had to move on to better and brighter things in his life, but now he has found the time to delve into video reviewing. I am pleased as punch to introduce you to A Wargamers Needful Things joining the 21st century. Without further ado, here it is:
https://youtu.be/gNObyx7mSv8?si=ack7Xo68C_XK2IOh
Mark H. Walker's '85 Afghanistan: Graveyard of Empires by Flying Pig Games Part Deux So, we left off with a bit of history about ...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Mark H. Walker's '85 Afghanistan: Graveyard of Empires
by
Flying Pig Games
Part Deux
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So, we left off with a bit of history about the Soviet invasion of Afghanistan in 1979. The repercussions of that event are still being felt around the world. It directly led to the later US involvement in the 'Graveyard of Empires'. It is pretty hard to imagine that the timeline for all of these events up until now is only 45 years. However, this game deals specifically with the Soviet Union against the Afghanistan Mujahideen, a name the western countries have had to learn all about in the ensuing years.
I can never play a game without a tie-in to a movie or a book that I am perusing at the time. In this case, I was presented with the game and had to find something to get me into the mood to play it. The movie 'The Beast', fit the bill nicely. The movie is about a T-55 and its crew in Afghanistan during the Soviet occupancy during the 1980s. It is an excellent movie about people fighting for their homeland. It also shows the savagery of the women against the invaders. Many times, during the centuries, invaders would be much better off being captured by the men they were fighting instead of their womenfolk. Well, that is enough of that, onto part deux.
For those of you not living under some strata of compressed earth Mark H. Walker's name should be well known. This is what his website has to say:
"Mark has been designing board and computer games for over a decade. In that time, he has designed over a dozen games and developed, produced, and published over 100 more. In November of 2014 Mark founded Flying Pig Games, a game company dedicated to publishing high-quality strategy games. In September off 2015, Mark opened the doors to a second game imprint, Tiny Battle Publishing. (I think you have to tack on just a few more years than a decade by now)"
This game is the second in the series of 'Squad Level Battle Games' the first was '65 Squad-Level Combat in the Jungles of Vietnam'. Unfortunately, '65 is out of print but do yourself a favor and look for it in the resale market. One of Mr. Walker's axioms is 'the playing is the thing', meaning that the rules will be as condensed and easy to understand as possible, among other things. He wants the player to be playing and not reading a 100-page rulebook. This is shown in all of his designs that I have played, and '85 is no different. One other thing that his games are known for its size. I am not talking about table space. I am talking about the size of the counters, hexes, and the writing in the rulebooks etc. I am assuming because he is an old grognard he feels pity on the rest of us grumblers and our fading eyesight.
If you have played '65 you really only need to glance at the new rulebook to get up and running. As mentioned, the rulebook is extremely large in print and thin on length. It has both a Contents and an Index. If you cannot find your way around it, then I suggest that wargaming may not be your best choice for a hobby. To put it into perspective, this is a rulebook that deals with squad-level war in the almost modern battlefield. We are talking missiles and all the new-fangled weaponry that they had in the 1980s. To be able to make a rulebook for a game in the modern era that is also easy to read and understand, and also be terse, is pretty much unheard of.
These are some of the units you will be sing or fighting against:
T-55
T-62
BTR-70
BMP-1
Mi-24
RPG equipped infantry
Spetsnaz
DHSK
Numerous rifle equipped units
Commanders
At first, it seems that fighting the bear that went over the mountain is pointless. However, if there ever was a country that guerilla war could thrive in it is Afghanistan. True, there are no jungles, but the terrain is tailor made for the defender. Without the 21st century's drones the battles devolve into small knife fights. The Russian player at times will feel like he is trying to kill a wasp with a 20lb sledgehammer. The trick for the Afghan player is not to have the sledgehammer land. The gameplay is fairly reminiscent of the US against the North Vietnamese in the game '65. In both the under armed side had best use Ali's axiom and 'Float like a butterfly and sting like a bee". The Soviet ability to use helicopters really puts you to the test when defending against them.
This is a game on the squad-level. Each one of your units/counters means a lot. You cannot go crashing in guns blazing and not expect to not take horrific casualties. The eight scenarios are spread out among a varied amount of different type actions. The fact that you can receive any variation of the Action Cards means that each time you play a scenario it is different. You have no idea of what your enemy is holding in his hand, or you in yours. It will also be easy to make your own scenarios. If you are into historically accurate games where the game play is paramount, then look no further. This game has a huge amount of game play in it along with some of the largest counters I have ever seen. Thank you again Soaring Porcine Amusements for allowing me to review '85.
The next part of the trilogy will deal with the solitaire expansion '85 Alone in the Mountains'.
Robert
Flying Pig Games:
Best Strategic War Games | Flying Pig Games
Mark H. Walker's '85 Afghanistan: Graveyard of Empires:
Aces & Armor by PKB Games PKB Games is a new smaller company that has already made a big name for itself with their first KS game Tre...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Aces & Armor
by
PKB Games
PKB Games is a new smaller company that has already made a big name for itself with their first KS game Trench Club, now Trench Club Legacy. Wargames with miniatures, real wargames, and not the simpler more children friendly versions of the 1960s, have become more and more popular. Even on the digital side of wargaming, 3D miniatures have been used for quite a while. So, has this merger between a more artistic approach and simulation type rules been a success? In the games that I have played it has been an undeniable yes. Let us see how this new KS from PKB Games measures up. Here is what they say about their company:
"We are a small board game publishing company. Our games started with games we wanted to play ourselves but didn’t exist yet. So, we were our first customer ourselves. I hope you share the excitement, and we wish you hours of fun with our games!"
There has been a move in recent years to add minis and colorful maps to some wargames. To the grognard, it is easy to dismiss them as just Axis & Allies clones. In this you would be sadly mistaken. Many of these games that mix Euro games and normal wargames together are deep and give the wargamer a great experience.
Great to bring you the latest announcement from Form Square Games MAIDA 1806 Gamefound Launch "The date has been set for the...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Great to bring you the latest announcement from
Form Square Games
MAIDA 1806
Gamefound Launch
"The date has been set for the official launch of the crowdfunding campaign for Maida 1806. The campaign will go live at 18.00hrs GMT on Tuesday 30th July 2024. The game will include the mounted map, two commander charts, hard mounted event clock and combat table, four sheets of punchboards and a full colour rule book plus eight dice and ten wooden pawns, all for an amazing £59, reduced from its normal price of £72. Follow the campaign on Gamefound before the launch date to be notified of it going live.
We are so excited to bring this second game in
the Limits of Glory series to everyone who has been
waiting. Thank you for your previous and future support."
By Iron and Blood The Battle of Königgrätz July 3, 1866 by Blue Panther LLC Bismarck is the prime minister for Prussia underneath King Wi...
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By Iron and Blood
The Battle of Königgrätz July 3, 1866
by
Blue Panther LLC
Bismarck is the prime minister for Prussia underneath King Wilhelm I. Bismarck had intended to kick Austria out of Germany by hook or by crook so that Prussia would become the most powerful German state. He also had a much larger plan, which was to create a unified Germany for the first time ever. For almost the last 1000 years Germany was just some lines drawn on a map and called the Holy Roman Empire until Napoleon came along. It was just a conglomerate of many small and a few large states. Now was the time that Austria and Prussia were going to duke it out to see who was to control the future of Germany. All Bismarck wanted was an excuse to put them both at war. After the war started there were some battles on the frontiers but now the Austrian Army was gathered together for the final act of the play. Two Prussian armies were bloodhounds on the scent of the prey. The largest battle in Europe until the 20th century was about to take place. Hermann Luttmann and Blue Panther have put you in command of either army. The Prussians have the needle gun against the muzzle loaders of the Austrians. The Austrians have new Krupp cannons against the older guns of the Prussians. So, general, what are your orders?
This is what comes with the game:
22"x17" inch game map
176 Unit Markers
27 Playing Cards
Two Player Aid Cards
Two Command Tracks
Game Turn and Victory Point Tracks
Rulebook
Two 6-sided dice
PLAYERS: 1-2
TIME TO PLAY: 4 Hours or More
AGES: 13 and up
SOLITAIRE SUITABILITY: 4 out of 10
SOLITAIRE COMPLEXITY: 6 out of 10
Game Design: Hermann Luttmann
Game Development: Fred Manzo and Ryan Heilman
Game and Box Art: llya Kudriashov
Production: Blue Panther LLC
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What is in the box |
"By Iron and Blood simulates the climactic engagement of the 1866 Austro-Prussian War, the Battle of Koniggratz (also known as the Battle of Sadowa). Taking place on July 3, 1866, this decisive clash pitted the forces of General Helmuth von Moltke's Prussians against the Austrian armies of Feldzugmeister Ludwig von Benedek.
At stake was the question of whether Prussia or Austria would be the dominant power in central Europe. This battle was the largest clash of arms on the European continent since the Napoleonic Wars (the Battle of Leipzig, 1813), and would not be matched again until 50 years later at the start of the First World War in 1914.
In this innovative game from award-winning designer Hermann Luttmann, the Prussian player will be challenged to match the skill of their historical counterpart by bringing together widely separated forces to engage in a crushing assault on the defending Habsburg army. On the other side, the Austrian player must effectively engage their opponent by defeating the enemy piecemeal before their armies can join together in overwhelming numbers.
With so many choices and variables, players are assured that By Iron and Blood will always offer an engaging and challenging experience. Will the Prussians crush their foes and set the path for the creation of the new German Empire? Or will the Austrians successfully fend off their foes and retain their position of power? Play By Iron and Blood to find out."
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The map |
Mark H. Walker's '85 Afghanistan: Graveyard of Empires by Flying Pig Games We are going to do things a little differently this tim...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Mark H. Walker's '85 Afghanistan: Graveyard of Empires
by
Flying Pig Games
We are going to do things a little differently this time around. I am going to make this a three part look at this game. I am also going to start off with something that I have never done, which is an unboxing for the first part. The second part will be a look at the actual game play and the third will be a look at Alone in the Mountains: '85 Solitaire Expansion.
The year is 1979 and the Cold War is in full swing. Some people in the Kremlin decided that it was a good idea to invade Afghanistan and put their own puppet government in place. Afghanistan had been a country that had been a tough nut to crack for many armies and governments for thousands of years. It was the map board used in the 'Great Game' by Russia and England in their attempt to conquer more of Asia in the 19th century. Afghans have a well-deserved reputation for being hard fighters and implacable foes. They also invented Polo and enjoyed using the heads of their enemies as the ball. This should clearly clue you in as to the mettle of the Afghans.
The back of the box says:
"'85: Graveyard of Empires is the second game in the Squad Battles series. Building on the mechanics introduced in '65 Squad Battles in the Jungles of Vietnam, Graveyard of Empires features tense squad-level battles between the Afghan Mujahideen and the Soviet Red Army in an exciting card-driven, hex-and-counter game."
As an aside, if you haven't heard of or played '65 Squad Battles in the Jungles of Vietnam, do yourself a favor and look into that excellent game.
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This shows some of the counters and a piece of a map from the game |
This is what comes with the game:
5 richly illustrated, 11” x 17” geomorphic game boards.
4 lavish sheets of thick 1” and 1.375” counters.
1 deck of 54 action cards, 4 Event Cards, 5 Bonus Victory Condition Cards.
Full color rules and scenario booklet.
Player Aid Cards,
Terrain Effect Charts.
A die.
A box to keep it safe and warm.
I thought one-inch counters were big. These 1.375" ones, for aircraft, tanks, and other vehicles are massive. Yes, the hexes are quite large enough to not be dwarfed by those counters.
Because of the size of the counters, there are only so many counters that come with the game. However, just like its older brother '65, this game is about Squad Battles and not large military actions. So, you have more than enough counters, and a good variety of them, to keep you playing for a good long time.
The game boards all fold out to give you their 11" x 17" full size. The landscape that the game represents is seen in in wonderful detail, if a little muted in color. They represent the different battlefields extremely well.
The Player Aids are 8.5" x 11" in size, and they are made of card stock. One gives you the Sequence of Play and a turn record track. The other is two-sided and has the Terrain Effects Chart on one side and the Range Modifiers etc. on the other.
The Rule Book is 35 pages in length. It is in full color and is in nice, large, type for us aging grognards. It comes with plenty of example of the rules. The Rule Book also has all nine of the game's scenarios included in it; the ninth scenario was a Kickstarter exclusive. This does not seem like many. However, the game is card-driven so you have endless possibilities for a hand of different cards each time you play a scenario. Because of their small size, it does not look like it would be any trouble to make your own scenarios to add to the mix.
The deck has 54 Action Cards in it. These have actions for both sides in the game on them. The cards are also used to determine hits on vehicles. There are also four event cards. The above says it comes with five Bonus Victory Condition Cards, although my game came with 11.
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Action Card |
If you have bought or played any of the different games from Flying Pig Games, you will be excited about the care and attention that is given to the manufacturing of them. If for nothing else, you should look at the Flying Ham Steaks rendition of Hermann Luttman's 'A Most Fearful Sacrifice'. Yes, once again it is out of stock. I do believe that it will be reissued again and again as that magnum opus deserves. I had the pleasant experience of playing '65 more than a few times and by looking at '85's rules it looks like playing this game will be just as enjoyable.
Thank you, Flying Pig Games, for letting me take a look at and review '85 Graveyard of Empires. Stayed tuned on this same bat channel for the other two perusals of the game.
Robert
Mark H. Walker's '85 Afghanistan: Graveyard of Empires:
LIMITS OF GLORY: MAIDA 1806 FROM FORM SQUARE GAMES Just about a year ago, I was fortunate enough to be able to review a prototype of the f...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Events Chart with the many future replacement events stacked at the top of each column that they will be moved onto
A Wargamers Needful Things is a one stop blog for Wargamers, Military Minifig collectors, Toy Soldier collectors and military history obsessives. We will do our upmost to cover in depth as much as possible. We shall be reviewing books, miniatures\toy soldiers, MiniFigs and of course games, plus interviews, model making and AARs! Quote from a reader.. "Your site is a much needed breath of fresh air, I absolutely love the spectrum of things you cover/review. Keep up the great work. "
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