Barbarossa by The Knowledge Company I like to do a little bit of history behind the games that I ...

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Barbarossa by The Knowledge Company
Rome, Blood & Power Reform, Murder and Popular Politics in the Late Republic 70 - 27 BC Gareth C Sampson ...

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Rome, Blood & Power: Reform, Murder and Popular Politics in the Late Republic 70 - 27 BC by Gareth C Sampson
What more can be said about Scythe? I will offer my own review of this exceptional game – and I’m not someone who particularly enjoys ‘dude...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Scythe by Stonemaier Games
Gameplay
Two Different Player Mats |
Components
Criticisms
Conclusion
Keyforge is a two player card game with a unique twist... What sets this game apart from all the others that I have played (including Pokemo...

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Keyforge - Mass Mutation by Fantasy Flight Games
Gameplay
A Small Selection of Cards From One Deck |
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Playing My Son...I lost this one. |
Components
Criticisms
Conclusion
INVASIONS VOL. I from W ISDOM O WL This was a game that I have been waiting to review for a long time. A magnum opus from Phili...

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INVASIONS VOL I
To be frank, the six Scenarios provided online look remarkably like something that really should have been there from the start. Below is the shortest intended for two players, a mere one turn and not including all the possible Phases.
Broadly the game divides into four major Phases, starting with the TIME PHASE. What in most of these games involved no more than acquiring a new nation and a new set of units at the beginning of a specified turn mutates into a substantial section entitled the Status of Nations This seems straightforward enough as there are only three statuses: Barbarian, Kingdom or Empire. Then you discover that some nations are inactive and don't need to go through the usual activities of nation and don't earn VPs, but then you learn that they may become a client, federate or vassal. At this point they do have the potential to earn VPs. There are also Raider nations who do even less, but some may settle down and become inactive while others later become normal active nations.
You have to take into account the Aging of a Nation, the differences in play of a Kingdom as opposed to an Empire both of which count as being civilised, along with the fact that Barbarian nations will at some point become civilised and transition into Kingdoms. Throw in the fact that differing religions also play their part along with heresies and you begin to see the depth and complexity involved.
Every step of the way is fraught with substantial detail that is given in a list of bullet points containing information that is typically presented in a sequence of short phrases which are cross-referenced to another section of the rules. A typical example would be the rules on Nomads which, we're initially told in the first of seven bullet points, are a special type of Barbarian. Among five of the remaining bullet points there are ten references to other parts of the rules. Below is a picture of the typically densely texted pages with very little in the way of illustrations.
Events covers card draw and play, plus possible raids and income from caravans! Of importance to these and many other points in the game is Province and Area control. Considering the huge span of years covered by the game, it's to be expected that fixed boundaries cannot be delineated on the map, instead you have a very small image on the relevant player aid card to refer to. Most of these are fairly clear, but add another detail to check and work out
Oddly the final part of this first PHASE, Diplomacy, doesn't get covered until almost the very last page of the rules [SectionXXX], and appears to be a very simple process of card play, until you realise that you need to master the several, immediately preceding sections on Alliances, Clientele, Foedus and Submission [Vassalage] in order to execute the card you play.
The second major PHASE is the ADMINISTRATION PHASE, which takes in the play of Administration cards, Income and Purchases and Revolts. By and large, it provides some of the easier, quicker and more accessible rules with Income the lengthiest part.
Then the third PHASE brings us to the inevitable MILITARY PHASE, which encompasses the Movement and Combat rules. With the complexity and scale of detailed reference and sub-reference that I'd met so far, I approached this next stage with some trepidation. I was pleasantly rewarded to find that this Phase is without doubt the easiest and clearest to deal with. There is an alternative choice of rules called Advanced Combat. These I personally didn't choose. My main reason for missing out the latter was not because of added depth or length [Advanced Combat is an even shorter set of easy, clear rules], but because they do away with the very nice specially designed combat dice.
Finally on every 3rd Turn, you come to the 4th PHASE SCORING. Now that does sound nice and easy, but it really isn't! First of all, some form of scoring takes place every Turn, but what makes it so convoluted is the variety of scoring possibilities for each player and for each different historical group that come under their control in the course of the game. Where I to focus on just learning a single one of the four player factions [Romans, Persians, Goths and Huns],I cannot imagine ever mastering an awareness of exactly when, where and how I would gain my victory points for that particular faction.
All in all, there is just too much information to comfortably handle. So many rules, so much detail, so many exceptions, so many differing presentations of the information through differing play aids and on top of that too many inaccuracies and contradictions. Many of the latter are fairly minor, but they all add to the problem of getting to grips with this game.
Through BoardGamegeek, the company is working extensively to support and clarify the many questions and requests for clarifications that have been raised. Living rules are available and work seems to be underway to produce a simplified level of play. I sincerely hope this comes to fruition, otherwise for many this beautifully lavish production will languish unplayed.
As always many thanks to WisdomOwl for providing the review copy
RRP 99 euros
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