FITNA from NUTS PUBLISHING Modern or hypothetical modern warfare raises more uncertainties and qualms in wargaming circles than more fami...
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A Greater Victory South Mountain September 14, 1862 by Revolution Games The time is 1862 in the month of September. Robert E. Lee has ta...

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A Greater Victory: South Mountain September 14,1862 by Revolution Games
A Greater Victory
South Mountain September 14, 1862
by
Revolution Games
The time is 1862 in the month of September. Robert E. Lee has taken his Army of Northern Virginia across the Potomac to invade the North. His army leaves behind a good number of men who feel that saving their states from invasion is okay, but are not too happy to invade the Union. From Lee's point of view the campaign is going well. His troops have surrounded Harpers Ferry and are about to bag the entire Union detachment there. The Army of the Potomac is once again being led by Little Mac and Lee believes he knows how slow and deliberate his foe will be. What Lee doesn't know is that one of his orders for the invasion showing where every one of his units will be has been found by Union soldiers wrapped neatly with three cigars. Little Mac sees this as the Godsend it is and declares that he will destroy Lee with this information. The gleam in Little Mac's eyes last only about a day. He is energetic enough to send soldiers to cut Lee's army in half at the gaps around South Mountain going into the Shenandoah Valley. Meanwhile the Confederates have learned that the gaps are not being held by any of their troops. So, now we have a footrace between the two enemies to see who gets there first. That is the battle that Revolution Games has given us to refight.
This is a game from the Hermann Luttmann Blind Sword Rules System. This is just one of the systems that Mr. Luttmann has created to replicate warfare in the mid-eighteenth century. He seems to have as many systems in use right now as some men have ex-wives.
This is what comes with the game:
352 5/8" Counters
22 x 34 inch Map
Exclusive Rulebook
Series Rulebook
2 Event Description Cards
2 Combat Results Table Cards
1 General Records Track
2 Player Reference Cards
2 Brigade Activations Cards
This is what the designer has to say:
"A Greater Victory (South Mountain,1862) features two small, quick playing scenarios (Fox’s Gap and then the actions around Frosttown), along with a long scenario covering the full day’s engagement. Each scenario has its own Fog-of-War table to more accurately reflect that particular phase of the battle.
The Order-of Battle has not relied upon customary “paper strength”, but a more accurate number of effectives for each regiment and brigade, so expect some surprises here.
Taking advantage of the proven Blind Swords system, AGV has been injected with abundant history while still offering players a plethora of choices as to where and how to deploy their troop formations. Being heavily outnumbered, the Confederates must conduct a skillful defense while the Union will have to effectively coordinate their powerful brigades over brutal terrain. With the climactic battle of Antietam just three days distant, casualties at South Mountain are also an important consideration.
I want to point out that I’ve also focused the design to be an excellent solitaire study, made possible by the historically desperate position that DH Hill found himself - from forgotten rear guard to frontline army savior.
The single map (by Edmund Hudson) and counters (by Charlie Kibler) are truly excellent, and I also wanted to publicly thank Roger Miller from Revolution for his outstanding support of this project since its inception. It’s been a lot of fun to work on, and there’s much more to come!"
Steve Carey - Designer
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Beautiful Map |
Wars of Religion France 1562 - 1598 by Fellowship of Simulations "Paris vaut bien une messe!" Henri de Navarre (Henry IV of Fran...

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Wars of Religion France 1562 - 1598 by Fellowship of Simulations
Wars of Religion
France 1562 - 1598
by
Fellowship of Simulations
"Paris vaut bien une messe!" Henri de Navarre (Henry IV of France)
Huguenot : "A French Protestant of the 16th–17th centuries. Largely Calvinist, the Huguenots suffered severe persecution at the hands of the Catholic majority, and many thousands emigrated from France."
"The young lion will overcome the older one,
On the field of combat in a single battle;
He will pierce his eyes through a golden cage,
Two wounds made one, then he dies a cruel death." Nostradamus
The death of Henri II of France brought to prominence his wife Catherine de Medicis. She was an astute woman who tried to ride the whirlwind of French politics. Henri II's death (supposedly prophesied by Nostradamus, see above), made her the regent for her brood of sickly sons. This period in France was dominated by the machinations of three groups:
The League - Staunch Catholics
The Huguenots - Protestants
Royalists
The history of the period is about as confusing as the Fronde period during Louis XIV's childhood. During both times the players shifted alliance back and forth between the different sides. Catherine's sons, Henri III, and Charles IX were rulers whose kingship was as frail as their constitutions. Henri de Bourbon Navarre became king Henri IV after Henri III designated him king from his deathbed from an assassination (Henri IV was Louis XIV's grandfather and he was also assassinated). Henri IV changed his religion and became a Catholic to become king (hence his quote above "Paris is well worth a Mass"). So let us see what Fellowship of Simulations has done to make this into a coherent game
This is how Fellowship of Simulations describes the game:
"Wars of Religion, is a card driven game on the XVI century War of Religion in France.
The game can be played by two to three players ( three’s the best ). It simulates the clashes of the Religion Wars between the massacre of Wassy in 1562 and the signing of the Edit of Nantes in 1598. Eight successive wars were fought between the last Valois kings ( Charles IX and Henri III ) and the Huguenots, supporters of the new reformed religion and the Ligueurs, who held an uncompromising Catholicism backed by Spain.
Each of the three players will take control of the destinies of a faction and try to win at the end of the six rounds of the game. Not only will it have to impose itself militarily, but it will also have to win the mind through active propaganda.
a French Protestant of the 16th–17th centuries. Largely Calvinist, the Huguenots suffered severe persecution at the hands of the Catholic majority, and many thousands emigrated from France."
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This is the Catherine card in the game |
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Back of the box |
The map is smaller than most at 16 1/2" x 23 1/2". However, it is mounted and is done to look like a 16th century map. So, that does add to the game's immersion. It is made up by areas instead of hexes. The counters are 1/2" in size. This is too bad because the artwork on them is phenomenal. The writing on them could also stand to be larger. They use a script that is meant to match the map, but it leads it to be slightly less easy to read. The three Player Aids are pretty much identical except the amount of 'Turncoat Leaders' is larger on the Royalist Card. These are made of hardstock and are easy enough to read. The typing on them also matches the time period. The Rulebook is nineteen pages long with the rules themselves being seventeen pages. This is in full color and reminds me of a magazine. The writing in it is very large. It does not have examples of play in it but does have some of the components and artwork. The Playbook is of the same material and in full color also. The first fourteen pages describe the Campaign Game 'The Wars of Religion' and a short scenario 'Te Deum for a Massacre'. There is then a section of Historical Notes followed by a small biography of the different historic characters used in the game deck. Then there is a section on all the different Event Cards. The Character Deck has a picture in the middle of the card of the personage it represents. It also tells which of the wars the character is in; more on this later. The Event Cards have a smaller picture from the time to decorate the cards. There is also a full explanation of the cards' uses in the game. Taking in the ensemble, Fellowship of Simulations has done an excellent job of using art to add to the immersion of the game. The small writing on the counters is the only thing that some players might have trouble with.
Fatherland: The Long Road Expansion by Flying Pig Games For some unknown reason whenever I look at the title of this expansion, I am alwa...

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Fatherland: The Long Road Expansion by Flying Pig Games
Fatherland: The Long Road Expansion
by
Flying Pig Games
For some unknown reason whenever I look at the title of this expansion, I am always reminded of the Nazis singing Die Wacht am Rhein in the movie Casablanca. Which, of course, is then followed by the Marseilles being sung by the rest of the patrons in the bar.
I cannot do a rundown of the history behind the game because luckily it did not happen and hopefully never will. You will however get to test the different NATO and Warsaw Pact armaments from 1985. The biggest addition to the NATO forces in the game are:
10 - Leopard II tanks
10 - Leopard I tanks
10 - Marder (not the World War II variety) The 1985 Marder was equivalent to a Bradley Fighting Vehicle. It possesses a 20mm automatic cannon and also carries Milan anti-tank missiles.
1 - Tornado multirole aircraft
2 - PAH-1 helicopters
10 - Panzergrenadiers
You also get three of the last units of Jagdpanzers to be designed after World War II: the Jagdpanzer Kanone 90mm, plus several other vehicles.
These are the only rule changes when playing this expansion:
As a member of Nato, West German forces use the American/NATO Action Cards.
Armed Mobs do not count against stacking restrictions.
Armed Mobs will never attack West German units.
The West German player may control Armed Mobs that are generated in a hex containing a West German Combatant.
The West German player may control Armed Mobs after a West German Combatant moves into their hex.
Armed Mobs controlled by the West Germans assume the morale of the best West German unit in the hex.
So, in this expansion Flying Pig Games have gone for the straight military World War III simulation as far as units. There is no Yog-Sothoth unit, or any other nightmare added to the mix. This does not mean that they do not show up in some of the six new scenarios that this expansion brings to the table (literally).
Fatherland comes with a new mounted map. It also contains a full counter sheet of those beautiful one-inch counters that came with the main game, The Long Road. So, now you can see how the Bundeswehr would have matched up against both Soviets and Vampires etc.
This is a great add on for an excellent game. This is a piece from the rules of The Long Road:
"So that is the twist, a wargame with paranormal elements. Make no mistake, I’ve strived to make this an accessible, yet accurate wargame. Included is everything from advanced sights, multi -spectral smoke, artillery-delivered minefields, to electronic counter measures, anti-tank guided missiles, attack helicopters and the man-portable, air defense systems required to bring them down. You’ll command the weapons of the time; Abrams tanks, T-80 tanks, M60A3, T-64B, and Sheridan tanks. Bradleys, M-113s, BMPs, infantry, spetsnaz, and more."
Now we can add to the mix a lot of West German troops and armaments. What is there not to like? Plus, we will get the grognards arguing about which one is better, the Leopard II or the M1 Abrams. The game system used is Mark H. Walker's Platoon Commander Deluxe. Which if you have not played in some version, I think you should check it out.
Thank you, Flying Pig Games, for allowing me to review this expansion.
Robert
Flying Pig Games:
Fatherland: The Long Road Expansion:
The Long Road | Flying Pig Games
My Review of The Long Road:
Waterloo: Napoleon's Last Army Featuring the Art of Keith Rocco Research and Text by Paul L. Dawson Published by Lombardy Studios Cu...

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Waterloo: Napoleon's Last Army Featuring the Art of Keith Rocco Research and Text by Paul L. Dawson Published by Lombardy Studios
Waterloo: Napoleon's Last Army
Featuring the Art of Keith Rocco
Research and Text by Paul L. Dawson
Published by
Lombardy Studios
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Naturally, the pictures in the book do not have the watermark. It is just so they are not passed about the internet. This picture is Artillerie a Pied de La Garde |
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7e Dragons 1815 Chef dEscadron Marligne |
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Line Lancers Helmet |
The pictures that I have included are only a tiny amount of what you will find in its pages. To be honest, I am usually not impressed by books that have this many paintings and pictures. My tastes turn more to the books that are heavy on type and maps. So, even I was surprised how much this book enraptured me. Of course, for each Rocco illustration there is also a full page of information about the formation shown.
VON MANSTEIN'S TRIUMPH FROM NAC WARGAMES Initially, I was drawn to Von Manstein's Triumph purely by the bold dynamic box art. It ...

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