Stalingrad Eastern Front 1942/43 Expansion for Old School Tactical Volume I by Flying Pig Games Designed by Shayne Logan Stalingrad, the na...

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Stalingrad Eastern Front 1942/43 Expansion for Old School Tactical Volume I by Flying Pig Games
Wings Over the Reich Expansion 'The Battle of France' by OBD Software OBD Software has been around for a long time. They hit the...

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Wings Over the Reich Expansion 'The Battle of France' by OBD Software
Wings Over the Reich Expansion 'The Battle of France'
by
OBD Software
OBD Software has been around for a long time. They hit the big time with their first game, 'Wings Over Flanders Fields'. Originally, it was really just a mod from the Microsoft Combat Flight Simulator 3. Wings Over Flanders Fields has garnered many plaudits over the years since it release and is in many of the 'top 20-25 simulations of all time' lists. This is what OBD Software has to say about Wings Over the Reich:
"‘WOTR’ is an immersive WW2 Combat Flight Simulator for PC, that brings you full-on immersion in the greatest air battle that has ever been, the ‘Battle of Britain’, and now with WOTR Expansion, the earlier ‘Battle of France’ too! Immerse yourself via the new dynamic campaign systems, all developed by OBD specially for WOTR uniquely for both for BoB and BoF Be thrilled and absorbed in the frantic dogfighting in early WW2.Choose to fight for Britain, Germany or France (with the BoF expansion), in desperate fights to stop the early German advance! With stunning immersive WW2 environments, OBD’s unique unmatched single player dynamic campaign system, beautiful lighting and scenery, superb unique weather systems, and the finest WW2 Artificial Intelligence pilot system for thrilling air combat! Now with the incredible “Battle of France" Expansion to take it further WOTR aims to be the definitive BoB and BoF WW2 flight simulator for PC! WOTR is unashamedly designed for single player, because gameplay matters!"
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Curtiss H-75A2 |
This is their thoughts on the expansion The Battle of France:
"Invasion Begins: Experience the intensity of 1940's blitzkrieg warfare as Germany launches a surprise attack through the Ardennes, catching the Allies off guard. You are at the heart of the action in an unprecedented dynamic campaign crafted by OBD, known for their record-breaking work in combat flight simulators. Dynamic Campaign System; Choose your side - Germany, Britain, or France - and immerse yourself in a rapidly changing battlefield. Our new campaign engine brings to life the swift and tumultuous Battle of France like never before. Witness history as the Germans carve their path along the Somme valley, bisecting French forces and cornering the BEF and French 1st Armies at Dunkirk. Evacuation of Dunkirk; Take on a pivotal role in history, flying Spitfire squadrons from England to assist in the famous Dunkirk evacuation. This is where heroism meets strategy. Seamless Integration: Your journey doesn't end here. Seamlessly transition from the Battle of France to the Battle of Britain, continuing your pilot's career across these iconic campaigns. It's one continuous war story. New Additions:Scenery: Explore new airfields, admire the updated grass textures, and marvel at the detailed Dunkirk area, complete with landmarks like the Mole and the Lighthouse. Flyable Aircraft: Test your skills in the Curtiss Hawk 75-A2, BF109E3, and others. For Battle of Britain enthusiasts, the cannon-armed Spitfire MkIb (Early), Spitfire MkIb, and Spitfire MkIIa await.AI Aircraft: Engage with the Bloch MB152, Morane MS406, Potez 63.11, Fairey Battle MkI, and Blenheim MkIV. Ground Realism: Witness German tanks advancing into France, capturing bridges and airfields. Observe the main armies moving across the battlefield in a real-time simulation of war. More to Explore: Dive deeper into the game's features in the 'News' section. Please ensure you check the 'Requirements' on the Support page before purchasing, to fully prepare for this unparalleled combat flight experience. For WOTR Fans: With numerous enhancements and additions, this is a must-have for any enthusiast of the series. Wings over the Reich: Battle of France offers a unique blend of historical accuracy and immersive gameplay."
So, as you can see, Wings Over the Reich has a lot of pedigree in its DNA. About the only gripe that flight simmers have had about WOTR is the fact that originally you only had three planes you could fly. The Battle of France expansion adds a lot to the mix, and not only in the plane department. This is a list of the flyable and AI only planes in WOTR with the addition of The Battle of France:
British Flyable
Hurricane MkIa
Spitfire MkIa
Spitfire MKIb (early)
Spitfire MkIb
Spitfire MkIIa
British AI only
Fairey Battle MkI
Bristol Blenheim MkIV
French Flyable
Curtiss H-75A2
French AI only
Potez 63.11
Bloch MB.152 C.1
Morane M.S.406 C.1
German Flyable:
BF 109-E3
BF 109-E4
German AI only:
JU88-A1
JU87-B1
Do17-Z2
He111-H2
Bf 110 C4
Now I know that some German plane lovers might be upset about the flyable list. However, OBD Software is all about historical reality in their games. In the air war over the Western Front in 1939 and 1940 the plane list is completely correct for the time. This is for single seat fighters only at the moment. A big caveat to the list is what they have done with, and continue to do, Wings Over Flanders Fields and all of the plane and other additions that have come down the pike. So, I completely believe OBD Software when they say that more goodness is on the way. Please remember, this is not a big PC game studio like Microprose was and might be again. This is really two dedicated flight sim enthusiasts, with some help at times. I must stress that the biggest thing to me in both of their games is the length that they will go to make sure of their historical accuracy. We have had tons of combat flight sims over the years that gave us only eye candy with nothing underneath. OBD Software is really different. Yes, they have beautiful eye candy, but underneath the tip of the iceberg is the real meat and potatoes of the games.
I have to say that I do drool over flying a FW 190 of any kind in these digital skies. I would also cut off a finger for a flyable BF 110 in WOTR. However, I truly believe that in this case good things will come to those who wait.
Battle of France, to me, is another step forward for OBD Software to catch up WOTR with its older brother WOFF. The addition of the Battle of France in 1940 gives the flight simmer a new and huge amount of history to immerse themselves into. Now the Curtiss H-75A2 is not in any way shape or form near a Dewoitine D.520 (although Eric Brown did describe the Dewoitine as "It was a nasty little brute. Looked beautiful but didn't fly beautifully."). While flying your Curtiss you are slower and rather weaker than your direct counterparts the BF 109s. However, you do have maneuverability on your side. The 1940 versions of the German bombers are easier to handle than their beefed up later versions. Use your maneuvering capability to evade the BF 109s and get at the German Stukas or other bombers. If you are forced to fight a BF 109, do it on your terms if possible. Your turning rate is much better, and your climbing rate is pretty good. The Curtiss reminds me of a Japanese KI -43 Hayabusa. The Curtiss is really maneuverable, and relatively easy to fly, but it lacks any armor and has a pretty weak punch. In other words, it is very historically accurate.
Please take the above advice with a large salt lick. I have been flying computer flight sims since the early 1980s and have all of the bells and whistles that come with the hobby. Name a PC flight combat sim and I have flown in it. Unfortunately, my abilities as a pilot in no way equals my love of the genre and knowledge of the actual history of air combat. I can state that WOFF and WOTR are two of the most immersive flight combat sims ever produced. Just flying around in them is a pure joy.
Thank you, OBD Software, for allowing me to review this excellent expansion for WOTR. Unfortunately for you, it has really only sharpened my appetite for what else you have in your rabbits' hat.
All of the pictures were from WOTR with The Battle of France expansion added.
Robert Peterson
The Battle of France Expansion
These are links to two reviews that we did on Over Flanders Field and its expansion Between Heaven and Hell:
Wings Over Flanders Fields UE Review - A Wargamers Needful Things
Science of Arms The Art of War in the Century of the Soldier 1672 - 1699 Volume 2 by Stephen M. Carter This volume continues where Volume...
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For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Science of Arms: The Art of War in the Century of the Soldier 1672-1699 Volume 2 by Stephen M. Carter
Science of Arms
The Art of War in the Century of the Soldier 1672 - 1699
Volume 2
by
Stephen M. Carter
This volume continues where Volume I left off. Here, there are 146 pages of an idiot's guide to cavalry during this time period. From its duties in the army as a whole to its use on the battlefield and everything in between is shown the reader. The book even has insights into how to quarter your cavalry for the winter. Training your troopers is gone into in depth.
The next 50 pages or so goes into, and just as in depth, about how to train, handle, and use your artillery. This part goes into all of the myriads of different artillery sizes and guns that were in use at the time and each one's specific use. For the military modeler and wargamer this information, as is the two volumes as a whole, is invaluable.
The last 140 pages or so was, to me, the best parts of the book. This takes the reader and explains exactly how to use your army. This goes from the mundane to how to fight a campaign. The chapters in this part of the book are:
Starting the Campaign
The Army Command
Maxims on Moving the Army
Maxims on Lodging the Army
Maxims on Forcing Passages
Maxims for Defensive Marches
Maxims on Standing Camps & Garrisons
Maxims on Guarding Places
Maxims on Offensive Marches
Giving Battle
The last chapter also has a two-page illustration of an army in the line of battle with all of the frontages of the different troop types. It not only informs you of what to do if you won the battle, but also how to deal with a defeat.
The frontpiece also has a wonderful picture or engraving of Louis de Bourbon Prince de Condé (The Great Condé).
This is a marvelous two book series on the complete ways that armies were raised, trained, and fought in the late 17th century. The author has done so many of us a wonderful service by releasing these in a clear and easily read manner. These volumes are for any reader who is interested in military history, a wargamer, or someone who does historical modeling. Thank you, Casemate Publishers, for the chance to review this excellent addition to the military history genre.
Robert Peterson
Book: Science of Arms: The Art of War in the Century of the Soldier 1672-1699 Volume 2
Author: Stephen M. Carter
Publisher: Helion & Company
Distributor: Casemate Publishers
1793 Patriots & Traitors The French Revolution, Year II By Sound of Drums To get us into the correct mood, here is a compilation of ...

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1793 Patriots & Traitors by Sound of Drums
1793 Patriots & Traitors
The French Revolution, Year II
By
Sound of Drums
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This is quite a hand of historical cards. You have Robespierre(ugh!), Marat (sans his odor), and even Napoleon. |
Science of Arms The Art of War in the Century of the Soldier 1672-1699 Volume I: Preparation for War and the Infantry by Stephen M. Carter...
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For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Science of Arms: The Art of War in the Century of the Soldier 1672-1699 Volume I by Stephen M. Carter
Science of Arms
The Art of War in the Century of the Soldier 1672-1699
Volume I: Preparation for War and the Infantry
by
Stephen M. Carter
For those of us who are very interested in the history of warfare this book is a Godsend. This is not just the author's idea of what took place or was thought of about both the preparations and how the infantry worked in the last years of the 17th century. As the author states:
"This Science of Arms series is based on the original French military treatises and the translated versions published in London by Charles Bill, Henry Hill and Thomas Newcomb in the 1670s and 80s. These cover more than formations and weapons drill. They explain the military practice of the age and when combined, we gain a fresh perspective on warfare. By comparing the details held in the treaties to battle plans and eye-witness accounts, the reader can plug the unsaid gaps that were taken for granted but long forgotten."
The book has a large amount of information, from preparing your magazine, to the artillery of the time and even its construction, and what you should seek to find and see in your Captain General, General Officers, and your General Staff. At this point we have only gone through half of the book! Then we go through a whole section on 'modeling' your infantry, cavalry, and artillery. The book uses the word modeling to show the formations, usage, and even the costs incurred with these three types of arms.
The last part of the book is all about the infantry. From weapons, various exercises, and even to the duties of Sergeants etc. it is all here. It will show you how to advance the 'Swedish way' and how to correctly 'volley attack with your grenadiers'.
So, if you happen to have about 50 friends, and the money, you can equip them and then the book will show you how to put them through the paces. You can teach them all of the steps to arm and fire their muskets and how to use their pikes correctly.
The book is a gold mine for both the military history lover and the wargamer. Thank you, Casemate Publishers, for allowing me to review this excellent addition to my library. I will have a review of Volume 2 of the series coming up.
Robert Peterson
Author: Stephen M. Carter
Publisher: Helion & Company
Distributor: Casemate Publishers
SONG FOR WAR MEDITERRANEAN OPERATIONS FROM INVICTA REX In 2023, I had the good fortune to encounter Invicta Rex games and their prototype ...

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SONG FOR WAR : MEDITERRANEAN OPERATIONS
SONG FOR WAR
MEDITERRANEAN OPERATIONS
Hoplite 2nd Printing by GMT Games The Greeks developed their own unique way of warfare somewhere in the depths of time. Other natio...

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Hoplite 2nd Printing by GMT Games
Hoplite 2nd Printing
by
GMT Games
This is what GMT Games has to say about it:
This is what comes with the game:
4 full-color countersheets
3 backprinted 22"x34" mapsheets
2 Player Aid Cards
Rules booklet
Scenario booklet
Simple GBoH Player Aid
Rout Point Tracking Aid
One 10-sided die
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The Phalanx Counters |
Due to the nature of Hoplite warfare, the maps have to be a bit plain and without too much contour. This is nothing against them it was just the nature of Greek Hoplite battles. The Hoplite Phalanx was even less maneuverable than the Macedonian one, or so we are led to believe. So, the maps have to show us the exact nature of the different battlefields. Indeed, six of the maps have no terrain or contours at all, but this is definitely historical. The maps that do have differences in terrain and some vegetation are nicely done. The counters are the older standard 1/2" in size, with Phalanx counters being 1"x 1/2" in size. Then there is one large counter that is 1"x 1". This represents the double-sized Theban Phalanx, with the Sacred Band included in it, that was used in the two Thebes versus Sparta battles. Because of the sheer number of battles included the hex and counter size we as wargamers were accustomed to are used. They are a bit busy with both a picture of the leader or troop type along with all of the different values needed to play. I did need to hold them close to look at them before I memorized the different troop types etc.
The Rules Manual is 32 pages long. It is your standard fare GMT rulebook. It is in full color and uses double-column printing. It is also chock full of examples of play. Only the normal rules for the game are included in this Rules Manual. You would need to have your own copy of the Simple Great Battles of History 2nd Edition rulebook to use the Simple GBoH versions of each scenario. The Scenario Book is 46 pages long. It is identical to the Rules Manual as far as looks and setup goes. Each of the 11 scenarios/battles starts with a Historical Background write-up. Then we get into the meat and potatoes of the setups and special rules for each one. They also include a 1/2 page or better map with all of the units depicted in their starting position. This really helps with the setup of each scenario. The last four pages are the Simple GBoH rules changes for the game. The Scenario Book is very well done. It is written and shown in a style to get the player up and spearing the enemy in no time.
There is a one-sided player aid that is 8 1/2" x 11" and is made of card stock. It has the Rout Points for both sides along with the turn track. There are six other player aids. These are 11" x 17"fold outs. So, each one has four separate player aid sheets. Each player aid has a twin so that both players can have their own. There are two that are used with the normal rules and one that has the Simple GBoH Charts and Tables.
All of the components together make a grand ensemble to lead even the tyro to the battlefields of Ancient Greece.
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More Counters |
This is a GMT Games synopsis of the Simple GBoH rules:
"Simple GBoH is designed for players who want a faster, less die-roll-heavy version of the GBoH system, while retaining as much of the historical flavor and insight of the original rules."
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The Rules Manual |
The scenarios in the game really make this game one of the best, if not the best, game of the GBoH Series to learn the ropes with. While two of them are quite large, most of the other ones are very small battles as far as counter density. The lack of any different terrain in those same battles makes it even easier. GMT Games has the complexity listed as six on the scale, and a solitaire suitability of eight on that scale. Both scales top out at ten. So, it is an in-depth game but not a game where you would have to read a doctorate thesis to learn how to play, even if you do not use the Simple GBoH rules. Yes, there are a lot of die rolls. There are also a lot of markers. However, the markers do make it a lot easier to keep track of where you are and what you are doing. One of the rules I really like is 6.22 which discusses the Advance to Combat Table to find the rate of movement of your Hoplite troops (This does not affect Spartan Hoplites because of their training and moving to music). You can start your planned move with your Hoplites to find that they have either walked, trotted, or run towards the enemy, throwing your perfectly aligned line of troops into confusion.
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Rout and Turn Track |
My favorite battles to play are the two that match Sparta against Thebes several decades after the Peloponnesian War was won by Sparta. These two battles would be Leuctra and Mantinea, although Coronea is another good pick. I like playing the Spartans and try to beat Epaminondas and the Theban Sacred Band. Why? I have actually no idea at all. I just do. Both are also on the smaller side so you can play them out quicker than the larger scenarios. Time in the 21st century is not on our side. I do prefer to use the Simple GBoH rules also. Not that the full rules are bad, it is again just a time thing.
The game will teach you that your light troops (Light Infantry, Peltasts, Skirmishers, Javelinists, Archers, and Slingers) are not to be disregarded. They can help by causing casualties, cohesion hits, and possibly wound or kill an opposing leader. The cavalry, both light and heavy, are pretty much seen as the red-headed stepchild during this period of warfare in Greece and its environs. In Asia both of them came into their own. In fact, the Persians were horse lords like the Medes before them. They too can be much more useful than you might expect. True, they do not have stirrups but even before they were invented the cavalry was a major arm in Near Eastern Armies. Leaders, and their survival, are essential to your armies. The Activation and Orders parts of the game are simpler than the other GBoH games. The designers wanted to make these as simple as possible in this game. The game is won by making your opponent's army withdraw. This is accomplished by accumulating rout points against your opponent. Each scenario has a Withdrawal Level listed for each side. Once that number is reached or surpassed that army loses. Different troop types and leaders have different rout points assigned to them.
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Simple GBoH Charts and Tables |
This is the 2nd Edition of Hoplite. However, other than fixing some errata this is pretty much identical to the 1st Edition. If you have any interest in the time period at all or you just want to play a great wargame and learn somethings in the process this is your game. So, put on your greaves, cuirass, helmet, and Hoplon and then pick up your spear and join me.
Thank you, GMT Games, for allowing me to review the 2nd edition of this really excellent game, from an excellent series. Take this from a man who was reading Plutarch when my first child was being born. The nurse suggested I put the book down and watch the birth.
Robert Peterson
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