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The Tide at Sunrise A History of The Russo-Japanese War   By Denis and Peggy Warner  The Russo-Japanese war has ...

The Book of The Week The Book of The Week

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



A History of The Russo-Japanese War 

 By

Denis and Peggy Warner




 The Russo-Japanese war has always fascinated me. I have read everything I could about it, that has been written in English. The land war has so many what if moments on the Russian side. As far as the naval war, the funeral procession around most of the world by 'The Second Pacific' squadron is mesmerizing. The fact that this is a rehearsal for WWI just makes it that much more interesting. Machine guns, search lights, and modern firepower should have alerted the major powers what was in store for them.

 I first bought this book when I was a teenager, and now I am on my second aging copy. It just has everything about the war, and also goes into all of the different personalities. This is a picture of General Nogi, who lost two sons in the war.




 I reread it or bits of it on a yearly basis. Funny thing though, I have never looked up any other books that the authors have written. Maybe this book is so good that I think nothing else the authors could do would match up to it. There are more than a few books on the Russo-Japanese War, but when I am asked "Which book should I read on this war?". The answer is always the same, this book.

Stalin's Favorite The Combat history of the 2nd Guards tank Army from Kursk to Berlin by Igor Nebolsin Translated by ...

Stalin's Favorite The Combat History of the 2nd Guards Tank Army from Kursk to Berlin Volume 2 Stalin's Favorite The Combat History of the 2nd Guards Tank Army from Kursk to Berlin Volume 2

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



by

Igor Nebolsin

Translated by






 Stalin's favorite; at one time it would have meant honor. In this day and age, the phrase might be met with a bit of revulsion.

 This is the second volume of a masterful work on the history of the 2nd Guards Tank Army. In this volume we see its history from the battles for Lublin,Warsaw, and finally the capture of Berlin. After the war, it was stationed in East Germany and was actually disbanded in 1997. In 2001 it was reactivated. More than 103,000 of it's troops were decorated with medals and 221 of them were named Heroes of the Soviet Union. After the tank armies success in the Berlin battles is when it became 'Stalin's favorite'. The 2nd Guards Tank Army would have been in the thick of the Battle for Germany had WWIII broken out.

 This is a monumental work that is filled to the brim with combat and after-combat photos, but also contains photos of all of the separate unit commanders that made up the 2nd Guards Tank Army. There are sixteen pages of colored maps of the tank army's various battlefields. The pictures also show you the different lend-lease tanks that were in action with the Soviets, especially Shermans. The author not only shows us its history, but also adds his own conclusions to the write ups of its different combat actions. One of the highlights is the remarks of General Bogdanov's thoughts for the correct order of battle for a tank army, and an appreciation of the correct use of tank armies in combat. For each operation, the author not only gives us the order of battle for the 2nd Guards Tank Army down to the individual tanks, but also the order of battle for their enemies. There are also some remarks from German officers who had to face the 2nd Guards Tank Army. 


General, later Marshal Bogdanov


 The book is separated into three parts. The first 412 pages are dedicated to its use and actions up until the end of WWII. Next there is next an 'afterword' section that details its history for the next fifty years, and even discusses veterans' reunions. After that comes almost fifty pages of appendices.

 For a complete history of a Soviet tank army in WWII, look no further. This is a wargamer and statistician's gold mine for information. You even get a Soviet appreciation of the vaunted German panzerfaust, and its effectiveness. Thank you once again Helion & Company, and Casemate Publishers for bringing us another history home run. 


Robert

Autheor: Igor Nebolsin
Translator: Stuart Britton
Publisher: Helion&Company
Distributor: Casemate Publishers 




I love board games and tabletop wargames, the problem is finding someone else who shares an interest in the hobby, and then finding the t...

Tank on Tank (Digital) Review Tank on Tank (Digital) Review

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!




I love board games and tabletop wargames, the problem is finding someone else who shares an interest in the hobby, and then finding the time to play against them. My wife is my only regular gaming partner, but, understandably, her tastes in theme are a bit more limited than mine. Tactical wargaming just isn’t her thing. Or on the flip side, it might be exactly her thing and bring out her extremely competitive side, getting me in trouble if my Sherman scored a lucky hit on her Tiger. Either way, it’s just not a good fit. That’s why I’m always excited when I hear about a good wargame going digital, now I too can get in on the fun. 





Tank on Tank, from Lock ‘n Load Publishing, is the latest such title to come to my attention. I had heard about the tabletop version several times in the past, and found it a tempting purchase. By all accounts it was a very accessible wargame with a limited scope, but a large fun factor. With the arrival of the digital version, I can play any time against the AI or go online to find a human opponent.



The game features a long list of scenarios depicting armor and infantry fighting across the battlefields of Europe. The “full” game bundle includes both East and West front action, but you can purchase just one front if you prefer. The units take the form of counters representing infantry, AT Guns, vehicles, and, of course, a wide array of tanks. These units move around relatively small hex-based maps trying to destroy each other and control objective locations. The scale is at a sort of abstract tactical level. It isn’t exactly clear how many units a counter represents, but it doesn’t really matter. All you need to know is that units have movement, range, and defense values, be aware of a couple twists for using them efficiently, understand how each turn works, all of which can be learned via a five minute read through the in-game manual, and you are good to go. That said, there is an intriguing amount of depth to how you use your units and their limited actions each turn.

The limited actions each turn is really where the game forces some hard decisions on you, since you often get extra activations, in addition to the default two, but sometimes you don’t. You have to take a moment to consider what your highest priority is, since you might only be able to do one effective movement/attack on that turn. Grouping your units around HQ’s must be a part of your plans, since this lets you activate several units at once. On the flip side, concentrating your units together reduces your overall operational flexibility. Scenarios always have a limited number of turns, and multiple objectives, so when on the offensive you often need to cover a lot of ground in a hurry.


Combat results in the game are calculated by rolling two six-sided dice, adding or subtracting some modifiers, and then comparing to the target’s defense value. Counters are either undamaged or completely destroyed by the result, as there are no “steps” to be found here. This can result in some very wild swings in luck at times. You might attack with four units at once and fail to knock out that pesky AT Gun, but then on your next turn you take a shot at it with a single counter and destroy it. One of my early battles was particularly frustrating, as I watched a lone enemy infantry unit knock out three of my tank counters, one after the other. Of course, it was my rookie leadership that left those tanks vulnerable to attack in the first place.

One must approach this game with the proper mindset to get the most enjoyable result. This is not a game attempting to accurately depict WW2 combined arms warfare, this is a game that wants you to push some counter around a board and watch them blow each other up. Which isn’t to say that there is no strategy involved, since there are plenty of things you can do to increase your chances of winning. Just don’t go in looking for a game where careful positioning and realistic tactics will always win the day, since the dice might not be on your side that battle. If you take the game for what it is, you can have plenty of fun quickly playing a scenario or two or three, and you will find that the luck factor evens out over time.

Replaying scenarios is encouraged by the individual high score charts for each one. Victory is determined by which side scores the most points, earned by controlling objectives and destroying enemy units. More than once I found myself immediately restarting a scenario that I just won, simply to see if I could win by a greater margin. This also reinforces the idea that this game is meant to be simple and fun. You can blaze through a scenario, making some mistakes, and then play it again and do better, all in one lunch sized gaming session. This makes Tank on Tank an ideal game for wargamers like me who usually have small windows for gaming each day. I can hop in, turn some tanks into smoldering wrecks, then get back to real life. I kept track of time while playing several scenarios in a row, and found that many could easily be played in less than ten minutes.

Graphics and sound in Tank on Tank are relatively simple, but nicely done considering the transition from physical to digital. Tank counters throw up dust trails as their engines rev and the counter moves about, each attack features a shell being lobbed through the air and exploding, and air attacks are visualized by a fighter buzzing across the screen. There are snowflakes that fall on “snow” turns, a condition which also has important effects on the gameplay. The sound effects are all nicely done, with music that is pleasant and never distracting. The UI is clear and readily displays all of the information you need to play the game, with big buttons that are satisfying to click on, especially the fire button!

The AI will give you a good fight in pretty much every scenario. Early on I found that it bested me repeatedly, but once I nailed down the game mechanics the battles tended to be close run wins more often than not. I actually watched what the AI did at times to figure out how best to play the game as I was learning the ropes. The relatively simple structure of the scenarios and combat mechanics means that if the AI does make a major mistake, it won’t hamper your fun at all.




The game also features a multiplayer mode, where one can play out many of the same scenarios against a real live opponent. Unfortunately, I was never able to find a public match, despite waiting for an opponent to join my game for 30+ minutes as I wrote this review. It would be nice if there was some kind of indicator showing if anyone else was even in the multiplayer lobby. I can only assume the game would be great fun to play online, especially with friends.

A recent patch added the ability to create your own scenarios and campaigns, if you digest everything the game has and want some additional variety. However, doing so will require an extra bit of dedication, since units and their initial positioning must be done by writing some lines of “code” in notepad. Nothing too difficult really, but don’t expect to just click the map in the game and add units. Perhaps that kind of functionality will be added in later. It does not seem that you can create or modify the actual maps in the game. It would be nice if you could do so, since there are only a limited number of maps available, and many are simple variations of just a few unique maps. I suppose these are the same maps available in the physical version of the game, but it seems a waste to not take advantage of going digital by offering a wider selection, or letting players create their own.

Whether this game is worth your gaming dollars depends on what you are wanting it to be. For $40, one can get much meatier wargaming fare, but maybe meaty isn’t what you are looking for. If you are seeking a well polished game that lets you load it up and get into the action in a matter of mere seconds, then this could very well be worth the price. You can get your wargaming fix in fifteen minutes or less, no muss, no fuss. However, if you are averse to random rolls of the dice winning or losing a battle, steer clear. You will have the occasional match where absolutely nothing goes your way, despite making all the right decisions. This is a game that is meant to be quick, simple, and fun, and it succeeds in checking all of those boxes. I see myself playing bite sized bursts of this game for a long time. The icon is always there on the edge of my PC desktop, taunting me to go back for one more round.





- Joe Beard


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Tank on Tank for Windows (Mac version in the works) is available directly from LnL Publishing at http://store.lnlpublishing.com/

Just updated the WINGNUTS Sopwith Triplane build by Mike Norris over in the model making section. CLICK TO ARTICLE

Sopwith Build Updated Sopwith Build Updated

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Just updated the WINGNUTS Sopwith Triplane build by Mike Norris over in the model making section.

http://www.awargamersneedfulthings.co.uk/2016/07/sandbaggers-wingnuts-build.html

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