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For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
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Typhoon Over Moscow by T Broderick and Death on the Volga by T Broderick Again my book of the week visits WW2 and th...

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Typhoon over Moscow and Death on the Volga. My Books of the Week.

Typhoon Over Moscow by T Broderick
and
Death on the Volga by T Broderick
Edit: Sadly it's unlikely to be anymore, just noticed the publication dates!
FINAL ACT The Dials! The Dials! Ok, I ' ve got your attention. Now, can the game hold it? Well, this certainly is ...
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
FINAL ACT
Only the cardboard swamp and minefield look rather ordinary among such well finished pieces. Once again, I can't help drawing you back to the dials.
Admittedly, dials have become something of an in-thing in the gaming world, from Glass House's production wheels to Tzolkin 's gears and, perhaps most recently Scythe's Combat dials. But these really are the piece de la resistance. Though the pointers are made of plastic, they are solider than any others I've come across and, most important, already assembled and secured in quality machined, metal units.
The map too is an attractive production with strong, vibrant earthen colours that are echoed in the orange and brown shading of the berms.
The rules do an excellent, clear job of explaining play, but are barely more than four pages long. As you can see below, text is fairly brief, well-laid out and attractively illustrated.
Before you reveal and move your tanks, you place each tank's wooden shell in one of the square's of the tank's fire arc. In the photo above, you can see several images of how terrain affects that fire display. You then reveal your control panels and move your tanks.
So, combat boils down to a game of "guesstimate". You work out which squares your opponent's tanks can potentially enter and your shells can hit and then try to guess which ones he/she has chosen. This factor alone [reinforced by the ultimate goal of the game being to get one of your tanks into the enemy's area designated Last Line of Defense] has led me to struggle to find players among my gaming circle, both of Euro gamers and wargamers, willing to give Final Act a try.
Though the initial secret placing of terrain and tanks lends variety to each game and there is no doubt of the physical quality of the game's production, ultimately I've found reactions have uniformly been that this is a delightful product and excellent for introducing children to the fascinating world of wargaming, but with very limited appeal to an adult market.
Final Act is published by Tyto Games and can be pre-ordered on their website tytogames.com
Afghanistan '11, developed by Every Single Soldier and published by Slitherine, is the sequel to Vietnam '65. This new title ta...

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Early Access Preview: Afghanistan '11 - Part 1
Afghanistan '11, developed by Every Single Soldier and published by Slitherine, is the sequel to Vietnam '65. This new title takes the established formula of fighting an insurgency, while winning over the hearts and minds of civilians, and adds several new layers to it. The game is scheduled for release later this month on March 23rd, so I thought I would do a preview consisting of an AAR (After Action Report) to give you an idea of how the game plays.
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Scenario Selection Screen |
In Vietnam '65, there were no distinct scenarios, only a randomly generated map which always asked you to complete the same set of general victory conditions. Afghanistan '11 includes an 18 mission campaign in which you must complete specific objectives in addition to the normal gameplay loop.
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Scenario Briefing |
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The Strategic Map View |
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The road from HQ (bottom right) to FOB Bravo (upper left). |
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The convoy sets out. |
Political points are used for pretty much everything you do. Requesting reinforcements, building new FOBs or roads, and even moving units around costs political points. You have to balance between using enough to get the job done (so you can generate more points) and overstretching yourself to the point that your forces become ineffective, as you cannot do as much once you run out of points. This number can even go negative, so you have to be careful.
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Trouble ahead. |
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An Apache attack generates mixed results. |
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Heavy Artillery. Look at that range! |
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The FOB artillery can now cover the central region of the AO. |
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An opium field spotted north of the right village. |
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The Taliban shows up. |
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More Taliban! |
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An ideal sight! |
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Cast your vote. |
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My second convoy runs into trouble. |
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My Chinook bites the dust. |
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The situation as it stands on Turn 11. |
The elections will conclude next turn. Hopefully the Coalition friendly candidate will win, and the momentum will shift back to us.
Look for Part 2 very soon!
- Joe Beard
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