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The Luftwaffe Over Germany Defense of the Reich  by Donald Caldwell and Richard Muller   This book has a ton of...

The Luftwaffe over Germany Defense of the Reich by Donald Caldwell and Richard Muller The Luftwaffe over Germany Defense of the Reich by Donald Caldwell and Richard Muller

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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 This book has a ton of information on the daylight defense of German skies during World War II. The authors toiled ten years to bring this excellent history to us. It is filled with facts and figures, but also has 160 photos and numerous maps and diagrams. One of the main points, if not the most, that the authors show us is that before the start of the war Germany gave no thought to defense against bombers. The high command seemed to believe in all of the writing between the two wars that said that "the bomber would always get through". Germany's strategy was to hit first and hardest and let defense be damned. Unfortunately for them, the small pin prick daylight raids up until the beginning of 1942 were dealt with easily by the small slapped together air defense that they had at the time. This led the high command to believe that they did not have much to worry about as far as daylight bombing. The appearance of the U.S. Eighth Air Force would prove them wrong.

 The book continues to show how the off the cuff arrangements for daylight air defense were progressively upped until most German fighters were brought back to Germany to help defend their nation. The various personalities and their successes and failures are shown us, such as Goering, Galland, and Milch etc. The authors have also used many first person accounts to show how the air war over Germany was experienced by the Luftwaffe. The book is filled with many tidbits; one explains that the B-24 bombers had to fly in formation a few thousand feet lower than the B-17 bombers. I had always wondered why the B-24 with its larger payload was not more extensively used in Europe. All of the different steps in the technology war over the skies of Europe including radar and planes are shown by the authors. The gradual loss of the air war by Germany is described, and the desperate measures the Luftwaffe was forced to use. Ramming and the near suicidal use of the Me-163 are gone into. 

  Looking for a better book on the German air defense of the Third Reich in daylight during the war would probably be a useless endeavor. The authors have shown that it was a much closer battle than is usually shown to us. The personal accounts show exactly how much the German fighter pilots were wary of taking on American bomber streams, and for good reason. This book belongs on the shelf of anyone who has an interest in the air war over Germany from 1939-1945.


Robert


Book: The Luftwaffe Over Germany Defense of the Reich 
Authors: Donald Caldwell and Richard Muller
Publisher: Frontline Books
Distributor: Casemate Publishers

The Operational Art of War IV by   Slitherine and Matrix Games    "It's here, it's here, let the b...

The Operational Art of War IV by Slitherine and Matrix games The Operational Art of War IV by Slitherine and Matrix games

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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 "It's here, it's here, let the bells ring out, and the banners fly; feast your eyes on it, it's too good to be true, but it's here." With a little help from Bugs Bunny's genie, I am pleased to announce the arrival of 'The Operational Art of War IV'. TOAW has been with us for almost twenty years. Originally designed by Norm Koger and released by Talonsoft in 1998, this is the fourth (actually more) in the series. The game is a throwback to the times when a gamer would buy the entire battles of Napoleon or Civil War instead of just one or a few. The game shipped with more than 200 scenarios, but the release of new and older ones ported over to the updated engine is growing each day. These scenarios have been released in just the last few days:

Franco-Prussian War
Bitter Victory Sicily PO version (AI)
Coral Sea 1942 PO version (AI)
Bocage Hell  - Normandy at 1 km a hex
Europa 1947


 To go into the reasons that a person who owns TOAW III would want to buy the new version, I will let Slitherine and Matrix games give us a short run down, and then post a link to a discussion. The store page has these items listed:


"New naval warfare features

  • The modeling of ships has been improved. Instead of treating ships as a single piece of equipment, like a gun or a squad, they are now treated as complex systems that incur damage in combat. Ships have new armor, durability, accuracy, speed, and agility parameters.

  • Embarked units no longer employ their own strengths in defense. Naval combat now evaluates attackers’ Anti-Naval strengths as individual shots/planes – employing their shell weights to determine armor penetration and resulting damage.

  • Sea Interdiction can now be employed by aircraft, ships, and coastal guns. Ships subjected to sea interdiction fire counterbattery back (or, in the case of carriers, counterstrikes). 
New Supply system

  • There is now an intermediate supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. A new parameter called the Overextended Supply Threshold has been implemented. That is the location supply value below which locations are overextended. Units in such hexes will function somewhat between how supplied and unsupplied units function. The result will be that it will be much more difficult for units to press on at red-lined unit conditions from such locations.

  • Motorized unit movement over improved roads can be set by the designer to be less than one MP per improved road hex (for example, ½ MP per hex). If optioned, this affects supply in that supply lines traced over improved roads will extend proportionately further than over other terrain, like regular roads. Note how this would especially affect desert scenarios.

  • The limit of 50% unit supply recovery per turn has been lifted. 
Other game features

  • Range Limits: Ranged units can have their nominal ranges player limited. This can be used to tailor bomber ranges to match fighter cover ranges or to make units with multiple range equipment operate within the range of the shortest-ranged equipment. The DBR will reflect the modified range.

  • Deployment Recovery: Ranged units retain their deployment states after combat and ground assaulters can recover theirs if a planned combat is canceled.

  • New Bridge Destruction Rules: There is an option to limit bridge hexes (for destruction purposes) to locations where the road feature graphically crosses the river feature.

  • Combat Report Review. Combat reports are saved in the pbl/sal files for review by both players during their player turns.

  • Adaptation of Matrix’s PBEM++ system."

   This link will take you to a post by 'Curtis Lemay' from the Matrix games forum that has a more in depth list of the game changes that are too numerous to list in this review:



  This is a post from one person who designed a scenario for the game 'Oberst_Klink':


"Well... $39 gets you... 72 cans (12fl.oz) of Milwaukee's Best in WV (at least when I was there), excluding the pills for reducing acid reflux. Now, seriously. The additional features (see Bob's reference) are more than worth it. As for me, I don't care about the UI; I want the inner works (under the hood?!) to be better than those of its predecessor. And they are. If I compare how the AI acted at my Tutorial '41 and now...woooo! The friggin' bugger even gave me a hard time! And I created the scenario to be a... walkover? As for me; I rather skip heartburn after 72 cans of MB's :)"


  To understand my take on the game, you have to know two things. I really have no interest in the North African WWII campaigns at all, and especially the later Tunisia campaign. I have read about both, but neither, especially the latter, has really caught my attention. For no particular reason, I fired up the 'Kasserine 43' scenario from the first screen. To be honest I was overwhelmed by the amount of the other scenarios to choose from. I fully expected to play one or two turns and then switch to a WWI scenario. The UI changes and the whole game presentation seems to be different in a new and exciting way for the better. I am now on the eighth turn of 'Kasserine 43' and I couldn't be more engrossed or happier. I have owned every iteration of the game that has been released. I have also played board wargames since the 1960s and computer ones starting in the very early 1980s. I have not been so engrossed by a pure wargame in many a year, and never by a scenario that I don't even enjoy reading about.



   
 I have taken Kasserine, and with four turns left I have an overwhelming victory, but the Free French and now the English are coming in as reinforcements. I think I have shot my bolt, and now I need to hang onto to the different victory point hexes I have. 





  Just as in history, the Kasserine attack was really just a spoiling one, and never had the forces needed to turn it into much more than that. I am pretty sure that my forces are now heavily outnumbered and even if I win this fourteen turn scenario, it will not really change the campaign one bit.




 I have no intention of wasting my troops with an attack, but I wanted to show the 'Combat Planner' screen. It is a godsend, and feels like having a chief of staff to turn to. 




 So my first fully played through game/scenario about the North Africa campaign is over. The Allies in the end did not have the overwhelming might I thought they would have, but still I was on the defensive. In this day and age where every minute of our lives count, it is still amazing to me that this game pulled me into a historical campaign that I never read about anymore. My gaming is almost always commanded by my reading. I read about a particular historical campaign, and then open up a game that deals with it. What might get the book publishers happy is that I am thinking of picking up a book about Kasserine. For a game to be able to have that impact, and not the other way around, is pretty amazing to me.




 This is a tiny scenario compared to the rest of the gaming goodness that is included with the game. Here is a screenshot of a much larger one that you can get lost in. This a shot of the 'Barbarossa 1941' scenario:




 This is a shot of the above scenario's bigger brother 'FITE II'. Fire in the East is the monster of monsters eastern front scenarios that comes with TOAW IV. Please, someone work on getting this beauty an AI.




  This is a screenshot of one of my favorite scenarios, the 1918 German offensives.


 


  This is a zoomed out shot of the Pacific War at 25 km per hex.



  This is the same scenario zoomed into New Guinea. 


 
   If you have never bought into the franchise, now is your time. For less than dinner with a friend, you will get enough gaming greatness to last a lifetime. For those of you like me who have every single one of the TOAW games and the old manuals it is well worth the money to invest again in the games future.

 I haven't even touched upon the new and vastly improved naval warfare. This part of the game has made Pacific Ocean scenarios and Mediterranean ones actually enjoyable. The AI in all of the scenarios I have tried seems to play much harder than I remember. The dedicated team that worked on updating this already great game to the level it is at now should be congratulated. I, for one, say thank you.


Robert 

Marshal Ney at Quatre Bras by Paul L. Dawson     Within the first chapter of this book, the author shows us the...

Marshal Ney at Quatre Bras by Paul L. Dawson Marshal Ney at Quatre Bras by Paul L. Dawson

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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 Within the first chapter of this book, the author shows us the two most important reasons for the failure of the 1815 Belgian campaign. First, the French Army had some royalist officers and men who defected to the Allies. The amount of these defections are usually glossed over in other books on the campaign. Second, without Berthier as Napoleon's chief of staff, the Imperial headquarters seems to have been run in a very sloppy manner. Officers did not know where all their troops were, and many messages between the different staffs seem to have been missed. While not a competent field general, Berthier deserves to be listed as one of the best chiefs of staff ever. His not returning to serve under Napoleon in 1815 is probably one of the key reasons for the failure of the campaign. As far as the desertions, the author states that four Carabiner officers deserted on the field of Waterloo.

 The author does a very good job of detailing the performance of Marshal Ney from the 15th to the 18th of June 1815. He shows that Ney was handicapped by a lack of staff when he was appointed to the command of the left wing of the French Army by Napoleon on June 15th. Mr. Dawson shows how unnaturally timid Ney was on both the 15th and 16th of June. He goes on to show how nearly maniacal Ney became on the field of Waterloo. Unfortunately, we have only the written orders from the campaign, but the accompanying verbal orders have been argued about for more than two hundred years. In the author's eyes, among others, Ney lost the campaign by ordering d'Erlon's 1st corps away from the edge of the Ligny battlefield to help Ney at Quatre Bras. Of course, some of the blame also rests on d'Erlon for following Ney's order and not Napoleon's.

 The book shows the battle of Quatre Bras in all of its details and changes of fortune from French to Allied throughout the battle. The charge of Kellermann's Cuirassiers is explained by the author to be not as suicidal as is sometimes written about. The book comes with a one page colored map of the battle, and seven pages of colored photos of the different places on the battlefield today.

 The author shows that Ney unequivocally was sent, and received, a message from Napoleon that made it plain that Napoleon intended Ney to be part of a 'manoevre sur les derrieres' (move onto the rear) of the Prussian Army at Ligny. Ney's capture of Quatre Bras was supposed to be a movement to forestall Wellington being able to move to help the Prussians. As the book shows, Ney was hardly the best Marshal for Napoleon to have picked to have a ? command. His track record in 1813 should have precluded him in this command, but Napoleon had only so many Marshals to choose from.

 Whilst Ney was nicknamed by Napoleon 'the bravest of the brave' (look at his exploits leading the rearguard from Russia), he was not the smartest of the smart. If Davout or Soult had been in charge of the left wing, they probably would have captured Quatre Bras, and d'Erlon would have helped crush the Prussians at Ligny, thus making the Prussian Army unable to intervene on the field of Waterloo. Ney was the only marshal charged with treason after the second fall of Napoleon. This brave man was sentenced to death, and shot by firing squad.

 Ney's supposed comments at his execution were " Soldiers when I give the command to fire, fire straight at my heart. Wait for the order. It will be my last to you. I protest against my condemnation. I have fought a hundred battles for France, and not one against her ...soldiers,fire!"


Robert

Book: Marshal Ney at Quatre Bras
Author: Paul L. Dawson
Publisher: Frontline Books
Distributor: Casemate Publishers

Honoring Those They Led by Mark C. Yerger and Leslie K. Fiorenza    This book is very different than what I had e...

Honoring Those They Led by Mark C. Yerger andd Leslie K. Fiorenza Honoring Those They Led by Mark C. Yerger andd Leslie K. Fiorenza

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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   This book is very different than what I had envisioned by its title. I assumed it would just be a litany of German World War II awards with a list of the recipients, and maybe some short bios of some of the different awardees. This book is much more than that. In this book, you will not find aces or Uboat commanders. It is strictly about German field commanders. Some of the names will be familiar to some, and some will not. Keitel, Halder, and Runstedt's careers are described in the book. It also shows the decorations they were awarded, and for what reasons they became bemedaled. The careers of Herbert Gille, Hans Hube, and Martin Grase are also shown to the reader. A chapter is also dedicated to the Spanish commanders of the 250th Infanterie Division. 

 As to be expected, the Knights Cross (Ritterkreuz) and its variants (oak leaves, swords, and diamonds in order of rank), are detailed in the commanders' lives. The German Cross in Gold, and when its recipients received it, is also delved into.

 If you are looking for a list of the different World War II German medals and their recipients, look elsewhere. If you are looking for short biographies of German Army and SS, mostly Army/Heer and the late war time period and the medals awarded them, then look no further. The book is also illustrated with many actual examples of the various awards' written certificates. The authors have liberally supplied the book with pictures of the awarded men. Most of the pictures are formal portraits of the officers, and many are of them receiving their awards from Hitler. Nine German Army commanders were awarded the highest (at the time) version of the Knights Cross with diamonds, along with two SS commanders.


Robert

Publisher: Helion & Company
Distributor: Casemate Publishers
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