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Against The Odds magazine #42 With The Game: A Thunder Upon The Land: The Battles of Narva and Poltava   This will be a...

Against The Odds Magazine Issue #42 With The Game: A Thunder Upon The Land: The Battles of Narva and poltava Against The Odds Magazine Issue #42 With The Game: A Thunder Upon The Land: The Battles of Narva and poltava

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



The Battles of Narva and Poltava







 This will be a two part review. the first part will be about the magazine itself, and the second part will be about the game 'A Thunder Upon The Land'. 

 I love food, a picture would prove it. However, if given a choice between reading and eating, food for the mind or soul wins every time. Wargaming magazines have been around for about fifty years or so. They have usually been filled with pretty pictures, but we really do read them for the articles. To think of Jim Dunnigan wandering about in his pajamas and a pipe in his mouth is a bit disconcerting. He is, however, our Hefner (I know S&T started earlier, but it really took off under him). 




 This is my first Against The Odds magazine. I have to save I am mightily impressed. Physically, the magazine is impressive. The maps are especially well done and extremely informative. I have been reading about Charles XII of Sweden for fifty years, so I was very surprised to find new information about him in the background article. I learned that unfortunately Charles XII was an object of hero worship by the Third Reich. The other articles are just as well done as the article about the game history. This will not be my last copy of ATO by a long shot, and I can recommend it to any wargamer.





 Magazine wargames have always gotten a bad rap for some reason. I have never understood why. Some of my favorite games, and gaming moments, have come from them. The rules of this game are sixteen pages long. Physically, they are of the same high quality as the rest of the magazine. One excellent part of the rules is that you can take out the two middle pages of the magazine and have a players aid sheet for both players. There are actually two separate tactical games included. One is the Battle of Narva in 1700, and the other is Poltava in 1709. The map is two sided and is large at 22" x 34". I can say it is one of the best magazine maps I have ever seen. The colors and drawings are extremely well done. The counter colors are vibrant, and they are easy to read. The counter attachment to the cardboard sprues and the left over cardboard on the counters is the only thing about the game that is middle of the road.  







 Narva is either looked at as a master stroke, or the luck of a madman. Poltava is described as a bad piece of luck, or the comeuppance that Charles XII deserved. I believe that Poltava could very well have turned out differently had Charles not been wounded before the battle. Charles had the very bad luck not to have been killed by the bullet that shattered his foot. If he had been killed, his unbroken string of victories would be looked at differently, and Poltava would have been blamed on others.





 The Russian Army that you either command or fight with in Narva is nowhere near the Russian Army of Poltava. So the game shows the progress of the Russian military through the years of the Great Northern War.




 Tsar Peter I was very busy in his reign. He almost single handedly pulled Russia from the Middle Ages to the eighteenth century. he did this by literally pulling his nobles by their beards as they were kicking and screaming. 

 The game sequence is as follows:

Initiative Determination phase (on turn one of both games, this is by default the Swedish player)

Activation Phase
  Command Activation Segment
  Out-of-Command units Segment

End Phase
 Replacement Segment
 Recovery Segment
 Victory Determination Segment

 The game comes with zone of control, facing, and command rules. Morale and disruption also play a big factor. These are pretty much what you would expect in a tactical wargame of the early eighteenth century. 


Narva Map


 The player with the initiative uses an AM (Activation Marker) to activate units that have a LOC (Line of Command) to its command leader. This LOC has to be four hexes long, counting the units hex, but not the leaders one. The rest of the AMs are put into a container to be pulled randomly. There is also a 'High Command' AM that is available to each side in the Battle of Narva scenario, but only on the Swedish side at Poltava. This will allow certain listed units to activate once more even though they may have done so with their normal activation marker. In the replacement phase, a unit that does not move or take any other action and is within command range of certain command units, allows the unit to be flipped back to its original strength. The recovery segment is where units that are disrupted or routed can attempt by die roll to rally. Victory is determined by capturing certain hexes, or by unit step loss or leader elimination. 


Poltava Map


 The game has rules for cavalry charges and counter charges. Infantry charges, a Swedish favorite, are also represented in the game. One rule that sticks out is that infantry can form square. From my reading, I believe that historians are still arguing about when the infantry square came into being, so I was a bit surprised about the rule. The game also comes with many optional rules. You can add volley fire to the mix and use it to increase your chances on combat results. There is also a 'Swedish Desperation' optional rule. If the Swedish player has the initiative and is losing the game, he can make a die roll on the 'Desperation Attack Table'. This will show you how many desperate attacks the Swedes can make that turn. One unit in an attack has its attack factor doubled for the attack, but suffers disruption immediately after it. One optional rule that is not really represented is having Charles XII not wounded at the time of Poltava. There is an optional rule to have him appear in the Poltava battle but he does not turn up until turn four. Charles was actually dragged around the battle in a litter, but was not really able to influence the outcome at all. The Swedes saw him as a good luck charm. His military skill and Swedish morale could very well have turned the tide at Poltava.

 The rules for the most part are easy to read and understand. The designer Paul Rohrbaugh has been very helpful to people with rule questions on BGG. 

 The games play out much like in history. At Narva the Swedes attacked in a snow storm, and they were not even supposed to be near the Russians. Charles broke most of the rules of warfare at the time, and in doing so won a spectacular victory. On the other hand, the Russian Army at Narva is brittle and the rules for that scenario help to make it a historical battle. Poltava is thought by some to be completely unwinnable by the Swedes according to most historians. As the Swedish commander, you have to fight through a line of redoubts and then actually attack a fortified Russian camp; and did I mention the Russians have plenty of artillery? Even with Charles able to conduct the battle, it is a very hard task. Under the historical conditions with both Swedish commanders hating each other it is almost impossible. I like these two games. One of the big reasons is that the designer did not fiddle with history to make it more 'gamey', and to give each side a level playing field. The optional rules, if you choose to use them, do add a little more historical flair to the games, but also make it a bit easier at times on both sides. 




 Unfortunately, the battles of Charles XII and his generals have not really been made into too many games. The most produced game of this war is usually Poltava. I will admit that being of Swedish descent I have always had a love and hate relationship with the battle. For the longest time it was the only battle that you could game, but the situation is a desperate Swedish attack into Russian field works with really no other option. With the Battle of Narva, the Swedes can decide exactly where and when they will attack. The treatment of both battles in this game are first rate, and anyone who is interested in the time period should check them out.

 
Robert



German Heavy Fighting Vehicles of the Second World War by Kenneth W. Estes  This book is only about the German heav...

German Heavy Fighting Vehicles of The Second World War by Kenneth W. Estes German Heavy Fighting Vehicles of The Second World War by Kenneth W. Estes

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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 This book is only about the German heavy fighting vehicles that were actually built to some degree. This book does not include the Third Reich's flights of fantasy, or designs that were still on drawing boards. From The Tiger I to the E-100 these vehicles were either used in battle or at least had a hull manufactured.

 The book starts with German tank development from 1918-1939. Then there is a small chapter on the German heavy tank program in general.

 The next part of the book has separate chapters on the various types of heavy fighting vehicles, from the Tiger I to the Sturmmorser Tiger (Sturmtiger). It then continues with a history of the numerous German heavy tank, or antitank, units in the war. The middle of the book is filled with sixteen pages of colored photos, most of them of the inside of a Tiger II.

 The most interesting part of the book are the five appendices. These are either US or British evaluations of German heavy tanks, or interrogations of German engineering doctors involved in the production of them. In the epilogue, there is a list of all the remaining German heavy fighting vehicles that can be seen, and what museum they are in. The small amount of them remaining means that few of us will be able to see any of them in person.

 One of the recurring themes of the book is the detrimental effect Dr. Ferdinand Porsche had on the German heavy vehicles program. His interjections into most of the programs seem to be a Godsend to the Allies. From what the book shows, he should have stuck with Volkswagens and race cars.

 The author also shows us that the hurried nature of the development of these behemoths led to tons of teething troubles. We are also shown how the actual engine development lagged far behind the rest of the parts of these vehicles. The engines and transmissions of these large tanks and tank destroyers were always their Achilles heel.

 This is a well written book for the military reader to see the inner workings of German engineering and back story to the development of these vehicles.

Robert

Publisher: Fonthill Media
Distributor: Casemate Publishers

War of The Rats: Stalingrad by  Russ Schulke of 626 Designs LLC  "War of the Rats: Stalingrad” NEWS We recentl...

War of The Rats: Stalingrad by Russ Schulke of 626 Designs LLC War of The Rats: Stalingrad by Russ Schulke of 626 Designs LLC

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

War of The Rats: Stalingrad


by


 Russ Schulke of 626 Designs LLC 



"War of the Rats: Stalingrad” NEWS

We recently touch bases with Russ Schulke of 626 Designs, LLC and asked about the status War of the Rats: Stalingrad boardgame.

“It has been a busy year; most of this time has been directed to updating the new game to meet the parameters of the boardgame section of the U.S. Copyright Office.

Last winter, a few members of the Winterfest Wargamers club playtested the airwar and the Volga Flotilla components of the game. The playtesting went well, and clearly showed the conceptual charting results and the reality of the actual gameplay, changes were made.

Last month, I purchased the rights to the game box artwork from the Mary Evans Picture Library. This artwork was first published in the Illustrated London News, 23 October 1942.

Last week, Greg S. (1990, University of Cambridge) joined the team and will be the lead proofer (quality control) for the map, scenario sheets, charts, and tables. Hopefully, his Queen’s English will come in handy.

A formal webpage should be up mid-summer and right now I am still assessing the P500 (Pledge 500) or Kickstarter route to release the game"
 

 Box Artwork



Game map: 3 sheets 35"x 60" (Total size 102" x 60") 1" overlap per map. The map folds are strategically placed, and each sheet can be folded to the minimal size for most scenario requirements. Alternatively, you can back-fold and add a few more maps printed charts. The game comes with a complete set of hand-held aids, charts, and tables. This project was created with AutoCAD (85%) and Photoshop (15%).


Game map: Game Scale: Company/Platoon  Hex scale: 300 meters  



Game map: The game map was created from 1942 German reconnaissance maps tied to GPS. 220,000 buildings and factories represented, the digitizing and colorization took about five months total.  


River crossing tracker: Units of the Volga Flotilla are preparing to cross the Volga River. 
 
 

Day tracker (morning/afternoon/night), weather and river ice tracker.


 Thank you Russ, for the update on what is shaping up to be a great game about Stalingrad. 

Waterloo The Truth at Last Why Napoleon Lost The Great Battle  by Paul L. Dawson   To merde or not t...

Watrloo The Truth at Last by Paul L. Dawson Watrloo The Truth at Last by Paul L. Dawson

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

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  To merde or not to merde, that is the question. Did General Cambronne say it, or did he utter "The Guard dies but never surrenders", or was he as this book says lying unconscious on the ground? 

 This book is large at roughly 500 pages, and it is jam packed with first person accounts of the battle. What makes this book different from so many others is that these accounts do not gel at all with the history as we have been told until now. We have been taught through word and screen that the Old Guard was destroyed by English troops. The author shows more than just a few accounts that say the Old Guard was actually destroyed by the Prussians. Another 'myth' the book tries to do away with is why the French attack was so delayed. We have been taught it was because of the condition of the ground that morning. There are many accounts and the author shows us that the French were just not ready to attack early. The author also questions if this army was one of the better ones that Napoleon commanded. This has been put forth in many written accounts of the battle.

 Mr. Dawson backs up his assertions with a lot, and I mean a lot, of facts and figures. The book can stand on all of the points the author shows that can be backed up by figures etc. The only problem with these first hand accounts is what if they are not correct, or are remembered incorrectly? 

 This book is one that everyone should have in their library, whether they agree with all of its findings or not. It is good to have a book that makes us question what we have believed in for the past two hundred years. The only thing I can fault the book for is a total absence of maps. A map to show where the author believes the Old Guard was destroyed/surrendered would have helped the reader to understand what exactly, and how much, the author was trying to correct the historical record. Even with the lack of maps, it is still a great book for a reader to ponder over. Do yourself a favor and read the author's other books on the campaign.

Robert

Book: Waterloo: The Truth at Last
Author: Paul L. Dawson
Publisher: Frontline Books
Distributor: Casemate Publishers


 
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