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Ghost Panzer: Band of Brothers Remastered by Worthington Publishing    The game series name is based upon the S...

Ghost Panzer: Band of Brothers Remastered by Worthington Publishing Ghost Panzer: Band of Brothers Remastered by Worthington Publishing

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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  The game series name is based upon the Saint Crispin's Day Speech, from Shakespeare's Henry V. These are some of the words that the bard puts in Henry's mouth the day of the battle. 

 "We few, we happy few, we band of brothers.
For he today that sheds his blood with me
Shall be my brother; be he ne'er so vile,
This day shall gentle his condition.
And gentlemen in England now abed
Shall think themselves accursed they were not here,
And hold their manhoods cheap whiles any speaks
That fought with us upon."

 Sorry, I know everybody knows it, but it still puts a lump in my throat.





  This game follows the 11th Panzer division through four years of war on the East Front. The divisions first commander was Crüwell later of Afrika Korps fame. The original troops of the division came from Silesia in Germany. This is the part of Germany that Frederick The Great stole from the Hapsburgs, and fought two wars to keep (War of The Austrian Succession, Seven Years War). 

 The game is on a tactical and squad level. The system is meant to replicate reality on the World War II battlefield without burying the player in a ton of rules. The rule book is set up to give you all of the rules, but also tries to show and walk you through any instance that may appear in the game.


Player Aid/Terrain Chart

 This game is different than most tactical games in a few respects. First, instead of just a battle or campaign you get to follow the Ghost Panzer Division from the start of the War in the East until almost the end of it. Second, there are no leader counters. Leadership is added into the counters' stats already. Third, the game has no CRT. I will post a bit of the designer notes:

 "Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed"


Scenario Booklet


 So the game focuses much more on the morale side of battle rather than focusing on just casualties.This also increases the fog of war. So not only do you have to guess what your opponent is doing, but also wonder if your troops will follow orders.


Map Section

 The game comes with seven double-sided geomorphic maps that are 8 1/2" by 11". The hexes are large and are meant to represent forty yards across. The maps can be joined in all different ways to represent the battlefield being played on at the moment. The unit counters are large, at 7/8 inch in size. The action counters are 1/2 inch in size. The illustrations on the counters are well done, and represent infantry, tanks, planes etc. The numbers and other info on the counters are also large and easy to read. 


Rule Book

 The game comes with two player aid cards that have the terrain charts and situations chart on the back. The rule book is twenty pages long. It has two pages of play examples in it. There is also a glossary and an index of the rules. The scenario booklet is just as nicely done. All of the booklets and the aid cards are in color and are relatively easy to read. It would have been nice to see the rule book in larger print, but it has so much in it that it would then end up to be thirty to forty pages long. I have seen people posting about how long rule books make them not look at the purchase of a game, even if the game might interest them. So, this might have been for the better. The rule book is this long because it is for the whole series of the 'Band of Brothers' games. So if you learn or have the rule book for one game you now know the whole series. The scenario booklet comes with fifteen scenarios. As mentioned, the scenarios cover most of the war so the player gets to use a plethora of equipment on both sides to experiment and play with. One good thing about the counters is there a lot of them. One bad thing about the counters is there are a lot of them. The counters are large and thick, which is nice, unless your are trying to cut them away from the cardboard sprue. You will definitely get a workout of your scissor hand.


Counters


 The sequence of play is as follows:

Command Points Phase: Each player receives a certain amount each turn
Operations Phase: This is the phase where most movement and fire takes place
 Movement
 Infantry Fire: This actually includes tanks and guns also
Suppression and Morale Checks; MC in the rule book
Opportunity Fire
Final Opportunity Fire: This is for units that are marked 'used'
Rout Phase
Melee Phase
Recovery Phase

 Their are also special rules for the following:

Special Anti-Tank Weapons: Piats, Panzerfausts etc.
Flamethrowers
Mortars
Fortifications
Smoke
Night Scenarios 
Along with many others

 So as you can see, the game has all of the bases covered as far as what could or did happen on the battlefield in World War II.


Introductory Infantry Scenario


 As I have mentioned before in another review, tactical wargames are the toughest to get right. One can know how far a man can walk or run with a pack or certain weight. One can also know how far a weapon can shoot reliably and accurately. It is the time and other variables that make or break a tactical game. I might also add that the designer of a tactical game is playing to a rough crowd. In my almost fifty years of gaming, and reading about gaming, and listening to gamers grumble (hence our title grognards), tactical games, especially World War II tactical games, for some reason bring out the fightin' words in gamers. Every designer has an idea in his head of how tactical combat works. They base it on Dupuy or any other number of pundits on the subject. It is almost like they are directors of a movie or a playwright. The question usually comes down to: is it believable? I think the more important question is: is it fun? Is this game something you want to spend a few hours or more of your precious life playing? To me Ghost Panzer answers both those questions as a resounding yes. I believe that the rules give you a good representation of the tactical battlefield of the time. It also plays quick and is really fun. So, to you grognards, take a chance on someone else's vision and check out the Band of Brothers line. I have reviewed a good number of Worthington Publishing games and have never been unsatisfied. Going by the other reviews and their scores on BGG, I am not the only one by far.

 The other games in the series are:

Band of Brothers: Screaming Eagles Remastered
Band of Brothers: Texas Arrows
Band of Brothers: Epic Battles Expansion

Robert



 

Imperial Bayonets Tactics of the Napoleonic Battery, Battalion, and Brigade as Found in Contemporary Regulations George Nafziger ...

Imperial Bayonets by George Nafziger Imperial Bayonets by George Nafziger

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


Tactics of the Napoleonic Battery, Battalion, and Brigade as Found in Contemporary Regulations









 You would expect from the title that this book would just be a boring rehashing of some 18th and 19th century works. In this you would be totally mistaken. It is filled with many little known facts and surprising tidbits. Marshal Ney's, who is rarely represented as thoughtful, writings on grand tactical maneuvers is gone over in one part of the book. Under the chapter 'Operation of Combined Arms' you will find these three definitions by the author:

1) Moral ascendancy over the enemy and cause him to collapse
2) Hold him in place and punish him until he collapses
3) Maneuver the enemy into such a position where he has no chance of success and collapses 

 The book abounds with information This is not limited to the French, but also their allies and enemies.

 I have to say that I normally like my history dry, and without too much of the personal added to it. That being said, even I was a little hesitant to read this book. I have tried to read a few other books that have like sounding titles. Even I was forced to finally accept that they were too dry even for me. So, I had steeled myself for a trek through a desert before starting this book. I was extremely and pleasantly surprised once I started reading the book. This book by its very nature will appeal to only a subset of wargamers and history readers. The other point I would like to point out is that the title is a bit of a misnomer. It does include everything from the title, but also includes a lot more. These two chapters will illustrate this:

Operation of Combined Arms
Grand Tactical and Strategic Operations 

 The book is filled with illustrations to accompany the text. These are extremely helpful for we dolts to follow the sometimes intricate maneuvers. The book also has a large amount of tables in it. These range from musket accuracy to the different armies' marching speed, and the rate of fire of artillery. Most board wargamers are a bit oblivious to the information in this book, even if we can name all of the battles Napoleon fought and commanded in. Almost all of our games already have this information calculated for us. Not so for our table top brethren. To them this book should become their bible. If not that, at least it will give them a lifetime of arguments over their beautiful reproductions of battles.

 The information in this book is invaluable to anyone who wants to try and understand battle during the Napoleonic age. More than that, it is a reference material for wargamers and designers of those also.

 Robert

Publisher: Helion&Company 
Distributor: Casemate Publishers

Lützen and Bautzen Napoleon's Spring Campaign of 1813 by George Nafziger   This book is about a man ma...

Lützen and Bautzen: Napoleon's Spring Campaign of 1813 by George Nafziger Lützen and Bautzen: Napoleon's Spring Campaign of 1813 by George Nafziger

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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 This book is about a man made miracle. Napoleon invaded Russia in 1812 with roughly 600,000 men all total. By early 1813 he was back in Paris, and the Grande Armee probably had only 60,000 soldiers, and half of those should have been in a hospital bed. Napoleon had slunk back across Europe, and was back in Paris. Napoleon was now to add another title to the long list of monikers he was given. Along with Emperor and Ogre, you could now use the word magician. He was able, like a stage magician, to pull something from his hat. In this case it was a new army. When he took the field in April 1813, he actually had more soldiers in his army than the Allies had in theirs. This campaign and book is about those young soldiers, the Marie-Louises (named after Napoleon's second wife). These men/boys were able to march and fight almost as well as the few grizzled veterans still with the colors.

 Dr. Nafziger has put another feather in his cap with this book. He is able to move seamlessly from the political to the military sphere. He also effortlessly goes from the strategic to the tactical without missing a beat or losing the reader. 

 The book itself is filled with black and white illustrations of the generals and other players. It also comes with a twenty-one page color section of maps. To top it off, in true Nafziger style there is an Order Of Battle that is almost 100 pages long.

 The book shows how Napoleon appeared among his enemies like a thunderclap. If it wasn't for some extremely bad luck and some very bad judgements of some of his Marshals, along with a lack of cavalry (Napoleon, for all his work, could not produce horses out of his hat). Napoleon should have scattered this group of enemies just as he had the earlier ones. 

 Unfortunately for Napoleon, and possibly Europe, the wheel of fate had turned. Even more than the 1814 Campaign, this one is adrift in what ifs. No matter how brave the young Marie-Louises were, they still died in droves. Napoleon was able to win both of the battles of Lützen and Bautzen, but due to his lack of cavalry he could defeat them but not crush them.

 The book goes from the back drop of the 1812 Campaign to the armistice in early June 1813. The author is able to take the reader to the battles and councils of both sides of the conflict and bring them both to life for the reader. Thank you for giving us another great book on Napoleon's campaigns, and especially for a book on the Campaign of 1813. I eagerly await the next one on the Battle of Dresden, and the second half of the campaign.


Robert

Publisher: Helion&Company
Distributor: Casemate Publishers

The Battle of the Odon by Georges Bernage  This book is a mesh of a straight forward history book and a photo boo...

The Battle of The Odon by Georges Bernage The Battle of The Odon by Georges Bernage

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



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 This book is a mesh of a straight forward history book and a photo book on Operation Epsom in 1944 outside of Caen. Usually books with this many pictures and maps etc. are a bit thin on the written history; not so with Battle of The Odon. Almost every page is covered with World War II pictures of people, places, and armaments. It is also filled with many pictures of the same from nowadays. The author has added tons of maps to enable the reader to follow along with no trouble. There are also many first hand accounts of the fighting to captivate the reader, but the author does not lose sight of the big picture. 

 The roughly 280 pages of the book follow the British and German forces from June 25th, 1944 to June 30th, 1944. It is pretty amazing that the author has found this much info and pictures dealing with just five days of the Battle for Normandy. The book follows the desperate defense of the Odon valley by the German SS troops. To quote the author "The resources committed by Montgomery were extensive, especially considering the enemy only numbered a few hundred infantrymen, who were supported by a hundred or so Panzers".

 From Tiger Tanks to Bren carriers, all of the armaments are shown. This is also one of the few books that I have read on battles or campaigns that show the amount of civilian casualties and their plight. There are pictures of the poor civilians trying to escape the fighting, carrying everything they can of their possessions. It really brings the human part of the battle to the forefront. 

 The author is painstaking in his efforts to tell the complete story of this battle. He also does not have an axe to grind, nor does he take any sides. This is history as it was meant to be, purely retelling an important part of our history without embellishment or any skew. The written history is done well enough for any history buff who normally eschews picture books. On the other hand, the amount of pictures and data is almost the same as a coffee table book. For those of you who actually remember any of the French you took, the author's books are available in English and French on the Casemate Publishers' site.

Robert

Publisher: Pen and Sword
Distributor: Casemate Publishers
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