1x 12 Page Rules Manual
121x PVC Stickers
116x Wooden Unit Blocks
30x Wooden Area Control Cubes
2x Rules Summary and Player Aids
1x Blue Wooden Initiative Disc
1x Yellow Wooden Turn Track Marker
Black (Dots/Pawn/Cannonballs/Stars): 1 Hit
White (Dots): 2 Hits
Red (Dots/Leader Heart): 3 Hits
The strongest unit(s) must be reduced first.
The Leader's Heart and Red/White Dots may be used to shield other units of the same strength.
There are rules to show the different armies' use of artillery. The French can add any number of artillery units to each battle. The Anglo-Allied/Prussians can only add a maximum of one artillery to each battle. The game also comes with ten Optional Rules to make the game more historical. These include:
Free Setup
Cavalry Charge
Grand Batterie
Scouting
Combined Attack
Morale
etc.
Napoleonic warfare was a very large tactical game of Rock, Paper, Scissors. So a good Optional Rule to play with is Combined Attack. The attacker loss is decreased by one if he uses all three types of units (Artillery/Cavalry/Infantry) in an attack. Morale is also a large part of warfare in any age. So you can pick all ten to play with, or just your personal poison.
Robert



















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