The Maus is in the house, and it is Tanktastic! To be more descriptive you could call it the Behemoth. Too bad, because I like the word Leviathan better, but we are not dealing with ships here. The Panzerkampfwagen VIII was nicknamed the Maus (mouse) in a bit of ironic jesting. The Maus is the heaviest armored vehicle ever produced at 188 tonnes. Strangely, its turret frontal armor was not much thicker than the Ferdinand/Elefant. Its armor thickness is listed here:
Turret Front - 220 mm
Turret Side And Rear - 200 mm
Hull Front - 200 mm
Hull Side - 180 mm
Hull Rear - 150 mm
Its main armament was a 128 mm KWK 4Gun L/55 and its secondary armament was a 75 mm KWK 44 Gun L/36.5, and a 7.92 machine gun.
For a long time Porsche was trying to build large tanks with a petrol motor that would run a generator to two electric motors, one for each track. Like the Ferdinand/Elefant, the Maus had this drive system. Only two were built and of those only one was fully constructed. Amazingly they were able to get a speed of 22 km (14 MPH) out of this beast.
Enough of the history, we will now talk about Cobi's magnificent brick beast. I have been drooling over this since I saw the first teaser ad on Cobi about it. I built the M4 Sherman from Cobi and I was and am mightily impressed with that kit. However, the ads of the Maus just blew me away. Every one I saw looked like a $100 plus plastic model kit.
The Maus belongs to the Cobi 'World Of Tanks' lineup. the sheer size of the box is impressive. Most Cobi tanks run in the range of 400-600 piece size, with the Koenig Tiger at the top of the scale at 600 pieces. The Maus is a whopping 900 pieces.
I cannot state strongly enough that once built, these Cobi kits are well put together and will not fall apart into their separate bricks by looking at them. You can actually play with them on a carpet or a floor, and you will not have to be rebuilding the kit. The sheer heft of the Cobi kits, once they are together, tell the whole story. The Maus, when put together, seems almost indestructible like the tank it represents was supposed to be.
The instructions for the kit are straightforward, with no real questions, as long as you take your time and follow them. The Maus has shown me that Cobi kits are, as far as looks and construction, just getting better and better.
With its 900 pieces it is a longer build that others, but that is not a knock on the kit. It means you have that much more time to enjoy actually building it. The kit also comes with rubber tires to put on the road wheels.
The Maus is an excellent addition to my World War II vehicle collection. I included some pictures of it next to Cobi's Sherman so that you could see the actual size difference.
The tank commander that comes with the Maus once again shows Cobi's attention to detail.
In one way I couldn't wait to finish the Maus, and in another I didn't want the building part to end. Construction was just so easy and I was so engrossed in it. As I stated in my first review, I cannot get over how putting a Cobi block tank or plane together really gives one a sense of accomplishment, just as building a glued together model. The Maus now sits proudly next to some of my other models. Thank you Cobi for bringing the world a more affordable choice in excellent block military kits.
Most, if not all,of Cobi's kits are available in the U.S. from Amazon. Robert
Monday, July 17, 2017
Legacy of the Weirdboy is the first DLC available for Warhammer 40k: Sanctus Reach. If you aren't familiar with Sanctus Reach, pleas...
Sanctus Reach: Legacy of the Weirdboy DLC Review
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
Legacy of the Weirdboy is the first DLC available for Warhammer 40k: Sanctus Reach. If you aren't familiar with Sanctus Reach, please check out my review for the base game, which can be found here. In short, it is a turn based strategy game in which the Marines of the Space Wolves Chapter take on a horde of Orks while defending the Knight World of Alaric Prime. Legacy of the Weirdboy flips you over to the other side of this bloody conflict, putting you in the green skin of Big Redd da Warphead, a "Weirdboy," or mage type of character, for those who don't speak 40k. Big Redd is on a mission to build a "teleporta" that he will use to strike at the heart of the Space Marines. Standing in your way is a deadly army of said Marines, eager to turn your Orks into so many piles of body parts. Legacy of the Weirdboy offers you a vast array of unit types to play with, as your horde is made up of Orks of all shapes and sizes, carrying a variety of weaponry. I was eager to get my hands on some units in particular, like the massive Battle Wagon and various "Meks" which sport all sorts of nightmarish pointy appendages, rocket launchers, and flame throwers. These units gave me a lot of trouble in the base game campaigns, so it was quite the thrill to use them myself. The Orks have some new units to try out as well, including a very useful medic hero. The Space Marines have a few new toys of their own that you will discover throughout the campaign. If your Orks survive long enough to kill some Marines, they can gain experience and level up, unlocking a choice of various new special abilities. Some of these can turn decent units into really vicious killers.
Exploring the ins and outs of your own personal Waaagh is the meat of this experience for veterans of the Space Marine campaigns. I found that the Ork units did not handle how I expected, but in a good way. While some of your units are just living shields to distract the enemy, this is not a campaign where you can simply charge forward without finesse, hoping to overwhelm the enemy with sheer numbers. The Space Marines are heavily armed and armored, and will cut your Orks to ribbons if you charge at them recklessly. Even the most basic Space Marine squad will not go down easily, and must be dealt with in a deliberate manner. This contrasts with the Orks, who have a mixture of super-heavy units and glass cannons, with a large helping of marginally useful, but ultimately expendable, cheap units to round things out. A battle of attrition will go poorly for you, which was a lesson I quickly learned before rebooting the first mission.
The DLC improves a bit on the structure of the campaign itself, but still leaves room for improvement. Like in the base game, the campaign consists of a handful of set-piece battles separated by 3-4 skirmish battles each. These skirmishes are still rather unremarkable filler, but the story missions themselves have been improved with more detailed intros and some nice artwork to set the scene. There are only four of the story missions, but each one is a hefty scenario that will take a couple of hours to complete. The overall story is still thin compared to other Warhammer 40k games, but feels much more coherent than before. I hope for the next DLC the ratio of filler to story missions is improved, since they are quite good and varied in their gameplay. Overall, this is a solid expansion for fans of Sanctus Reach, and is exactly what I like to see in add-on content. Every facet of the game has been improved in some way, while giving you a fresh new experience to enjoy. The price is a very reasonable $10. I expect we will be seeing several more DLC for Sanctus Reach, and I look forward to watching how the game evolves. Fingers crossed that we get to see the Imperial Guard join the fray! Legacy of the Weirdboy can be purchased directly from Matrix/Slitherine, or found on Steam. - Joe Beard
Sunday, July 16, 2017
Tanks Of The Second World War by Thomas Anderson In this book, the author chose to go back in time and start w...
Tanks Of The Second World War by Thomas Anderson
For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!
In this book, the author chose to go back in time and start with the development of the tank in the First World War and its usage. One of the strangest designs we see is a picture of the Russian 'Lebedenko Tank', if you could call it one. In reality, it looked like a huge tricycle in reverse. It had two massive front wheels that were connected to a small wheel and motor in the back. Had the engines of the time been able to produce more horsepower, who knows where this concept and other strange ones might have led? The book then goes into the interwar period, with a lot of emphasis on the Spanish Civil war. This war was used as a test bed for most of the European powers to try their armaments and tactics out on living subjects.
The interwar period saw designers go both large and small with tanks. Some countries developed huge multi-turreted land battleships that had the agility of a ruptured beetle, while other countries worked mostly on tiny tankettes. They could speed across the terrain so that the occupants could rush to their demise enveloped with armor slightly thicker than a tea kettle or several sheets of Reynolds Wrap. The world had the tank, but what to do with it? The interwar period also saw a huge amount of printed material in all countries purporting to show the 'correct use' of the tank. The only problem was that they all contradicted themselves. One of the most proficient designers was the American, John Christie. The Christie tanks didn't make him much money at all, but they were the sires of many British and Russian subsequent designs. The book has the following chapters: Tank Warfare Genesis The Interwar period Tanks in action: The 1930's - this segues into World War II tanks Prospect: The Long Road To The Main Battle Tank Each chapter goes through the major, and sometimes not so major, designs of the period in question. The book also comes with an interesting 'bulls-eye' design for the comparison between the different World War II tanks. It is a cross-hair where each arm is labeled armor, speed, engine to weight ratio, and penetrating power. The different tanks shown down through the years and all of the various comparisons remind me of an adage attributed to various famous fliers: 'It is the man, not the machine'. This book is a great one for tank newbies, but also for us unofficial tank gearheads. The book is filled with many wartime photos, but also shows many one of a kind tank designs. So through the book you really get a sense of the sometimes halting design path to nowadays main battle tanks. Robert
Legacy of the Weirdboy, the first DLC for Sanctus Reach, just came out. You can expect my full review in a few days, but in the meantime here is a gameplay video to give you a taste of what you can expect. For once I make a video and actually win the scenario!
Don't say we never gave you anything! We have codes for a few games to giveaway, just be the first to comment below claiming one of the following games, then send an email to beardjoe33 at gmail dot com so I can get you the link. One game per person! Kero Blaster Blasted! Simple Planes - Flew away! Galactic Civilizations III - Claimed! Sherlock Holmes: The Devil's Daughter - Gone! - Joe Beard
A Wargamers Needful Things is a one stop blog for Wargamers, Military Minifig collectors, Toy Soldier collectors and military history obsessives. We will do our upmost to cover in depth as much as possible. We shall be reviewing books, miniatures\toy soldiers, MiniFigs and of course games, plus interviews, model making and AARs!
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