second chance games

Search This Website of delight

Marlon Brando in all his glory I have the pleasure of reviewing The Godfather: Corleone's Empire which, at the time of writing is ...

The Godfather: Corleone's Empire The Godfather: Corleone's Empire

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Marlon Brando in all his glory
I have the pleasure of reviewing The Godfather: Corleone's Empire which, at the time of writing is Cool Mini or Not's latest 'hotness'. Unusually for a miniatures game, this title wasn't a Kickstarter and compared to CMON's other Kickstarter titles it shows. You're not getting hundreds of superfluous miniatures or any add-ons with this game. Instead, you get a game that has been designed to within an inch of its life and that is a good thing.

I suppose we should expect nothing less than a fantastic design when Eric Lang is at the wheel and he has delivered in spades. The top-notch design extends beyond the game play and components to include the box and the vac trays. When I was opening the box it felt like unwrapping a new electronic device whose boxes are notoriously designed to exude luxury and functionality. Godfather's vac trays are among the best I've ever seen in a game. Usually, I will ditch the vac tray and create a custom insert to hold game components, not this time.

The miniatures vac tray, note the horses head first player counter
Godfather's components also include a metal 'suitcase' for each player. I don't know why, but this addition tipped me over from curious to excited to play this game. You'll notice the base of the miniatures is either a square or circle; there are corresponding shapes on the game board which indicates the legal moves for each character. This aid helps to teach and play the game, there are other similar aids on the board to help the different setups at different player counts.

In the game, you control a family and thugs vying for supremacy of New York. The Godfather himself is a rather abstracted figure that only controls the game turns and some aspects of your hand management. Each family aside from the sculpts and names plays exactly the same. The miniatures themselves are, as you would expect from CMON, very well sculpted. But don't be disappointed by the lack of detail on them when compared to a typical fantasy figure; not many mobsters ran around New York bedecked in fur cloaks, leather pouches and scabbards!
A selection of the family figures
When I taught this game to not-my-normal group of players, none of whom would I describe as gamers, it took less than 15 minutes to explain and set-up all the components. (I had packed the game away to make sure setup would be quick but I can't see setup needing more than 10 minutes at the most)

As you can see the box art is sumptuous and evocative of the early 20th-century gangster theme. This immersive art design extends to both the board and the rule book. The rule book is a work of art in more ways than one. Let's be clear here, this is a simple game; if not a gateway game then a very solid next-step game. The rules could have been crammed onto 4 sides of paper. However here you get a lavishly illustrated rule book which introduces the game and explains concepts so clearly, it could be used as an example in rule-book writing.


Revenge is a dish best served cold - said the green player
On my first playthrough of the game, to make sure I knew the rules, I played with my 8-year-old son. For his benefit, I renamed the resource cards from narcotics, liquor, blood-money and weapons to a more palatable medicine, drink, money and guns. I think this may have sanitised my first play-through, a feeling which I haven't shaken on all subsequent plays. I would have liked the actions to feel a little more 'gangster' or brutal.

One of the most enjoyable actions involves taking-out other players figures. When this happens you get to put the proverbial 'concrete shoes' on them and 'give them an offer they can't refuse' and literally toss their miniatures in the Hudson River. The other core actions are spending your resources to complete jobs or shaking down businesses.

In order to maximise your turns, you need to manage your family. With no figures left you're not able to complete any of the ancillary actions open to you. This is a similar mechanic to managing your rage in Eric's previous Viking-themed game Blood Rage.

There are four turns to every game with five phases per turn. It scales well from 2 to 5 players. At 2 and 3 players, however, the board did feel quite barren until the 4th turn where you receive your full complement of miniatures. With 5 players the final turn felt inordinately longer than the preceding ones.

The final act of a 3 player game
Ultimately this is a worker placement game, with a side of card-drafting in an attempt to control Manhattan and Brooklyn. Where you place your pieces doesn't induce the same level of angst in the other players as do the likes of Caylus or Agricola. It felt like there was nearly always an okay, if not a good option left to take. However, for its audience, I think this is a design feature; very few players will find themselves alienated or picked on at any stage.

When I played the game with my slightly-more experienced group, they all agreed that it had become one of their favourite games and would look forward to playing it again. We rarely get the same games to the table but I think the Godfather will be a regular and welcome visitor to my gaming table now. This game feels a little light for my tastes but I still thoroughly enjoyed it and it was definitely a hit with my core gaming group. 

I would like to thank 365games for the copy of Godfather: Corleone's Empire they've provided for this review. RRP for this game is £79.99.


Another superb build by Mike! Yes a strange little beast for sure.

Mike Sandbagger Norris DFW T28 build! Mike Sandbagger Norris DFW T28 build!

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!

Another superb build by Mike!



Yes a strange little beast for sure.

The Sirdar and The Khalifa by   Mark Simner    'Khartoum', a big motion picture from Hollywood, was made in...

The Sirdar and The Khalifa by Mark Simner The Sirdar and The Khalifa by Mark Simner

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



by
 





  'Khartoum', a big motion picture from Hollywood, was made in 1966. It starred Laurence Olivier as the 'Mahdi', and Charlton Heston as 'Chinese Gordon'. Like many movies, it plays with the actual history. However, unlike most it follows the historical narrative fairly closely. The movie deals with how England came to be entangled with Sudan. If you haven't seen it, take a gander. It is a perfect segue for this book.

 Like the movie, the author begins with the history of Sudan and the rise of Muhammad Ahmed as the 'Mahdi' the expected one of Islam. According to either Sunni or Shia beliefs and writings, the Mahdi will rule all of Islam before Jesus comes back for Judgement Day. The book takes us back to the early days of Muhammad Ahmed's life, and goes into the history of the Sudan, explaining that it was considered a part of Egypt at the time. Egypt was still considered a part of the Ottoman Empire in the late 19th century. Egypt was ruled by a 'Khedive', roughly a governor for the Ottoman Sultan. Egypt however, was only nominally under Turkish rule, and was greatly under English sway.

 The Khedive's armies were smashed by the Mahdist forces, so he asked England for help. The English prime minister refused to get involved other than to send General Gordon to supervise the removal of Egyptian citizens out of Sudan. Gordan had other ideas. He attempted to fight the Mahdists with the few troops on hand in Khartoum. Gordon and the troops were then besieged in Khartoum. At this time public opinion forced the English government to form a relief force to save him. The relief force was under Lord Wolsley. It was too little and too late. Gordon was killed with the relief force just days away. This was in 1885. This campaign was where Kipling came up with his poem 'Fuzzy Wuzzy'. This was an English term for the Sudanese warriors. Strangely, the poem praises the Sudanese warriors' valor and commends them on the fact that they 'broke a British square'.

 The above history takes up roughly the first third of the book, just so the reader can get a grasp of the history up to the main part of the book. British involvement continued to grow in Egypt, and in 1892 Lord Kitchener became the 'Sirdar' or Commander-in-chief of the Anglo-Egyptian army. 

 The Mahdi had died not too long after the fall of Khartoum to his forces. His Sudanese uprising continued under one of the three men he named as Khalipha (Caliph) Abdullahi Al-Taishi. The British press still campaigned for England to avenge Gordon. 

 The rest of the book covers the campaign of Kitchener to reconquer Sudan. The Anglo-Egyptian Army was now much better trained and armed. The battles of Omdurman and others are shown to the reader. These include some of the last successful cavalry charges in history, including none other than a young Winston Churchill with the 21st lancers at Omdurman. Omdurman was the last great battle between a European army and one of so called 'savages'. Although the Sudanese fought valiantly, the Anglo-Egyptian Army was even equipped with some early machine guns, so the issue was never really in doubt. 

 The author, Mark Simner, knows his history well, and writes engagingly about it. He even continues with the 'Fashoda Incident', which almost brought Britain and France to war in 1898.

 The book comes with five pages of maps. It also includes thirty-two pages of black and white photos of the campaign.


Robert


Book: The Sirdar And The Khalifa
Author: Mark Simner
Publisher: Fonthill Media
Distributor: Casemate Publishers



A year after the Battle of the Somme the British Expeditionary Force (BEF) were tasked with pushing through Ypres in Belgium and occupyi...

The Passchendaele Campaign 1917 by Andrew Rawson The Passchendaele Campaign 1917 by Andrew Rawson

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!


A year after the Battle of the Somme the British Expeditionary Force (BEF) were tasked with pushing through Ypres in Belgium and occupying the high ground and ridge-lines to the East. This battle now known as the Battle of Passchendaele or the Third Battle of Ypres is succinctly covered in Andrew Rawson's latest book in the BEF series from Pen & Sword Publishing.

The book starts, just as the battle did, with a series of explosions in mines sunk beneath the Allied trenches and tunnelled underneath German defensive positions. Although the Germans were listening for the tell-tale sounds of boring machinery, they couldn't hear it because the mines were so deep and machinery wasn't involved. The author tells us that humans, literally 'diggers' were quieter and quicker than any machinery of the time.

Initial successes literally became stuck in the mud as the Flanders coast saw unprecedented rainfall throughout August. This left each side not only fighting each other but also the quagmire in which they lived and died.

I was expecting this book to be a bit of a slog (no pun intended) but the way in which the author breaks down each battle with an accompanying map into Divisions and Brigade level really helped my comprehension of what was happening. The author states that his inspiration for this approach came from a book about the American Civil War, 'A Testing of Courage'. I've not read that volume but I think Andrew has achieved his aim of clearly explaining the force disposition, terrain and outcome into a coherent narrative.

I've long known about the terrific amount of ordnance fired by artillery pieces throughout WWI but I've never read an account of how precisely it was integrated into the whole offensive. Not only that but I was surprised at how 'joint' were the separate military outfits. The Royal Flying Corps and Royal Naval Air Service, with the subterranean diggers, with the modern tank, alongside the ubiquitous infantryman all supported with artillery. The level of coordination between all of these services must have been immense and it was achieved primarily by runners and pigeons!

Passchendaele village before and after artillery barrage.
 A common artillery tactic mentioned frequently in the book was the artillery barrage. This served to soften up the German positions but scarily the infantry would hug the line of explosions and walk just behind the explosions in order to capitalise on the defenders turmoil. The numbers of shells fired, given by Mr Rawson are frankly terrifying to comprehend.

I found the prose to be rather terse as the author whips you through one Brigade of a Division then onto another very quickly. The briefest mentions of individual acts of bravery are given scant acknowledgement, with the oft repeated phrase '...for this he received the Victoria Cross'. I appreciated this style as it kept the book flowing along at a very steady clip. If nothing else, the book is a thorough account of the entire Flanders campaign in just over 200 pages.

Bovington Tank Museum diorama of combined arms during WWI
I would have liked more picture inserts as those that the author put in were just enough to whet my appetite. Their clarity was surprising and complemented the text very well.

If you're looking for a good introduction to the battles in and around Ypres then look no further.


Book: The Passchendaele Campaign 1917
Author: Andrew Rawson
Publisher: Pen & Sword Books

Warfare In New Kingdom Egypt By Paul Elliot  We have gazed in wonder at the treasures that were found in Tutankha...

Warfare In New Kingdom Egypt By Paul Elliot Warfare In New Kingdom Egypt By Paul Elliot

For your Wargamer, Toy soldier collector, MiniFig collector, military history nut. Reviews, interviews, Model Making, AARs and books!



By








 We have gazed in wonder at the treasures that were found in Tutankhamun's burial chamber for almost one hundred years. In reality he was a boy king whose rule was very short, and his burial a hurried affair. What treasures or history would have been found in an intact tomb of Tuthmosis III or Rameses II? The ancient grave robbers stole from us more than gold and gems.

 Between the Middle and New Kingdoms Egypt was prostrate under the invaders we call the 'Hyksos'. Their names are Semitic in origin, so it is assumed that it was also their heritage. So the proud Egyptian people who built the pyramids etc. were beset, and half of their country was conquered by outsiders. The book starts with the Egyptian fight to regain control of the northern part of their country. Then it continues with the founding of the New Kingdom by the pharaoh Ahmose.

 The book itself is small at 140+ pages, but it is filled with all we know at present about warfare in that age. It comes with maps and illustrations, and fourteen pages of colored photos.

 This was an age where Egyptian armies strode over a large portion of the Middle East. The book also goes into the other Egyptian enemies: the Mitanni, Hittite, and the Sea Peoples. The New Kingdom seems to have been born and died under different foreign invaders.

 The campaigns of the 'Napoleon of Egypt' Tuthmosis III are gone into along with those of Rameses II and other pharaohs. The nuts and bolts of these campaigns are shown to the reader. The book also goes into the simple soldiers' lot in life, along with all of the different weaponry he used. The Egyptians had not known of the chariot before the Hyksos invasion. However, they quickly became masters of chariot warfare.

 Mr. Elliot has written an excellent primer on the warfare of the time. Hopefully the book will make the reader explore more of the history and personalities of the age.


 Robert

Book: Warfare In New Kingdom Egypt
Author: Paul Elliot
Publisher: Fonthill media
Distributor: Casemate Publishing



hpssims.com