Reviewing this game has been a learning experience on my part. It is a print and play game that also comes with a Vassal module built in. I had only dipped my toe at times down through the years into Vassal, so for this game I had to get into it down to the nuts and bolts. This game goes back to an earlier age where computers and all our new fangled doodads didn't exist. With all of our new games and plane simulations etc. why do we need to go back to a board game like this? The reason board games of any type are still around, and not only that are thriving right now is because of the game play. You will see during this review that this game is intricate, but fun, and that as a simulation of early WWII war in the air it works. You will have to read (shudder) and not just click a mouse. The game is fairly long on rules, but for gamer's who have played ASL or the original it is nowhere near as bad/good depending on your taste, and masochistic tendencies.
The game comes with twenty-four maps, and thirty three scenarios. The print and play version has very nicely done graphics, and the Vassal components are top notch.
The manual is well setup to learn all of the different things you need to know in an ABC method. The game is actual in two parts, there is a tactical part, and also an operational one. The tactical part is you flying your plane(s) over the different mapboards. The operational part is one where you are a flight commander, and are responsible for carrying out different missions. The operations part of the game has its own separate rule book.
Flight Ops Chart
Background on Air Warfare
The rules are full of illustrations to show how they are to be utilized in the game.
BF109E Data Card
Dornier Data Card
The games system started out as just a WWII addon for another flying game. The idea is just about twenty years old. Steve Pancrazio is the brain behind the games. Mr. Pancrazio has a background in engineering and aviation. He started playing board wargames in 1974, Avalon Hills 'Luftwaffe' to be exact. He decided to self publish his games in 2014, and the first one is called 'Canvas Falcons' and it has a good following on boardgamegeek etc. As I stated earlier, he was trying, and succeeded, in developing a flight game that could be used in different eras without having to learn a whole new set of rules for each new era. If you look at the rules for 'Blitzkrieg', and compare them to 'Canvas Falcons' you will not see too many differences. The next release will be 'The Battle of Britain' for which he is finishing the naval rules right now. After that it is on to 'Forgotten Wars', and then he will add a Zeppelin module for 'Canvas Falcons'. As a teaser there are aircraft data cards on the website for 'Forgotten Wars' one is a Mig-15 and the other an F-86.
For those of you who want a physical copy there is the print-n-play version, which comes with the game. Their are more than a few good websites that can teach you how to make your own counters and maps, along with instructional videos.
There is so much here that I really wanted to show, but cannot because of only having so much space.
Following are some shots from the Vassal version:
Robert
Game: Warbirds Blitzkrieg
Company: Warbirds game System
Designer: Steve Pancrazio
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