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Day breaks over the kingdom of Graykeep. Well, calling it a kingdom would be a generous statement. Once...long ago, before the Dissoluti...

Shadow Empire Preview: The Graykeep AAR Part 1 Shadow Empire Preview: The Graykeep AAR Part 1

Shadow Empire Preview: The Graykeep AAR Part 1

Shadow Empire Preview: The Graykeep AAR Part 1



Day breaks over the kingdom of Graykeep. Well, calling it a kingdom would be a generous statement. Once...long ago, before the Dissolution War, it truly was a magnificent place known around the system. Or so the records and traditions passed down to me by my father say. Truth be told, no one can say for sure what the kingdom was like, or even how long it has been since those glory days. The darkness of endless war and devastation ruined our world, and all of the others known to man during the Dissolution War. A complete loss in communication and trade with other worlds, a regression of technology, and a total breakdown in society has left little standing in the ashes. My family line and a few thousand loyal followers have clung to each other in the city of Hawking and its surrounding villages for centuries, holding out against famine and raiders alike. Now, on the day of my coronation, as I take my deceased father's place, we are poised on the edge of a new era.



Our resource situation, after years of progress and setbacks, has finally become stable enough to support a small standing army of militia, including vehicles for some units. These forces are divided up into several smaller battalions and one, relatively, powerful offensive brigade. We know little about the world around us, only that there are green prairies to our east, a desert to the west, and mountains in between. Ancient roads, now reduced to dirt paths and traveled only by the occasional merchant, still exist and will serve as our means to resupply the troops we send afield. We do not know how far these roads extend, and will likely need to invest in building new ones as we go. 

When it comes to neighbors, we do know the names of several similar city states like ourselves, but no one is certain where their capitals lay or what their exact dispositions are towards us. The little news we have received indicates that other places are in a similar situation as us, able to field small forces to defend their territory and perhaps expand. In the gaps are roving bands of militia, holding onto whatever they can, but without any proper government. Something is in the air, a feeling of tension as if a spring were coiled, we are not the only ones ready for action. 

Our goal is to take back what was once ours, and return civilization to this planet. We will do so by force if needed, by diplomacy when possible. This objective will require us to find new resources and invest them in new infrastructure. To that end I direct my secretary to form an economic council and appoint a promising young staffer to lead it. This council will focus on finding resources and developing new technologies to exploit them. There are many other councils that will need to be formed as we go, using some of our political resources, but each one added gives us many new avenues for improvements.



Our initial ventures afield go as expected. Troops are sent down the known roads and link up our capital with several nearby villages, adding to the kingdom right away. We also stumble across the wreckage of an advanced vessel from the Galactic Republic days. Somehow, despite the centuries of time that have passed, this wreck remained hidden in a ravine and was never picked over by scavengers. Studying it will greatly help our research efforts as we work to recreate the more advanced technology of old.

As we also expected, before too long our troops begin to push up against the forces of our neighbors, who also seem to be on the move. There are no official borders established between us, as they are as much in the dark as we are. Not looking to immediately get in a fight, I pull my forces back to hold onto the towns we have found, and secure the precious advanced wreckage. In the south, our troopers do not encounter any opposing forces and continue on, locating additional villages to bring into the fold. While adding all of this additional population is the goal of our mission, it also means that we have many more mouths to feed. I decide to invest in a domed farm right outside Hawking, where water is plentiful. I also direct our work crews to start their first infrastructure project by building a short new road out to a village that we have discovered. Hopefully this will be the first step towards a globe spanning network centered around our kingdom of Graykeep.


Over the next few months, we bide our time, investing in new government councils while getting a better view of the big picture. We now have a rough idea of the forces facing us from the west, as they continue to encroach on our territory but do not yet attack. Our scouts, initially skittish, reporting the potential foes to be overwhelming in numbers, but cooler heads have prevailed and now we see that their forces in similar to our own, and we have reinforcements we can bring to bear if needed. The troops we sent south find some working automated machine gun bunkers from the Republic days and bring them online. Unfortunately, these units cannot be moved easily, and we do not yet have to means to redeploy them.

As most of our forces are currently occupied with staring down the neighboring army, I decide to invest in an independent company of buggies that can serve as fast scouts to continue exploring the unknown territory around our kingdom.



Over recent months we have tried to sneak a spy into the lands of Limehead, which have learned is the name of the nation to our west. Their forces have not retreated from the border, and I would like to know what lies beyond their lines.The first two attempts to send over a spy fail, but on the third try they are successful, we expect reports to filter back soon. Our scout company of fast buggies is almost complete, and will move out shortly.

We did get some more good news from our soldiers to the south, after some more poking around in the ruins, they recovered a fully functioning mechanized walker from the Galactic Republic era. Our rudimentary militia, equipped with only basic weapons like rifles, machine guns, and RPG's, will be happy to have this war machine bringing its additional firepower to bear. Knowing that we have so many neighbors around, and hoping for better options to interact with them, I decide to form a foreign affairs council. This will generate more stratagems for us to use in diplomacy.


The Emperor of Limehead, apparently tiring of the ongoing situation between our forces, requests that we formally recognize the current lines as the legitimate border between our nations. With the information reported by our spy, I can now see that there is mostly only mountains and desert out there, and so I decide that peace would be prudent at this time. The lands to our east seem far more promising and hospitable. Recognizing the border improves relations between us and Limehead, so I feel safe to remove the bulk of my forces from that area and send them up the road to the northeast. Our first foray into that area encountered numerous groups of unaligned militia and it is likely we will need to fight to take the resources in that area.



Tragedy strikes the scout company we sent into the wilderness to our east where no roads existed. They find a couple of villages, but upon entering one they were ambushed by the local militia forces and nearly wiped out! Of course, this will not stand. I divert some of my troops to secure those villages and the nearby sea. We will need to begin a large road project here if we want to truly control this area. Sending my forces so far into the countryside with no road for logistics is a bad combination. Running low on supplies renders even the best troops vulnerable and useless.



To the northeast, things get hot but go our way as our better equipped army is able to crush several units of unaligned militia. I've begun to consider these forces rebels more than anything else. They should know by now that these lands belong to Graykeep and standing against us is futile. There is another minor kingdom here as well, and we are able to gets eyes on their capital. Like with Limehead, we choose to respect their borders for now so that they will not molest our advances east. After breaking through the rebel lines and driving away most of their forces, we send the battle walker forward to quickly capture a couple more villages. Nothing quite like seeing such powerful ancient technology bearing our banners to bring people into the fold. 



Some of the rebel forces refuse to retreat, and are pounded by our artillery, infantry, and the battle walker. With so much firepower on our side, coming from multiple angles, we are able to inflict heavy casualties while sustaining almost none ourselves. Our forces grow confident with each victory, and kingdom of Graykeep continues to expand under my watch. At home, some new technologies and ideas are discovered, giving us new options and improving the efficiency of my government. I decide to form multiple councils focused on research and development so that we may maintain an advantage over our rivals. I suspect that the going is about to get a lot tougher.



This article is the first in an AAR series I'm doing as a way to preview the upcoming Shadow Empire. This game has really grabbed my attention with its fascinating premise and deep gameplay. It is from creator of Advanced Tactics Gold and the Decisive Campaigns series. At a glance, Shadow Empire bears some resemblance to those games, and does use a similar combat system. But. This game has so much going on that really sets it apart. The manual includes a dozen pages of back story giving context to the setting and the goes on for another 160 pages detailing all of the various systems and mechanics driving this game. It's a lot to take in, and I'm learning as I go. That's why I choose to do this AAR, to chronicle a game so you can get an idea of what it is like, and to give me time to really sink my teeth into the gameplay and the fun setting. I think this game certainly bears a close look from all wargamers and strategy fans. More to come soon!


- Joe Beard






2 comments :

  1. Game of the year for me if it delivers what it promises.

    Huge immersion in the design.

    Nice AAR too !

    ReplyDelete
  2. Great AAR! Shadow Empire is great for developing stories.

    ReplyDelete

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