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  High Flying Dice Games From the Horse's Mouth A look at what comes with Bloody Hell  I was given a few games from High Flying Dice Gam...

High Flying Dice Games High Flying Dice Games

High Flying Dice Games

High Flying Dice Games

 High Flying Dice Games

From the Horse's Mouth

A look at what comes with Bloody Hell

 I was given a few games from High Flying Dice Games to review. Due to work, life, and a lot of 2020 leftovers, I have only been able to review one so far: Bloody Hell -  Operations Goodwood and Spring 1944. This simulation is about these two operations by the British to take control of Caen. I have always been fascinated by Operation Goodwood, so it was a no-brainer. The games was a great one (the review link will be below). So, I wanted to know more about High Flying Dice Games, and asked the owner, and designer of a lot of their games, Paul Rohrbaugh to please write me up something about them. Without further ado here it is:

 "I first started in with board wargames when my parents gave me copies of Afrika Korps and Bismarck for Christmas in 1968. I had been involved with miniatures before that, but with those gifts I was hooked and switched over to board games and have not gone back. I was "tinkering" and designing games from the start. My first efforts were making versions of several of Napoleonic era battles using the Avalon Hill rules and CRT from Afrika Korps and other "classic" games from the time, and home made counters. Although very crude, they were fun to make and got me started on the design path. In high school a bunch of us got involved with play testing a game called "WWII Europe/Africa" that as I look back on it was very likely a first round draft of what would become the Europa series. Everything came on mimeographic sheets of 8.5 by 11 paper and required a LOT of "do it yourself" effort. I was France in those playtest sessions, and I recall everyone liked my counters, and I ended up doing nearly all of them over a couple of month's time. We had a lot of fun with that, and it inspired us to create a game on Antietam using some of the rules from the play test game. We had our photo taken with the Antietam game and a story about our wargame group was published in the Austintown Leader newspaper.

I used games extensively throughout my teaching career, with some students staying after school to play test. Some of my first games that were eventually published got started this way. Among them are Trampling Out the Vintage: The Atlanta Campaign, September's Eagles: The Thompson Trophy Air Races and Blood and Steel: The Battles of Kursk (Prokorohvka, Rzhavets Bridgehead, Oboyan Hills, Ponryi, currently available from L2 Publishers who sells through Noble Knight Games).

I was first published in 1999 by the Microgame Design Group with Trampling Out the Vintage. They did a few others, and I also got to develop several other designer's games through MDG. I will always be indebted and grateful to Kerry Anderson for giving me my first breaks in wargame design, development and publication. Shortly after Against the Odds magazine started I submitted my game on the 1790-1795 War in Ohio, A Dark and Bloody Ground, which they accepted. Soon after I was asked to finish up the development work on John Prados Fortress Berlin, as well as fix some issues that were overlooked with the just then released Go Tell the Spartans, that I was able to correct in just a couple of days. This got me the job of being the first developer for Against the Odds that I enjoyed very much. However, increasing issues with my regular job led to some very stressful and repeated job changes that made it necessary for me to give up the development position at ATO. Fortunately I had met and made friends with, Lembit Tohver, who was my main "Ace" play tester and when I informed Steve that I had to stop being the regular developer I heartily recommended Lembit for the job. His first game was Pocket at Falaise and he's done wonderful work throughout. I still do occasional development work for ATO, and have submitted many games in a variety of eras and sizes to them over the years for publication. I also owe a LOT to Steve and all of the others on the ATO/LSG/TPS crews for their help, assistance and support. I would not be anywhere without them.

I started High Flying Dice Games in 2010. When the economy tanked in 2006-2008 things got very stressful for many publishing companies (some did not survive). Craig Grando, who had been doing the graphics for ATO left suddenly in 2008 which, combined with the economic woes and collapse of much of the board gaming market, nearly did in ATO as well. Fortunately, Steve is a genius when it comes to financial matters and assessing the market, and he is very cool under pressure. Steve used some of the smaller games I had submitted for use in the interview process with graphic artists that had applied to replace Craig. Bruce Yearian was one of them but he did not get the job. He then contacted me directly via phone and he asked if I would be interested in working together in a new company that would produce high quality but low-price games. It was out of that phone conversation that High Flying Dice Games was born.  One of our main missions is to use High Flying Dice Games as a vehicle by which new designers, artists and play testers can be introduced to the wargaming community. We also prefer to do games on topics that have seen little-to-no treatment in game form and also have innovative, creative design and artwork whenever possible.  We have enjoyed growth in sales and customers every year since we started, so we must be doing somethings right. I am very proud that we started High Flying Dice Games in the wake of an economic depression, and we have been going strong since. We started out by selling 2 games a day the first year and are now up to 10 games a day. We have released at l new game a month since we started, and also have enough new product in the pipeline to keep up this pace for another 3+ years even if I or others stop designing today (which is not likely).

We still have challenges. Due to the ongoing pandemic and last year's sabotage of the US Postal System (that has still not been fully rectified where I live), I am currently shipping only to addresses in the USA and Canada. Nothing of what I shipped to Europe, Asian or Australia from April through August of 2020 ever arrived and I had to issue nearly $1,000.00 in refunds by the end of the year to very unhappy customers. Fortunately, our full line of games is carried by Noble Knight Games, and an increasingly number of our titles are also being carried by Agorajeux in France. These vendors have alternative and more reliable means of getting the games and card sets to customers than what I can utilize. I am really looking forward to better days and when I can get our works out to any and all who want them. Another challenge is keeping our prices as low as possible. Our markup is only 25-30% so I don't have any "wiggle room" for significant discounts and promotions. As a result, I cannot offer wholesalers the deep discounts they typically get from other publishers as our pricing and marketing approach is based upon direct sales to customers as much as possible. This is another reason I very much look forward to when things can get back to normal.

I have always viewed board games as wonderful educational tools. Although I'm retired from librarianship and classroom teaching, I am still very much teaching with our games. Life is too short to be bored, and I'm doing my best to stay entertained and learning, as well as encouraging others to do the same. Let the dice fly high!"


Flying Gee Bees and Howard Hughes as a Pilot!

  Their game catalog goes from Kadesh to current history.

  Please take a look at their massive and inexpensive catalog of wargames. 

High Flying Dice Games:

Bloody Hell:

My review of Bloody Hell:

September Eagles: