"In Inferno, players take one of two enemy sides, Guelphs (purple)
or Ghibellines (yellow-orange, hereafter “gold”). The wealthy
city-state republic of Firenze leads an alliance of Guelph towns
aligned with the Pope. The Ghibellines comprise city-states Siena
and Pisa and allied landholders. Guelph expeditions from northern
and eastern Italy can join in, while Manfredi Hohenstaufen, King
of Sicily, sends German detachments to back the Ghibellines.
In turns covering 60 days each, Guelph and Ghibelline players
will levy lords and vassal forces, gather transport, and recruit specialists. Each lord’s forces and assets are laid out on a mat. Players then plan and command a 60-day campaign with their lords.
Cylinders on the map show the lords’ movements, as they seek to
take strongholds by siege, storm, or revolt and perhaps face each
other in battle. Markers on a calendar show how long each lord
will serve, varying by hunger, pay, political events, and success or
failure in their campaigns"
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Ghibelline Lords and Vassals Player Aid |
I understand completely why the years 1259-1261 were chosen for the game. If I had my druthers, I would wish that it took place earlier during Frederick I Hohenstaufen's campaigns to put down the Guelphs in Northern Italy. Putting my own thoughts aside, we have a game that, just like its brethren, give a wargamer the chance to try and herd Jello or cats if you like. Playing either side gives you a good look, not just a glance, into how medieval campaigns were run. You must make a plan for each sixty-day turn. Then you may or may not see the plan completely destroyed before the other player even moves a piece. Your Lords and Vassals may decide to show up and be a part of your grand scheme. However, they might decide to leave you in the lurch or even worse, try to stick a nicely made Italian dagger in your back. Each turn will see you being taught another lesson from the school of hard knocks. After all, this is the arena where Machiavelli learned everything he wrote down. So, while you are herding your vassals toward your objective, and looking over your shoulder for the glint of steel, good luck. The immersion in the game is highly palpable. You might want to take a short course on impolite Italian and the correct way to bite your thumb at an opponent.
Logistics and supply are a large part of the game. It does you no good to have a group of knights ready to descend on your enemy, only to have them fall out of their saddles from starvation. This is where your planning each turn really shines. You must carefully amass enough supply and carts to assist your forces in their endeavors. Conversely, you can put a monkey wrench in your opponent's plans by stopping him from foraging and ravaging his lands.
My favorite scenarios are C and F. Scenario C has German Knights from Manfredi Hohenstauffen helping to stop some Guelph rebellions. Scenario F is the Campaign Game. There is also a nice learning scenario about the Battle of Montaperti. This was the largest battle of the time fought in1260. This is included to teach you how a battle works in the game.
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Commands |
"I come to take you to the other shore, into eternal darkness, into heat and chill" (Inferno III 86-87)
Thank you, GMT Games for allowing me to review this bright new star in the firmament. All of the game components were designed for utility and also beauty. Even if the gameplay was sadly lacking, and it isn't, any player would be proud just to show off the game on his table. If you have played any of the Levy & Campaign games, then you will not find this game hard to play. Each of the Levy & Campaign games have to have some tweaks to reflect the different situation. However, gameplay is pretty similar across the board.
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